• TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 3 infantry moved from Belarus to Bryansk
                1 infantry moved from Bessarabia to Western Ukraine
                      Russians take Western Ukraine from Germans
                5 infantry moved from Ukraine to Bryansk
                1 infantry moved from Rostov to Bryansk
                1 infantry moved from Tambov to Bryansk
                4 armour, 4 artilleries, 21 infantry and 1 mech_infantry moved from Russia to Bryansk
                1 armour moved from Novgorod to Bryansk
                1 fighter moved from Russia to Bryansk
                1 fighter moved from Karelia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 5 armour, 5 artilleries, 2 fighters, 31 infantry and 1 mech_infantry
                    Germans defend with 22 armour, 2 artilleries, 8 infantry and 18 mech_infantrys
                        Russians roll dice for 5 armour, 5 artilleries, 2 fighters, 31 infantry and 1 mech_infantry in Bryansk, round 2 :  13/44 hits
                        Germans roll dice for 22 armour, 2 artilleries, 8 infantry and 18 mech_infantrys in Bryansk, round 2 :  24/50 hits
                        5 mech_infantrys owned by the Germans, 8 infantry owned by the Germans and 24 infantry owned by the Russians lost in Bryansk
                        Russians roll dice for 5 armour, 5 artilleries, 2 fighters, 7 infantry and 1 mech_infantry in Bryansk, round 3 :  7/20 hits
                        Germans roll dice for 22 armour, 2 artilleries and 13 mech_infantrys in Bryansk, round 3 :  15/37 hits
                        7 mech_infantrys owned by the Germans, 1 mech_infantry owned by the Russians, 2 armour owned by the Russians, 5 artilleries owned by the Russians and 7 infantry owned by the Russians lost in Bryansk
                    3 armour owned by the Russians retreated to Russia
                    Germans win with 22 armour, 2 artilleries and 6 mech_infantrys remaining. Battle score for attacker is -57
                    Casualties for Germans: 8 infantry and 12 mech_infantrys
                    Casualties for Russians: 2 armour, 5 artilleries, 31 infantry and 1 mech_infantry

    Non Combat Move - Russians
                2 fighters moved from Bryansk to Russia
                1 artillery moved from Volgograd to Rostov
                1 artillery moved from Bessarabia to Ukraine
                1 infantry moved from Bessarabia to Ukraine
                1 infantry moved from Novgorod to Belarus
                2 aaGuns moved from Novgorod to Archangel

    Place Units - Russians
                1 armour, 1 fighter and 8 infantry placed in Russia
                1 mech_infantry placed in Novgorod
                1 artillery and 1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs

    Dice Statistics:

    Total
                1 was rolled 29 times
                2 was rolled 26 times
                3 was rolled 16 times
                4 was rolled 24 times
                5 was rolled 27 times
                6 was rolled 29 times
            Average roll : 3.536
            Median : 4.000
            Variance : 0.793
            Standard Deviation : 0.891
            Total rolls : 151

    Germans Combat
                1 was rolled 17 times
                2 was rolled 15 times
                3 was rolled 11 times
                4 was rolled 13 times
                5 was rolled 15 times
                6 was rolled 16 times
            Average roll : 3.483
            Median : 4.000
            Variance : 0.291
            Standard Deviation : 0.539
            Total rolls : 87

    Russians Combat
                1 was rolled 12 times
                2 was rolled 11 times
                3 was rolled 5 times
                4 was rolled 11 times
                5 was rolled 12 times
                6 was rolled 13 times
            Average roll : 3.609
            Median : 4.000
            Variance : 0.698
            Standard Deviation : 0.836
            Total rolls : 64

    triplea_39974_Rus5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 destroyer, 4 mech_infantrys and 1 submarine; Remaining resources: 2 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
                1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from Amur to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 artillery moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 armour moved from Amur to Yakut S.S.R.
                      Japanese take Buryatia from Russians
                      Japanese take Yakut S.S.R. from Russians
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 artillery moved from Suiyuyan to Chahar
                1 infantry moved from Shantung to Anhwe
                1 infantry moved from Shensi to Hopei
                1 armour, 1 artillery and 1 infantry moved from French Indo China to Shan State
                1 infantry moved from Kweichow to Szechwan
                1 mech_infantry moved from Yunnan to Szechwan
                1 mech_infantry moved from Kiangsu to Anhwe
                1 artillery moved from Shensi to Hopei
                1 armour and 1 mech_infantry moved from Kiangsu to Hunan
                1 infantry moved from Suiyuyan to Chahar
                1 fighter moved from Kiangsi to Anhwe
                1 tactical_bomber moved from Kiangsi to Hunan
                1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
                1 fighter moved from Yunnan to Shan State
                2 fighters and 2 tactical_bombers moved from French Indo China to 35 Sea Zone
                1 bomber moved from Japan to Shan State
                1 bomber moved from French Indo China to Shan State
                1 fighter moved from Japan to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to Shan State

    Combat - Japanese

    triplea_39974_Jap5.tsvg


  • scramble?


