@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
Pherman1215 (Axis+2) vs Variance (Allies) BM 3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 artilleries, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Alexandria to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 fighter moved from Alexandria to Anglo Egyptian Sudan
1 bomber moved from Southern Italy to Anglo Egyptian Sudan
1 infantry moved from Alexandria to Egypt
Italians take Egypt from British
1 infantry moved from Tanganyika Territory to Belgian Congo
Italians take Belgian Congo from British
1 cruiser and 1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 battleship moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to CyprusCombat - Italians
Battle in Crete
Battle in Cyprus
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
British defend with 1 infantry and 3 mech_infantrys
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 artillery, 1 fighter and 1 infantry
Casualties for British: 1 infantry and 3 mech_infantrys
Battle in 98 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
French defend with 1 destroyer
Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Italians
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 bomber and 2 fighters moved from Anglo Egyptian Sudan to Alexandria
1 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to Algeria
1 armour and 1 infantry moved from Tunisia to Algeria
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
Italians take Syria from Neutral_Axis
2 aaGuns moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 transport placed in 95 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
1 artillery, 3 infantry and 1 mech_infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1
Italians collect 20 PUs (1 lost to blockades); end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 11 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 1 artillery, 2 infantry and 1 marine moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 marine moved from 98 Sea Zone to Trans-Jordan
4 bombers, 1 fighter and 2 tactical_bombers moved from Alexandria to Trans-Jordan
4 bombers moved from Western Germany to Trans-JordanCombat - Germans
Battle in Trans-Jordan
Germans attack with 1 armour, 1 artillery, 8 bombers, 1 fighter, 2 infantry, 1 marine and 2 tactical_bombers
British defend with 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry
Germans win, taking Trans-Jordan from British with 1 armour and 3 bombers remaining. Battle score for attacker is -54
Casualties for Germans: 1 artillery, 5 bombers, 1 fighter, 2 infantry, 1 marine and 2 tactical_bombers
Casualties for British: 1 aaGun, 1 armour, 2 artilleries, 10 infantry and 1 mech_infantryNon Combat Move - Germans
3 bombers moved from Trans-Jordan to Southern Italy
1 submarine moved from 92 Sea Zone to 110 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 92 Sea Zone to 98 Sea Zone
4 aaGuns, 5 armour, 2 artilleries, 22 infantry and 1 mech_infantry moved from Poland to Slovakia Hungary
3 armour, 2 artilleries and 10 infantry moved from Romania to Slovakia Hungary
1 mech_infantry moved from Western Germany to Slovakia Hungary
2 artilleries and 1 infantry moved from Western Germany to Germany
1 mech_infantry moved from Southern France to YugoslaviaPlace Units - Germans
10 infantry placed in Germany
1 fighter, 1 infantry and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 carriers and 2 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 armour moved from Eastern Poland to Bulgaria
Russians take Romania from Germans
Russians take Bulgaria from Germans
1 fighter moved from Eastern Poland to 99 Sea Zone
1 infantry moved from Baltic States to Poland
2 armour and 2 mech_infantrys moved from Eastern Poland to Yugoslavia
1 artillery and 1 infantry moved from Eastern Poland to Poland
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from Eastern Poland to PolandCombat - Russians
Battle in Poland
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 aaGun and 1 infantry
Russians win, taking Poland from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 infantry
Battle in 99 Sea Zone
Russians attack with 1 fighter
Italians defend with 2 transports
Russians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Yugoslavia
Russians attack with 2 armour and 2 mech_infantrys
Germans defend with 1 mech_infantry; Italians defend with 2 aaGuns and 1 infantry
Germans win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 armour and 2 mech_infantrys
Casualties for Italians: 2 aaGuns and 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from 99 Sea Zone to 100 Sea Zone
1 cruiser and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
3 artilleries moved from Novgorod to Belarus
3 mech_infantrys moved from Russia to Belarus
1 infantry moved from Bryansk to Belarus
2 aaGuns moved from Kazakhstan to Tsinghai
1 fighter and 1 tactical_bomber moved from Eastern Poland to 100 Sea Zone
1 infantry moved from Bessarabia to Romania
2 aaGuns, 5 armour, 8 artilleries, 21 infantry and 3 mech_infantrys moved from Eastern Poland to Belarus
1 armour and 2 mech_infantrys moved from Ukraine to BelarusPlace Units - Russians
2 infantry placed in Novgorod
2 carriers placed in 100 Sea ZoneTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,1
Russians collect 43 PUs (3 lost to blockades); end with 43 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 61 PUs -
Yugo :-(
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Russian aircraft carriers!!!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 bomber, 4 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 armour, 11 infantry and 1 mech_infantry moved from Manchuria to Amur
2 bombers moved from Kwangsi to Amur
1 artillery, 1 infantry and 2 marines moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry, 2 marines and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 5 Sea Zone to Amur
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 2 tactical_bombers moved from Anhwe to Amur
1 fighter moved from Anhwe to Amur
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
