@crockett36 Thanks!
S.A. vs Dawg
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Kweichow
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
1 fighter moved from Shensi to Chahar -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Kweichow
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
1 fighter moved from Shensi to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to ShensiPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Szechwan
1 infantry placed in Kweichow
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 2
Combat Move - British
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
1 armour moved from Egypt to Iraq
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Malta to Egypt
1 bomber moved from Malta to Northern Italy
1 mech_infantry moved from Ethiopia to Egypt
1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
1 armour moved from Egypt to Iraq
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Malta to Egypt
1 bomber moved from Malta to Northern Italy
1 mech_infantry moved from Ethiopia to Egypt
1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Ontario to QuebecCombat - British
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.
Battle in Iraq
British attack with 1 armour, 2 artilleries and 2 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits
British roll dice for 1 armour, 2 artilleries and 2 infantry in Iraq, round 2 : 3/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour and 2 artilleries remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 infantry moved from Shan State to Malaya
2 infantry moved from Burma to Shan State
2 infantry moved from India to Burma
1 artillery moved from Burma to India
1 aaGun moved from India to Burma
1 bomber moved from Northern Italy to Malta
1 aaGun moved from Scotland to United Kingdom
1 infantry moved from United Kingdom to ScotlandPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
2 artilleries, 1 fighter and 2 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
3 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 3 artilleries and 3 infantryDice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.375
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.333
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Greece to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
3 fighters moved from Southern Italy to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to Egypt
1 bomber moved from Southern Italy to 98 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from BritishCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 cruiser and 1 transport
British defend with 1 destroyer
Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 1 cruiser and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Egypt
Italians attack with 2 armour, 1 artillery, 3 fighters, 4 infantry and 1 mech_infantry
British defend with 1 artillery, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 2 infantry
Italians win, taking Egypt from British with 2 armour, 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 19
Casualties for Italians: 3 infantry
Casualties for British: 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
3 fighters moved from Egypt to Alexandria
1 artillery moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Albania
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 bomber moved from 98 Sea Zone to GreecePlace Units - Italians
1 fighter placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Greece to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
3 fighters moved from Southern Italy to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to Egypt
1 bomber moved from Southern Italy to 98 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from BritishCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 cruiser and 1 transport
British defend with 1 destroyer
Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 1 cruiser and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Egypt
Italians attack with 2 armour, 1 artillery, 3 fighters, 4 infantry and 1 mech_infantry
British defend with 1 artillery, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 2 infantry
Italians win, taking Egypt from British with 2 armour, 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 19
Casualties for Italians: 3 infantry
Casualties for British: 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
3 fighters moved from Egypt to Alexandria
1 artillery moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Albania
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 bomber moved from 98 Sea Zone to GreecePlace Units - Italians
1 fighter placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tunisia: 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Algeria: 1 artillery and 1 infantry
EDIT: Changing ownership of Algeria from Neutral_Axis to Italians
EDIT: Changing PUs for Italians from 26 to 27
EDIT: Turning off Edit Mode -
sorry for the edit.
forgot my non com -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 destroyer moved from 45 Sea Zone to 36 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 destroyer moved from 45 Sea Zone to 36 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea ZoneNon Combat Move - ANZAC
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from DutchPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 2
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 2
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneNon Combat Move - French
Turn Complete - French
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No problem Bro, I have a feeling that this will be a game of mistakes until I read over the rules better. I think I have them written down some where
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
3 armour moved from Poland to Eastern Poland
1 armour, 5 artilleries, 16 infantry and 3 mech_infantrys moved from Slovakia Hungary to Eastern Poland
1 armour and 1 mech_infantry moved from Western Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
5 infantry moved from Bulgaria to Romania
1 infantry moved from Romania to Eastern Poland
1 fighter and 1 tactical_bomber moved from Greece to Eastern Poland
2 armour moved from Germany to Poland
2 mech_infantrys moved from Germany to Poland
10 armour and 5 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Alexandria to Egypt
2 bombers moved from Alexandria to Romania
1 bomber moved from Tunisia to Romania
1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea ZoneCombat - Germans
Battle in Eastern Poland
Germans attack with 14 armour, 5 artilleries, 1 fighter, 17 infantry, 8 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 14 armour, 5 artilleries, 1 fighter, 16 infantry, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
1 tactical_bomber moved from Alexandria to Egypt
1 tactical_bomber moved from Alexandria to Egypt
1 tactical_bomber moved from Alexandria to Romania
1 artillery and 1 infantry moved from 113 Sea Zone to NorwayPlace Units - Germans
5 armour and 5 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Slovakia Hungary: 4 aaGuns
EDIT: Adding units owned by Germans to Poland: 4 aaGuns
EDIT: Turning off Edit Mode
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 42 PUs (3 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
is that game you just started for us or someone else and you?