  • Send them up


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 destroyer, 4 mech_infantrys and 1 submarine; Remaining resources: 2 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
                1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from Amur to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 artillery moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 armour moved from Amur to Yakut S.S.R.
                      Japanese take Buryatia from Russians
                      Japanese take Yakut S.S.R. from Russians
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 artillery moved from Suiyuyan to Chahar
                1 infantry moved from Shantung to Anhwe
                1 infantry moved from Shensi to Hopei
                1 armour, 1 artillery and 1 infantry moved from French Indo China to Shan State
                1 infantry moved from Kweichow to Szechwan
                1 mech_infantry moved from Yunnan to Szechwan
                1 mech_infantry moved from Kiangsu to Anhwe
                1 artillery moved from Shensi to Hopei
                1 armour and 1 mech_infantry moved from Kiangsu to Hunan
                1 infantry moved from Suiyuyan to Chahar
                1 fighter moved from Kiangsi to Anhwe
                1 tactical_bomber moved from Kiangsi to Hunan
                1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
                1 fighter moved from Yunnan to Shan State
                2 fighters and 2 tactical_bombers moved from French Indo China to 35 Sea Zone
                1 bomber moved from Japan to Shan State
                1 bomber moved from French Indo China to Shan State
                1 fighter moved from Japan to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to Shan State

    Combat - Japanese
                Americans scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
                Battle in Anhwe
                    Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Soviet Far East
                    Japanese attack with 2 artilleries and 2 infantry
                    Americans defend with 1 bomber
                    Japanese win, taking Soviet Far East from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber
                Battle in Shan State
                    Japanese attack with 1 armour, 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
                    British defend with 5 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for British: 5 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Szechwan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                    Chinese win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in 35 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 4 tactical_bombers
                    Americans defend with 2 battleships, 1 carrier, 2 cruisers, 2 fighters and 1 tactical_bomber
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win, taking 35 Sea Zone from Americans with 1 battleship, 1 cruiser, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 40
                    Casualties for Americans: 2 battleships, 1 carrier, 2 cruisers, 2 fighters and 1 tactical_bomber
                    Casualties for Japanese: 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber
                Battle in Hunan
                    Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Hunan from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 bombers moved from Shan State to Yunnan
                2 fighters and 1 tactical_bomber moved from Shan State to Yunnan
                1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
                1 fighter moved from Anhwe to Yunnan
                3 fighters and 3 tactical_bombers moved from 35 Sea Zone to French Indo China
                1 fighter moved from Yunnan to Kwangsi
                1 tactical_bomber moved from Hunan to Kweichow
                1 fighter moved from Yunnan to Shensi
                1 fighter moved from Yunnan to Shensi
                1 armour moved from Yunnan to Sikang
                1 mech_infantry moved from Yunnan to Sikang
                1 tactical_bomber moved from Yunnan to Shensi
                1 mech_infantry moved from Kwangtung to Kiangsi
                1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
                1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
                2 transports moved from 19 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 destroyer and 1 submarine placed in 6 Sea Zone
                2 armour and 1 mech_infantry placed in French Indo China
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 46 PUs; end with 46 PUs total

    triplea_39974_Jap5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 3 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour moved from Morocco to Tunisia
                      Americans take Algeria from Italians
                      Americans take Tunisia from Italians
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
                1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 destroyers moved from 91 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kwangtung
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to British Columbia
                1 fighter moved from 26 Sea Zone to 16 Sea Zone
                1 carrier and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
                1 cruiser moved from 33 Sea Zone to 35 Sea Zone

    triplea_39974_Ame5.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 3 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour moved from Morocco to Tunisia
                      Americans take Algeria from Italians
                      Americans take Tunisia from Italians
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
                1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 destroyers moved from 91 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kwangtung
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to British Columbia
                1 fighter moved from 26 Sea Zone to 16 Sea Zone
                1 carrier and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
                1 cruiser moved from 33 Sea Zone to 35 Sea Zone

    Combat - Americans

    triplea_39974_Ame5.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 3 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour moved from Morocco to Tunisia
                      Americans take Algeria from Italians
                      Americans take Tunisia from Italians
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
                1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 destroyers moved from 91 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kwangtung
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to British Columbia
                1 fighter moved from 26 Sea Zone to 16 Sea Zone
                1 carrier and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
                1 cruiser moved from 33 Sea Zone to 35 Sea Zone

    Combat - Americans

    triplea_39974_Ame5.tsvg


  • Any Kami’s in sz 35?


  • use them both


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 3 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour moved from Morocco to Tunisia
                      Americans take Algeria from Italians
                      Americans take Tunisia from Italians
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
                1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 destroyers moved from 91 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kwangtung
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to British Columbia
                1 fighter moved from 26 Sea Zone to 16 Sea Zone
                1 carrier and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
                1 cruiser moved from 33 Sea Zone to 35 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 2 hits.  Rolls: 2,1
                Battle in Manchuria
                Battle in 35 Sea Zone
                    Japanese defend with 1 battleship and 1 cruiser
                Battle in 110 Sea Zone
                    Americans attack with 2 destroyers
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 destroyers in 110 Sea Zone, round 2 :  2/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans winJapanese win, taking Manchuria from Japanese with 1 battleship and 1 cruiser remaining with 2 destroyers remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in French West Africa
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win, taking French West Africa from Neutral_Axis with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Kwangtung
                Battle in 92 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 3 :  1/1 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win, taking Kwangtung from Japanese with 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 fighter moved from 16 Sea Zone to 26 Sea Zone
                1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
                1 battleship moved from 10 Sea Zone to 8 Sea Zone

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                1 armour and 1 infantry placed in Western United States
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 destroyer and 1 submarine placed in 101 Sea Zone
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,6
                Americans collect 57 PUs (1 lost to blockades); end with 58 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 2.947
            Median : 2.000
            Variance : 1.278
            Standard Deviation : 1.130
            Total rolls : 19

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.800
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.833
            Median : 2.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.800
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    triplea_39974_Ame5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
                Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
                Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
                2 infantry moved from Tsinghai to Sikang
                1 fighter moved from Tsinghai to Sikang
                1 infantry moved from Hopei to Kweichow

    triplea_39974_Chi5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
                Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
                Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
                2 infantry moved from Tsinghai to Sikang
                1 fighter moved from Tsinghai to Sikang
                1 infantry moved from Hopei to Kweichow

    Combat - Chinese
                Chinese creates battle in territory Shensi
                Chinese creates battle in territory Suiyuyan
                Battle in Kweichow
                    Chinese attack with 2 infantry
                    Japanese defend with 1 tactical_bomber
                        Chinese roll dice for 2 infantry in Kweichow, round 2 :  1/2 hits
                        Japanese roll dice for 1 tactical_bomber in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 tactical_bomber owned by the Japanese lost in Kweichow
                    Chinese win, taking Suiyuyan from Japanese, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 tactical_bomber
                Battle in Shensi
                    Chinese attack with 1 infantry
                    Japanese defend with 2 fighters and 1 tactical_bomber
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in Shensi, round 2 :  2/3 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Sikang
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 :  1/3 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 :  1/2 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Sikang
                        Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 :  0/2 hits
                        Japanese roll dice for 1 armour in Sikang, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    retreated to Sikang
                    Japanese win with 1 armour remaining. Battle score for attacker is -2
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Burma

    Place Units - Chinese
                1 infantry placed in Tsinghai
                1 infantry placed in Hopei
                1 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 10 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 9 times
            Average roll : 3.122
            Median : 2.000
            Variance : 1.675
            Standard Deviation : 1.294
            Total rolls : 41

    Null / Other
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.833
            Median : 2.000
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.833
            Median : 2.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.833
            Median : 2.000
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

    triplea_39974_Chi5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Combat Move - British
                1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
                1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Italian Somaliland to Ethiopia
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 artillery and 2 infantry moved from West India to Eastern Persia
                1 artillery and 5 infantry moved from Burma to Yunnan
                3 infantry moved from Malaya to Shan State
                1 infantry moved from Siam to Shan State
                1 fighter moved from India to Yunnan
                1 armour, 1 fighter and 1 tactical_bomber moved from India to Yunnan

    triplea_39974_Bri5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - British
                British buy 3 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
                1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Italian Somaliland to Ethiopia
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 artillery and 2 infantry moved from West India to Eastern Persia
                1 artillery and 5 infantry moved from Burma to Yunnan
                3 infantry moved from Malaya to Shan State
                1 infantry moved from Siam to Shan State
                1 fighter moved from India to Yunnan
                1 armour, 1 fighter and 1 tactical_bomber moved from India to Yunnan

    Combat - British
                Battle in Norway
                Battle in Anglo Egyptian Sudan
                    British attack with 1 armour and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  1/2 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Norway from Germans, taking Anglo Egyptian Sudan from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Yunnan
                    British attack with 1 armour, 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber
                    Japanese defend with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
                        British roll dice for 1 armour, 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Yunnan, round 2 :  3/10 hits
                        Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 :  2/7 hits
                        1 infantry owned by the Japanese, 2 bombers owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                        British roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 3 :  5/8 hits
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in Yunnan, round 3 :  3/4 hits
                        2 fighters owned by the Japanese, 2 tactical_bombers owned by the Japanese and 3 infantry owned by the British lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 54
                    Casualties for British: 5 infantry
                    Casualties for Japanese: 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
                Battle in Shan State
                    British attack with 4 infantry
                    Japanese defend with 1 armour and 1 artillery
                        British roll dice for 4 infantry in Shan State, round 2 :  0/4 hits
                        Japanese roll dice for 1 armour and 1 artillery in Shan State, round 2 :  0/2 hits
                        British roll dice for 4 infantry in Shan State, round 3 :  1/4 hits
                        Japanese roll dice for 1 armour and 1 artillery in Shan State, round 3 :  1/2 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
                        British roll dice for 3 infantry in Shan State, round 4 :  0/3 hits
                        Japanese roll dice for 1 armour in Shan State, round 4 :  1/1 hits
                        1 infantry owned by the British lost in Shan State
                        British roll dice for 2 infantry in Shan State, round 5 :  1/2 hits
                        Japanese roll dice for 1 armour in Shan State, round 5 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    British win, taking Shan State from Japanese with 1 infantry remaining. Battle score for attacker is 1
                    Casualties for British: 3 infantry
                    Casualties for Japanese: 1 armour and 1 artillery

    Non Combat Move - British
                1 artillery and 4 infantry moved from India to Burma
                1 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from Yunnan to India

    Place Units - British
                2 armour and 1 mech_infantry placed in Persia
                1 armour and 1 infantry placed in Union of South Africa
                1 transport placed in 71 Sea Zone
                1 artillery and 1 infantry placed in United Kingdom
                Turning on Edit Mode
                EDIT: Removing units owned by British from Gibraltar: 3 fighters
                EDIT: Adding units owned by British to Malta: 3 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs

    Place Units - UK_Pacific
                1 armour and 4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 22 PUs; end with 22 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
                Some Units in India change ownership: 1 armour and 4 infantry

    Dice Statistics:

    Total
                1 was rolled 25 times
                2 was rolled 19 times
                3 was rolled 16 times
                4 was rolled 14 times
                5 was rolled 14 times
                6 was rolled 21 times
            Average roll : 3.330
            Median : 3.000
            Variance : 0.880
            Standard Deviation : 0.938
            Total rolls : 109

    Null / Other
                1 was rolled 8 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.207
            Median : 3.000
            Variance : 0.679
            Standard Deviation : 0.824
            Total rolls : 29

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    British Combat
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 8 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.394
            Median : 3.000
            Variance : 0.406
            Standard Deviation : 0.637
            Total rolls : 33

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.833
            Median : 2.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Japanese Combat
                1 was rolled 8 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.207
            Median : 3.000
            Variance : 0.679
            Standard Deviation : 0.824
            Total rolls : 29

    triplea_39974_UK_5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 destroyers and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
                3 armour moved from Trans-Jordan to Persia
                      Italians take Iraq from British
                1 artillery moved from Trans-Jordan to 98 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                2 infantry moved from Egypt to Anglo Egyptian Sudan
                4 fighters moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 2 destroyers and 1 submarine
                    Americans defend with 1 destroyer
                    Italians win with 2 destroyers remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Anglo Egyptian Sudan
                    Italians attack with 4 fighters and 2 infantry
                    British defend with 1 armour and 1 mech_infantry
                    Italians win, taking Anglo Egyptian Sudan from British with 4 fighters and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in Persia
                    Italians attack with 3 armour, 1 artillery and 1 infantry
                    British defend with 2 armour, 1 factory_minor and 1 mech_infantry
                    Italians win, taking Persia from British with 3 armour remaining. Battle score for attacker is 9
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for British: 2 armour and 1 mech_infantry

    Non Combat Move - Italians
                4 fighters moved from Anglo Egyptian Sudan to Egypt

