@sunkhareb no scram thanks
Pherman1215 (Axis+2) vs Variance (Allies) BM 3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in ShensiCombat - Chinese
Chinese creates battle in territory Shensi
Battle in Shensi
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 3 fighters and 2 tactical_bombers
Japanese win with 1 aaGun, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
3 infantry moved from Burma to Shan State
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from Hunan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Burma to YunnanCombat - British
Battle in Shan State
British attack with 3 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
British win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
11 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
1 bomber moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 bombers moved from Union of South Africa to Belgian Congo
2 infantry moved from 87 Sea Zone to French West Africa
1 artillery and 1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West AfricaPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 bomber placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,4
British collect 27 PUs (2 lost to blockades); end with 28 PUs total
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 31 PUsPlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries, 1 bomber and 3 infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Southern Italy to Caucasus
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to EgyptCombat - Italians
Battle in Caucasus
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians win, taking Caucasus from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Italians attack with 2 artilleries, 1 bomber and 3 infantry
Russians defend with 2 armour and 1 factory_minor
Italians win, taking Persia from Russians with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for Russians: 2 armourNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy
1 bomber moved from Persia to Egypt
1 bomber moved from Caucasus to UkrainePlace Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
2 mech_infantrys placed in Egypt
Italians undo move 2.
2 infantry and 1 mech_infantry placed in Iraq
1 infantry and 1 mech_infantry placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Italians collect 19 PUs (2 lost to blockades); end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Slovakia Hungary to Romania
2 mech_infantrys moved from Slovakia Hungary to Bulgaria
1 tactical_bomber moved from Southern Italy to 95 Sea Zone
1 fighter moved from Western Germany to 95 Sea Zone
1 bomber moved from Western Germany to Bulgaria
1 bomber moved from Western Germany to Romania
1 artillery and 2 infantry moved from Ukraine to Rostov
1 bomber moved from Western Germany to Tambov
1 artillery and 2 infantry moved from Bryansk to Tambov
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 fighter moved from Egypt to 95 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
1 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Bryansk to Rostov
1 infantry moved from Bryansk to RostovCombat - Germans
Battle in 95 Sea Zone
Germans attack with 3 fighters and 1 tactical_bomber
Americans defend with 2 destroyers and 1 transport
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Americans: 2 destroyers and 1 transport
Battle in Rostov
Germans attack with 2 artilleries and 3 infantry
Russians defend with 2 infantry
Germans win, taking Rostov from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Bulgaria
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bulgaria from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans win, taking Tambov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Romania
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 infantry
Germans win, taking Romania from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Tambov to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
8 infantry moved from Belarus to Bryansk
3 infantry moved from Novgorod to Belarus
2 infantry moved from Baltic States to Belarus
1 aaGun moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Western Germany
2 fighters moved from 95 Sea Zone to Southern Italy
1 bomber moved from Bulgaria to Southern Italy
1 bomber moved from Romania to Bryansk
1 mech_infantry moved from Slovakia Hungary to Bessarabia
2 infantry moved from Eastern Poland to Western Ukraine
4 armour and 6 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Novgorod
6 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 56 PUs (4 lost to blockades); end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
2 aaGuns moved from Samara to Russia
2 armour and 2 mech_infantrys moved from Kazakhstan to RussiaPlace Units - Russians
1 fighter and 9 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5
Russians collect 14 PUs; end with 15 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 6 infantry, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Malaya to Shan State
2 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
1 mech_infantry moved from Kiangsu to Kweichow
2 fighters and 1 tactical_bomber moved from Shensi to Kweichow
1 infantry moved from Sikang to Szechwan
1 fighter and 1 tactical_bomber moved from Shensi to Szechwan
3 bombers and 1 fighter moved from French Indo China to Shan State
1 transport moved from 35 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
Japanese take 35 Sea Zone from Americans
4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
4 infantry and 2 marines moved from Philippines to 35 Sea Zone
2 cruisers, 4 infantry, 1 marine and 2 transports moved from 35 Sea Zone to 42 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 42 Sea Zone
1 artillery, 7 infantry and 2 marines moved from 42 Sea Zone to Java
1 fighter moved from Kiangsu to KiangsiCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 cruisers and 4 transports
ANZAC defend with 1 transport
Japanese win with 1 battleship, 2 cruisers and 4 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Java
Japanese attack with 1 artillery, 7 infantry and 2 marines
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 7 infantry and 2 marines remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Kweichow
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese win, taking Kweichow from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
retreated to Szechwan
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Solomon Islands
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese win, taking Solomon Islands from ANZAC, taking Yunnan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 3 bombers, 1 fighter and 3 infantry
British defend with 3 infantry; ANZAC defend with 1 fighter
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 3 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 13
Casualties for British: 3 infantry
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Evenkiyskiy from Russians to Japanese
EDIT: Turning off Edit Mode
6 carriers, 2 destroyers, 5 fighters, 6 submarines and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Shan State to 42 Sea Zone
1 fighter moved from Yunnan to 42 Sea Zone
3 fighters moved from Philippines to 42 Sea Zone
2 fighters moved from 44 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Borneo
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to Philippines
3 bombers moved from Shan State to French Indo China
1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Szechwan to Hopei
1 infantry moved from Kansu to Shensi
1 mech_infantry moved from Hopei to Kansu
1 aaGun moved from Shensi to Hopei
1 fighter and 1 tactical_bomber moved from Kweichow to Hopei
1 fighter moved from Kweichow to French Indo China
1 fighter moved from Kiangsi to Philippines
1 fighter and 1 tactical_bomber moved from Japan to Philippines
1 infantry moved from Anhwe to Chahar
1 armour moved from Chahar to Anhwe
1 infantry moved from Kwangsi to Hunan
1 artillery moved from Yenisey to EvenkiyskiyPlace Units - Japanese
3 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Kiangsu
1 infantry placed in Japan
1 carrier, 1 destroyer, 4 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs -
I am pulling the plug on this one. I am too far behind.
gg
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but I think I will crash my fleet into yours just for fun.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Americans
Americans buy 27 infantry; Remaining resources: 1 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 battleship, 8 carriers, 1 cruiser, 3 destroyers, 10 fighters, 6 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 47 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
1 armour and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 armour and 1 infantry moved from 47 Sea Zone to New Britain
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to New GuineaCombat - Americans
Americans creates battle in territory 97 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Solomon Islands
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Solomon Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in New Guinea
Battle in New Britain
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans win, taking New Guinea from Japanese, taking New Britain from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 97 Sea Zone
Americans attack with 1 submarine
Germans defend with 2 fighters; Italians defend with 1 destroyer, 1 fighter and 1 submarine
Italians win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 battleship, 8 carriers, 1 cruiser, 3 destroyers, 10 fighters, 6 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 12 fighters, 6 submarines and 4 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 4 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Units damaged: 7 carriers owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is 51
Casualties for Americans: 8 carriers, 3 destroyers, 9 fighters, 6 submarines and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 12 fighters, 6 submarines and 4 transports
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
1 fighter moved from 42 Sea Zone to Northern Territory
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 destroyers moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
10 infantry placed in Eastern United States
10 infantry placed in Western United States
7 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
gg :-)
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