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Ktylu v JWW (axis) part 2

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 carriers, 1 destroyer, 1 fighter, 5 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                2 infantry moved from 2 Sea Zone to Alaska
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 artillery moved from India to West India
                      Japanese take West India from UK_Pacific
                1 transport moved from 39 Sea Zone to 38 Sea Zone
                1 artillery moved from Burma to 38 Sea Zone
                1 artillery and 1 transport moved from 38 Sea Zone to 39 Sea Zone
                1 artillery moved from 39 Sea Zone to Ceylon
                1 infantry moved from Kansu to Tsinghai
                1 infantry moved from Hopei to Shensi
                1 bomber moved from Malaya to Tsinghai
                1 bomber moved from Malaya to Shensi
                1 fighter moved from 37 Sea Zone to 45 Sea Zone

    Combat - Japanese
                Battle in Alaska
                Battle in Ceylon
                Battle in 25 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win, taking Alaska from Americans, taking Ceylon from UK_Pacific with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Shensi
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Tsinghai
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 fighter
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Chinese: 1 fighter
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Tsinghai to Kansu
                1 bomber moved from Shensi to Kweichow
                1 bomber moved from Kweichow to Hunan
                1 infantry moved from Suiyuyan to Kansu
                1 tactical_bomber moved from Yunnan to Kansu
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Jehol to Anhwe
                1 infantry moved from Hunan to Yunnan
                1 artillery moved from Kwangsi to Hunan
                1 artillery and 1 infantry moved from Burma to 38 Sea Zone
                1 marine moved from Burma to 38 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 38 Sea Zone to 37 Sea Zone
                1 infantry and 1 marine moved from 37 Sea Zone to Malaya
                1 infantry moved from Siam to Shan State
                2 artilleries moved from Burma to Shan State
                2 transports moved from 39 Sea Zone to 37 Sea Zone
                2 destroyers moved from 39 Sea Zone to 37 Sea Zone
                2 carriers moved from 39 Sea Zone to 37 Sea Zone
                3 fighters and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
                2 tactical_bombers moved from Malaya to 37 Sea Zone
                1 fighter moved from 45 Sea Zone to 37 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Jehol
                1 aaGun and 4 infantry moved from Manchuria to Jehol
                4 infantry moved from Korea to Manchuria
                1 marine moved from Korea to 6 Sea Zone
                1 marine moved from 6 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                1 fighter moved from 37 Sea Zone to 6 Sea Zone
                1 artillery moved from 37 Sea Zone to Malaya
                1 fighter moved from Philippines to 6 Sea Zone
                1 aaGun moved from Yunnan to Burma
                1 infantry moved from Kweichow to Szechwan
                1 armour and 1 mech_infantry moved from Yunnan to Kweichow
                1 mech_infantry moved from Kweichow to Hopei
                1 armour moved from Kweichow to Hopei
                1 infantry moved from Anhwe to Kweichow

    Place Units - Japanese
                1 carrier placed in 37 Sea Zone
                1 carrier placed in 6 Sea Zone
                1 fighter placed in 6 Sea Zone
                1 destroyer placed in 6 Sea Zone
                1 transport placed in 6 Sea Zone
                2 infantry placed in Malaya
                Japanese undo move 6.
                1 infantry placed in India
                1 infantry placed in Malaya
                3 infantry and 1 mech_infantry placed in Japan
                1 mech_infantry placed in Malaya
                2 mech_infantrys placed in India

