Dir auch viel Spaß und viel Glück.
Scrambelst du ?
39181-01-germany-b-1.tsvg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
3 artilleries placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Burma to Shan State
1 bomber moved from India to Shan State
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from Persia to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
Combat - British
Battle in 39 Sea Zone
British attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
British win, taking 39 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Shan State
British attack with 1 bomber and 2 infantry
Japanese defend with 1 artillery
British win, taking Shan State from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 bomber moved from Shan State to India
2 fighters moved from 39 Sea Zone to India
1 artillery moved from West India to India
3 infantry moved from West India to India
1 artillery moved from Eastern Persia to West India
5 infantry moved from Eastern Persia to West India
1 artillery moved from Persia to Eastern Persia
5 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 infantry moved from Iraq to Persia
1 armour moved from Egypt to Iraq
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
1 artillery moved from Scotland to United Kingdom
Place Units - British
1 destroyer placed in 110 Sea Zone
1 transport placed in 106 Sea Zone
2 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,2,1,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
@suprise:
What are you going to do on your holiday?
I’m looking forward to Toronto in one month
Kris
Good attack on Yunnan Kris.
Forgot to put my US bomber into sz91. What an idiot! :roll:
We are off to Japan for 2 1/2 weeks. Should be very interesting.
How long will you be in Toronto for?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 92 Sea Zone
1 bomber moved from Normandy Bordeaux to 92 Sea Zone
Scramble orders for sz 92
I’m going to leave early on Fri morn the 22 and come back on Mon or Tue. I’m there for the Global 40 tourney. I hope I can win all 3 games but everybody there wants the same thing, so I’ll be happy with one or two wins. I really want to make it to the medal round and bring home a re-release of Anniversary Axis & Allies. And to have Larry Harris Autograph my boards
Kris
Full scramble please Kris.
You guys are lucky to have all these tournaments, etc in the US & Canada. The A&A community in the UK is far too small for anything like that.
I am back on the 19th, so we might get a couple of turns in before you go ….
I forgot to ask OOL
Destroyer last please Kris
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 92 Sea Zone
1 bomber moved from Normandy Bordeaux to 92 Sea Zone
Combat - Italians
Americans scrambles 2 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 bomber and 1 fighter
Americans defend with 1 destroyer and 2 fighters
Italians roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 3/3 hits
1 bomber owned by the Italians and 1 fighter owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -22
Casualties for Italians: 1 bomber and 1 fighter
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Non Combat Move - Italians
1 artillery and 3 infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to Romania
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 12 PUs total
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Italians Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 destroyer
1 transport owned by the ANZAC retreated to 55 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -14
Casualties for ANZAC: 1 destroyer and 1 submarine
Non Combat Move - ANZAC
2 infantry moved from Iraq to Persia
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from West India to India
1 infantry moved from Iraq to Persia
1 infantry moved from Libya to Tobruk
Turn Complete - French
Hehe!
I guess Anzac’s bad luck off Java more than compensates for the Italian air force debacle? :roll:
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
3 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 artillery and 2 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 artillery and 3 infantry moved from Poland to Baltic States
1 armour and 1 mech_infantry moved from Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
3 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 artillery and 2 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 artillery and 3 infantry moved from Poland to Baltic States
1 armour and 1 mech_infantry moved from Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/3 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Baltic States
Germans attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Baltic States, round 2 : 3/7 hits
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Belarus
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 carrier moved from 112 Sea Zone to 125 Sea Zone
2 transports moved from 127 Sea Zone to 125 Sea Zone
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Bessarabia to Romania
1 infantry moved from Eastern Poland to Slovakia Hungary
3 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to France
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Germany
Place Units - Germans
1 destroyer placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
1 fighter and 4 infantry placed in Western Germany
6 infantry placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.684
Median : 4.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19
Germans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 0.154
Standard Deviation : 0.392
Total rolls : 14
Russians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.200
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Japanese
2 mech_infantrys moved from Archangel to Baltic States
2 mech_infantrys moved from Archangel to Baltic States
4 armour moved from Archangel to Baltic States
1 artillery moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Western Ukraine to Baltic States
1 fighter moved from Vologda to Belarus
1 infantry moved from Archangel to Belarus
2 infantry moved from Bryansk to Belarus
2 fighters moved from Bryansk to Baltic States
3 artilleries and 15 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Bryansk to Ukraine
5 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Belarus
1 artillery moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Germans defend with 1 artillery and 3 infantry
