TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 fighter and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Tsinghai to Sikang
2 tactical_bombers moved from Caucasus to Sikang
1 fighter and 1 tactical_bomber moved from Buryatia to Amur
3 fighters moved from Japan to Amur
Combat - Japanese
Battle in Amur
Japanese attack with 4 fighters and 1 tactical_bomber
British defend with 1 infantry
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for British: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Sikang
Japanese attack with 1 armour and 2 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Sikang from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 tactical_bomber
Non Combat Move - Japanese
1 tactical_bomber moved from Sikang to Caucasus
1 armour moved from Kansu to Tsinghai
1 fighter and 1 tactical_bomber moved from Amur to Yenisey
2 fighters moved from Amur to Yakut S.S.R.
Place Units - Japanese
1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,6,4,4,2,2,2,3,5,4,2,6,2,4,5,4,4,2,1,5,1,1,6,1,2
Japanese collect 13 PUs (8 lost to blockades); end with 13 PUs total
triplea_39909_Jap18.tsvg