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 69 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Jehol: 2 infantry
                EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to Korea: 2 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Shantung : 1 flag
        Kwangsi : 1 flag
        Korea : 2 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 3 infantry, 1 marine and 1 mech_infantry
        Jehol : 1 flag, 1 aaGun and 4 infantry
        Manchuria : 1 flag, 4 infantry
        Hainan : 1 harbour
        Yunnan : 1 flag, 1 infantry
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag, 1 artillery and 1 bomber
        Kansu : 1 flag, 1 bomber, 1 infantry and 1 tactical_bomber
        Hopei : 1 flag, 1 armour and 1 mech_infantry
        Szechwan : 1 flag, 2 infantry
        Chahar : 1 flag, 1 infantry
        Anhwe : 1 flag, 1 infantry
        Ceylon : 1 flag, 1 artillery
        Shan State : 1 flag, 2 artilleries and 1 infantry
        Burma : 1 flag, 1 aaGun
        India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
        Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry, 1 marine and 1 mech_infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Alaska : 1 flag, 2 infantry
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine, 3 tactical_bombers and 3 transports
        35 Sea Zone : 1 submarine
        39 Sea Zone : 1 transport
        25 Sea Zone : 1 submarine
        16 Sea Zone : 1 destroyer
        2 Sea Zone : 1 transport
        6 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 2 transports
        West India : 1 flag, 1 artillery

    Production/PUs Summary :

    Germans : 49 / 64
        Russians : 29 / 39
        Japanese : 69 / 79
        Americans : 50 / 77
        Chinese : 3 / 5
        British : 25 / 29
        UK_Pacific : 0 / 0
        Italians : 22 / 33
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39896_Jap6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Algeria to 92 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 5 infantry, 3 mech_infantrys and 5 transports moved from 92 Sea Zone to 98 Sea Zone
                1 fighter moved from Malta to Egypt
                1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from 98 Sea Zone to Egypt
                1 marine moved from Eastern United States to 101 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 destroyer moved from 33 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                1 carrier, 2 fighters, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
                2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 7 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 35 Sea Zone
                2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines

    Combat - Americans
                Battle in Egypt
                    Americans attack with 1 armour, 1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys
                    Germans defend with 4 fighters and 2 infantry; Italians defend with 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
                    Italians win with 5 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 fighter and 2 infantry
                    Casualties for Italians: 1 bomber and 3 infantry
                    Casualties for Americans: 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys
                    1 fighter owned by the Americans retreated
                Battle in 35 Sea Zone
                    Americans attack with 1 battleship, 4 carriers, 2 cruisers, 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports
                    Japanese defend with 1 submarine
                    1 submarine owned by the Japanese Submerged
                Battle in Philippines
                Battle in Celebes
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                    Japanese winAmericans win, taking 35 Sea Zone from Japanese with 1 battleship, 4 carriers, 2 cruisers, 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining, taking Philippines from Japanese, taking Celebes from Japanese with 1 submarine remaining. Battle score for attacker is -14
                    Casualties for Americans: 1 destroyer and 1 submarine

    Non Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from Egypt to 98 Sea Zone
                1 artillery, 3 infantry and 1 marine moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 submarine and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,2
                Americans collect 53 PUs (2 lost to blockades); end with 53 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Philippines : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        Celebes : 1 flag, 1 infantry and 1 mech_infantry
        44 Sea Zone : 1 transport
        35 Sea Zone : 1 flag, 1 battleship, 4 carriers, 2 cruisers, 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports
        26 Sea Zone : 1 battleship, 2 carriers, 4 fighters, 1 submarine and 1 transport
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 submarines
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Morocco : 1 artillery, 3 infantry and 1 marine
        101 Sea Zone : 1 submarine and 1 transport
        Brazil : 1 flag, 2 infantry
        98 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 5 transports
        91 Sea Zone : 1 cruiser and 2 transports

    Production/PUs Summary :

    Germans : 49 / 64
        Russians : 29 / 39
        Japanese : 64 / 79
        Americans : 55 / 78
        Chinese : 3 / 5
        British : 25 / 29
        UK_Pacific : 0 / 0
        Italians : 22 / 33
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39896_Ame6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Sikang : 4 infantry

    Production/PUs Summary :

