@crockett36 Thanks!
S.A. vs Dawg
-
League
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 10 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
2 armour and 3 mech_infantrys moved from Western Germany to Normandy Bordeaux
3 armour and 3 mech_infantrys moved from Germany to Holland Belgium
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 armour moved from Volgograd to Tsinghai
Germans take Kazakhstan from Russians
1 artillery moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
1 armour moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Tsinghai
1 armour moved from Vologda to Urals
Germans take Urals from Russians
1 armour moved from Urals to Timguska
Germans take Timguska from Russians
3 armour, 2 infantry and 3 mech_infantrys moved from Baltic States to Novgorod
1 armour moved from Archangel to Novgorod
2 armour and 3 mech_infantrys moved from Belarus to Novgorod
1 armour moved from Russia to Nenetsia
Germans take Nenetsia from Russians
11 armour moved from Russia to Rostov
2 armour moved from Russia to Ukraine
1 fighter and 1 tactical_bomber moved from Egypt to TobrukCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 armour and 5 mech_infantrys
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 3 armour and 3 mech_infantrys
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Ukraine
Germans attack with 4 armour, 1 infantry and 2 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Tsinghai
Germans attack with 2 armour
Chinese defend with 1 infantry
Germans win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Chinese: 1 infantry
Battle in Tobruk
Germans attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 armour
Germans win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 1 armour
Battle in Novgorod
Germans attack with 6 armour, 2 infantry and 6 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win, taking Novgorod from Russians with 6 armour, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Tobruk to EgyptPlace Units - Germans
1 armour, 3 infantry and 1 mech_infantry placed in Western Germany
1 armour, 3 infantry and 1 mech_infantry placed in Germany
1 infantry placed in Germany
2 infantry and 1 mech_infantry placed in France
1 infantry placed in Germany
3 armour placed in Volgograd
3 armour placed in Russia
3 mech_infantrys placed in Southern France
1 mech_infantry placed in Western Germany
1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 68 PUs; end with 68 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Combat Move - Russians
1 submarine moved from 112 Sea Zone to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Combat Move - Russians
1 submarine moved from 112 Sea Zone to 110 Sea ZoneNon Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 mech_infantry moved from Kwangtung to Yunnan
2 armour moved from Siam to Yunnan
2 infantry moved from French Indo China to Siam
1 armour moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Hopei to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
1 tactical_bomber moved from Chahar to Suiyuyan
1 tactical_bomber moved from Sikang to Yunnan
1 fighter moved from Szechwan to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 fighter moved from Hunan to Yunnan
2 fighters moved from Anhwe to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 armour moved from Evenkiyskiy to Kansu
1 mech_infantry moved from Kansu to SikangCombat - Japanese
Battle in Yunnan
Japanese attack with 3 armour, 4 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 aaGun, 1 armour, 1 artillery and 3 infantry
Japanese win, taking Yunnan from Chinese with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -10
Casualties for British: 1 aaGun, 1 armour, 1 artillery and 3 infantry
Casualties for Japanese: 1 armour, 2 fighters and 2 mech_infantrys
Battle in 5 Sea Zone
Japanese attack with 1 cruiser, 2 destroyers and 1 submarine
Americans defend with 1 battleship
Units damaged: 1 battleship owned by the Americans
Japanese win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 14
Casualties for Americans: 1 battleship
Casualties for Japanese: 1 submarine
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Japanese
1 fighter moved from Suiyuyan to Chahar
1 tactical_bomber moved from Suiyuyan to Hopei
1 infantry moved from Amur to Siberia
2 artilleries moved from Manchuria to Amur
2 infantry moved from Manchuria to Amur
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Hunan
1 tactical_bomber moved from Yunnan to Shensi
1 tactical_bomber moved from Yunnan to Szechwan
2 fighters moved from Yunnan to French Indo ChinaPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 artillery and 7 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,2,4,6,5
Japanese collect 47 PUs (1 lost to blockades); end with 47 PUs total -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
1 destroyer and 1 submarine moved from 16 Sea Zone to 5 Sea Zone
Americans take 6 Sea Zone from Japanese
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
1 artillery and 1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from Suriname to French Guiana
Americans take French Guiana from Neutral_Axis
1 bomber moved from Caroline Islands to 5 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
1 destroyer and 1 submarine moved from 16 Sea Zone to 5 Sea Zone
Americans take 6 Sea Zone from Japanese
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
1 artillery and 1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from Suriname to French Guiana
Americans take French Guiana from Neutral_Axis
1 bomber moved from Caroline Islands to 5 Sea ZoneCombat - Americans
Battle in Siberia
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Siberia, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Siberia
Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Siberia, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Siberia, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 5 Sea Zone
Americans attack with 1 bomber, 2 destroyers and 2 submarines
Japanese defend with 1 cruiser and 2 destroyers
Americans roll dice for 2 submarines in 5 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 bomber and 2 destroyers in 5 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 cruiser and 2 destroyers in 5 Sea Zone, round 2 : 3/3 hits
2 destroyers owned by the Japanese, 2 submarines owned by the Americans, 1 cruiser owned by the Japanese and 1 destroyer owned by the Americans lost in 5 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer and 2 submarines
Casualties for Japanese: 1 cruiser and 2 destroyers
Battle in Southern Italy
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 1/1 hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Southern Italy, round 2 : 0/4 hits
Italians roll dice for 2 aaGuns and 2 infantry in Southern Italy, round 2 : 1/2 hits
1 aaGun owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Southern Italy, round 3 : 1/3 hits
Italians roll dice for 1 aaGun and 2 infantry in Southern Italy, round 3 : 1/2 hits
1 mech_infantry owned by the Americans and 1 aaGun owned by the Italians lost in Southern Italy
Americans roll dice for 1 artillery and 1 infantry in Southern Italy, round 4 : 1/2 hits
Italians roll dice for 2 infantry in Southern Italy, round 4 : 0/2 hits
1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 artillery and 1 infantry in Southern Italy, round 5 : 1/2 hits
Italians roll dice for 1 infantry in Southern Italy, round 5 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Americans captures 18PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 artillery remaining. Battle score for attacker is 6
Casualties for Italians: 2 aaGuns and 2 infantry
Casualties for Americans: 2 infantry and 1 mech_infantry
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to ItaliansNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 carrier and 1 fighter moved from 21 Sea Zone to 36 Sea Zone
1 carrier and 2 fighters moved from 33 Sea Zone to 36 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from 5 Sea Zone to Soviet Far East
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
1 armour and 1 fighter placed in Eastern United States
1 infantry placed in Eastern United States
1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Western United States
1 fighter and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 65 PUs; end with 83 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 118 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 11 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.194
Median : 3.000
Variance : 0.914
Standard Deviation : 0.956
Total rolls : 36Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.429
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Americans Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.292
Median : 3.000
Variance : 0.609
Standard Deviation : 0.780
Total rolls : 24Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in ShensiCombat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Hopei
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Chahar
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in Chahar, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs totalDice Statistics:
Total
1 was rolled 6 times
2 was rolled 13 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.114
Median : 3.000
Variance : 1.256
Standard Deviation : 1.121
Total rolls : 44Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.429
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Americans Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.292
Median : 3.000
Variance : 0.609
Standard Deviation : 0.780
Total rolls : 24Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Combat Move - British
1 artillery and 3 infantry moved from Burma to Yunnan
2 infantry moved from Shan State to Siam
1 fighter and 1 tactical_bomber moved from West India to Yunnan
1 battleship and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry moved from Finland to Vyborg
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Denmark -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - British
British buy 3 armour, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 3 infantry moved from Burma to Yunnan
2 infantry moved from Shan State to Siam
1 fighter and 1 tactical_bomber moved from West India to Yunnan
1 battleship and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry moved from Finland to Vyborg
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to DenmarkCombat - British
Battle in Siam
British attack with 2 infantry
Japanese defend with 2 infantry
British roll dice for 2 infantry in Siam, round 2 : 0/2 hits
Japanese roll dice for 2 infantry in Siam, round 2 : 0/2 hits
British roll dice for 2 infantry in Siam, round 3 : 0/2 hits
Japanese roll dice for 2 infantry in Siam, round 3 : 2/2 hits
2 infantry owned by the British lost in Siam
Japanese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Yunnan
British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 armour
British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits
Japanese roll dice for 2 armour in Yunnan, round 2 : 2/2 hits
2 armour owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Japanese: 2 armour
Battle in Denmark
British attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
British roll dice for 1 artillery and 3 infantry in Denmark, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Denmark, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Denmark
British roll dice for 1 artillery and 2 infantry in Denmark, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Denmark
British win, taking Denmark from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from Malta to Gibraltar
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 fighter moved from West India to Persia
1 armour moved from Iraq to Persia
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
2 infantry moved from Burma to Shan State
1 artillery and 4 infantry moved from India to Burma
1 armour moved from India to BurmaPlace Units - British
3 infantry placed in Persia
2 armour and 1 mech_infantry placed in Union of South Africa
1 armour, 1 artillery and 3 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
