@crockett36 Thanks!
S.A. vs Dawg
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 destroyers, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Hawaiian Islands to 5 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone
2 battleships, 2 carriers, 2 cruisers and 1 destroyer moved from 34 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone -
Any scramble or Kami orders for sz 35 Tojo
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2 on each cruiser
2 on destroyer -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 destroyers, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Hawaiian Islands to 5 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone
2 battleships, 2 carriers, 2 cruisers and 1 destroyer moved from 34 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 3,1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5,6
Battle in 35 Sea Zone
Americans attack with 2 battleships, 2 carriers, 2 cruisers, 4 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/5 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 2 battleships, 2 carriers and 2 cruisers in 35 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 4/5 hits
Units damaged: 1 carrier owned by the Americans and 2 battleships owned by the Americans
1 submarine owned by the Japanese, 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 4/8 hits
Japanese roll dice for 1 battleship, 1 cruiser and 1 fighter in 35 Sea Zone, round 3 : 3/3 hits
1 cruiser owned by the Japanese, 1 carrier owned by the Americans, 1 fighter owned by the Japanese, 1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 2 battleships, 1 carrier, 2 cruisers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Americans: 1 carrier and 2 fighters
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Morocco
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 0/4 hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Morocco
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 3 : 1/3 hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans roll dice for 1 armour and 1 artillery in Morocco, round 4 : 0/2 hits
Italians roll dice for 1 artillery in Morocco, round 4 : 0/1 hits
Americans roll dice for 1 armour and 1 artillery in Morocco, round 5 : 0/2 hits
Italians roll dice for 1 artillery in Morocco, round 5 : 0/1 hits
Americans roll dice for 1 armour and 1 artillery in Morocco, round 6 : 1/2 hits
Italians roll dice for 1 artillery in Morocco, round 6 : 0/1 hits
1 artillery owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from Eastern United States to 10 Sea Zone
1 bomber moved from 5 Sea Zone to Soviet Far EastPlace Units - Americans
1 battleship, 1 carrier and 1 transport placed in 10 Sea Zone
1 bomber placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsDice Statistics:
Total
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 16 times
4 was rolled 11 times
5 was rolled 11 times
6 was rolled 11 times
Average roll : 3.567
Median : 3.000
Variance : 0.530
Standard Deviation : 0.728
Total rolls : 67Italians Combat
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Americans Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 12 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.721
Median : 4.000
Variance : 0.976
Standard Deviation : 0.988
Total rolls : 43Japanese Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 17 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Burma to Sikang -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Burma to SikangCombat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Hopei
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Sikang, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Hunan from Japanese, taking Hopei from Japanese, taking Szechwan from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
1 infantry moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs totalDice Statistics:
Total
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 18 times
4 was rolled 11 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.571
Median : 3.000
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 70Italians Combat
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Americans Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 12 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.721
Median : 4.000
Variance : 0.976
Standard Deviation : 0.988
Total rolls : 43Chinese Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 1.294
Standard Deviation : 1.138
Total rolls : 18 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 4
Combat Move - British
1 infantry moved from Siam to Shan State
3 infantry moved from Burma to Shan State
1 infantry moved from Malaya to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
1 armour moved from Trans-Jordan to Egypt
1 armour, 1 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from Malaya to Shan State -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 4
Purchase Units - British
British buy 2 armour, 1 destroyer, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Siam to Shan State
3 infantry moved from Burma to Shan State
1 infantry moved from Malaya to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
1 armour moved from Trans-Jordan to Egypt
1 armour, 1 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from Malaya to Shan StateCombat - British
Battle in Egypt
British attack with 3 armour, 1 artillery, 1 infantry and 4 mech_infantrys
Germans defend with 2 fighters and 3 tactical_bombers; Italians defend with 2 armour, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour and 1 infantry
British roll dice for 3 armour, 1 artillery, 1 infantry and 4 mech_infantrys in Egypt, round 2 : 0/9 hits
Italians roll dice for 2 armour, 1 artillery, 6 fighters, 1 infantry and 3 tactical_bombers in Egypt, round 2 : 7/13 hits
4 mech_infantrys owned by the British, 1 armour owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in Egypt
2 armour retreated to Trans-Jordan
Italians win with 2 armour, 1 artillery, 6 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -29
Casualties for British: 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys
Battle in Shan State
British attack with 2 fighters, 6 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 3 infantry
British roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in Shan State, round 2 : 1/9 hits
Japanese roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 0/4 hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in Shan State, round 3 : 2/9 hits
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 1/3 hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Shan State, round 4 : 1/8 hits
Japanese roll dice for 1 artillery in Shan State, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 3 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by British to 81 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Shan State to India
1 artillery and 5 infantry moved from India to Burma
1 artillery and 1 infantry moved from India to West India
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from Scotland to United Kingdom
3 fighters moved from United Kingdom to Gibraltar
1 infantry moved from India to West IndiaPlace Units - British
1 factory_minor placed in Persia
2 armour and 1 mech_infantry placed in Union of South Africa
1 infantry placed in United Kingdom
1 destroyer placed in 109 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
1 armour, 1 artillery and 6 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1,1,1,3,4,6,6,3,4,4
UK_Pacific collect 15 PUs (4 lost to blockades); end with 15 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 1 armour, 1 artillery and 6 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 86 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport
EDIT: Adding units owned by Americans to Brazil: 1 artillery and 1 infantry
EDIT: Changing ownership of Brazil from Neutral_Allies to Americans
EDIT: Adding units owned by Americans to 86 Sea Zone: 1 transport
EDIT: Changing PUs for Americans from 83 to 85
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry
EDIT: Adding units owned by Americans to Brazil: 3 infantry
EDIT: Turning off Edit ModeDice Statistics:
Total
1 was rolled 25 times
2 was rolled 20 times
3 was rolled 37 times
4 was rolled 30 times
5 was rolled 35 times
6 was rolled 27 times
Average roll : 3.638
Median : 4.000
Variance : 1.168
Standard Deviation : 1.081
Total rolls : 174Null / Other
1 was rolled 9 times
2 was rolled 3 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.243
Median : 3.000
Variance : 0.861
Standard Deviation : 0.928
Total rolls : 37Italians Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 2 times
Average roll : 3.700
Median : 4.000
Variance : 1.368
Standard Deviation : 1.170
Total rolls : 20British Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 4.314
Median : 5.000
Variance : 1.559
Standard Deviation : 1.249
Total rolls : 35Americans Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 12 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.721
Median : 4.000
Variance : 0.976
Standard Deviation : 0.988
Total rolls : 43Chinese Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 9 times
2 was rolled 3 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.243
Median : 3.000
Variance : 0.861
Standard Deviation : 0.928
Total rolls : 37 -
Sorry for the edit but I forgot the Americans
You up for a game next weekend?
Kris -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 armour and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
2 armour moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to 81 Sea Zone
3 fighters moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
2 infantry moved from Albania to Greece
1 artillery moved from Albania to GreeceCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Trans-Jordan
Italians attack with 3 armour, 1 artillery and 3 fighters
British defend with 2 armour
Italians win, taking Trans-Jordan from British with 3 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 12
Casualties for British: 2 armourNon Combat Move - Italians
3 fighters moved from Trans-Jordan to Egypt
1 fighter moved from 81 Sea Zone to EgyptPlace Units - Italians
3 infantry placed in Egypt
2 destroyers and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
@suprise:
Sorry for the edit but I forgot the Americans
You up for a game next weekend?
Krislooks like i need to remember the china spawn thing
i’m glad we decided to practice this bm game so i can remember that.
not sure on the game it depends on the weather.