    Place Units - Italians
                1 armour, 1 artillery and 1 infantry placed in Egypt
                1 destroyer and 1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs

    triplea_39974_Ita5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 cruiser moved from 54 Sea Zone to 35 Sea Zone
                1 destroyer moved from 45 Sea Zone to 35 Sea Zone
                1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                      ANZAC take 43 Sea Zone from Japanese
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 carrier and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                2 fighters moved from Queensland to 54 Sea Zone

    triplea_39974_ANZ5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 cruiser moved from 54 Sea Zone to 35 Sea Zone
                1 destroyer moved from 45 Sea Zone to 35 Sea Zone
                1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                      ANZAC take 43 Sea Zone from Japanese
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 carrier and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                2 fighters moved from Queensland to 54 Sea Zone

    Combat - ANZAC
                Battle in 35 Sea Zone
                    ANZAC attack with 1 cruiser and 2 destroyers
                    Japanese defend with 1 battleship and 1 cruiser
                        ANZAC roll dice for 1 cruiser and 2 destroyers in 35 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 battleship and 1 cruiser in 35 Sea Zone, round 2 :  2/2 hits
                        1 cruiser owned by the Japanese and 2 destroyers owned by the ANZAC lost in 35 Sea Zone
                        ANZAC roll dice for 1 cruiser in 35 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 battleship in 35 Sea Zone, round 3 :  1/1 hits
                        1 cruiser owned by the ANZAC and 1 battleship owned by the Japanese lost in 35 Sea Zone
                    Japanese win with no units remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 cruiser and 2 destroyers
                    Casualties for Japanese: 1 battleship and 1 cruiser

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from 37 Sea Zone to Siam

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.714
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                1 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.000
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    triplea_39974_ANZ5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.714
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                1 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.000
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    triplea_39974_Fre5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Bryansk to Archangel
                      Germans take Smolensk from Russians
                1 armour moved from Bryansk to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Bryansk to Samara
                      Germans take Tambov from Russians
                      Germans take Samara from Russians
                1 artillery and 2 mech_infantrys moved from Bryansk to Rostov
                2 armour and 1 mech_infantry moved from Bryansk to Volgograd
                17 armour, 1 artillery and 3 mech_infantrys moved from Bryansk to Russia
                2 infantry moved from Romania to Bessarabia
                1 mech_infantry moved from Romania to Western Ukraine
                1 armour moved from Eastern Poland to Bessarabia
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 armour moved from Eastern Poland to Western Ukraine
                2 infantry moved from Poland to Baltic States
                3 armour moved from Germany to Baltic States
                3 mech_infantrys moved from Germany to Baltic States
                1 armour and 2 mech_infantrys moved from Eastern Poland to Belarus
                1 mech_infantry moved from Eastern Poland to Bessarabia
                1 mech_infantry moved from Eastern Poland to Belarus
                1 armour moved from Eastern Poland to Belarus

    Combat - Germans
                Battle in Russia
                    Germans attack with 17 armour, 1 artillery and 3 mech_infantrys
                    Russians defend with 2 aaGuns, 1 airfield, 4 armour, 1 factory_major, 3 fighters and 8 infantry
                    Germans captures 43PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 14 armour remaining. Battle score for attacker is 54
                    Casualties for Germans: 3 armour, 1 artillery and 3 mech_infantrys
                    Casualties for Russians: 2 aaGuns, 4 armour, 3 fighters and 8 infantry
                Battle in Rostov
                    Germans attack with 1 artillery and 2 mech_infantrys
                    Russians defend with 1 artillery
                    Germans win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is -4
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 artillery
                Battle in Archangel
                    Germans attack with 1 armour
                    Russians defend with 2 aaGuns
                    Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is 10
                    Casualties for Russians: 2 aaGuns
                Battle in Baltic States
                    Germans attack with 3 armour, 2 infantry and 3 mech_infantrys
                    Russians defend with 1 artillery
                    Germans win, taking Baltic States from Russians with 3 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Western Ukraine
                    Germans attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 2 armour and 1 mech_infantry
                    Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                    Germans win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Belarus
                    Germans attack with 2 armour and 3 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Germans attack with 1 armour, 2 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bessarabia from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians

    Non Combat Move - Germans
                1 aaGun moved from Germany to Western Germany
                1 aaGun moved from Holland Belgium to Western Germany
                4 aaGuns moved from Poland to Germany

    Place Units - Germans
                1 armour and 3 mech_infantrys placed in Western Germany
                3 armour and 3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 57 PUs; end with 100 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 110 PUs

    triplea_39974_Ger6.tsvg

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