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Russians attack with 4 armour, 1 artillery, 3 fighters, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Russians win, taking Baltic States from Germans with 4 armour, 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Casualties for Russians: 4 mech_infantrys
Battle in Eastern Poland
Russians attack with 3 artilleries and 15 infantry
Germans defend with 2 infantry
Russians win, taking Eastern Poland from Germans with 3 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 2 artilleries and 5 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians win, taking Ukraine from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Archangel to Novgorod
3 fighters moved from Baltic States to Novgorod
1 tactical_bomber moved from Baltic States to Novgorod
1 fighter moved from Belarus to Novgorod
6 infantry moved from Nenetsia to Archangel
1 mech_infantry moved from Western Ukraine to Baltic States
1 mech_infantry moved from Bryansk to Baltic States
2 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
2 artilleries and 5 infantry moved from Russia to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery, 4 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from French Indo China to Shan State
1 mech_infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from French Indo China to Shan State
1 armour moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
1 bomber moved from Kwangsi to Shan State
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Sikang to Szechwan
Japanese take Szechwan from Chinese
2 infantry moved from Japan to 6 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Philippines to Celebes
1 fighter moved from 35 Sea Zone to Celebes
1 fighter moved from Japan to 25 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from French Indo China to Shan State
1 mech_infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from French Indo China to Shan State
1 armour moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
1 bomber moved from Kwangsi to Shan State
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Sikang to Szechwan
Japanese take Szechwan from Chinese
2 infantry moved from Japan to 6 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Philippines to Celebes
1 fighter moved from 35 Sea Zone to Celebes
1 fighter moved from Japan to 25 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 55 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 artillery, 1 infantry and 1 transport
1 artillery owned by the ANZAC, 1 infantry owned by the ANZAC and 1 transport owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 artillery, 1 infantry and 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Celebes, round 2 : 1/4 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Shan State, round 2 : 4/7 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
1 bomber moved from Shan State to Kwangsi
1 carrier, 1 cruiser and 2 fighters moved from 37 Sea Zone to 35 Sea Zone
1 battleship and 1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 tactical_bombers moved from Kwangsi to 35 Sea Zone
2 fighters moved from Celebes to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi
1 mech_infantry moved from Kiangsu to Kweichow
1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour, 1 artillery and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 71 PUs; end with 72 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.211
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19
Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
UK_Pacific Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 0.643
Standard Deviation : 0.802
Total rolls : 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from 54 Sea Zone to 33 Sea Zone
1 battleship moved from 54 Sea Zone to 48 Sea Zone
6 carriers moved from 54 Sea Zone to 48 Sea Zone
6 carriers moved from 48 Sea Zone to 33 Sea Zone
1 battleship moved from 48 Sea Zone to 33 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from United Kingdom to 93 Sea Zone
2 fighters moved from Gibraltar to 93 Sea Zone
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 battleship, 7 carriers and 3 fighters
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Battle in 55 Sea Zone
Americans attack with 6 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans winAmericans win with 1 battleship, 7 carriers and 3 fighters remaining with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 1 bomber and 2 fighters
Germans defend with 1 destroyer
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 fighter
Non Combat Move - Americans
1 fighter moved from 93 Sea Zone to Gibraltar
1 bomber moved from 93 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Iraq
3 mech_infantrys moved from Tobruk to Egypt
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
5 fighters and 2 tactical_bombers moved from 55 Sea Zone to 33 Sea Zone
2 fighters moved from 25 Sea Zone to 33 Sea Zone
1 fighter moved from 25 Sea Zone to Midway
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 artilleries moved from Shensi to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 3 artilleries
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 3 artilleries remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from India to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
3 artilleries, 2 fighters and 8 infantry moved from India to Burma
Combat - British
Battle in 37 Sea Zone
British attack with 1 bomber and 1 destroyer
Japanese defend with 2 submarines and 1 transport
British win, taking 37 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 19
Casualties for Japanese: 2 submarines and 1 transport
Battle in Burma
British attack with 3 artilleries, 2 fighters and 8 infantry
Japanese defend with 1 armour
British win, taking Burma from Japanese with 3 artilleries, 2 fighters and 8 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
2 fighters moved from Burma to India
1 cruiser moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 5 infantry moved from West India to India
1 mech_infantry moved from Eastern Persia to India
1 artillery and 5 infantry moved from Eastern Persia to West India
1 artillery and 3 infantry moved from Persia to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 artillery and 2 infantry moved from Iraq to Persia
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 37 Sea Zone to India
Place Units - British
2 fighters placed in United Kingdom
1 artillery and 2 infantry placed in Persia
3 infantry placed in Iraq
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry