Scramble to Holland?
Intercept in Moscow?
I don’t really like this scramble to land idea.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 fighters and 1 tactical_bomber moved from Western United States to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Borneo
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to Midway
1 carrier, 1 destroyer and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
1 battleship, 7 carriers, 1 destroyer, 10 fighters and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
1 armour and 1 mech_infantry moved from Eastern Persia to India
3 mech_infantrys moved from Iraq to Eastern Persia
1 bomber moved from Persia to India
Place Units - Americans
1 destroyer and 2 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 artilleries moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery, 1 bomber and 7 infantry moved from Burma to Shan State
2 fighters moved from India to Shan State
1 armour moved from India to Shan State
Combat - British
Battle in Shan State
British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 7 infantry
Japanese defend with 3 armour and 1 mech_infantry
British win, taking Shan State from Japanese with 1 armour, 1 artillery, 1 bomber, 2 fighters and 5 infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 3 armour and 1 mech_infantry
Casualties for British: 2 infantry
Non Combat Move - British
2 fighters moved from Shan State to India
1 bomber moved from Shan State to India
1 artillery and 7 infantry moved from India to Burma
1 artillery moved from West India to India
3 infantry moved from West India to India
2 artilleries and 4 infantry moved from Eastern Persia to West India
2 artilleries and 4 infantry moved from Persia to Eastern Persia
1 fighter moved from Iraq to India
1 armour moved from Egypt to Iraq
1 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from French Equatorial Africa to 82 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Iraq to Persia
2 infantry moved from 39 Sea Zone to India
1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
Place Units - British
1 fighter and 1 tactical_bomber placed in United Kingdom
1 artillery and 2 infantry placed in Persia
1 fighter placed in Iraq
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 4 infantry moved from Yugoslavia to Slovakia Hungary
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 4 infantry moved from Yugoslavia to Slovakia Hungary
Combat - Italians
Battle in Slovakia Hungary
Italians attack with 1 artillery and 4 infantry
Russians defend with 4 armour, 3 artilleries, 3 infantry and 5 mech_infantrys
Italians roll dice for 1 artillery and 4 infantry in Slovakia Hungary, round 2 : 2/5 hits
Russians roll dice for 4 armour, 3 artilleries, 3 infantry and 5 mech_infantrys in Slovakia Hungary, round 2 : 5/15 hits
2 infantry owned by the Russians, 1 artillery owned by the Italians and 4 infantry owned by the Italians lost in Slovakia Hungary
Russians win with 4 armour, 3 artilleries, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is -10
Casualties for Italians: 1 artillery and 4 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Italians collect 11 PUs; end with 12 PUs total
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.818
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 22
Null / Other
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Italians Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Russians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.867
Median : 4.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
3 fighters moved from Queensland to Caroline Islands
1 cruiser and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Northern Territory to Queensland
1 infantry moved from New South Wales to Queensland
2 infantry moved from West India to India
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 infantry moved from Burma to Shan State
1 infantry moved from West India to India
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
suprise attack, cris smith will not be back for a quite a while.
all i can say is send him some prayers.
he needs all the support he can get.
Hi dawg. Thanks for letting me know. Of course I have no idea what it is, but I certainly do wish him a speedy recovery return to normality.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 artillery moved from Poland to Slovakia Hungary
1 artillery and 5 infantry moved from Germany to Slovakia Hungary
1 armour moved from Western Germany to Slovakia Hungary
1 fighter moved from Germany to Slovakia Hungary
1 tactical_bomber moved from 112 Sea Zone to Slovakia Hungary
1 fighter moved from 112 Sea Zone to Slovakia Hungary
4 infantry moved from Finland to Karelia
1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 artillery moved from Poland to Slovakia Hungary
1 artillery and 5 infantry moved from Germany to Slovakia Hungary
1 armour moved from Western Germany to Slovakia Hungary
1 fighter moved from Germany to Slovakia Hungary
1 tactical_bomber moved from 112 Sea Zone to Slovakia Hungary
1 fighter moved from 112 Sea Zone to Slovakia Hungary
4 infantry moved from Finland to Karelia
1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
Combat - Germans
Battle in Karelia
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Karelia, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Slovakia Hungary
Germans attack with 1 armour, 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
Russians defend with 4 armour, 3 artilleries, 1 infantry and 5 mech_infantrys
Germans roll dice for 1 armour, 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 4/11 hits
Russians roll dice for 4 armour, 3 artilleries, 1 infantry and 5 mech_infantrys in Slovakia Hungary, round 2 : 4/13 hits
1 infantry owned by the Russians, 4 infantry owned by the Germans and 3 mech_infantrys owned by the Russians lost in Slovakia Hungary
1 infantry owned by the Germans, 2 artilleries owned by the Germans and 1 armour owned by the Germans retreated to Germany
Russians win with 4 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 4 infantry
Casualties for Russians: 1 infantry and 3 mech_infantrys
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Germany
3 infantry moved from Western Germany to Greater Southern Germany
1 artillery and 1 infantry moved from Western Germany to Germany
4 infantry moved from Norway to Finland
1 fighter moved from Germany to Western Germany
1 carrier and 2 transports moved from 112 Sea Zone to 113 Sea Zone
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from France to Western Germany
1 infantry moved from Normandy Bordeaux to Southern France
1 aaGun moved from Western Germany to Germany
1 aaGun moved from France to Western Germany
2 infantry moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
Place Units - Germans
7 infantry placed in Germany
1 artillery and 1 infantry placed in Western Germany
1 armour and 1 infantry placed in Germany
2 infantry placed in Western Germany
Germans undo move 4.
1 infantry placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Germans collect 39 PUs; end with 39 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.639
Median : 4.000
Variance : 0.629
Standard Deviation : 0.793
Total rolls : 36
Null / Other
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.667
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Germans Combat
1 was rolled 3 times
2 was rolled 5 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.375
Median : 3.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16
Americans Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.667
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Russians Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries, 6 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Eastern Poland to Poland
1 infantry moved from Romania to Bulgaria
2 mech_infantrys moved from Slovakia Hungary to Bulgaria
2 armour moved from Slovakia Hungary to Bulgaria
3 artilleries moved from Slovakia Hungary to Poland
2 armour moved from Slovakia Hungary to Poland
5 artilleries moved from Eastern Poland to Poland
9 infantry moved from Eastern Poland to Poland
1 mech_infantry moved from Western Ukraine to Poland
1 infantry moved from Eastern Poland to Poland
1 artillery moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
2 artilleries and 4 infantry moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bulgaria
2 fighters moved from Eastern Poland to Baltic States
1 fighter moved from Eastern Poland to Novgorod
1 armour and 1 mech_infantry moved from Russia to Urals
Combat - Russians
Battle in Urals
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Urals from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Poland
Russians attack with 2 armour, 8 artilleries, 12 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 2 armour, 8 artilleries, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Russians attack with 2 artilleries and 4 infantry
Germans defend with 3 infantry
Russians win, taking Karelia from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Bulgaria
Russians attack with 2 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 2 artilleries
Russians win, taking Bulgaria from Italians with 2 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 2 artilleries
Non Combat Move - Russians
1 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Eastern Poland to Romania
1 aaGun moved from Eastern Poland to Poland
1 artillery and 4 infantry moved from Western Ukraine to Eastern Poland
2 fighters moved from Baltic States to Eastern Poland
1 fighter and 1 tactical_bomber moved from Bulgaria to Eastern Poland
3 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Samara to Kazakhstan
1 artillery and 7 infantry moved from Russia to Bryansk
1 aaGun, 1 artillery and 5 infantry moved from Shensi to Szechwan
1 infantry moved from Sikang to Szechwan
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery, 4 infantry, 2 mech_infantrys and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 54 PUs
Good to have you back Kris. I hope that you are doing okay?
Oh and BTW - I am away Wednesday to Friday
I get an error 301. It says I’m not logged into the server. I dont know whats up with that. I have to work Mon. night so maybe it will be different on Tues
I also got that Kris in some other games. So I saved the game to my PC and then attached it to a post I placed into the game thread.
I cant seem to copy and add it to an E-Mail to post here.
Maybe it will be different tomorrow
I have been replying to each games thread and attaching the game file that I have saved to my PC for some days now without any problems Kris. Perhaps you are not doing it right? Let me know if I should lay out the steps. :-)
Hi Kris
I see you have been asking elsewhere for the error 301 fix. I believe that fix is for version 1.9, whereas this game is in the older version 1.8. If I am correct you will have to revert to posting replies with the game file attached for this game.
Let me know if I can help you with that.
Cheers
Adam
This is me testing the attachment of a 1.8 game file really does work