@crockett36 It says I need to download it so I do and then it says map not found, missing map.
S.A. vs Dawg
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 3 infantry moved from Belarus to Bryansk
1 infantry moved from Bessarabia to Western Ukraine
Russians take Western Ukraine from Germans
5 infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Tambov to Bryansk
4 armour, 4 artilleries, 21 infantry and 1 mech_infantry moved from Russia to Bryansk
1 armour moved from Novgorod to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Karelia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 5 armour, 5 artilleries, 2 fighters, 31 infantry and 1 mech_infantry
Germans defend with 22 armour, 2 artilleries, 8 infantry and 18 mech_infantrys
Russians roll dice for 5 armour, 5 artilleries, 2 fighters, 31 infantry and 1 mech_infantry in Bryansk, round 2 : 13/44 hits
Germans roll dice for 22 armour, 2 artilleries, 8 infantry and 18 mech_infantrys in Bryansk, round 2 : 24/50 hits
5 mech_infantrys owned by the Germans, 8 infantry owned by the Germans and 24 infantry owned by the Russians lost in Bryansk
Russians roll dice for 5 armour, 5 artilleries, 2 fighters, 7 infantry and 1 mech_infantry in Bryansk, round 3 : 7/20 hits
Germans roll dice for 22 armour, 2 artilleries and 13 mech_infantrys in Bryansk, round 3 : 15/37 hits
7 mech_infantrys owned by the Germans, 1 mech_infantry owned by the Russians, 2 armour owned by the Russians, 5 artilleries owned by the Russians and 7 infantry owned by the Russians lost in Bryansk
3 armour owned by the Russians retreated to Russia
Germans win with 22 armour, 2 artilleries and 6 mech_infantrys remaining. Battle score for attacker is -57
Casualties for Germans: 8 infantry and 12 mech_infantrys
Casualties for Russians: 2 armour, 5 artilleries, 31 infantry and 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Bryansk to Russia
1 artillery moved from Volgograd to Rostov
1 artillery moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Novgorod to Belarus
2 aaGuns moved from Novgorod to ArchangelPlace Units - Russians
1 armour, 1 fighter and 8 infantry placed in Russia
1 mech_infantry placed in Novgorod
1 artillery and 1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUsDice Statistics:
Total
1 was rolled 29 times
2 was rolled 26 times
3 was rolled 16 times
4 was rolled 24 times
5 was rolled 27 times
6 was rolled 29 times
Average roll : 3.536
Median : 4.000
Variance : 0.793
Standard Deviation : 0.891
Total rolls : 151Germans Combat
1 was rolled 17 times
2 was rolled 15 times
3 was rolled 11 times
4 was rolled 13 times
5 was rolled 15 times
6 was rolled 16 times
Average roll : 3.483
Median : 4.000
Variance : 0.291
Standard Deviation : 0.539
Total rolls : 87Russians Combat
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 5 times
4 was rolled 11 times
5 was rolled 12 times
6 was rolled 13 times
Average roll : 3.609
Median : 4.000
Variance : 0.698
Standard Deviation : 0.836
Total rolls : 64 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 4 mech_infantrys and 1 submarine; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Amur to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Amur to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery moved from Suiyuyan to Chahar
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shensi to Hopei
1 armour, 1 artillery and 1 infantry moved from French Indo China to Shan State
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Kiangsu to Anhwe
1 artillery moved from Shensi to Hopei
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kiangsi to Anhwe
1 tactical_bomber moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Shan State
2 fighters and 2 tactical_bombers moved from French Indo China to 35 Sea Zone
1 bomber moved from Japan to Shan State
1 bomber moved from French Indo China to Shan State
1 fighter moved from Japan to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Shan StateCombat - Japanese
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scramble?
