@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
PP +22 Allies vs SA Axis
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 destroyers, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 artilleries and 7 infantry moved from Romania to Eastern Poland
5 armour, 2 artilleries and 9 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries and 9 infantry moved from Poland to Eastern Poland
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
1 bomber moved from Normandy Bordeaux to Eastern Poland
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 8 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery and 8 infantry moved from Norway to Finland
1 submarine moved from 93 Sea Zone to 98 Sea Zone -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 destroyers, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 artilleries and 7 infantry moved from Romania to Eastern Poland
5 armour, 2 artilleries and 9 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries and 9 infantry moved from Poland to Eastern Poland
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
1 bomber moved from Normandy Bordeaux to Eastern Poland
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 8 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery and 8 infantry moved from Norway to Finland
1 submarine moved from 93 Sea Zone to 98 Sea ZoneCombat - Germans
Germans creates battle in territory 110 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 destroyers, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 artilleries and 7 infantry moved from Romania to Eastern Poland
5 armour, 2 artilleries and 9 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries and 9 infantry moved from Poland to Eastern Poland
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
1 bomber moved from Normandy Bordeaux to Eastern Poland
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 8 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery and 8 infantry moved from Norway to Finland
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 carrier and 1 cruiser moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
2 armour, 4 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
2 armour and 4 infantry moved from 111 Sea Zone to Scotland -
Sorry about that, I forgot half of my battles
Scramble orders for 110? -
No scramble thanks Kris.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 destroyers, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 artilleries and 7 infantry moved from Romania to Eastern Poland
5 armour, 2 artilleries and 9 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries and 9 infantry moved from Poland to Eastern Poland
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
1 bomber moved from Normandy Bordeaux to Eastern Poland
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 8 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery and 8 infantry moved from Norway to Finland
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 carrier and 1 cruiser moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
2 armour, 4 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
2 armour and 4 infantry moved from 111 Sea Zone to ScotlandCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans lost in 125 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in 110 Sea Zone
Germans attack with 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Scotland
Battle in Eastern Poland
Germans attack with 6 armour, 6 artilleries, 1 bomber, 1 fighter, 25 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 4 aaGuns, 2 armour, 7 artilleries, 2 fighters, 27 infantry, 2 mech_infantrys and 1 tactical_bomber
AA fire in Eastern Poland : 1/3 hits
1 fighter owned by the Germans lost in Eastern Poland
Germans roll dice for 6 armour, 6 artilleries, 1 bomber, 25 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 : 8/40 hits
Russians roll dice for 4 aaGuns, 2 armour, 7 artilleries, 2 fighters, 27 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 10/41 hits
4 infantry owned by the Russians, 4 aaGuns owned by the Russians and 10 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 6 armour, 6 artilleries, 1 bomber, 15 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 3 : 11/30 hits
Russians roll dice for 2 armour, 7 artilleries, 2 fighters, 23 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 16/37 hits
11 infantry owned by the Russians, 1 mech_infantry owned by the Germans and 15 infantry owned by the Germans lost in Eastern Poland
6 artilleries owned by the Germans and 6 armour owned by the Germans retreated to Romania
Russians win, taking Scotland from British with 2 armour, 7 artilleries, 2 fighters, 12 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -24
Casualties for Germans: 1 fighter, 25 infantry and 1 mech_infantry
Casualties for Russians: 4 aaGuns and 15 infantryNon Combat Move - Germans
1 bomber moved from Eastern Poland to Romania
1 tactical_bomber moved from Eastern Poland to Germany
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 111 Sea Zone
1 aaGun moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Germany
1 aaGun moved from France to Western Germany
1 aaGun moved from Normandy Bordeaux to FrancePlace Units - Germans
1 destroyer placed in 93 Sea Zone
1 destroyer placed in 110 Sea Zone
1 fighter and 2 infantry placed in Western Germany
1 artillery and 2 infantry placed in Germany
2 infantry placed in Western Germany
2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsDice Statistics:
Total
1 was rolled 34 times
2 was rolled 41 times
3 was rolled 50 times
4 was rolled 50 times
5 was rolled 26 times
6 was rolled 43 times
Average roll : 3.500
Median : 3.000
Variance : 1.819
Standard Deviation : 1.349
Total rolls : 244Null / Other
1 was rolled 12 times
2 was rolled 13 times
3 was rolled 20 times
4 was rolled 15 times
5 was rolled 9 times
6 was rolled 15 times
Average roll : 3.488
Median : 3.000
Variance : 0.819
Standard Deviation : 0.905
Total rolls : 84Germans Combat
1 was rolled 9 times
2 was rolled 15 times
3 was rolled 10 times
4 was rolled 20 times
5 was rolled 8 times
6 was rolled 13 times
Average roll : 3.560
Median : 4.000
Variance : 1.392
Standard Deviation : 1.180
Total rolls : 75British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 12 times
2 was rolled 13 times
3 was rolled 20 times
4 was rolled 15 times
5 was rolled 9 times
6 was rolled 15 times
Average roll : 3.488
Median : 3.000
Variance : 0.819
Standard Deviation : 0.905
Total rolls : 84 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 7 artilleries, 2 fighters, 12 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Romania
2 mech_infantrys moved from Western Ukraine to Romania
1 artillery moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Bessarabia
1 fighter moved from Russia to Romania
2 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
6 infantry moved from Timguska to KansuCombat - Russians
Battle in Romania
Russians attack with 2 armour, 7 artilleries, 3 fighters, 12 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 6 armour, 6 artilleries and 1 bomber; Italians defend with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Russians win, taking Romania from Germans with 2 armour, 3 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Germans: 1 aaGun, 6 armour, 6 artilleries and 1 bomber
Casualties for Russians: 7 artilleries and 12 infantry
Casualties for Italians: 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kansu
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 artillery moved from Western Ukraine to Eastern Poland
9 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Belarus
1 infantry moved from Russia to Smolensk
3 fighters moved from Romania to Eastern Poland
1 tactical_bomber moved from Romania to Eastern PolandPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs -
Blimey! What is happening on the eastern Front?! :-o
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
4 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Kwangsi to 45 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 artillery moved from French Indo China to Shan State
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsi to Hunan
1 artillery moved from Kwangsi to Kiangsi
5 infantry moved from Kiangsu to Kiangsi
3 infantry moved from Jehol to Anhwe
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
2 transports moved from 36 Sea Zone to 19 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
4 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Kwangsi to 45 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 artillery moved from French Indo China to Shan State
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsi to Hunan
1 artillery moved from Kwangsi to Kiangsi
5 infantry moved from Kiangsu to Kiangsi
3 infantry moved from Jehol to Anhwe
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
2 transports moved from 36 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in Kweichow
Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Kweichow, round 2 : 3/8 hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in New Guinea
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking New Guinea from ANZAC with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from Kweichow to Kiangsi
2 fighters and 1 tactical_bomber moved from Kwangsi to Kiangsi
1 fighter moved from Kiangsi to 6 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to JapanPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery, 1 bomber and 3 infantry placed in Japan
2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 4.056
Median : 4.000
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18ANZAC Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.714
Median : 3.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Gibraltar to 110 Sea Zone
1 mech_infantry moved from Morocco to Algeria
2 infantry moved from Morocco to Algeria
1 armour moved from Morocco to Algeria
1 fighter moved from 91 Sea Zone to Algeria
1 fighter moved from 91 Sea Zone to Algeria
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New GuineaCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New Guinea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Algeria
Americans attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans win, taking Algeria from Italians with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer and 1 submarine -
Kris - will the sub in sz110 submerge or fight?
-
Stay and fight
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Gibraltar to 110 Sea Zone
1 mech_infantry moved from Morocco to Algeria
2 infantry moved from Morocco to Algeria
1 armour moved from Morocco to Algeria
1 fighter moved from 91 Sea Zone to Algeria
1 fighter moved from 91 Sea Zone to Algeria
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New GuineaCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New Guinea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Algeria
Americans attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans win, taking Algeria from Italians with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer and 1 submarine
retreated to 110 Sea Zone
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 bomber moved from 110 Sea Zone to Gibraltar
1 fighter moved from Algeria to Gibraltar
1 fighter moved from Algeria to 91 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 battleship, 3 carriers, 1 cruiser, 4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 46 Sea Zone to 54 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 cruiser moved from 64 Sea Zone to 101 Sea ZonePlace Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter placed in Eastern United States
2 fighters placed in 10 Sea Zone
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 artillery moved from Szechwan to Sikang
2 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to HunanCombat - Chinese
Battle in Sikang
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Hunan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
2 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 30 PUs;
British buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter, 8 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 fighter moved from Gibraltar to Scotland
2 infantry moved from Yunnan to French Indo China
1 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 fighter moved from India to French Indo China
1 fighter moved from India to Shan State
1 infantry moved from Yunnan to Hunan
1 tactical_bomber moved from Yunnan to Hunan
1 fighter moved from India to Hunan
1 armour moved from Egypt to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 bomber moved from Egypt to Malta
1 tactical_bomber moved from Egypt to TobrukCombat - British
Battle in Scotland
British attack with 2 fighters, 8 infantry and 1 mech_infantry
Germans defend with 1 airfield, 2 armour and 4 infantry
British win, taking Scotland from Germans with 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour and 4 infantry
Casualties for British: 5 infantry
Battle in Malta
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 armour
British win, taking Malta from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in Tobruk
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
British win, taking Tobruk from Italians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in French Indo China
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Hunan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery
British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 fighter moved from Shan State to India
1 aaGun moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 tactical_bomber moved from Hunan to Yunnan
1 fighter moved from Hunan to Yunnan
1 fighter moved from French Indo China to Yunnan
1 transport moved from 81 Sea Zone to 79 Sea Zone
1 cruiser moved from 81 Sea Zone to 79 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
4 infantry moved from India to Burma
1 infantry moved from Persia to Eastern Persia
2 infantry moved from Northwest Persia to Persia
3 infantry moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Tobruk to Egypt
1 bomber moved from Malta to Egypt
2 fighters moved from Scotland to United KingdomPlace Units - British
1 artillery and 3 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Persia
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
British collect 30 PUs (3 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 2 infantry -
@suprise:
Stay and fight
Good call!
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Greece to Bulgaria
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber moved from Greece to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Greece to Bulgaria
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber moved from Greece to UkraineCombat - Italians
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 bomber moved from Ukraine to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 armour and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs totalDice Statistics:
Total
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 aaGun moved from Northern Territory to Queensland
1 infantry moved from Northern Territory to Queensland
3 fighters moved from Northern Territory to Queensland
2 infantry moved from Dutch New Guinea to New Guinea
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 aaGun moved from New South Wales to Queensland
2 artilleries moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs