any scramble?
Ktylu v JWW (axis) part 2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - British
British buy 1 marine, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - British
1 armour, 2 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
2 fighters moved from Cyprus to Egypt
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship moved from 71 Sea Zone to 83 Sea ZoneCombat - British
Battle in Egypt
British attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
Germans defend with 3 fighters; Italians defend with 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
British win, taking Egypt from Italians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 44
Casualties for Germans: 3 fighters
Casualties for British: 2 infantry
Casualties for Italians: 2 fighters
Battle in Anglo Egyptian Sudan
British attack with 2 mech_infantrys
Italians defend with 1 armour
Italians win with 1 armour remaining. Battle score for attacker is -8
Casualties for British: 2 mech_infantrysNon Combat Move - British
2 fighters moved from Egypt to 98 Sea ZonePlace Units - British
3 mech_infantrys placed in Union of South Africa
2 submarines placed in 109 Sea Zone
1 marine placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 6 infantry, 2 marines and 1 mech_infantry
Ethiopia : 1 flag
109 Sea Zone : 2 submarines
92 Sea Zone : 1 destroyer and 1 transport
83 Sea Zone : 1 battleship
98 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 2 transportsProduction/PUs Summary :
Germans : 49 / 64
Russians : 29 / 39
Japanese : 64 / 79
Americans : 55 / 78
Chinese : 3 / 5
British : 27 / 30
UK_Pacific : 0 / 0
Italians : 20 / 33
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Ktylu……you need to offer your opponent the option to scramble in the z98 battle for the USA & UK. I am not sure why you wouldn’t have, as I would have scrambled, as the odds were in my favor. I might have even scrambled on the UK turn. It’s one thing when the odds are clearly overwhelming to assume your opponent will not want to scramble but this isn’t the case. Also, despite slowing down the game play, it avoids this situation, where if offered, I would have scrambled the three german fgt’s. I am afraid this turn will need to be redone. I don’t know another solution? If you can think of one please let me know. Thanks
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@JWW:
Ktylu……you need to offer your opponent the option to scramble in the z98 battle for the USA & UK. I am not sure why you wouldn’t have, as I would have scrambled, as the odds were in my favor. I might have even scrambled on the UK turn. It’s one thing when the odds are clearly overwhelming to assume your opponent will not want to scramble but this isn’t the case. Also, despite slowing down the game play, it avoids this situation, where if offered, I would have scrambled the three german fgt’s. I am afraid this turn will need to be redone. I don’t know another solution? If you can think of one please let me know. Thanks
no worries sir. I got no problem with that. I caught my games up late the other night after being out of town for 4 days or so. I got you, you are 100% correct, i will re do it and post the scrambles for ya sir.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Algeria to 92 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 5 infantry, 3 mech_infantrys and 5 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from 98 Sea Zone to Egypt
1 fighter moved from Malta to 98 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 2 Sea Zone
2 fighters moved from 10 Sea Zone to Western United States
1 carrier and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 battleship, 4 carriers, 1 cruiser, 7 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea ZoneCombat - Americans
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I am glad you said something actually, i never even seen you land in Alaska. Nor the factory in Malaya. That changes things a bit :-D
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Egyptian orders sir :mrgreen:
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Egyptian orders sir :mrgreen:
EGY - well that extra fgt makes a difference obviously so in this case no scramble and OOL is MAX D all the way, saving the ITA fighters for last.
And please launch 2 kamikaze’s at the Cruiser in the Philippines. if they both miss the jpn sub submerges -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Algeria to 92 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 5 infantry, 3 mech_infantrys and 5 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from 98 Sea Zone to Egypt
1 fighter moved from Malta to 98 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 2 Sea Zone
2 fighters moved from 10 Sea Zone to Western United States
1 carrier and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 battleship, 4 carriers, 1 cruiser, 7 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 2 hits. Rolls: 1,2
Battle in Egypt
Americans attack with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys
Germans defend with 4 fighters and 2 infantry; Italians defend with 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
Italians win with 4 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 2 fighters and 2 infantry
Casualties for Italians: 1 bomber and 3 infantry
Casualties for Americans: 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys
Battle in Philippines
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking Philippines from Japanese, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in CelebesNon Combat Move - Americans
1 artillery, 3 infantry and 1 marine moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 submarine and 1 transport placed in 101 Sea Zone
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,5
Americans collect 54 PUs (1 lost to blockades); end with 54 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Philippines : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Celebes : 1 flag, 1 infantry and 1 mech_infantry
44 Sea Zone : 1 transport
35 Sea Zone : 2 transports
26 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 1 transport
25 Sea Zone : 1 destroyer and 1 submarine
10 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 submarines
2 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 7 fighters, 1 submarine and 1 tactical_bomber
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Morocco : 1 artillery, 3 infantry and 1 marine
101 Sea Zone : 1 submarine and 1 transport
Brazil : 1 flag, 2 infantry
98 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 5 transports
91 Sea Zone : 1 cruiser and 2 transportsProduction/PUs Summary :
Germans : 49 / 64
Russians : 29 / 39
Japanese : 64 / 79
Americans : 55 / 79
Chinese : 3 / 5
British : 25 / 29
UK_Pacific : 0 / 0
Italians : 22 / 33
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Sikang : 4 infantry
Production/PUs Summary :
Germans : 49 / 64
Russians : 29 / 39
Japanese : 64 / 79
Americans : 55 / 79
Chinese : 3 / 5
British : 25 / 29
UK_Pacific : 0 / 0
Italians : 22 / 33
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - British
British buy 1 marine, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from Cyprus to Egypt
2 infantry moved from Gibraltar to 92 Sea Zone
1 armour and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
1 destroyer, 2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 battleship moved from 71 Sea Zone to 83 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
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order in Egypt sir
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - British
British buy 1 marine, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from Cyprus to Egypt
2 infantry moved from Gibraltar to 92 Sea Zone
1 armour and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
1 destroyer, 2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 battleship moved from 71 Sea Zone to 83 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
Italians scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Italians scrambles to create a battle in territory 98 Sea Zone
Battle in 98 Sea Zone
British attack with 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 2 transports; Americans loiter and taunt
Germans defend with 2 fighters; Italians defend with 1 fighter
2 submarines owned by the British Submerged
British win with 2 transports remaining. Battle score for attacker is -6
Casualties for Germans: 2 fighters
Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
Casualties for Italians: 1 fighter
Battle in Egypt
British attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
British win, taking Egypt from Italians with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 fighter
Battle in Anglo Egyptian Sudan
British attack with 2 mech_infantrys
Italians defend with 1 armour
British win, taking Anglo Egyptian Sudan from Italians with 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armourNon Combat Move - British
2 fighters could not land in Egypt and were removedPlace Units - British
3 mech_infantrys placed in Union of South Africa
2 submarines placed in 109 Sea Zone
1 marine placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 6 infantry, 2 marines and 1 mech_infantry
Anglo Egyptian Sudan : 1 mech_infantry
Ethiopia : 1 flag
109 Sea Zone : 2 submarines
83 Sea Zone : 1 battleship
98 Sea Zone : 2 submarines and 2 transports
91 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 49 / 64
Russians : 29 / 39
Japanese : 64 / 79
Americans : 55 / 79
Chinese : 3 / 5
British : 28 / 31
UK_Pacific : 0 / 0
Italians : 19 / 33
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
big win for you in EGY
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 bomber, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Bessarabia to Rostov
2 fighters moved from Southern Italy to RostovCombat - Italians
Battle in Rostov
Italians attack with 2 fighters and 1 mech_infantry
Russians defend with 1 artillery
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 artilleryNon Combat Move - Italians
2 fighters moved from Rostov to Ukraine
1 aaGun and 1 artillery moved from Bessarabia to Ukraine
1 artillery moved from Southern Italy to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 81 Sea Zone to 80 Sea ZonePlace Units - Italians
1 bomber placed in Southern Italy
1 armour, 1 infantry and 3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,5,3,3,4,5,6,3
Italians collect 17 PUs (2 lost to blockades); end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 21 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag, 2 infantry
Syria : 1 flag
Northern Italy : 1 armour, 1 artillery, 1 factory_major, 1 infantry and 3 mech_infantrys
