Colt(Axis) vs Oyst 1940 Global 2E

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    @oysteilo:

    @Colt45:

    Can you explain that US aircraft edit to me, please?

    yes. in holland i attacked with a bunch of planes, figthers, ONE tac and ONE bomber from london. Your dudes scored two hits and I choose a bomber as a causalty. I changed my mind and went for a tac instead

    OK for you?

    no, three hits (out of four)

  • 20

    Ok

  • 20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 fighter and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Northern Italy to Western Germany
                1 artillery and 2 infantry moved from Northern Italy to France

    Place Units - Italians
                1 infantry placed in Northern Italy
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 15 PUs total

    Territory Summary for Italians :

    Cyprus : 1 flag, 1 aaGun and 3 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 artillery and 3 infantry
        Western Germany : 1 artillery and 1 infantry
        Northern Italy : 1 factory_major and 1 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
        Tambov : 1 flag
        Western Ukraine : 1 flag
        Caucasus : 1 aaGun
        97 Sea Zone : 1 flag, 1 destroyer

    triplea_39941_Ita14.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    and by the way, how is that persian factory looking for you?

  • 20

    Cheeky bastard  :lol:

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers, 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 bomber moved from Hopei to Caucasus
                4 fighters moved from Northwest Persia to Caucasus

    Combat - ANZAC
                Air Battle in Caucasus
                    ANZAC attacks with 5 units heading to Caucasus
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Caucasus
                    Bombing raid in Caucasus rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Caucasus causes 6 damage total.
                Cleaning up after air battles

    Non Combat Move - ANZAC
                1 bomber and 4 fighters moved from Caucasus to Northwest Persia
                2 fighters moved from Queensland to Philippines
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                3 fighters moved from Persia to Egypt
                4 fighters moved from Northwest Persia to Persia
                1 fighter moved from Persia to Northwest Persia

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 fighter placed in Queensland
                2 destroyers placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

    triplea_39941_ANZ14.tsvg

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - French
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone

    triplea_39941_Fre14.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers, 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 bomber moved from Hopei to Caucasus
                4 fighters moved from Northwest Persia to Caucasus

    Combat - ANZAC
                Air Battle in Caucasus
                    ANZAC attacks with 5 units heading to Caucasus
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Caucasus
                    Bombing raid in Caucasus rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Caucasus causes 6 damage total.
                Cleaning up after air battles

    Non Combat Move - ANZAC
                1 bomber and 4 fighters moved from Caucasus to Northwest Persia
                2 fighters moved from Queensland to Philippines
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                3 fighters moved from Persia to Egypt
                4 fighters moved from Northwest Persia to Persia
                1 fighter moved from Persia to Northwest Persia

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 fighter placed in Queensland
                2 destroyers placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

    Combat Move - French
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    triplea_39941_Fre14.tsvg

  • 20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 79 PUs;
                Germans buy 6 artilleries, 1 bomber, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Russia to Novosibirsk
                2 fighters moved from Volgograd to Novosibirsk
                1 infantry moved from Caucasus to Kazakhstan
                1 tactical_bomber moved from Caucasus to Novosibirsk
                1 fighter and 2 tactical_bombers moved from Caucasus to Kazakhstan
                2 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                3 mech_infantrys moved from Western Germany to Normandy Bordeaux
                4 bombers moved from Western Germany to Normandy Bordeaux
                4 bombers moved from Western Germany to Holland Belgium
                1 bomber moved from Western Germany to Normandy Bordeaux

    Combat - Germans
                Battle in Kazakhstan
                    Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                    Germans win, taking Kazakhstan from British with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 4 bombers and 3 infantry
                    British defend with 2 infantry
                    Germans win, taking Holland Belgium from British with 4 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Novosibirsk
                    Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 infantry
                    Germans win, taking Novosibirsk from British with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 5 bombers and 3 mech_infantrys
                    Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from Americans with 5 bombers and 3 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Germans
                1 mech_infantry moved from Bryansk to Caucasus
                1 mech_infantry moved from Russia to Urals
                1 mech_infantry moved from Samara to Urals
                2 mech_infantrys moved from Samara to Caucasus
                3 mech_infantrys moved from Volgograd to Caucasus
                1 tactical_bomber moved from Novosibirsk to Caucasus
                2 tactical_bombers moved from Kazakhstan to Caucasus
                2 armour moved from Vyborg to Belarus
                1 infantry moved from Western Germany to France
                1 artillery moved from Germany to Western Germany
                2 fighters moved from Southern Italy to Caucasus
                2 fighters moved from Novosibirsk to Volgograd
                1 fighter moved from Kazakhstan to Caucasus
                2 fighters moved from Western Germany to Southern Italy
                4 bombers moved from Holland Belgium to Western Germany
                5 bombers moved from Normandy Bordeaux to Western Germany

    Place Units - Germans
                3 artilleries placed in Caucasus
                3 artilleries placed in Volgograd
                3 mech_infantrys placed in Russia
                1 bomber placed in Novgorod
                1 fighter, 3 infantry and 3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
                Germans collect 65 PUs (3 lost to blockades); end with 65 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag, 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
        France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
        Western Germany : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 9 bombers, 1 factory_major, 4 fighters, 1 harbour, 3 infantry, 8 mech_infantrys and 3 tactical_bombers
        Germany : 1 factory_major, 5 infantry and 2 mech_infantrys
        Holland Belgium : 2 infantry
        Southern Italy : 2 fighters
        Belarus : 1 flag, 2 armour
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag
        Urals : 1 flag, 2 mech_infantrys
        Vyborg : 1 flag, 3 armour and 2 mech_infantrys
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
        Ukraine : 1 flag, 1 factory_minor
        Novosibirsk : 1 flag, 1 mech_infantry
        Vologda : 1 flag
        Volgograd : 1 flag, 3 artilleries, 1 factory_minor and 2 fighters
        Novgorod : 1 flag, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 2 aaGuns, 11 armour, 22 artilleries, 1 factory_minor, 3 fighters, 26 infantry, 7 mech_infantrys and 3 tactical_bombers
        Smolensk : 1 flag
        Samara : 1 flag
        113 Sea Zone : 1 destroyer and 1 submarine
        Bulgaria : 1 flag
        Greece : 1 flag
        114 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 3 submarines
        115 Sea Zone : 3 transports
        Yugoslavia : 1 flag
        Finland : 1 flag, 3 infantry

    triplea_39941_Ger15.tsvg

  • 20

    Will be one ncm edit… one bomber to cauc.

    Will be hitting SZ 35 with everything. Scramble and OOL preferences?

  • 20

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Politics - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 bomber
                EDIT: Adding units owned by Germans to Caucasus: 1 bomber
                EDIT: Turning off Edit Mode

    triplea_39941_Rus15.tsvg

  • 20

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 27 PUs;
                Japanese buy 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 3 PUs;

    Combat Move - Japanese
                2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 13 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Japan to 35 Sea Zone
                4 fighters and 5 tactical_bombers moved from Kiangsu to 35 Sea Zone
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 bomber moved from Caucasus to 80 Sea Zone

    triplea_39941_Jap15.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    crap

    I forgot to block you with anzac and also forgot to move my two anzac fighters to philipines while drinking beers last night……

    ohh well

    scramble and max defense, take hits to capital ships, loose damaged carriers before last destroyer. otherwise OOL according to triple a

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    i guess i moved my fighters

  • 20

    I’d be more sympathetic if I wasn’t losing so handily  :lol:

    Rolls coming up

  • 20

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 27 PUs;
                Japanese buy 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 3 PUs;

    Combat Move - Japanese
                2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 13 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Japan to 35 Sea Zone
                4 fighters and 5 tactical_bombers moved from Kiangsu to 35 Sea Zone
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 bomber moved from Caucasus to 80 Sea Zone

    Combat - Japanese
                Americans scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
                Battle in 80 Sea Zone
                    Japanese attack with 1 bomber
                    British defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 7 fighters, 13 submarines and 8 tactical_bombers
                    Americans defend with 1 battleship, 3 carriers, 3 cruisers, 6 destroyers, 5 fighters, 5 submarines and 1 transport; ANZAC defend with 1 carrier, 3 destroyers, 3 fighters, 7 submarines and 1 transport
                    Units damaged: 3 carriers owned by the Americans, 1 carrier owned by the ANZAC and 1 battleship owned by the Americans
                    Units damaged: 2 battleships owned by the Japanese
                    Japanese win, taking 35 Sea Zone from ANZAC with 2 battleships, 1 carrier, 1 cruiser, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 162
                    Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 6 destroyers, 5 fighters, 5 submarines and 1 transport
                    Casualties for ANZAC: 1 carrier, 3 destroyers, 3 fighters, 7 submarines and 1 transport
                    Casualties for Japanese: 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 13 submarines and 2 tactical_bombers

    Non Combat Move - Japanese
                4 fighters and 5 tactical_bombers moved from 35 Sea Zone to Hainan
                8 infantry moved from Manchuria to Jehol
                2 infantry moved from Korea to Manchuria
                1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
                1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
                1 bomber moved from 80 Sea Zone to Caucasus

    Place Units - Japanese
                3 infantry placed in Kiangsu
                3 infantry placed in Manchuria
                1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 33 PUs total

    triplea_39941_Jap15.tsvg

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 4 artilleries, 1 destroyer, 16 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries moved from Gibraltar to 91 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                8 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 bomber moved from Western United States to 6 Sea Zone

    triplea_39941_Ame15.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    scramble

  • 20

    Yes

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 4 artilleries, 1 destroyer, 16 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries moved from Gibraltar to 91 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                8 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 bomber moved from Western United States to 6 Sea Zone

    Combat - Americans
                Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in Normandy Bordeaux
                    Americans attack with 2 artilleries, 8 fighters and 2 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
                    Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 8 fighters and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Americans: 1 infantry
                Battle in 35 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 2 battleships, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
                    Japanese win with 2 battleships, 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 cruiser
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 fighter, 1 submarine and 1 transport
                    1 submarine owned by the Japanese Submerged
                    Japanese win with 1 transport remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 fighter

    Non Combat Move - Americans
                11 transports moved from 91 Sea Zone to 101 Sea Zone
                8 fighters moved from Normandy Bordeaux to 110 Sea Zone
                1 aaGun moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                4 infantry moved from Eastern United States to 101 Sea Zone
                4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                3 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                1 carrier moved from 91 Sea Zone to 110 Sea Zone

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Eastern United States: 2 fighters
                EDIT: Adding units owned by Americans to 110 Sea Zone: 2 fighters
                EDIT: Turning off Edit Mode
                10 infantry placed in Eastern United States
                4 artilleries and 6 infantry placed in Central United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Turning off Edit Mode
                1 destroyer and 2 submarines placed in 10 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 30 Sea Zone: 1 transport
                EDIT: Removing units owned by Americans from Johnston Island: 1 infantry and 1 mech_infantry
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Hawaiian Islands: 1 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,3,3,2,4,3
                Americans collect 57 PUs (2 lost to blockades); end with 57 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    triplea_39941_Ame15.tsvg

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