Yeah we’re not starting with less than 8. We’ll get them
PP +22 Allies vs SA Axis
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Morocco to Algeria
1 destroyer moved from 81 Sea Zone to 79 Sea ZoneTurn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 artillery and 8 infantry moved from Karelia to Novgorod
1 artillery and 8 infantry moved from Finland to Karelia
3 transports moved from 111 Sea Zone to 112 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
7 infantry moved from Germany to Slovakia Hungary
2 artilleries moved from Germany to Greater Southern Germany
4 infantry moved from Western Germany to Greater Southern Germany
1 infantry moved from Slovakia Hungary to Yugoslavia
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 artillery and 8 infantry moved from Karelia to Novgorod
1 artillery and 8 infantry moved from Finland to Karelia
3 transports moved from 111 Sea Zone to 112 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
7 infantry moved from Germany to Slovakia Hungary
2 artilleries moved from Germany to Greater Southern Germany
4 infantry moved from Western Germany to Greater Southern Germany
1 infantry moved from Slovakia Hungary to Yugoslavia
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea ZoneCombat - Germans
Non Combat Move - Germans
2 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from 112 Sea Zone to NorwayPlace Units - Germans
2 artilleries and 8 infantry placed in Germany
1 mech_infantry placed in Western Germany
1 destroyer placed in 112 Sea Zone
1 submarine placed in 93 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Germans collect 41 PUs (3 lost to blockades); end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsDice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
Wend-Fri I work both jobs so it may be a few days until I can post again
Kris -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Eastern Poland to Poland
1 artillery moved from Eastern Poland to Poland
1 mech_infantry moved from Romania to Bulgaria
1 mech_infantry moved from Romania to Bulgaria
1 fighter moved from Eastern Poland to Bulgaria
1 tactical_bomber moved from Eastern Poland to Bulgaria
2 fighters moved from Eastern Poland to BulgariaCombat - Russians
Battle in Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun and 1 infantry
Russians win, taking Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 infantry
Battle in Bulgaria
Russians attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery
Russians win, taking Bulgaria from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 artilleryNon Combat Move - Russians
2 fighters moved from Bulgaria to Eastern Poland
1 fighter moved from Bulgaria to Eastern Poland
1 tactical_bomber moved from Bulgaria to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
2 mech_infantrys moved from Romania to Eastern Poland
2 armour moved from Romania to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
2 artilleries moved from Ukraine to Bessarabia
1 infantry moved from Baltic States to Eastern Poland
1 artillery moved from Baltic States to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
1 mech_infantry moved from Belarus to Eastern Poland
4 infantry moved from Belarus to Eastern Poland
1 infantry moved from Smolensk to Archangel
7 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 aaGun moved from Timguska to Kansu
1 aaGun and 12 infantry moved from Timguska to Urals
1 artillery moved from Belarus to SmolenskPlace Units - Russians
1 armour, 1 artillery, 7 infantry and 1 mech_infantry placed in Russia
1 armour and 1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 51 PUs -
@suprise:
Wend-Fri I work both jobs so it may be a few days until I can post again
KrisNo problem Kris :-)
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 2 destroyers, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Sakha to Amur
Japanese take Amur from Russians
1 armour moved from Kiangsu to 19 Sea Zone
1 armour and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from Java to Shan State
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 fighter and 1 tactical_bomber moved from Kiangsi to Shensi
2 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Kiangsi to French Indo China
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from Korea to Manchuria
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Japan to French Indo China
1 cruiser moved from 35 Sea Zone to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 2 destroyers, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Sakha to Amur
Japanese take Amur from Russians
1 armour moved from Kiangsu to 19 Sea Zone
1 armour and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from Java to Shan State
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 fighter and 1 tactical_bomber moved from Kiangsi to Shensi
2 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Kiangsi to French Indo China
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from Korea to Manchuria
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Japan to French Indo China
1 cruiser moved from 35 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 46 Sea Zone
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shan State
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 cruiser in Shan State, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in French Indo China
Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 battleship in French Indo China, round 2 : 1/1 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Shensi
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shensi, round 2 : 0/5 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Shensi
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 3 : 0/4 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Shensi
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 4 : 0/3 hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits
1 fighter owned by the Japanese lost in Shensi
Japanese roll dice for 1 infantry and 1 tactical_bomber in Shensi, round 5 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -13
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighter and 2 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Shensi to Hopei
2 mech_infantrys moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi
2 artilleries and 4 infantry moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 bomber moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangsi
2 fighters moved from 35 Sea Zone to Kwangsi
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to HopeiPlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
1 artillery and 3 infantry placed in Japan
1 carrier, 2 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 13 times
Average roll : 4.026
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 39Americans Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 2.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4UK_Pacific Combat
4 was rolled 1 times
6 was rolled 2 times
Average roll : 5.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 9 times
Average roll : 4.103
Median : 4.000
Variance : 1.464
Standard Deviation : 1.210
Total rolls : 29 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Gibraltar to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in Tunisia
Americans attack with 1 armour, 2 infantry and 2 mech_infantrys
Italians defend with 1 artillery
Americans win, taking Tunisia from Italians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 4 fighters
Germans defend with 1 destroyer
Americans win with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
retreated to 25 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 fighters moved from 25 Sea Zone to Midway
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 fighters, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from 91 Sea Zone to Morocco
1 infantry moved from Morocco to Algeria
2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 104 Sea Zone to Gibraltar
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 bomber moved from 104 Sea Zone to GibraltarPlace Units - Americans
2 infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 carrier, 1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 artillery moved from Sikang to Szechwan
1 fighter moved from Yunnan to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to YunnanPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Tobruk to Libya
British take Libya from Italians
1 armour moved from Libya to Tobruk
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from Yunnan to Shan State
1 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 tactical_bomber moved from Yunnan to Shan State
2 fighters moved from Yunnan to Shan StateCombat - British
Battle in Sumatra
Battle in Shan State
British attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 infantry
British win, taking Sumatra from Japanese, taking Shan State from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantryNon Combat Move - British
3 infantry moved from Burma to Yunnan
1 infantry moved from India to Burma
1 fighter moved from Shan State to India
1 tactical_bomber moved from Shan State to Yunnan
2 fighters moved from Shan State to Yunnan
1 infantry moved from Eastern Persia to West India
1 artillery and 3 infantry moved from Persia to Eastern Persia
3 infantry moved from Iraq to Persia
1 bomber moved from Egypt to India
1 tactical_bomber moved from Egypt to Eastern Persia
1 mech_infantry moved from Tobruk to Egypt
1 fighter moved from Gibraltar to Egypt
1 fighter moved from United Kingdom to Gibraltar
1 mech_infantry moved from Scotland to United Kingdom
3 infantry moved from Scotland to United Kingdom
1 cruiser moved from 79 Sea Zone to 80 Sea ZonePlace Units - British
1 destroyer and 1 transport placed in 106 Sea Zone
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6
British collect 28 PUs (6 lost to blockades); end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,5,1,4
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 3 infantry -
You had bad luck with the Japs in Shensi Kris! :-o
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Yugoslavia to Bulgaria
1 armour moved from Northern Italy to Romania
Germans take Romania from Russians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone -
Scramble in sz 92?
-
Full scramble please Kris. :-o I am feeling lucky! :roll:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Yugoslavia to Bulgaria
1 armour moved from Northern Italy to Romania
Germans take Romania from Russians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea ZoneCombat - Italians
Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 bomber, 2 destroyers and 2 fighters
British defend with 1 fighter; Americans defend with 1 destroyer and 2 fighters
retreated to 92 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -26
Casualties for Italians: 2 destroyers and 1 fighter
Battle in Bulgaria
Italians attack with 1 artillery and 3 infantry
Russians defend with 1 mech_infantry
Italians win, taking Bulgaria from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: GibraltarNon Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from 92 Sea Zone to Southern Italy
1 fighter moved from 92 Sea Zone to Southern FrancePlace Units - Italians
2 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total -
Wow
Did that suck, I forgot to post my first set of results because I won at sz 92 with 3 hits on r1 and you had 2, I lost a dd and a fighter and your losses were a dd and 2 fighters, the next round of combat we had a hit and we each lost a fighter. Is there any way to look up the rolls even though I forgot to post them?
I had 16 bucks and feeling good that I stuck it to those fighters and dd at Gibraltar
Sorry for the inconvenience
Kris -
Feel free to edit that in if you want :-)
-
I’m going to look into my Marti trash from yesterday
-
I found it and I rolled 6 1 2 3 5. If I knew how to pull it out and save it I could show you, so I’m kind of working on how to figure that out
Thanks
Kris