Southern Italy : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 9 infantry
Eastern Poland : 1 flag
Ukraine : 1 aaGun, 1 artillery and 2 fighters
80 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Crete : 1 flag
Greece : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 49 / 64
Russians : 29 / 39
Japanese : 64 / 79
Americans : 55 / 79
Chinese : 3 / 5
British : 28 / 31
UK_Pacific : 0 / 0
Italians : 19 / 21
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 battleship, 1 cruiser and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from New Guinea to 62 Sea Zone
1 fighter moved from New South Wales to 62 Sea ZoneCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 destroyer and 1 transport
54 Sea Zone : 1 battleship, 1 cruiser and 1 submarine
62 Sea Zone : 1 carrier and 2 fightersProduction/PUs Summary :
Germans : 49 / 64
Russians : 29 / 39
Japanese : 60 / 79
Americans : 55 / 79
Chinese : 3 / 5
British : 28 / 31
UK_Pacific : 0 / 0
Italians : 19 / 21
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from 91 Sea Zone to GibraltarTurn Complete - French
Territory Summary for French :
Gibraltar : 2 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flagProduction/PUs Summary :
Germans : 49 / 64
Russians : 29 / 39
Japanese : 60 / 79
Americans : 55 / 79
Chinese : 3 / 5
British : 28 / 31
UK_Pacific : 0 / 0
Italians : 19 / 21
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 10 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Ukraine to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Rostov to Volgograd
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 armour and 1 mech_infantry moved from Ukraine to Tambov
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 armour and 1 mech_infantry moved from Ukraine to Tambov
1 artillery and 3 infantry moved from Ukraine to Bryansk
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Nenetsia to Urals
3 infantry moved from Archangel to Vologda
1 fighter moved from Novgorod to Vologda
1 bomber moved from Novgorod to 98 Sea Zone
2 bombers and 4 fighters moved from Western Germany to 98 Sea Zone
1 armour and 1 infantry moved from Western Germany to 113 Sea Zone
1 armour and 1 infantry moved from 113 Sea Zone to Norway
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 artillery moved from Finland to Norway
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to NorwayCombat - Germans
Battle in Norway
Germans attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Norway from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in 98 Sea Zone
Germans attack with 3 bombers and 4 fighters
British defend with 2 submarines and 2 transports; Americans defend with 1 carrier, 1 cruiser, 2 fighters and 5 transports
2 submarines owned by the British Submerged
Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 65
Casualties for Germans: 1 bomber and 2 fighters
Casualties for British: 2 transports
Casualties for Americans: 1 carrier, 1 cruiser, 2 fighters and 5 transports
Battle in Volgograd
Germans attack with 4 armour and 4 mech_infantrys
Russians defend with 1 armour and 1 factory_minor
Germans win, taking Volgograd from Russians with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Tambov
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Tambov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Vologda
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Vologda from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Urals
Germans attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Russians defend with 1 armour
Germans win, taking Urals from Russians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armourNon Combat Move - Germans
1 aaGun moved from Nenetsia to Urals
1 fighter moved from Vologda to Novgorod
1 artillery and 4 infantry moved from Finland to Karelia
3 infantry moved from Belarus to Novgorod
11 mech_infantrys moved from Ukraine to Volgograd
2 armour moved from Ukraine to Volgograd
1 artillery and 3 infantry moved from Ukraine to Rostov
1 aaGun moved from Ukraine to Rostov
1 submarine moved from 125 Sea Zone to 124 Sea Zone
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
7 mech_infantrys moved from Southern Italy to Yugoslavia
1 armour moved from Southern Italy to Yugoslavia
2 bombers and 2 fighters moved from 98 Sea Zone to AlexandriaPlace Units - Germans
1 submarine placed in 113 Sea Zone
2 fighters and 4 infantry placed in Western Germany
3 infantry placed in Novgorod
3 infantry placed in Ukraine
2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUsTerritory Summary for Germans :
Alexandria : 2 bombers and 2 fighters
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 3 infantry
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 2 mech_infantrys
Germany : 1 factory_major
Norway : 1 armour, 1 artillery and 1 infantry
Belarus : 1 flag
Karelia : 1 flag, 1 artillery and 4 infantry
Baltic States : 1 flag
Bryansk : 1 flag, 1 artillery and 1 infantry
Rostov : 1 flag, 1 aaGun, 1 artillery and 3 infantry
Nenetsia : 1 flag
Urals : 1 flag, 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 2 armour and 1 mech_infantry
Ukraine : 1 flag, 1 aaGun, 1 factory_minor and 7 infantry
Western Ukraine : 1 flag
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 6 armour, 1 factory_minor and 14 mech_infantrys
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 10 infantry and 3 mech_infantrys
Caucasus : 1 flag, 1 armour
124 Sea Zone : 1 submarine
125 Sea Zone : 1 flag, 1 destroyer
113 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Bulgaria : 1 flag
Yugoslavia : 1 armour and 7 mech_infantrys
Finland : 1 flagProduction/PUs Summary :
Germans : 62 / 84
Russians : 16 / 39
Japanese : 60 / 79
Americans : 55 / 79
Chinese : 3 / 5
British : 28 / 31
UK_Pacific : 0 / 0
Italians : 19 / 21
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - Russians
Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
Russians take Iraq from Italians
1 armour and 1 mech_infantry moved from Iraq to Persia
Russians take Persia from Italians
1 mech_infantry moved from Kazakhstan to Eastern Persia
Russians take Eastern Persia from Italians
2 infantry moved from Kazakhstan to Caucasus
1 tactical_bomber moved from Russia to Tambov
2 artilleries and 2 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 artillery and 1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
2 infantry moved from Novosibirsk to Kansu