2 carriers moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
1 battleship and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
3 infantry moved from Anhwe to Kweichow
1 artillery moved from Hunan to Kweichow
1 artillery moved from Hopei to Kweichow
1 infantry moved from Hopei to Kweichow
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 fighters and 2 tactical_bombers moved from Kwangsi to KweichowCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese win, taking 41 Sea Zone from Neutral with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Korea
Japanese attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Philippines
Japanese attack with 2 artilleries and 4 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Amur
Japanese attack with 1 armour, 1 artillery, 2 bombers, 2 fighters, 14 infantry, 2 marines, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 17 infantry
Japanese win, taking Amur from Russians with 1 armour, 1 artillery, 2 bombers, 2 fighters, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Russians: 2 aaGuns and 17 infantry
Casualties for Japanese: 14 infantry and 1 mech_infantry
Battle in Sumatra
Battle in Kweichow
Japanese attack with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese win, taking Sumatra from Dutch, taking Kweichow from Chinese with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from Neutral_Axis
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
2 carriers, 3 destroyers, 2 fighters and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Caroline Islands to 6 Sea Zone
1 fighter moved from Kwangsi to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Kweichow to Kwangsi
1 infantry moved from Kwangsi to Hunan
3 infantry moved from Kiangsu to Anhwe
2 fighters moved from Amur to Manchuria
2 tactical_bombers moved from Amur to Manchuria
2 bombers moved from Amur to Manchuria
1 aaGun moved from Manchuria to Jehol
2 tactical_bombers moved from 33 Sea Zone to JapanPlace Units - Japanese
3 infantry placed in Kiangsu
1 bomber and 4 fighters placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs -
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Russian aircraft carriers!!!
I wanted the to land the UK bomber in Yugo. Oh well
heh, yeah that would have been an interesting move for sure.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - British
British buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Brazil to French Guiana
British take French Guiana from Neutral_Axis
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
British take Tanganyika Territory from Italians
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 76 Sea Zone to 72 Sea Zone
1 battleship and 1 cruiser moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-JordanCombat - British
British creates battle in territory 106 Sea Zone
Battle in Trans-Jordan
British attack with 1 artillery and 1 infantry
Germans defend with 1 airfield and 1 armour
British win, taking 106 Sea Zone from Germans, taking Trans-Jordan from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
2 fighters moved from 91 Sea Zone to French Equatorial Africa
1 bomber moved from United Kingdom to French Equatorial AfricaPlace Units - British
3 infantry placed in Iraq
2 artilleries and 1 infantry placed in Persia
1 artillery and 2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,6,4,6,2,3,4,6,2,4,3
British collect 29 PUs (1 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - British
British buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Brazil to French Guiana
British take French Guiana from Neutral_Axis
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
British take Tanganyika Territory from Italians
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 76 Sea Zone to 72 Sea Zone
1 battleship and 1 cruiser moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-JordanCombat - British
British creates battle in territory 106 Sea Zone
Battle in Trans-Jordan
British attack with 1 artillery and 1 infantry
Germans defend with 1 airfield and 1 armour
British win, taking 106 Sea Zone from Germans, taking Trans-Jordan from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
2 fighters moved from 91 Sea Zone to French Equatorial Africa
1 bomber moved from United Kingdom to French Equatorial AfricaPlace Units - British
3 infantry placed in Iraq
2 artilleries and 1 infantry placed in Persia
1 artillery and 2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,6,4,6,2,3,4,6,2,4,3
British collect 29 PUs (1 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 106 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Adding units owned by British to 91 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Adding units owned by British to Eastern United States: 1 armour, 1 artillery and 2 infantry
EDIT: Removing units owned by British from Quebec: 1 armour, 1 artillery and 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 artillery and 1 infantry moved from Syria to Iraq
1 bomber and 2 fighters moved from Alexandria to Iraq
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
2 artilleries and 4 infantry moved from Egypt to Trans-JordanCombat - Italians
Battle in Iraq
Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
British defend with 1 factory_minor and 3 infantry
Italians win, taking Iraq from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is -4
Casualties for Italians: 1 fighter and 1 infantry
Casualties for British: 3 infantry
Battle in Trans-Jordan
Italians attack with 2 artilleries and 4 infantry
British defend with 1 airfield, 1 artillery and 1 infantry
Italians win, taking Trans-Jordan from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Italians
1 fighter moved from Iraq to Syria
1 bomber moved from Iraq to Syria
1 armour moved from Egypt to Syria
1 mech_infantry moved from Egypt to Syria
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Syria
3 infantry and 1 mech_infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 fighters and 1 mech_infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Italians undo move 2.
Italians undo move 1.
1 infantry and 1 mech_infantry placed in Northern Italy
1 artillery and 2 fighters placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 mech_infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 mech_infantry
EDIT: Turning off Edit Mode
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 mech_infantry moved from Slovakia Hungary to Bulgaria
1 mech_infantry moved from Slovakia Hungary to Bulgaria
2 armour moved from Slovakia Hungary to Bulgaria
2 artilleries moved from Germany to Poland
11 infantry moved from Germany to Poland
2 artilleries moved from Slovakia Hungary to Poland
2 artilleries moved from Slovakia Hungary to Romania
6 infantry moved from Slovakia Hungary to Romania
2 armour moved from Slovakia Hungary to Poland
5 infantry moved from Slovakia Hungary to Poland
2 armour moved from Slovakia Hungary to Bulgaria
2 infantry moved from Slovakia Hungary to Eastern Poland
1 submarine moved from 98 Sea Zone to 81 Sea Zone
1 submarine moved from 98 Sea Zone to 81 Sea Zone
2 bombers moved from Southern Italy to 81 Sea Zone
1 bomber moved from Southern Italy to 81 Sea Zone
1 tactical_bomber moved from Western Germany to Eastern Poland
2 armour moved from Slovakia Hungary to Poland
2 infantry moved from Slovakia Hungary to PolandCombat - Germans
Battle in Romania
Germans attack with 2 artilleries and 6 infantry
Russians defend with 1 infantry
Germans win, taking Romania from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 4 armour, 4 artilleries and 18 infantry
Russians defend with 1 artillery and 3 infantry
Germans win, taking Poland from Russians with 4 armour, 4 artilleries and 16 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Eastern Poland
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bulgaria
Germans attack with 4 armour and 2 mech_infantrys
Russians defend with 1 armour
Germans win, taking Bulgaria from Russians with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in 81 Sea Zone
Germans attack with 3 bombers and 2 submarines
British defend with 1 battleship, 1 cruiser and 1 transport
Units damaged: 1 battleship owned by the British
Germans win with 3 bombers and 1 submarine remaining. Battle score for attacker is 33
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship, 1 cruiser and 1 transportNon Combat Move - Germans
3 bombers moved from 81 Sea Zone to Trans-Jordan
2 transports moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Western Germany to 98 Sea Zone
1 submarine moved from 85 Sea Zone to 68 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from Western Germany to Northern Italy
1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun moved from Slovakia Hungary to Poland
5 infantry moved from Slovakia Hungary to Romania
3 infantry moved from Slovakia Hungary to Poland
2 infantry moved from Slovakia Hungary to RomaniaPlace Units - Germans
1 fighter and 2 mech_infantrys placed in Western Germany
3 infantry placed in Normandy Bordeaux
10 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter and 17 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 fighters and 1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Belarus to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 98 Sea Zone
Russians attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter; Italians defend with 3 transports -
z98 OOL please?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter and 17 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 fighters and 1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Belarus to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 98 Sea Zone
Russians attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter; Italians defend with 3 transports
Units damaged: 1 carrier owned by the Germans
Germans win with 1 carrier, 1 cruiser, 1 fighter and 3 transports remaining. Battle score for attacker is -23
Casualties for Germans: 1 destroyer
Casualties for Russians: 2 fighters and 1 tactical_bomber
1 fighter owned by the Germans forced to land in Trans-JordanNon Combat Move - Russians
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 aaGun moved from Belarus to Novgorod
6 armour moved from Belarus to Rostov
8 mech_infantrys moved from Belarus to RostovPlace Units - Russians
1 fighter placed in 100 Sea Zone
2 infantry placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Novgorod
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 3 infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Amur to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 marine moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 infantry moved from Yunnan to Szechwan
1 artillery and 2 infantry moved from Kweichow to Szechwan
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to GuamCombat - Japanese
Battle in Dutch New Guinea
Battle in Szechwan
Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Dutch New Guinea from Dutch, taking Szechwan from Chinese with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in GuamNon Combat Move - Japanese
2 carriers moved from 35 Sea Zone to 45 Sea Zone
2 fighters moved from Kwangsi to 45 Sea Zone
2 fighters moved from 35 Sea Zone to 45 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 submarine moved from 41 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to Philippines
1 fighter moved from Japan to Philippines
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 aaGun moved from Jehol to Chahar
3 infantry moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Korea to Manchuria
1 marine moved from Amur to 5 Sea Zone
1 battleship, 1 cruiser, 1 marine and 2 transports moved from 5 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
1 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
1 fighter moved from Manchuria to Yunnan
2 bombers moved from Manchuria to Yunnan
1 bomber moved from Japan to Yunnan
1 fighter and 1 tactical_bomber moved from Manchuria to Yunnan
1 tactical_bomber moved from Manchuria to Japan
1 infantry moved from Malaya to Shan StatePlace Units - Japanese
1 carrier and 5 submarines placed in 6 Sea Zone
1 factory_minor placed in French Indo China
3 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs