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Send them up
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 4 mech_infantrys and 1 submarine; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Amur to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Amur to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery moved from Suiyuyan to Chahar
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shensi to Hopei
1 armour, 1 artillery and 1 infantry moved from French Indo China to Shan State
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Kiangsu to Anhwe
1 artillery moved from Shensi to Hopei
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kiangsi to Anhwe
1 tactical_bomber moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Shan State
2 fighters and 2 tactical_bombers moved from French Indo China to 35 Sea Zone
1 bomber moved from Japan to Shan State
1 bomber moved from French Indo China to Shan State
1 fighter moved from Japan to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Shan StateCombat - Japanese
Americans scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Soviet Far East
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 bomber
Japanese win, taking Soviet Far East from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 5 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 5 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 4 tactical_bombers
Americans defend with 2 battleships, 1 carrier, 2 cruisers, 2 fighters and 1 tactical_bomber
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 35 Sea Zone from Americans with 1 battleship, 1 cruiser, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Americans: 2 battleships, 1 carrier, 2 cruisers, 2 fighters and 1 tactical_bomber
Casualties for Japanese: 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber
Battle in Hunan
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 bombers moved from Shan State to Yunnan
2 fighters and 1 tactical_bomber moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
1 fighter moved from Anhwe to Yunnan
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to French Indo China
1 fighter moved from Yunnan to Kwangsi
1 tactical_bomber moved from Hunan to Kweichow
1 fighter moved from Yunnan to Shensi
1 fighter moved from Yunnan to Shensi
1 armour moved from Yunnan to Sikang
1 mech_infantry moved from Yunnan to Sikang
1 tactical_bomber moved from Yunnan to Shensi
1 mech_infantry moved from Kwangtung to Kiangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
2 transports moved from 19 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 3 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to British Columbia
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 carrier and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 33 Sea Zone to 35 Sea Zone -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 3 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to British Columbia
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 carrier and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 33 Sea Zone to 35 Sea ZoneCombat - Americans
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 3 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to British Columbia
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 carrier and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 33 Sea Zone to 35 Sea ZoneCombat - Americans
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Any Kami’s in sz 35?
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use them both
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 3 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to British Columbia
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 carrier and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 33 Sea Zone to 35 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 2 hits. Rolls: 2,1
Battle in Manchuria
Battle in 35 Sea Zone
Japanese defend with 1 battleship and 1 cruiser
Battle in 110 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 destroyer
Americans roll dice for 2 destroyers in 110 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans winJapanese win, taking Manchuria from Japanese with 1 battleship and 1 cruiser remaining with 2 destroyers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in French West Africa
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking French West Africa from Neutral_Axis with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Kwangtung
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win, taking Kwangtung from Japanese with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 battleship moved from 10 Sea Zone to 8 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 armour and 1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,6
Americans collect 57 PUs (1 lost to blockades); end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 2.947
Median : 2.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19Null / Other
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.833
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
1 infantry moved from Hopei to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
1 infantry moved from Hopei to KweichowCombat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Suiyuyan
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 tactical_bomber in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 tactical_bomber owned by the Japanese lost in Kweichow
Chinese win, taking Suiyuyan from Japanese, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 8
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 tactical_bomber
Battle in Shensi
Chinese attack with 1 infantry
Japanese defend with 2 fighters and 1 tactical_bomber
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in Shensi, round 2 : 2/3 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Sikang
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 0/2 hits
Japanese roll dice for 1 armour in Sikang, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
retreated to Sikang
Japanese win with 1 armour remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Sikang to BurmaPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Hopei
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs totalDice Statistics:
Total
1 was rolled 11 times
2 was rolled 10 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.122
Median : 2.000
Variance : 1.675
Standard Deviation : 1.294
Total rolls : 41Null / Other
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.833
Median : 2.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.833
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.833
Median : 2.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Combat Move - British
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Ethiopia
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 2 infantry moved from West India to Eastern Persia
1 artillery and 5 infantry moved from Burma to Yunnan
3 infantry moved from Malaya to Shan State
1 infantry moved from Siam to Shan State
1 fighter moved from India to Yunnan
1 armour, 1 fighter and 1 tactical_bomber moved from India to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - British
British buy 3 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Ethiopia
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 2 infantry moved from West India to Eastern Persia
1 artillery and 5 infantry moved from Burma to Yunnan
3 infantry moved from Malaya to Shan State
1 infantry moved from Siam to Shan State
1 fighter moved from India to Yunnan
1 armour, 1 fighter and 1 tactical_bomber moved from India to YunnanCombat - British
Battle in Norway
Battle in Anglo Egyptian Sudan
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Norway from Germans, taking Anglo Egyptian Sudan from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 1 armour, 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber
Japanese defend with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
British roll dice for 1 armour, 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/10 hits
Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/7 hits
1 infantry owned by the Japanese, 2 bombers owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 5/8 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in Yunnan, round 3 : 3/4 hits
2 fighters owned by the Japanese, 2 tactical_bombers owned by the Japanese and 3 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 54
Casualties for British: 5 infantry
Casualties for Japanese: 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
Battle in Shan State
British attack with 4 infantry
Japanese defend with 1 armour and 1 artillery
British roll dice for 4 infantry in Shan State, round 2 : 0/4 hits
Japanese roll dice for 1 armour and 1 artillery in Shan State, round 2 : 0/2 hits
British roll dice for 4 infantry in Shan State, round 3 : 1/4 hits
Japanese roll dice for 1 armour and 1 artillery in Shan State, round 3 : 1/2 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
British roll dice for 3 infantry in Shan State, round 4 : 0/3 hits
Japanese roll dice for 1 armour in Shan State, round 4 : 1/1 hits
1 infantry owned by the British lost in Shan State
British roll dice for 2 infantry in Shan State, round 5 : 1/2 hits
Japanese roll dice for 1 armour in Shan State, round 5 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 3 infantry
Casualties for Japanese: 1 armour and 1 artilleryNon Combat Move - British
1 artillery and 4 infantry moved from India to Burma
1 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Yunnan to IndiaPlace Units - British
2 armour and 1 mech_infantry placed in Persia
1 armour and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 3 fighters
EDIT: Adding units owned by British to Malta: 3 fighters
EDIT: Turning off Edit ModeTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
1 armour and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Some Units in India change ownership: 1 armour and 4 infantryDice Statistics:
Total
1 was rolled 25 times
2 was rolled 19 times
3 was rolled 16 times
4 was rolled 14 times
5 was rolled 14 times
6 was rolled 21 times
Average roll : 3.330
Median : 3.000
Variance : 0.880
Standard Deviation : 0.938
Total rolls : 109Null / Other
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.207
Median : 3.000
Variance : 0.679
Standard Deviation : 0.824
Total rolls : 29Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.394
Median : 3.000
Variance : 0.406
Standard Deviation : 0.637
Total rolls : 33Americans Combat
1 was rolled 2 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.833
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Japanese Combat
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.207
Median : 3.000
Variance : 0.679
Standard Deviation : 0.824
Total rolls : 29 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 destroyers and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
3 armour moved from Trans-Jordan to Persia
Italians take Iraq from British
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
2 infantry moved from Egypt to Anglo Egyptian Sudan
4 fighters moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in 92 Sea Zone
Italians attack with 2 destroyers and 1 submarine
Americans defend with 1 destroyer
Italians win with 2 destroyers remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Anglo Egyptian Sudan
Italians attack with 4 fighters and 2 infantry
British defend with 1 armour and 1 mech_infantry
Italians win, taking Anglo Egyptian Sudan from British with 4 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Persia
Italians attack with 3 armour, 1 artillery and 1 infantry
British defend with 2 armour, 1 factory_minor and 1 mech_infantry
Italians win, taking Persia from British with 3 armour remaining. Battle score for attacker is 9
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 2 armour and 1 mech_infantryNon Combat Move - Italians
4 fighters moved from Anglo Egyptian Sudan to EgyptPlace Units - Italians
1 armour, 1 artillery and 1 infantry placed in Egypt
1 destroyer and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 cruiser moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 carrier and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 cruiser moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 carrier and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 cruiser and 2 destroyers
Japanese defend with 1 battleship and 1 cruiser
ANZAC roll dice for 1 cruiser and 2 destroyers in 35 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 battleship and 1 cruiser in 35 Sea Zone, round 2 : 2/2 hits
1 cruiser owned by the Japanese and 2 destroyers owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 1 cruiser in 35 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 battleship in 35 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the ANZAC and 1 battleship owned by the Japanese lost in 35 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 cruiser and 2 destroyers
Casualties for Japanese: 1 battleship and 1 cruiserNon Combat Move - ANZAC
1 artillery and 1 infantry moved from 37 Sea Zone to SiamPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.714
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
1 was rolled 2 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.714
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
1 was rolled 2 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Bryansk to Archangel
Germans take Smolensk from Russians
1 armour moved from Bryansk to Vologda
Germans take Vologda from Russians
1 armour moved from Bryansk to Samara
Germans take Tambov from Russians
Germans take Samara from Russians
1 artillery and 2 mech_infantrys moved from Bryansk to Rostov
2 armour and 1 mech_infantry moved from Bryansk to Volgograd
17 armour, 1 artillery and 3 mech_infantrys moved from Bryansk to Russia
2 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Romania to Western Ukraine
1 armour moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
2 infantry moved from Poland to Baltic States
3 armour moved from Germany to Baltic States
3 mech_infantrys moved from Germany to Baltic States
1 armour and 2 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to BelarusCombat - Germans
Battle in Russia
Germans attack with 17 armour, 1 artillery and 3 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 4 armour, 1 factory_major, 3 fighters and 8 infantry
Germans captures 43PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 14 armour remaining. Battle score for attacker is 54
Casualties for Germans: 3 armour, 1 artillery and 3 mech_infantrys
Casualties for Russians: 2 aaGuns, 4 armour, 3 fighters and 8 infantry
Battle in Rostov
Germans attack with 1 artillery and 2 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery
Battle in Archangel
Germans attack with 1 armour
Russians defend with 2 aaGuns
Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in Baltic States
Germans attack with 3 armour, 2 infantry and 3 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Baltic States from Russians with 3 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Western Ukraine
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 2 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 armour, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Holland Belgium to Western Germany
4 aaGuns moved from Poland to GermanyPlace Units - Germans
1 armour and 3 mech_infantrys placed in Western Germany
3 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 100 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 110 PUs