2 fighters moved from Russia to Kansu
9 artilleries and 13 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Caucasus
9 infantry moved from Siberia to AmurCombat - Russians
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Tambov
Russians attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 armour and 1 mech_infantry
Russians win, taking Tambov from Germans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Kansu
Russians attack with 2 fighters and 2 infantry
Japanese defend with 1 bomber, 1 infantry and 1 tactical_bomber
Russians win, taking Kansu from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 26
Casualties for Japanese: 1 bomber, 1 infantry and 1 tactical_bomber
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Tambov to Russia
2 fighters moved from Kansu to Yenisey
1 fighter moved from Vologda to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Caucasus to Sikang
2 aaGuns moved from Siberia to AmurPlace Units - Russians
9 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4,1,6
Russians collect 26 PUs (1 lost to blockades); end with 26 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUsTerritory Summary for Russians :
Kansu : 2 infantry
Sikang : 1 fighter
Yenisey : 2 fighters
Amur : 2 aaGuns and 9 infantry
Belarus : 9 artilleries and 13 infantry
Bryansk : 1 artillery and 1 infantry
Archangel : 1 infantry
Russia : 4 aaGuns, 1 airfield, 15 artilleries, 1 factory_major, 3 fighters, 21 infantry and 1 tactical_bomber
Tambov : 2 artilleries
Vologda : 1 artillery and 1 infantry
Caucasus : 1 infantry
Samara : 1 infantry
Iraq : 1 flag
Eastern Persia : 1 flag, 1 mech_infantry
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour and 1 mech_infantryProduction/PUs Summary :
Germans : 55 / 84
Russians : 27 / 33
Japanese : 59 / 79
Americans : 55 / 79
Chinese : 4 / 5
British : 28 / 31
UK_Pacific : 0 / 0
Italians : 15 / 21
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 bomber, 5 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 marine moved from Malaya to 37 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 37 Sea Zone to 44 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 44 Sea Zone to Celebes
2 mech_infantrys moved from India to Eastern Persia
1 artillery moved from West India to Eastern Persia
1 infantry moved from India to 39 Sea Zone
1 artillery moved from Ceylon to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 armour moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Hopei to Kansu
1 bomber moved from Hunan to Kansu
3 infantry, 1 marine and 1 mech_infantry moved from Japan to 6 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 3 infantry, 1 marine, 1 mech_infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 35 Sea Zone
3 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 mech_infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines
1 fighter moved from 37 Sea Zone to CelebesCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 1 submarine and 2 transports
Americans defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Japanese: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 2 submarines and 2 transports
Americans defend with 2 transports
Japanese win with 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Philippines
Japanese attack with 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Celebes
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 marine
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Celebes from Americans with 2 artilleries, 1 fighter, 2 infantry and 1 marine remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kansu
Japanese attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Japanese win, taking Kansu from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Eastern Persia
Japanese attack with 2 artilleries, 1 infantry and 2 mech_infantrys
Russians defend with 1 mech_infantry
Japanese win, taking Eastern Persia from Russians with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
1 aaGun moved from Burma to Shan State
4 infantry moved from Manchuria to Korea
1 infantry moved from Szechwan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
1 aaGun and 3 infantry moved from Jehol to Anhwe
1 bomber moved from Kansu to Anhwe
1 infantry moved from Yunnan to Hunan
1 artillery moved from Hunan to Yunnan
1 mech_infantry moved from Malaya to Yunnan
1 fighter moved from Japan to Korea
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from Celebes to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 44 Sea Zone
3 fighters moved from 6 Sea Zone to 44 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea ZonePlace Units - Japanese
1 fighter and 2 mech_infantrys placed in Malaya
3 infantry placed in India
Japanese undo move 2.
1 fighter and 2 infantry placed in India
1 bomber, 3 fighters and 1 infantry placed in Japan
Japanese undo move 3.
Japanese undo move 2.
1 bomber and 2 infantry placed in India
4 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Eastern Persia: 1 artillery
EDIT: Adding units owned by Japanese to Eastern Persia: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 fighter and 6 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 artillery and 1 mech_infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 armour and 1 mech_infantry
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 aaGun, 1 bomber and 3 infantry
Ceylon : 1 flag
Shan State : 1 flag, 1 aaGun
Burma : 1 flag
British Columbia : 1 flag, 1 infantry
India : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
Malaya : 1 flag, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour, 3 infantry, 1 marine and 1 mech_infantry
Guam : 1 flag, 1 airfield
Alaska : 1 flag, 1 infantry
French Indo China : 1 flag
Celebes : 1 flag, 2 artilleries, 2 infantry and 1 marine
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 transport
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 1 submarine, 2 tactical_bombers and 2 transports
35 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 2 submarines, 2 tactical_bombers and 2 transports
16 Sea Zone : 1 destroyer
West India : 1 flag
80 Sea Zone : 1 transport
Eastern Persia : 1 flag, 1 artillery, 1 infantry and 2 mech_infantrysProduction/PUs Summary :
Germans : 55 / 84
Russians : 27 / 33
Japanese : 71 / 81
Americans : 50 / 79
Chinese : 2 / 5
British : 27 / 31
UK_Pacific : 0 / 0
Italians : 15 / 21
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





