@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Humbabba vs colt 270
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OK.
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Time to help Numidia with Carthage cavalry, eh? A little opposite of history but interesting.
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History also didn’t have Egyptian hordes bearing down. ;)
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TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 3
Combat Move - RomanRepublic
1 ballista, 6 legionaires and 6 velitess moved from Ariminum to Patavium
1 ballista, 3 cavalrys, 7 legionaires and 7 velitess moved from Verona to PataviumPurchase Units - RomanRepublic
RomanRepublic buy 5 biremes, 2 cavalrys and 1 fort; Remaining resources: 2 PUs;Combat - RomanRepublic
Battle in Patavium
RomanRepublic attack with 2 ballistas, 3 cavalrys, 13 legionaires and 13 velitess
Neutral defend with 3 archers, 5 axemen and 4 swordmen
RomanRepublic loses 0 PUs for violating Pataviums neutrality.
RomanRepublic win, taking Patavium from Neutral with 2 ballistas, 3 cavalrys, 13 legionaires and 10 velitess remaining. Battle score for attacker is 34
Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen
Casualties for RomanRepublic: 3 velitessNon Combat Move - RomanRepublic
3 legionaires moved from Arretium to Genua
1 legionaire moved from Roma to Arretium
3 cavalrys moved from Roma to Ariminum
1 bireme moved from SZ 35 to SZ 34Place Units - RomanRepublic
5 biremes placed in SZ 28
1 fort placed in Messana
2 cavalrys placed in RomaTurn Complete - RomanRepublic
RomanRepublic collect 58 PUs; end with 60 PUs totalTerritory Summary for RomanRepublic :
Arretium : 1 legionaire
Roma : 2 cavalrys and 1 city
Verona : 1 flag
Messana : 7 forts, 5 legionaires and 5 velitess
Capua : 10 velitess
SZ 34 : 1 bireme
SZ 28 : 15 biremes and 2 triremes
Genua : 1 flag, 3 legionaires
Ariminum : 3 cavalrys
Patavium : 1 flag, 2 ballistas, 3 cavalrys, 13 legionaires and 10 velitess -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 3
Combat Move - GreekCityStates
1 cavalry moved from Messana to Syracuse
GreekCityStates take Syracuse from Carthage
1 cavalry moved from Syracuse to Messana
1 cavalry and 1 hoplite moved from Athens to Larissa
1 cavalry moved from Athens to Larissa
8 hoplites moved from Athens to DelphiPurchase Units - GreekCityStates
GreekCityStates buy 2 biremes, 1 cavalry and 10 slingerss; Remaining resources: 1 PUs;Combat - GreekCityStates
Battle in Larissa
GreekCityStates attack with 2 cavalrys and 1 hoplite
Macedonia defend with 1 peltasts
GreekCityStates win, taking Larissa from Macedonia with 1 cavalry and 1 hoplite remaining. Battle score for attacker is -2
Casualties for Macedonia: 1 peltasts
Casualties for GreekCityStates: 1 cavalry
Battle in Delphi
GreekCityStates attack with 8 hoplites
Macedonia defend with 2 hoplites and 1 peltasts
GreekCityStates win, taking Delphi from Macedonia with 8 hoplites remaining. Battle score for attacker is 12
Casualties for Macedonia: 2 hoplites and 1 peltastsNon Combat Move - GreekCityStates
2 slingerss moved from Sparta to SZ 67
2 biremes and 2 slingerss moved from SZ 67 to SZ 68
2 slingerss moved from SZ 68 to Athens
2 slingerss moved from Sparta to CorinthPlace Units - GreekCityStates
2 biremes placed in SZ 67
5 slingerss placed in Corinth
1 cavalry and 5 slingerss placed in Sparta
GreekCityStates undo move 3.
GreekCityStates undo move 2.
GreekCityStates undo move 1.
7 slingerss placed in Corinth
2 biremes placed in SZ 67
1 cavalry and 3 slingerss placed in SpartaTurn Complete - GreekCityStates
GreekCityStates collect 47 PUs; end with 48 PUs totalTerritory Summary for GreekCityStates :
Sparta : 1 cavalry, 1 city and 3 slingerss
Larissa : 1 flag, 1 cavalry and 1 hoplite
Corinth : 1 flag, 1 city and 9 slingerss
Pergamum : 2 archers, 3 hoplites and 4 slingerss
Athens : 2 slingerss
Delphi : 8 hoplites
SZ 67 : 2 biremes
SZ 68 : 7 biremes and 2 triremes
Messana : 2 cavalrys and 5 hoplites -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 3
Combat Move - Macedonia
7 biremes and 2 triremes moved from SZ 69 to SZ 70
4 hoplites moved from Byzantium to SZ 70
4 swordmen moved from Byzantium to SZ 70
3 peltastss moved from Byzantium to SZ 70
1 cavalry moved from Byzantium to SZ 70
1 hoplite moved from Thessalonica to SZ 70
1 cavalry, 5 hoplites, 3 peltastss and 4 swordmen moved from SZ 70 to Pergamum
1 cavalry moved from Byzantium to Larissa
3 hoplites moved from Thessalonica to Larissa
2 peltastss moved from Dodona to Larissa
1 peltasts moved from Dodona to LarissaPurchase Units - Macedonia
Macedonia buy 3 biremes, 3 hoplites and 1 peltasts; Remaining resources: 0 PUs;Combat - Macedonia
Battle in Larissa
Macedonia attack with 1 cavalry, 3 hoplites and 3 peltastss
GreekCityStates defend with 1 cavalry and 1 hoplite
Macedonia win, taking Larissa from GreekCityStates with 1 cavalry, 3 hoplites and 1 peltasts remaining. Battle score for attacker is 5
Casualties for Macedonia: 2 peltastss
Casualties for GreekCityStates: 1 cavalry and 1 hoplite
Battle in Pergamum
Macedonia attack with 1 cavalry, 5 hoplites, 3 peltastss and 4 swordmen
GreekCityStates defend with 2 archers, 3 hoplites and 4 slingerss
GreekCityStates win with 1 hoplite remaining. Battle score for attacker is -25
Casualties for Macedonia: 1 cavalry, 5 hoplites, 3 peltastss and 4 swordmen
Casualties for GreekCityStates: 2 archers, 2 hoplites and 4 slingerssNon Combat Move - Macedonia
Place Units - Macedonia
3 biremes placed in SZ 70
2 hoplites and 1 peltasts placed in Thessalonica
Macedonia undo move 2.
3 hoplites placed in Thessalonica
1 peltasts were produced but were not placedTurn Complete - Macedonia
Macedonia collect 33 PUs; end with 33 PUs total -
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TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 3
Combat Move - Egypt
1 axeman moved from Jerusalem to Damascus
1 axeman moved from Sidon to Damascus
1 spearman moved from Paliurus to Berenice
Egypt take Berenice from Numidia
1 spearman moved from Sidon to SZ 60
1 spearman moved from SZ 60 to Salamis
Egypt take Salamis from SeleucidPurchase Units - Egypt
Egypt buy 7 axemen and 9 spearmen; Remaining resources: 0 PUs;Combat - Egypt
Battle in Damascus
Egypt attack with 2 axemen
Seleucid defend with 2 peltastss
Egypt win, taking Damascus from Seleucid with 1 axeman remaining. Battle score for attacker is 1
Casualties for Egypt: 1 axeman
Casualties for Seleucid: 2 peltastssNon Combat Move - Egypt
1 spearman moved from Jerusalem to Sidon
2 biremes and 2 triremes moved from SZ 60 to SZ 59
5 axemen and 7 spearmen moved from Memphis to Pharan
5 spearmen moved from Alexandria to Memphis
4 spearmen moved from Alexandria to Paraetonium
1 spearman moved from Paraetonium to PaliurusPlace Units - Egypt
2 axemen and 6 spearmen placed in Alexandria
5 axemen and 3 spearmen placed in MemphisTurn Complete - Egypt
Egypt collect 54 PUs; end with 54 PUs totalTerritory Summary for Egypt :
Memphis : 5 axemen, 1 city and 8 spearmen
Alexandria : 2 axemen, 1 city and 6 spearmen
Berenice : 1 flag, 1 spearman
Damascus : 1 flag, 1 axeman
Salamis : 1 spearman
SZ 60 : 1 bireme
SZ 59 : 2 biremes and 2 triremes
Paraetonium : 1 flag, 5 archers, 7 axemen and 13 spearmen
Sidon : 1 archer, 6 chariots and 14 spearmen
Paliurus : 1 flag, 1 spearman
Pharan : 5 axemen and 7 spearmen -
Can you give me your OOL prefs for Sidon? I’m hitting you but may not stick around.
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Max defense is ok for that one. 0 axemen to worry about, looks like
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TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 3
Combat Move - Seleucid
1 cataphract, 2 cavalrys, 18 hoplites, 2 legionaires and 1 peltasts moved from Antioch to Sidon
2 cavalrys moved from Attalia to SZ 61
7 biremes, 2 cavalrys and 3 triremes moved from SZ 61 to SZ 60
2 cavalrys moved from SZ 60 to Sidon
5 peltastss moved from Sardis to Pergamum
1 cavalry moved from Sardis to Pergamum
1 cataphract and 4 hoplites moved from Sardis to Attalia
1 cataphract moved from Attalia to TarsusPurchase Units - Seleucid
Seleucid buy 3 biremes, 3 cataphracts, 2 cavalrys and 3 hoplites; Remaining resources: 0 PUs;Combat - Seleucid
Battle in SZ 60
Seleucid attack with 7 biremes and 3 triremes
Egypt defend with 1 bireme
Seleucid win with 6 biremes and 3 triremes remaining. Battle score for attacker is 0
Casualties for Egypt: 1 bireme
Casualties for Seleucid: 1 bireme
Battle in Pergamum
Seleucid attack with 1 cavalry and 5 peltastss
GreekCityStates defend with 1 hoplite
Seleucid win, taking Pergamum from GreekCityStates with 1 cavalry and 5 peltastss remaining. Battle score for attacker is 5
Casualties for GreekCityStates: 1 hoplite
Battle in Sidon
Seleucid attack with 1 cataphract, 4 cavalrys, 18 hoplites, 2 legionaires and 1 peltasts
Egypt defend with 1 archer, 6 chariots and 14 spearmen
Seleucid win, taking Sidon from Egypt with 1 cataphract, 6 hoplites and 1 legionaire remaining. Battle score for attacker is 0
Casualties for Egypt: 1 archer, 6 chariots and 14 spearmen
Casualties for Seleucid: 4 cavalrys, 12 hoplites, 1 legionaire and 1 peltastsNon Combat Move - Seleucid
Place Units - Seleucid
3 biremes placed in SZ 61
3 cataphracts, 2 cavalrys and 3 hoplites placed in AntiochTurn Complete - Seleucid
Seleucid collect 55 PUs; end with 55 PUs total -
Will post tomorrow or day after
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TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 3
Combat Move - Parthia
2 archers and 1 cataphract moved from Seleucia to Hatra
1 cataphract, 1 cavalry and 5 spearmen moved from Persepolis to Babylon
7 spearmen moved from Susa to Babylon
4 horsearchers moved from Seleucia to Babylon
1 cataphract and 2 cavalrys moved from Seleucia to BabylonPurchase Units - Parthia
Parthia buy 1 cataphract, 1 cavalry, 1 city, 5 horsearchers and 2 spearmen; Remaining resources: 1 PUs;Combat - Parthia
Battle in Babylon
Parthia attack with 2 cataphracts, 3 cavalrys, 4 horsearchers and 12 spearmen
Neutral defend with 3 archers and 7 spearmen
Parthia loses 0 PUs for violating Babylons neutrality.
Parthia win, taking Babylon from Neutral with 2 cataphracts, 3 cavalrys, 4 horsearchers and 7 spearmen remaining. Battle score for attacker is 18
Casualties for Neutral: 3 archers and 7 spearmen
Casualties for Parthia: 5 spearmen
Battle in Hatra
Parthia attack with 2 archers and 1 cataphract
Seleucid defend with 1 cataphract
Parthia win, taking Hatra from Seleucid with 1 archer and 1 cataphract remaining. Battle score for attacker is 3
Casualties for Parthia: 1 archer
Casualties for Seleucid: 1 cataphractNon Combat Move - Parthia
Place Units - Parthia
1 city placed in Seleucia
1 cataphract, 1 cavalry, 3 horsearchers and 2 spearmen placed in Persepolis
2 horsearchers were produced but were not placedTurn Complete - Parthia
Parthia collect 53 PUs; end with 54 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Parthia from 54 to 66
EDIT: Turning off Edit ModeTerritory Summary for Parthia :
Babylon : 1 flag, 2 cataphracts, 3 cavalrys, 4 horsearchers and 7 spearmen
SZ 86 : 1 bireme
Hatra : 1 flag, 1 archer and 1 cataphract
Seleucia : 1 flag, 1 city
Persepolis : 1 cataphract, 1 cavalry, 1 city, 3 horsearchers and 2 spearmen -
Originally bought all horse archers, decided on zero horse archers in favor of spears, cav, cata, but forgot to minus the horse archers, hence the buy mess-up that i hope you wont mind.
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No worries. I think we’re on our honor with these things.
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TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 3
Combat Move - Numidia
4 swordmen moved from Leptis Magna to Berenice
1 archer, 9 cavalrys and 6 spearmen moved from Thenae to Sabrata
2 archers, 9 spearmen and 3 swordmen moved from Capsa to Thenae
2 biremes moved from SZ 31 to SZ 32Purchase Units - Numidia
Numidia buy 4 cavalrys; Remaining resources: 4 PUs;Combat - Numidia
Battle in Sabrata
Numidia attack with 1 archer, 9 cavalrys and 6 spearmen
Neutral defend with 1 archer and 1 spearman
Numidia loses 0 PUs for violating Sabratas neutrality.
Numidia win, taking Sabrata from Neutral with 1 archer, 9 cavalrys and 4 spearmen remaining. Battle score for attacker is 1
Casualties for Neutral: 1 archer and 1 spearman
Casualties for Numidia: 2 spearmen
Battle in Berenice
Numidia attack with 4 swordmen
Egypt defend with 1 spearman
Numidia win, taking Berenice from Egypt with 4 swordmen remaining. Battle score for attacker is 3
Casualties for Egypt: 1 spearmanNon Combat Move - Numidia
Place Units - Numidia
4 cavalrys placed in Leptis MagnaTurn Complete - Numidia
Numidia collect 19 PUs; end with 23 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 4
Combat Move - Carthage
1 cavalry moved from Lilybaeum to Syracuse
Carthage take Syracuse from GreekCityStates
1 cavalry moved from Syracuse to Lilybaeum
2 warelephants moved from Lilybaeum to SZ 33
2 cavalrys, 1 hoplite and 11 spearmen moved from Lilybaeum to SZ 33
10 biremes, 2 cavalrys, 1 hoplite, 11 spearmen, 3 triremes and 2 warelephants moved from SZ 33 to SZ 34
2 cavalrys, 1 hoplite, 11 spearmen and 2 warelephants moved from SZ 34 to Capua
3 cavalrys moved from Carthago to SZ 32
3 biremes and 3 cavalrys moved from SZ 32 to SZ 33
3 cavalrys moved from SZ 33 to Lilybaeum
4 cavalrys moved from Carthago to Thenae
2 cavalrys and 6 swordmen moved from Tarraco to Barcino
4 spearmen and 2 swordmen moved from Valentia to Tarraco
2 hoplites and 1 spearman moved from Carthago Nova to ValentiaPurchase Units - Carthage
Carthage buy 5 biremes, 4 cavalrys and 3 hoplites; Remaining resources: 0 PUs;Combat - Carthage
Battle in SZ 34
Carthage attack with 10 biremes and 3 triremes
RomanRepublic defend with 1 bireme
Carthage win with 9 biremes and 3 triremes remaining. Battle score for attacker is 0
Casualties for Carthage: 1 bireme
Casualties for RomanRepublic: 1 bireme
Battle in Capua
Carthage attack with 2 cavalrys, 1 hoplite, 10 spearmen and 2 warelephants
RomanRepublic defend with 10 velitess
Units damaged: 2 warelephants owned by the Carthage
Carthage win, taking Capua from RomanRepublic with 2 cavalrys, 1 hoplite, 6 spearmen and 2 warelephants remaining. Battle score for attacker is 15
Casualties for Carthage: 5 spearmen
Casualties for RomanRepublic: 10 velitess
Battle in Barcino
Carthage attack with 2 cavalrys and 6 swordmen
Neutral defend with 1 axeman, 1 cavalry and 3 swordmen
Carthage loses 0 PUs for violating Barcinos neutrality.
Carthage win, taking Barcino from Neutral with 6 swordmen remaining. Battle score for attacker is 11
Casualties for Neutral: 1 axeman, 1 cavalry and 3 swordmen
Casualties for Carthage: 2 cavalrysNon Combat Move - Carthage
1 spearman moved from Palma to SZ 29
2 biremes and 1 spearman moved from SZ 29 to SZ 17
1 spearman moved from SZ 17 to BarcinoPlace Units - Carthage
4 cavalrys placed in Carthago Nova
5 biremes placed in SZ 32
3 hoplites placed in CarthagoTurn Complete - Carthage
Carthage collect 77 PUs; end with 77 PUs total
2 units repaired. -
TripleA Manual Gamesave Post for game: 270BC, version: 1.6
Game History
Round: 4
Combat Move - RomanRepublic
2 ballistas, 9 legionaires and 9 velitess moved from Patavium to Senio
15 biremes and 2 triremes moved from SZ 28 to SZ 34
5 legionaires and 5 velitess moved from Messana to LilybaeumPurchase Units - RomanRepublic
RomanRepublic buy 2 biremes, 1 fort, 2 legionaires and 4 onagers; Remaining resources: 4 PUs;Combat - RomanRepublic
Battle in Lilybaeum
RomanRepublic attack with 5 legionaires and 5 velitess
Carthage defend with 4 cavalrys, 2 hoplites, 4 spearmen and 1 swordman -
three casualties to assign in Lily
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TripleA Manual Gamesave Post for game: 270BC, version: 1.6
Game History
Round: 4
Combat Move - RomanRepublic
2 ballistas, 9 legionaires and 9 velitess moved from Patavium to Senio
15 biremes and 2 triremes moved from SZ 28 to SZ 34
5 legionaires and 5 velitess moved from Messana to LilybaeumPurchase Units - RomanRepublic
RomanRepublic buy 2 biremes, 1 fort, 2 legionaires and 4 onagers; Remaining resources: 4 PUs;Combat - RomanRepublic
Battle in Lilybaeum
RomanRepublic attack with 5 legionaires and 5 velitess
Carthage defend with 4 cavalrys, 2 hoplites, 4 spearmen and 1 swordman