i’m trying to get the house painted but this trucking rain has been a pain in the but :x -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to QueenslandNon Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 carrier and 1 submarine placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 4
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
17 armour, 2 artilleries, 10 infantry and 13 mech_infantrys moved from Western Ukraine to Bryansk
5 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
5 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Poland to Eastern Poland
4 armour moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
1 tactical_bomber moved from Egypt to Syria
1 fighter moved from Egypt to Syria
1 fighter and 2 tactical_bombers moved from Egypt to Belgian Congo
1 mech_infantry moved from Eastern Poland to RomaniaCombat - Germans
Battle in Syria
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 artillery
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Belgian Congo
Germans attack with 1 fighter and 2 tactical_bombers
British defend with 1 armour and 2 mech_infantrys
British win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -28
Casualties for Germans: 1 fighter and 2 tactical_bombers
Casualties for British: 1 mech_infantry
Battle in Bryansk
Germans attack with 22 armour, 2 artilleries, 10 infantry and 18 mech_infantrys
Russians defend with 4 infantry
Germans win, taking Bryansk from Russians with 22 armour, 2 artilleries, 8 infantry and 18 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Syria to EgyptPlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 armour and 2 mech_infantrys placed in Western Germany
3 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Germans collect 43 PUs (3 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 3 infantry moved from Belarus to Bryansk
1 infantry moved from Bessarabia to Western Ukraine
Russians take Western Ukraine from Germans
5 infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Tambov to Bryansk
4 armour, 4 artilleries, 21 infantry and 1 mech_infantry moved from Russia to Bryansk
1 armour moved from Novgorod to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Karelia to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 3 infantry moved from Belarus to Bryansk
1 infantry moved from Bessarabia to Western Ukraine
Russians take Western Ukraine from Germans
5 infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Tambov to Bryansk
4 armour, 4 artilleries, 21 infantry and 1 mech_infantry moved from Russia to Bryansk
1 armour moved from Novgorod to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Karelia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 5 armour, 5 artilleries, 2 fighters, 31 infantry and 1 mech_infantry
Germans defend with 22 armour, 2 artilleries, 8 infantry and 18 mech_infantrys
Russians roll dice for 5 armour, 5 artilleries, 2 fighters, 31 infantry and 1 mech_infantry in Bryansk, round 2 : 13/44 hits
Germans roll dice for 22 armour, 2 artilleries, 8 infantry and 18 mech_infantrys in Bryansk, round 2 : 24/50 hits
5 mech_infantrys owned by the Germans, 8 infantry owned by the Germans and 24 infantry owned by the Russians lost in Bryansk
Russians roll dice for 5 armour, 5 artilleries, 2 fighters, 7 infantry and 1 mech_infantry in Bryansk, round 3 : 7/20 hits
Germans roll dice for 22 armour, 2 artilleries and 13 mech_infantrys in Bryansk, round 3 : 15/37 hits
7 mech_infantrys owned by the Germans, 1 mech_infantry owned by the Russians, 2 armour owned by the Russians, 5 artilleries owned by the Russians and 7 infantry owned by the Russians lost in Bryansk
3 armour owned by the Russians retreated to Russia
Germans win with 22 armour, 2 artilleries and 6 mech_infantrys remaining. Battle score for attacker is -57
Casualties for Germans: 8 infantry and 12 mech_infantrys
Casualties for Russians: 2 armour, 5 artilleries, 31 infantry and 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Bryansk to Russia
1 artillery moved from Volgograd to Rostov
1 artillery moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Novgorod to Belarus
2 aaGuns moved from Novgorod to ArchangelPlace Units - Russians
1 armour, 1 fighter and 8 infantry placed in Russia
1 mech_infantry placed in Novgorod
1 artillery and 1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUsDice Statistics:
Total
1 was rolled 29 times
2 was rolled 26 times
3 was rolled 16 times
4 was rolled 24 times
5 was rolled 27 times
6 was rolled 29 times
Average roll : 3.536
Median : 4.000
Variance : 0.793
Standard Deviation : 0.891
Total rolls : 151Germans Combat
1 was rolled 17 times
2 was rolled 15 times
3 was rolled 11 times
4 was rolled 13 times
5 was rolled 15 times
6 was rolled 16 times
Average roll : 3.483
Median : 4.000
Variance : 0.291
Standard Deviation : 0.539
Total rolls : 87Russians Combat
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 5 times
4 was rolled 11 times
5 was rolled 12 times
6 was rolled 13 times
Average roll : 3.609
Median : 4.000
Variance : 0.698
Standard Deviation : 0.836
Total rolls : 64 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 4 mech_infantrys and 1 submarine; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Amur to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Amur to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery moved from Suiyuyan to Chahar
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shensi to Hopei
1 armour, 1 artillery and 1 infantry moved from French Indo China to Shan State
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Kiangsu to Anhwe
1 artillery moved from Shensi to Hopei
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kiangsi to Anhwe
1 tactical_bomber moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Shan State
2 fighters and 2 tactical_bombers moved from French Indo China to 35 Sea Zone
1 bomber moved from Japan to Shan State
1 bomber moved from French Indo China to Shan State
1 fighter moved from Japan to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Shan StateCombat - Japanese
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scramble?
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Send them up