1 armour and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour and 5 infantryDice Statistics:
Total
1 was rolled 10 times
2 was rolled 19 times
3 was rolled 14 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3.229
Median : 3.000
Variance : 1.275
Standard Deviation : 1.129
Total rolls : 70Germans Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.429
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7British Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.706
Median : 4.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17Americans Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.292
Median : 3.000
Variance : 0.609
Standard Deviation : 0.780
Total rolls : 24Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.533
Median : 2.000
Variance : 2.214
Standard Deviation : 1.488
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - British
British buy 3 armour, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 3 infantry moved from Burma to Yunnan
2 infantry moved from Shan State to Siam
1 fighter and 1 tactical_bomber moved from West India to Yunnan
1 battleship and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry moved from Finland to Vyborg
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to DenmarkCombat - British
Battle in Siam
British attack with 2 infantry
Japanese defend with 2 infantry
British roll dice for 2 infantry in Siam, round 2 : 0/2 hits
Japanese roll dice for 2 infantry in Siam, round 2 : 0/2 hits
British roll dice for 2 infantry in Siam, round 3 : 0/2 hits
Japanese roll dice for 2 infantry in Siam, round 3 : 2/2 hits
2 infantry owned by the British lost in Siam
Japanese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Yunnan
British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 armour
British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits
Japanese roll dice for 2 armour in Yunnan, round 2 : 2/2 hits
2 armour owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Japanese: 2 armour
Battle in Denmark
British attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
British roll dice for 1 artillery and 3 infantry in Denmark, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Denmark, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Denmark
British roll dice for 1 artillery and 2 infantry in Denmark, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Denmark
British win, taking Denmark from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from Malta to Gibraltar
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 fighter moved from West India to Persia
1 armour moved from Iraq to Persia
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
2 infantry moved from Burma to Shan State
1 artillery and 4 infantry moved from India to Burma
1 armour moved from India to BurmaPlace Units - British
3 infantry placed in Persia
2 armour and 1 mech_infantry placed in Union of South Africa
1 armour, 1 artillery and 3 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
1 armour and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour and 5 infantryDice Statistics:
Total
1 was rolled 10 times
2 was rolled 19 times
3 was rolled 14 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3.229
Median : 3.000
Variance : 1.275
Standard Deviation : 1.129
Total rolls : 70Germans Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.429
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7British Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.706
Median : 4.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17Americans Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.292
Median : 3.000
Variance : 0.609
Standard Deviation : 0.780
Total rolls : 24Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.533
Median : 2.000
Variance : 2.214
Standard Deviation : 1.488
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Combat Move - Italians
3 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy
4 infantry moved from Southern France to Northern Italy
3 fighters moved from Egypt to 95 Sea Zone
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from BritishCombat - Italians
Battle in Southern Italy
Italians attack with 3 infantry and 2 mech_infantrys
Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Southern Italy from Americans with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Battle in 95 Sea Zone
Italians attack with 3 fighters
Americans defend with 1 cruiser, 1 destroyer and 2 transports
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 fighters
Casualties for Americans: 1 cruiser, 1 destroyer and 2 transportsNon Combat Move - Italians
1 fighter moved from 95 Sea Zone to Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Shan State to French Indo China
2 fighters moved from 37 Sea Zone to French Indo China
1 fighter moved from Malaya to French Indo China
1 carrier and 1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Shan State to French Indo China
2 fighters moved from 37 Sea Zone to French Indo China
1 fighter moved from Malaya to French Indo China
1 carrier and 1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in French Indo China
ANZAC attack with 1 artillery, 3 fighters and 2 infantry
Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 2 fighters and 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is -17
Casualties for ANZAC: 1 artillery, 2 fighters and 2 infantry
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
1 fighter owned by the ANZAC retreatedNon Combat Move - ANZAC
1 fighter moved from French Indo China to 36 Sea Zone
1 tactical_bomber moved from Queensland to 36 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 armour placed in Queensland
1 artillery placed in New South Wales
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Combat Move - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Combat Move - French
Turn Complete - French
-
did i win with the victory cities?
-
NEWS FLASH!!!
War game at my place, Sat. at 6:00
Jeff…Birthday boy
Scott
and myself will be attending -
-
Look for a new one Sunday evening