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
5 infantry moved from Amur to Manchuria
1 infantry moved from Amur to Manchuria
1 infantry moved from Vyborg to Finland
1 artillery and 9 infantry moved from Karelia to Finland
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 armour and 2 mech_infantrys moved from Novgorod to Finland
3 fighters and 1 tactical_bomber moved from Novgorod to Finland -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
5 infantry moved from Amur to Manchuria
1 infantry moved from Amur to Manchuria
1 infantry moved from Vyborg to Finland
1 artillery and 9 infantry moved from Karelia to Finland
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 armour and 2 mech_infantrys moved from Novgorod to Finland
3 fighters and 1 tactical_bomber moved from Novgorod to FinlandCombat - Russians
Battle in Finland
Russians attack with 1 armour, 1 artillery, 3 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 11 infantry
Russians roll dice for 1 armour, 1 artillery, 3 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 2/18 hits
Germans roll dice for 11 infantry in Finland, round 2 : 5/11 hits
2 infantry owned by the Germans and 5 infantry owned by the Russians lost in Finland
Russians roll dice for 1 armour, 1 artillery, 3 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Finland, round 3 : 4/13 hits
Germans roll dice for 9 infantry in Finland, round 3 : 2/9 hits
4 infantry owned by the Germans and 2 infantry owned by the Russians lost in Finland
Russians roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Finland, round 4 : 4/11 hits
Germans roll dice for 5 infantry in Finland, round 4 : 2/5 hits
4 infantry owned by the Germans and 2 infantry owned by the Russians lost in Finland
Russians roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Finland, round 5 : 4/9 hits
Germans roll dice for 1 infantry in Finland, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour, 1 artillery, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 11 infantry
Casualties for Russians: 9 infantry
Battle in Manchuria
Russians attack with 6 infantry
Japanese defend with 1 aaGun and 1 infantry
Russians roll dice for 6 infantry in Manchuria, round 2 : 2/6 hits
Japanese roll dice for 1 aaGun and 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 6 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 cruiser and 1 transport
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Germans lost in 113 Sea Zone
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Germans lost in 113 Sea Zone
Russians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transportNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Finland to Novgorod
5 infantry moved from Belarus to Bryansk
1 artillery and 1 mech_infantry moved from Belarus to Bryansk
2 armour moved from Novgorod to Bryansk
1 infantry moved from Novgorod to Belarus
5 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Rostov to Bryansk
2 infantry moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
2 infantry moved from Volgograd to RostovPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Buryatia: 2 infantry
EDIT: Adding units owned by Russians to Amur: 2 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Novgorod
3 infantry placed in Ukraine
2 infantry placed in Volgograd
1 armour, 1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUsDice Statistics:
Total
1 was rolled 13 times
2 was rolled 12 times
3 was rolled 19 times
4 was rolled 17 times
5 was rolled 13 times
6 was rolled 12 times
Average roll : 3.477
Median : 3.000
Variance : 0.518
Standard Deviation : 0.719
Total rolls : 86Germans Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.154
Median : 3.000
Variance : 0.640
Standard Deviation : 0.800
Total rolls : 26Russians Combat
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 11 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.627
Median : 4.000
Variance : 0.328
Standard Deviation : 0.572
Total rolls : 59Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Thats a game I have with Desert Admiral
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 artilleries and 4 infantry moved from Korea to Manchuria
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Chahar
1 artillery moved from Anhwe to Chahar
1 artillery and 1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Hopei
1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Hunan to Kweichow
2 fighters and 1 tactical_bomber moved from Kwangsi to Szechwan
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
1 bomber moved from Kwangsi to Kweichow
1 infantry moved from Shantung to Anhwe
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 fighter moved from 36 Sea Zone to Manchuria
1 bomber moved from Kwangsi to Manchuria
7 tactical_bombers moved from Kwangsi to Yunnan
7 fighters moved from Kwangsi to Yunnan
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 36 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in Szechwan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 3 artilleries, 1 bomber, 1 fighter and 6 infantry
Russians defend with 6 infantry
Japanese win, taking Manchuria from Chinese with 3 artilleries, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 6 infantry
Casualties for Japanese: 3 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from Yunnan to Hunan
1 tactical_bomber moved from Yunnan to Hunan
2 fighters moved from Szechwan to Yunnan
1 tactical_bomber moved from Szechwan to Yunnan
1 fighter moved from Manchuria to Jehol
1 bomber moved from Manchuria to Jehol
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from Yunnan to Hunan
1 bomber moved from Kweichow to YunnanPlace Units - Japanese
1 factory_minor placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Japanese to French Indo China: 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Kiangsu
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 45 Sea Zone to 43 Sea Zone
1 carrier, 1 cruiser and 1 submarine moved from 10 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 45 Sea Zone to 43 Sea Zone
1 carrier, 1 cruiser and 1 submarine moved from 10 Sea Zone to 26 Sea ZoneNon Combat Move - Americans
1 submarine moved from 42 Sea Zone to 37 Sea ZonePlace Units - Americans
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
Americans undo move 1.
1 destroyer and 1 submarine placed in 10 Sea Zone
1 infantry placed in Western United States
1 artillery placed in Central United States
Americans undo move 1.
1 destroyer and 1 transport placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 fighter placed in Eastern United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs