@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsHumbabba vs colt 270
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TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 4
Combat Move - RomanRepublic
2 ballistas, 9 legionaires and 9 velitess moved from Patavium to Senio
15 biremes and 2 triremes moved from SZ 28 to SZ 34
5 legionaires and 5 velitess moved from Messana to LilybaeumPurchase Units - RomanRepublic
RomanRepublic buy 2 biremes, 1 fort, 2 legionaires and 4 onagers; Remaining resources: 4 PUs;Combat - RomanRepublic
Battle in Lilybaeum
RomanRepublic attack with 5 legionaires and 5 velitess
Carthage defend with 4 cavalrys, 2 hoplites, 4 spearmen and 1 swordman
Carthage win with 2 hoplites, 3 spearmen and 1 swordman remaining. Battle score for attacker is -16
Casualties for Carthage: 4 cavalrys and 1 spearman
Casualties for RomanRepublic: 5 legionaires and 5 velitess
Battle in Senio
RomanRepublic attack with 2 ballistas, 9 legionaires and 9 velitess
Neutral defend with 3 swordmen
RomanRepublic loses 0 PUs for violating Senios neutrality.
RomanRepublic win, taking Senio from Neutral with 2 ballistas, 9 legionaires and 8 velitess remaining. Battle score for attacker is 9
Casualties for Neutral: 3 swordmen
Casualties for RomanRepublic: 1 velites
Battle in SZ 34
RomanRepublic attack with 15 biremes and 2 triremes
Carthage defend with 9 biremes and 3 triremes
RomanRepublic win with 8 biremes and 2 triremes remaining. Battle score for attacker is 50
Casualties for Carthage: 9 biremes and 3 triremes
Casualties for RomanRepublic: 7 biremesNon Combat Move - RomanRepublic
1 cavalry moved from Patavium to Salapia
3 cavalrys moved from Ariminum to Roma
1 legionaire moved from Arretium to Roma
2 cavalrys moved from Patavium to Arretium
4 legionaires and 1 velites moved from Patavium to Ariminum
3 legionaires moved from Genua to ArretiumPlace Units - RomanRepublic
1 fort, 2 legionaires and 4 onagers placed in Roma
2 biremes placed in SZ 28Turn Complete - RomanRepublic
RomanRepublic collect 54 PUs; end with 58 PUs totalTerritory Summary for RomanRepublic :
Arretium : 2 cavalrys and 3 legionaires
Roma : 5 cavalrys, 1 city, 1 fort, 3 legionaires and 4 onagers
Verona : 1 flag
Messana : 7 forts
SZ 34 : 8 biremes and 2 triremes
Salapia : 1 cavalry
Senio : 1 flag, 2 ballistas, 9 legionaires and 8 velitess
SZ 28 : 2 biremes
Genua : 1 flag
Ariminum : 4 legionaires and 1 velites
Patavium : 1 flag -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 4
Combat Move - GreekCityStates
1 hoplite moved from Delphi to Dodona
GreekCityStates take Dodona from Macedonia
2 slingerss moved from Athens to Larissa
7 hoplites moved from Delphi to Larissa
5 hoplites moved from Messana to Lilybaeum
2 cavalrys moved from Messana to Syracuse
GreekCityStates take Syracuse from Carthage
2 cavalrys moved from Syracuse to LilybaeumPurchase Units - GreekCityStates
GreekCityStates buy 3 biremes, 3 cavalrys and 7 slingerss; Remaining resources: 1 PUs;Combat - GreekCityStates
Battle in Larissa
GreekCityStates attack with 7 hoplites and 2 slingerss
Macedonia defend with 1 cavalry, 3 hoplites and 1 peltasts
GreekCityStates win, taking Larissa from Macedonia with 7 hoplites remaining. Battle score for attacker is 17
Casualties for Macedonia: 1 cavalry, 3 hoplites and 1 peltasts
Casualties for GreekCityStates: 2 slingerss
Battle in Lilybaeum
GreekCityStates attack with 2 cavalrys and 5 hoplites
Carthage defend with 2 hoplites, 3 spearmen and 1 swordman
Carthage win with 2 hoplites and 1 swordman remaining. Battle score for attacker is -24
Casualties for Carthage: 3 spearmen
Casualties for GreekCityStates: 2 cavalrys and 5 hoplitesNon Combat Move - GreekCityStates
2 slingerss moved from Sparta to SZ 67
2 biremes and 2 slingerss moved from SZ 67 to SZ 68
2 slingerss moved from SZ 68 to Athens
1 cavalry moved from Sparta to Athens
9 slingerss moved from Corinth to Athens
1 slingers moved from Sparta to CorinthPlace Units - GreekCityStates
7 slingerss placed in Corinth
3 biremes placed in SZ 67
GreekCityStates undo move 1.
3 slingerss placed in Sparta
3 cavalrys and 4 slingerss placed in CorinthTurn Complete - GreekCityStates
GreekCityStates collect 45 PUs; end with 46 PUs totalTerritory Summary for GreekCityStates :
Sparta : 1 city and 3 slingerss
Larissa : 1 flag, 7 hoplites
Corinth : 1 flag, 3 cavalrys, 1 city and 5 slingerss
Athens : 1 cavalry and 11 slingerss
SZ 67 : 3 biremes
SZ 68 : 9 biremes and 2 triremes
Dodona : 1 flag, 1 hoplite -
Lily was rough for me. Average dice either time and I would have taken it. Fleet battle was very favored towards me though so I guess it works.
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Fortunes of war
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TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 4
Combat Move - Macedonia
10 biremes and 2 triremes moved from SZ 70 to SZ 69Purchase Units - Macedonia
Macedonia buy 6 hoplites; Remaining resources: 3 PUs;Non Combat Move - Macedonia
Place Units - Macedonia
6 hoplites placed in ThessalonicaTurn Complete - Macedonia
Macedonia collect 23 PUs; end with 26 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 4
Combat Move - Egypt
1 axeman moved from Damascus to Emesa
Egypt take Emesa from SeleucidPurchase Units - Egypt
Egypt buy 3 axemen, 1 chariot and 13 spearmen; Remaining resources: 0 PUs;Combat - Egypt
Non Combat Move - Egypt
5 axemen and 7 spearmen moved from Pharan to Jerusalem
5 axemen and 8 spearmen moved from Memphis to Pharan
2 biremes and 2 triremes moved from SZ 59 to SZ 58
2 axemen and 6 spearmen moved from Alexandria to ParaetoniumPlace Units - Egypt
2 axemen and 6 spearmen placed in Alexandria
1 spearman placed in Alexandria
1 axeman, 1 chariot and 6 spearmen placed in MemphisTurn Complete - Egypt
Egypt collect 48 PUs; end with 48 PUs totalTerritory Summary for Egypt :
Memphis : 1 axeman, 1 chariot, 1 city and 6 spearmen
Jerusalem : 5 axemen and 7 spearmen
Alexandria : 2 axemen, 1 city and 7 spearmen
Damascus : 1 flag
Salamis : 1 spearman
SZ 58 : 2 biremes and 2 triremes
Paraetonium : 1 flag, 5 archers, 9 axemen and 19 spearmen
Emesa : 1 flag, 1 axeman
Paliurus : 1 flag, 1 spearman
Pharan : 5 axemen and 8 spearmen -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 4
Combat Move - Seleucid
1 cavalry moved from Antioch to Damascus
Seleucid take Damascus from Egypt
1 cataphract moved from Antioch to Edessa
1 hoplite moved from Antioch to Edessa
1 hoplite moved from Antioch to Edessa
2 cataphracts moved from Antioch to Emesa
1 hoplite moved from Antioch to Emesa
1 cavalry moved from Antioch to Sidon
3 hoplites moved from Attalia to SZ 61
3 biremes and 3 hoplites moved from SZ 61 to SZ 60
2 hoplites moved from SZ 60 to Salamis
1 cataphract moved from Tarsus to Sidon
1 hoplite moved from SZ 60 to Salamis
1 cavalry and 5 peltastss moved from Pergamum to Sardis
1 hoplite moved from Attalia to SardisPurchase Units - Seleucid
Seleucid buy 2 biremes, 3 cataphracts, 2 cavalrys and 1 trireme; Remaining resources: 0 PUs;Combat - Seleucid
Battle in Salamis
Seleucid attack with 3 hoplites
Egypt defend with 1 spearman
Seleucid win, taking Salamis from Egypt with 2 hoplites remaining. Battle score for attacker is -2
Casualties for Egypt: 1 spearman
Casualties for Seleucid: 1 hoplite
Battle in Emesa
Seleucid attack with 2 cataphracts and 1 hoplite
Egypt defend with 1 axeman
Seleucid win, taking Emesa from Egypt with 2 cataphracts and 1 hoplite remaining. Battle score for attacker is 3
Casualties for Egypt: 1 axemanNon Combat Move - Seleucid
Place Units - Seleucid
2 biremes and 1 trireme placed in SZ 61
3 cataphracts and 2 cavalrys placed in AntiochTurn Complete - Seleucid
Seleucid collect 61 PUs; end with 61 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 4
Combat Move - Parthia
4 horsearchers moved from Babylon to Emesa
1 archer and 1 cataphract moved from Hatra to EmesaPurchase Units - Parthia
Parthia buy 10 cavalrys and 4 horsearchers; Remaining resources: 2 PUs;Combat - Parthia
Battle in Emesa
Parthia attack with 1 archer, 1 cataphract and 4 horsearchers
Seleucid defend with 2 cataphracts and 1 hoplite
Parthia win, taking Emesa from Seleucid with 1 cataphract and 1 horsearcher remaining. Battle score for attacker is -3
Casualties for Parthia: 1 archer and 3 horsearchers
Casualties for Seleucid: 2 cataphracts and 1 hopliteNon Combat Move - Parthia
2 cataphracts and 3 cavalrys moved from Babylon to Hatra
7 spearmen moved from Babylon to Seleucia
3 horsearchers moved from Persepolis to Hatra
1 cataphract and 1 cavalry moved from Persepolis to Seleucia
2 spearmen moved from Persepolis to BabylonPlace Units - Parthia
10 cavalrys placed in Seleucia
4 horsearchers placed in PersepolisTurn Complete - Parthia
Parthia collect 57 PUs; end with 59 PUs totalTerritory Summary for Parthia :
Babylon : 1 flag, 2 spearmen
SZ 86 : 1 bireme
Hatra : 1 flag, 2 cataphracts, 3 cavalrys and 3 horsearchers
Seleucia : 1 flag, 1 cataphract, 11 cavalrys, 1 city and 7 spearmen
Emesa : 1 flag, 1 cataphract and 1 horsearcher
Persepolis : 1 city and 4 horsearchers -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 4
Combat Move - Numidia
4 swordmen moved from Berenice to Siwa
4 cavalrys moved from Leptis Magna to Siwa
1 archer, 9 cavalrys and 4 spearmen moved from Sabrata to Oea
2 archers, 9 spearmen and 3 swordmen moved from Thenae to Sabrata
2 biremes moved from SZ 32 to SZ 36Purchase Units - Numidia
Numidia buy 2 archers, 1 cavalry and 1 swordman; Remaining resources: 7 PUs;Combat - Numidia
Battle in Oea
Numidia attack with 1 archer, 9 cavalrys and 4 spearmen
Neutral defend with 1 spearman
Numidia loses 0 PUs for violating Oeas neutrality.
Numidia win, taking Oea from Neutral with 1 archer, 9 cavalrys and 4 spearmen remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearmanNon Combat Move - Numidia
Place Units - Numidia
2 archers, 1 cavalry and 1 swordman placed in Leptis MagnaTurn Complete - Numidia
Numidia collect 20 PUs; end with 27 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 5
Combat Move - Carthage
1 swordman moved from Lilybaeum to Syracuse
Carthage take Syracuse from GreekCityStates
3 biremes moved from SZ 33 to SZ 36
5 biremes moved from SZ 32 to SZ 36
2 hoplites moved from Thapsus to SZ 36
1 spearman moved from Melita to SZ 36
3 hoplites moved from Carthago to SZ 36
5 hoplites and 1 spearman moved from SZ 36 to Lilybaeum
1 cavalry moved from Capua to Croton
Carthage take Croton from RomanRepublic
1 cavalry moved from Croton to Tarentum
Carthage take Tarentum from RomanRepublic
2 warelephants moved from Capua to Salapia
1 hoplite moved from Capua to Salapia
1 cavalry moved from Capua to Salapia
5 spearmen moved from Capua to Salapia
1 spearman and 6 swordmen moved from Barcino to Narbo
4 spearmen and 2 swordmen moved from Tarraco to Barcino
2 hoplites moved from Valentia to SZ 17
2 hoplites moved from SZ 17 to Barcino
1 spearman moved from Valentia to Tarraco
4 cavalrys moved from Carthago Nova to Valentia
4 cavalrys moved from Valentia to TarracoPurchase Units - Carthage
Carthage buy 3 biremes, 3 hoplites, 1 spearman, 2 triremes and 1 warelephant; Remaining resources: 0 PUs;Combat - Carthage
Battle in Narbo
Carthage attack with 1 spearman and 6 swordmen
Neutral defend with 1 cavalry and 2 swordmen
Carthage loses 0 PUs for violating Narbos neutrality.
Carthage win, taking Narbo from Neutral with 6 swordmen remaining. Battle score for attacker is 9
Casualties for Neutral: 1 cavalry and 2 swordmen
Casualties for Carthage: 1 spearman
Battle in Salapia
Carthage attack with 1 cavalry, 1 hoplite, 5 spearmen and 2 warelephants
RomanRepublic defend with 1 cavalry
Carthage win, taking Salapia from RomanRepublic with 1 cavalry, 1 hoplite, 5 spearmen and 2 warelephants remaining. Battle score for attacker is 4
Casualties for RomanRepublic: 1 cavalryNon Combat Move - Carthage
Place Units - Carthage
3 biremes and 2 triremes placed in SZ 36
2 hoplites and 1 warelephant placed in Carthago
1 hoplite and 1 spearman placed in Carthago NovaTurn Complete - Carthage
Carthage collect 93 PUs; end with 93 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 5
Combat Move - RomanRepublic
2 cavalrys and 2 legionaires moved from Arretium to Salapia
4 legionaires and 1 velites moved from Ariminum to Salapia
2 cavalrys and 2 legionaires moved from Roma to Capua
3 cavalrys, 1 legionaire and 4 onagers moved from Roma to Salapia
1 ballista, 4 legionaires and 4 velitess moved from Senio to SalonaePurchase Units - RomanRepublic
RomanRepublic buy 1 bireme, 2 citys, 2 legionaires and 1 trireme; Remaining resources: 1 PUs;Combat - RomanRepublic
Battle in Capua
RomanRepublic attack with 2 cavalrys and 2 legionaires
Carthage defend with 1 spearman
RomanRepublic win, taking Capua from Carthage with 1 cavalry and 2 legionaires remaining. Battle score for attacker is -1
Casualties for Carthage: 1 spearman
Casualties for RomanRepublic: 1 cavalry
Battle in Salonae
RomanRepublic attack with 1 ballista, 4 legionaires and 4 velitess
Neutral defend with 3 axemen and 1 swordman
RomanRepublic loses 0 PUs for violating Salonaes neutrality.
RomanRepublic win, taking Salonae from Neutral with 1 ballista, 4 legionaires and 4 velitess remaining. Battle score for attacker is 13
Casualties for Neutral: 3 axemen and 1 swordman
Battle in Salapia
RomanRepublic attack with 5 cavalrys, 7 legionaires, 4 onagers and 1 velites
Carthage defend with 1 cavalry, 1 hoplite, 5 spearmen and 2 warelephants
Units damaged: 2 warelephants owned by the Carthage
RomanRepublic win, taking Salapia from Carthage with 1 cavalry, 7 legionaires and 4 onagers remaining. Battle score for attacker is 33
Casualties for Carthage: 1 cavalry, 1 hoplite, 5 spearmen and 2 warelephants
Casualties for RomanRepublic: 4 cavalrys and 1 velitesNon Combat Move - RomanRepublic
2 biremes moved from SZ 28 to SZ 34
1 ballista, 5 legionaires and 4 velitess moved from Senio to Patavium
1 legionaire moved from Arretium to RomaPlace Units - RomanRepublic
1 city placed in Genua
1 city placed in Messana
1 bireme and 1 trireme placed in SZ 25
2 legionaires placed in Roma
RomanRepublic undo move 3.
1 bireme placed in SZ 28
1 trireme placed in SZ 25Turn Complete - RomanRepublic
RomanRepublic collect 55 PUs; end with 56 PUs totalTerritory Summary for RomanRepublic :
Roma : 1 city, 1 fort and 3 legionaires
Salonae : 1 flag, 1 ballista, 4 legionaires and 4 velitess
Verona : 1 flag
Messana : 1 city and 7 forts
Capua : 1 cavalry and 2 legionaires
SZ 34 : 10 biremes and 2 triremes
Salapia : 1 cavalry, 7 legionaires and 4 onagers
Senio : 1 flag
SZ 28 : 1 bireme
SZ 25 : 1 trireme
Genua : 1 flag, 1 city
Patavium : 1 flag, 1 ballista, 5 legionaires and 4 velitess -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 5
Combat Move - GreekCityStates
1 hoplite moved from Dodona to Pella
GreekCityStates take Pella from MacedoniaPurchase Units - GreekCityStates
GreekCityStates buy 2 biremes and 8 cavalrys; Remaining resources: 0 PUs;Combat - GreekCityStates
Non Combat Move - GreekCityStates
1 hoplite moved from Larissa to Dodona
11 slingerss moved from Athens to Larissa
1 cavalry moved from Athens to Delphi
3 cavalrys moved from Corinth to Delphi
5 slingerss moved from Corinth to Athens
3 slingerss moved from Sparta to SZ 67
3 biremes and 3 slingerss moved from SZ 67 to SZ 68
3 slingerss moved from SZ 68 to AthensPlace Units - GreekCityStates
7 cavalrys placed in Corinth
2 biremes placed in SZ 67
1 cavalry placed in SpartaTurn Complete - GreekCityStates
GreekCityStates collect 42 PUs; end with 42 PUs totalTerritory Summary for GreekCityStates :
Pella : 1 flag, 1 hoplite
Sparta : 1 cavalry and 1 city
Larissa : 1 flag, 6 hoplites and 11 slingerss
Corinth : 1 flag, 7 cavalrys and 1 city
Athens : 8 slingerss
Delphi : 4 cavalrys
SZ 67 : 2 biremes
SZ 68 : 12 biremes and 2 triremes
Dodona : 1 flag, 1 hoplite -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 5
Combat Move - Macedonia
1 hoplite moved from Thessalonica to Pella
1 hoplite moved from Thessalonica to DodonaPurchase Units - Macedonia
Macedonia buy 4 hoplites, 1 peltasts and 1 swordman; Remaining resources: 0 PUs;Combat - Macedonia
Battle in Dodona
Macedonia attack with 1 hoplite
GreekCityStates defend with 1 hoplite
GreekCityStates win with 1 hoplite remaining. Battle score for attacker is -5
Casualties for Macedonia: 1 hoplite
Battle in Pella
Macedonia attack with 1 hoplite
GreekCityStates defend with 1 hoplite
GreekCityStates win with no units remaining. Battle score for attacker is 0
Casualties for Macedonia: 1 hoplite
Casualties for GreekCityStates: 1 hopliteNon Combat Move - Macedonia
Place Units - Macedonia
4 hoplites, 1 peltasts and 1 swordman placed in ThessalonicaTurn Complete - Macedonia
Macedonia collect 20 PUs; end with 20 PUs total -
Gonna need the gods on my side to keep Macedonia in the game.
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TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 5
Combat Move - Egypt
2 axemen moved from Jerusalem to DamascusPurchase Units - Egypt
Egypt buy 16 spearmen; Remaining resources: 0 PUs;Combat - Egypt
Battle in Damascus
Egypt attack with 2 axemen
Seleucid defend with 1 cavalry
Egypt win, taking Damascus from Seleucid with 2 axemen remaining. Battle score for attacker is 4
Casualties for Seleucid: 1 cavalryNon Combat Move - Egypt
5 axemen and 8 spearmen moved from Pharan to Jerusalem
2 axemen and 7 spearmen moved from Alexandria to Paraetonium
1 axeman and 6 spearmen moved from Memphis to Pharan
1 chariot moved from Memphis to JerusalemPlace Units - Egypt
8 spearmen placed in Memphis
8 spearmen placed in AlexandriaTurn Complete - Egypt
Egypt collect 38 PUs; end with 38 PUs totalTerritory Summary for Egypt :
Memphis : 1 city and 8 spearmen
Jerusalem : 8 axemen, 1 chariot and 15 spearmen
Alexandria : 1 city and 8 spearmen
Damascus : 1 flag, 2 axemen
SZ 58 : 2 biremes and 2 triremes
Paraetonium : 1 flag, 5 archers, 11 axemen and 26 spearmen
Paliurus : 1 flag, 1 spearman
Pharan : 1 axeman and 6 spearmen -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 5
Combat Move - Seleucid
1 cataphract and 2 hoplites moved from Edessa to Emesa
1 cavalry moved from Antioch to Edessa
3 cataphracts and 1 cavalry moved from Antioch to Emesa
2 cataphracts moved from Sidon to Emesa
3 hoplites moved from Sidon to Damascus
1 legionaire moved from Sidon to Damascus
3 hoplites moved from Sidon to Antioch
2 hoplites moved from Salamis to SZ 61
2 hoplites moved from SZ 61 to Antioch
9 biremes and 3 triremes moved from SZ 60 to SZ 63
1 cavalry, 1 hoplite and 5 peltastss moved from Sardis to PessinusPurchase Units - Seleucid
Seleucid buy 5 cataphracts, 4 hoplites, 1 legionaire and 1 peltasts; Remaining resources: 0 PUs;Combat - Seleucid
Battle in Pessinus
Seleucid attack with 1 cavalry, 1 hoplite and 5 peltastss
Neutral defend with 2 spearmen
Seleucid loses 0 PUs for violating Pessinuss neutrality.
Seleucid win, taking Pessinus from Neutral with 1 cavalry, 1 hoplite and 5 peltastss remaining. Battle score for attacker is 6
Casualties for Neutral: 2 spearmen
Battle in Emesa
Seleucid attack with 6 cataphracts, 1 cavalry and 2 hoplites
Parthia defend with 1 cataphract and 1 horsearcher
Seleucid win, taking Emesa from Parthia with 6 cataphracts and 1 hoplite remaining. Battle score for attacker is 4
Casualties for Parthia: 1 cataphract and 1 horsearcher
Casualties for Seleucid: 1 cavalry and 1 hoplite
Battle in Damascus
Seleucid attack with 3 hoplites and 1 legionaire
Egypt defend with 2 axemen
Seleucid win, taking Damascus from Egypt with 2 hoplites remaining. Battle score for attacker is -3
Casualties for Egypt: 2 axemen
Casualties for Seleucid: 1 hoplite and 1 legionaireNon Combat Move - Seleucid
Place Units - Seleucid
5 cataphracts, 4 hoplites, 1 legionaire and 1 peltasts placed in AntiochTurn Complete - Seleucid
Seleucid collect 64 PUs; end with 64 PUs total -
Will post late tonight
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TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 5
Combat Move - Parthia
2 cavalrys moved from Seleucia to Edessa
2 cataphracts, 3 cavalrys and 3 horsearchers moved from Hatra to Emesa
1 cataphract and 9 cavalrys moved from Seleucia to EmesaPurchase Units - Parthia
Parthia buy 10 cavalrys and 3 horsearchers; Remaining resources: 1 PUs;Combat - Parthia
Battle in Edessa
Parthia attack with 2 cavalrys
Seleucid defend with 1 cavalry
Parthia win, taking Edessa from Seleucid with 1 cavalry remaining. Battle score for attacker is 0
Casualties for Parthia: 1 cavalry
Casualties for Seleucid: 1 cavalry
Battle in Emesa
Parthia attack with 3 cataphracts, 12 cavalrys and 3 horsearchers
Seleucid defend with 6 cataphracts and 1 hoplite
5 cavalrys owned by the Parthia, 3 horsearchers owned by the Parthia and 3 cataphracts owned by the Parthia retreated to Hatra
Seleucid win with 1 cataphract remaining. Battle score for attacker is 12
Casualties for Parthia: 7 cavalrys
Casualties for Seleucid: 5 cataphracts and 1 hopliteNon Combat Move - Parthia
7 spearmen moved from Seleucia to Hatra
2 spearmen moved from Babylon to Seleucia
4 horsearchers moved from Persepolis to HatraPlace Units - Parthia
10 cavalrys placed in Seleucia
3 horsearchers placed in PersepolisTurn Complete - Parthia
Parthia collect 58 PUs; end with 59 PUs totalTerritory Summary for Parthia :
Edessa : 1 flag, 1 cavalry
Babylon : 1 flag
SZ 86 : 1 bireme
Hatra : 1 flag, 3 cataphracts, 5 cavalrys, 7 horsearchers and 7 spearmen
Seleucia : 1 flag, 10 cavalrys, 1 city and 2 spearmen
Persepolis : 1 city and 3 horsearchers -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 5
Combat Move - Numidia
2 archers, 12 cavalrys, 10 spearmen and 4 swordmen moved from Siwa to Berenice
2 archers, 1 cavalry and 1 swordman moved from Leptis Magna to Berenice
9 cavalrys moved from Oea to Berenice
1 archer and 4 spearmen moved from Oea to Leptis Magna
2 archers, 9 spearmen and 3 swordmen moved from Sabrata to Oea
2 biremes moved from SZ 36 to SZ 37Purchase Units - Numidia
Numidia buy 4 archers; Remaining resources: 11 PUs;Combat - Numidia
Non Combat Move - Numidia
Place Units - Numidia
4 archers placed in Leptis MagnaTurn Complete - Numidia
Numidia collect 20 PUs; end with 31 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 6
Combat Move - Carthage
1 swordman moved from Syracuse to Lilybaeum
2 hoplites and 1 warelephant moved from Carthago to SZ 36
11 biremes, 2 hoplites, 2 triremes and 1 warelephant moved from SZ 36 to SZ 33
2 hoplites and 1 warelephant moved from SZ 33 to Lilybaeum
4 cavalrys moved from Tarraco to Narbo
2 hoplites, 4 spearmen and 2 swordmen moved from Barcino to Narbo
1 spearman moved from Tarraco to Barcino
1 hoplite and 1 spearman moved from Carthago Nova to ValentiaPurchase Units - Carthage
Carthage buy 5 biremes, 4 cavalrys, 1 city and 5 hoplites; Remaining resources: 2 PUs;Non Combat Move - Carthage
4 cavalrys moved from Thenae to OeaPlace Units - Carthage
1 city placed in Barcino
5 biremes placed in SZ 32
5 hoplites placed in Carthago
4 cavalrys placed in Carthago NovaTurn Complete - Carthage
Carthage collect 83 PUs; end with 85 PUs total





