Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 4 PUs; Combat Move - ANZAC 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from South Australia to New South Wales 1 cruiser moved from 56 Sea Zone to 62 Sea Zone 3 fighters moved from Western Australia to South Australia 3 fighters moved from South Australia to New South Wales 1 destroyer moved from 55 Sea Zone to 46 Sea Zone 1 infantry moved from South Australia to New South Wales Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUsSurprise Attack Axis vs Desert Admiral Allies Test game
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Heres where I messed up
I should have taken the French spot for 2 more bucks
I should have attacked Russia for another buck or two, I should have used the tt to hit Russia since they moved back -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Central United States to 26 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 carrier remaining. Battle score for attacker is -11
Casualties for Americans: 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombersNon Combat Move - Americans
1 fighter moved from Philippines to Queensland
1 mech_infantry moved from Western United States to Alaska
1 infantry moved from Western United States to British ColumbiaPlace Units - Americans
2 fighters placed in Western United States
1 carrier and 1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,5,4,3,6,2
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
2 infantry moved from Kweichow to Szechwan
1 infantry moved from Shensi to Szechwan
1 fighter moved from Yunnan to Szechwan
2 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Politics - British
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I see triple a doesnt like your password because all the posts are showing up as mine.
I’ll see if any one in player help and resolve this for us
Kris -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery moved from 76 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
2 fighters moved from United Kingdom to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery moved from 76 Sea Zone to Ethiopia
1 fighter moved from Burma to Siam
1 tactical_bomber moved from India to Siam
1 fighter moved from India to Siam -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery moved from 76 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
2 fighters moved from United Kingdom to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery moved from 76 Sea Zone to Ethiopia
1 fighter moved from Burma to Siam
1 tactical_bomber moved from India to Siam
1 fighter moved from India to Siam
1 destroyer moved from 98 Sea Zone to 97 Sea Zone -
Scramble?
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Benito says “No Scramble”
I went to player help to see if we can get your password to work, probably an answer tomorrow.
I’m off to bed, it’s later here so look for my Italian 1 tomorrow
I hope you enjoy our game of mistakes, I’m having fun. Its all about perfecting our opening moves both as the Allies and the Axis
Look for my text
S.A. -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - British
British buy 9 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery moved from 76 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
2 fighters moved from United Kingdom to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery moved from 76 Sea Zone to Ethiopia
1 fighter moved from Burma to Siam
1 tactical_bomber moved from India to Siam
1 fighter moved from India to Siam
1 destroyer moved from 98 Sea Zone to 97 Sea ZoneCombat - British
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 transport
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Battle in Siam
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 bomber and 1 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 bomber and 1 infantry
Battle in 110 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 battleship
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 20
Casualties for Germans: 1 battleship
Battle in 96 Sea Zone
British attack with 1 fighter
Italians defend with 1 destroyer and 1 transport
British win with 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Ethiopia
British attack with 2 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British win, taking Ethiopia from Italians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
1 fighter moved from 110 Sea Zone to Gibraltar
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from Siam to Burma
1 fighter moved from Siam to Burma
1 tactical_bomber moved from Siam to Burma
5 infantry moved from India to Burma
3 aaGuns moved from India to Burma
1 armour moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
1 fighter moved from 97 Sea Zone to Malta
1 tactical_bomber moved from 97 Sea Zone to Malta
1 bomber moved from 97 Sea Zone to Malta
1 fighter moved from 96 Sea Zone to MaltaPlace Units - British
9 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
3 infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
UK_Pacific collect 13 PUs; end with 14 PUs total
Units Change Ownership
Some Units in India change ownership: 3 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tunisia
1 mech_infantry moved from Tobruk to Tunisia
1 armour, 1 artillery and 3 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 armour and 2 infantry moved from Albania to Greece
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tunisia
1 mech_infantry moved from Tobruk to Tunisia
1 armour, 1 artillery and 3 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 armour and 2 infantry moved from Albania to Greece
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to GreeceCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 5/5 hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 3/5 hits
1 carrier owned by the British, 1 submarine owned by the Italians, 1 fighter owned by the Italians, 1 fighter owned by the British, 1 cruiser owned by the British, 1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
Italians roll dice for 1 bomber, 1 cruiser, 1 fighter and 1 transport in 97 Sea Zone, round 3 : 1/3 hits
British roll dice for 1 fighter in 97 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 bomber, 1 cruiser and 1 transport remaining. Battle score for attacker is 22
Casualties for Italians: 1 destroyer, 2 fighters and 1 submarine
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Battle in Greece
Italians attack with 1 armour, 1 artillery and 3 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Greece, round 2 : 3/5 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits
3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Greece, round 3 : 2/4 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Tunisia
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/3 hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber moved from 97 Sea Zone to Southern Italy
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 13 PUs; end with 15 PUs totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 11 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 11 times
Average roll : 3.667
Median : 3.000
Variance : 2.286
Standard Deviation : 1.512
Total rolls : 36Null / Other
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2French Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Italians Combat
1 was rolled 1 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.286
Median : 3.000
Variance : 1.950
Standard Deviation : 1.396
Total rolls : 21British Combat
1 was rolled 1 times
2 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Neutral_Allies Combat
1 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.200
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 fighters moved from New Zealand to Queensland
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
1 cruiser moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
1 cruiser moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from GermansCombat - French
Battle in 97 Sea Zone
French attack with 1 cruiser and 1 destroyer
Italians defend with 1 cruiser, 1 destroyer and 1 transport
Italians win with 1 transport remaining. Battle score for attacker is 0
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 cruiser and 1 destroyerNon Combat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 76 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 fighter, 10 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from France to Southern France
1 mech_infantry moved from France to Normandy Bordeaux
1 armour moved from France to Southern France
1 armour moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 armour moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Southern France
2 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
1 submarine moved from 111 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from France to Southern France
1 artillery moved from France to Normandy Bordeaux -
AIR RAID !!!
Pull down the blinds, close the curtains, shut off the lights and head to the Air Raid shelter
Bombers over London
Fighters and Bombers over the channel
Any scramble or intercept orders Mr. Churchill?
S.A. -
June 4, 1940
“We shall not flag or fail. We shall go on to the end. We shall fight in France, we shall fight on the seas and oceans, we shall fight with growing confidence and growing strength in the air, we shall defend our island, whatever the cost may be. We shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender.”At this time I shall not scramble, but predict a fiery death for your bombers Adolf!