    Germans : 49 / 64
        Russians : 29 / 39
        Japanese : 64 / 79
        Americans : 55 / 78
        Chinese : 3 / 5
        British : 25 / 29
        UK_Pacific : 0 / 0
        Italians : 22 / 33
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39896_Chi6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 marine, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 2 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
                1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 92 Sea Zone to 98 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
                2 fighters moved from Cyprus to Egypt
                2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 battleship moved from 71 Sea Zone to 83 Sea Zone

    Combat - British
                Battle in Egypt
                    British attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
                    Germans defend with 3 fighters; Italians defend with 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
                    British win, taking Egypt from Italians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 44
                    Casualties for Germans: 3 fighters
                    Casualties for British: 2 infantry
                    Casualties for Italians: 2 fighters
                Battle in Anglo Egyptian Sudan
                    British attack with 2 mech_infantrys
                    Italians defend with 1 armour
                    Italians win with 1 armour remaining. Battle score for attacker is -8
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - British
                2 fighters moved from Egypt to 98 Sea Zone

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                2 submarines placed in 109 Sea Zone
                1 marine placed in United Kingdom

    Turn Complete - British
                British collect 27 PUs; end with 27 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Belgian Congo : 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 2 fighters and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 6 infantry, 2 marines and 1 mech_infantry
        Ethiopia : 1 flag
        109 Sea Zone : 2 submarines
        92 Sea Zone : 1 destroyer and 1 transport
        83 Sea Zone : 1 battleship
        98 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 2 transports

    Production/PUs Summary :

    Germans : 49 / 64
        Russians : 29 / 39
        Japanese : 64 / 79
        Americans : 55 / 78
        Chinese : 3 / 5
        British : 27 / 30
        UK_Pacific : 0 / 0
        Italians : 20 / 33
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39896_UK_6.tsvg

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    Ktylu……you need to offer your opponent the option to scramble in the z98 battle for the USA & UK. I am not sure why you wouldn’t have, as I would have scrambled, as the odds were in my favor. I might have even scrambled on the UK turn. It’s one thing when the odds are clearly overwhelming to assume your opponent will not want to scramble but this isn’t the case. Also, despite slowing down the game play, it avoids this situation, where if offered, I would have scrambled the three german fgt’s. I am afraid this turn will need to be redone. I don’t know another solution? If you can think of one please let me know. Thanks


  • @JWW:

    Ktylu……you need to offer your opponent the option to scramble in the z98 battle for the USA & UK. I am not sure why you wouldn’t have, as I would have scrambled, as the odds were in my favor. I might have even scrambled on the UK turn. It’s one thing when the odds are clearly overwhelming to assume your opponent will not want to scramble but this isn’t the case. Also, despite slowing down the game play, it avoids this situation, where if offered, I would have scrambled the three german fgt’s. I am afraid this turn will need to be redone. I don’t know another solution? If you can think of one please let me know. Thanks

    no worries sir. I got no problem with that. I caught my games up late the other night after being out of town for 4 days or so. I got you, you are 100% correct, i will re do it and post the scrambles for ya sir.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Algeria to 92 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 5 infantry, 3 mech_infantrys and 5 transports moved from 92 Sea Zone to 98 Sea Zone
                1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from 98 Sea Zone to Egypt
                1 fighter moved from Malta to 98 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 marine moved from Eastern United States to 101 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                3 infantry moved from Caroline Islands to 33 Sea Zone
                2 artilleries and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 33 Sea Zone to 35 Sea Zone
                1 destroyer moved from 33 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 10 Sea Zone to 2 Sea Zone
                2 fighters moved from 10 Sea Zone to Western United States
                1 carrier and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
                1 cruiser moved from 33 Sea Zone to 35 Sea Zone
                2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
                1 battleship, 4 carriers, 1 cruiser, 7 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone

    Combat - Americans

    triplea_39896_Ame6.tsvg


  • I am glad you said something actually, i never even seen you land in Alaska. Nor the factory in Malaya. That changes things a bit  :-D


  • Egyptian orders sir  :mrgreen:

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    @SixUnder:

    Egyptian orders sir  :mrgreen:

    EGY - well that extra fgt makes a difference obviously so in this case no scramble and OOL is MAX D all the way, saving the ITA fighters for last.
    And please launch 2 kamikaze’s at the Cruiser in the Philippines. if they both miss the jpn sub submerges


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Algeria to 92 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 5 infantry, 3 mech_infantrys and 5 transports moved from 92 Sea Zone to 98 Sea Zone
                1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from 98 Sea Zone to Egypt
                1 fighter moved from Malta to 98 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 marine moved from Eastern United States to 101 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                3 infantry moved from Caroline Islands to 33 Sea Zone
                2 artilleries and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 33 Sea Zone to 35 Sea Zone
                1 destroyer moved from 33 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 10 Sea Zone to 2 Sea Zone
                2 fighters moved from 10 Sea Zone to Western United States
                1 carrier and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
                1 cruiser moved from 33 Sea Zone to 35 Sea Zone
                2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
                1 battleship, 4 carriers, 1 cruiser, 7 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 2 hits.  Rolls: 1,2
                Battle in Egypt
                    Americans attack with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys
                    Germans defend with 4 fighters and 2 infantry; Italians defend with 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
                    Italians win with 4 fighters remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 fighters and 2 infantry
                    Casualties for Italians: 1 bomber and 3 infantry
                    Casualties for Americans: 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys
                Battle in Philippines
                Battle in 2 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win, taking Philippines from Japanese, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Celebes

    Non Combat Move - Americans
                1 artillery, 3 infantry and 1 marine moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 submarine and 1 transport placed in 101 Sea Zone
                1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,5
                Americans collect 54 PUs (1 lost to blockades); end with 54 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Philippines : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        Celebes : 1 flag, 1 infantry and 1 mech_infantry
        44 Sea Zone : 1 transport
        35 Sea Zone : 2 transports
        26 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 1 transport
        25 Sea Zone : 1 destroyer and 1 submarine
        10 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 submarines
        2 Sea Zone : 1 flag, 1 submarine
        54 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 7 fighters, 1 submarine and 1 tactical_bomber
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Morocco : 1 artillery, 3 infantry and 1 marine
        101 Sea Zone : 1 submarine and 1 transport
        Brazil : 1 flag, 2 infantry
        98 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 5 transports
        91 Sea Zone : 1 cruiser and 2 transports

    Production/PUs Summary :

    Germans : 49 / 64
        Russians : 29 / 39
        Japanese : 64 / 79
        Americans : 55 / 79
        Chinese : 3 / 5
        British : 25 / 29
        UK_Pacific : 0 / 0
        Italians : 22 / 33
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39896_Ame6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Sikang : 4 infantry

    Production/PUs Summary :

    Germans : 49 / 64
        Russians : 29 / 39
        Japanese : 64 / 79
        Americans : 55 / 79
        Chinese : 3 / 5
        British : 25 / 29
        UK_Pacific : 0 / 0
        Italians : 22 / 33
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39896_Chi6.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 marine, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters moved from Cyprus to Egypt
                2 infantry moved from Gibraltar to 92 Sea Zone
                1 armour and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
                1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 92 Sea Zone to 98 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
                1 destroyer, 2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 battleship moved from 71 Sea Zone to 83 Sea Zone
                3 mech_infantrys moved from Union of South Africa to Belgian Congo

    Combat - British

    triplea_39896_Bri6.tsvg


  • order in Egypt sir

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @SixUnder:

    order in Egypt sir

    Full scramble….2 GER and 1 ITA please


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 marine, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters moved from Cyprus to Egypt
                2 infantry moved from Gibraltar to 92 Sea Zone
                1 armour and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
                1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 92 Sea Zone to 98 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
                1 destroyer, 2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 battleship moved from 71 Sea Zone to 83 Sea Zone
                3 mech_infantrys moved from Union of South Africa to Belgian Congo

    Combat - British
                Italians scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
                Italians scrambles to create a battle in territory 98 Sea Zone
                Battle in 98 Sea Zone
                    British attack with 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 2 transports; Americans loiter and taunt
                    Germans defend with 2 fighters; Italians defend with 1 fighter
                    2 submarines owned by the British Submerged
                    British win with 2 transports remaining. Battle score for attacker is -6
                    Casualties for Germans: 2 fighters
                    Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 fighter
                Battle in Egypt
                    British attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
                    Italians defend with 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
                    British win, taking Egypt from Italians with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 fighter
                Battle in Anglo Egyptian Sudan
                    British attack with 2 mech_infantrys
                    Italians defend with 1 armour
                    British win, taking Anglo Egyptian Sudan from Italians with 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 armour

    Non Combat Move - British
                2 fighters could not land in Egypt and were removed

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                2 submarines placed in 109 Sea Zone
                1 marine placed in United Kingdom

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Belgian Congo : 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 2 fighters and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 6 infantry, 2 marines and 1 mech_infantry
        Anglo Egyptian Sudan : 1 mech_infantry
        Ethiopia : 1 flag
        109 Sea Zone : 2 submarines
        83 Sea Zone : 1 battleship
        98 Sea Zone : 2 submarines and 2 transports
        91 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 49 / 64
        Russians : 29 / 39
        Japanese : 64 / 79
        Americans : 55 / 79
        Chinese : 3 / 5
        British : 28 / 31
        UK_Pacific : 0 / 0
        Italians : 19 / 33
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39896_UK_6.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    big win for you in EGY

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 armour, 1 bomber, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Bessarabia to Rostov
                2 fighters moved from Southern Italy to Rostov

    Combat - Italians
                Battle in Rostov
                    Italians attack with 2 fighters and 1 mech_infantry
                    Russians defend with 1 artillery
                    Italians win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Russians: 1 artillery

    Non Combat Move - Italians
                2 fighters moved from Rostov to Ukraine
                1 aaGun and 1 artillery moved from Bessarabia to Ukraine
                1 artillery moved from Southern Italy to Northern Italy
                2 infantry moved from Northern Italy to Southern Italy
                1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 81 Sea Zone to 80 Sea Zone

    Place Units - Italians
                1 bomber placed in Southern Italy
                1 armour, 1 infantry and 3 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,5,3,3,4,5,6,3
                Italians collect 17 PUs (2 lost to blockades); end with 17 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 21 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag
        Alexandria : 1 flag, 2 infantry
        Syria : 1 flag
        Northern Italy : 1 armour, 1 artillery, 1 factory_major, 1 infantry and 3 mech_infantrys
        Southern Italy : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 9 infantry
        Eastern Poland : 1 flag
        Ukraine : 1 aaGun, 1 artillery and 2 fighters
        80 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 transports
        Crete : 1 flag
        Greece : 1 flag
        Iraq : 1 flag
        Eastern Persia : 1 flag
        Persia : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 49 / 64
        Russians : 29 / 39
        Japanese : 64 / 79
        Americans : 55 / 79
        Chinese : 3 / 5
        British : 28 / 31
        UK_Pacific : 0 / 0
        Italians : 19 / 21
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39896_Ita6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 33 Sea Zone to 42 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 battleship, 1 cruiser and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
                1 fighter moved from New Guinea to 62 Sea Zone
                1 fighter moved from New South Wales to 62 Sea Zone

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 1 destroyer and 1 transport
        54 Sea Zone : 1 battleship, 1 cruiser and 1 submarine
        62 Sea Zone : 1 carrier and 2 fighters

    Production/PUs Summary :

    Germans : 49 / 64
        Russians : 29 / 39
        Japanese : 60 / 79
        Americans : 55 / 79
        Chinese : 3 / 5
        British : 28 / 31
        UK_Pacific : 0 / 0
        Italians : 19 / 21
        ANZAC : 14 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39896_ANZ6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 91 Sea Zone to Gibraltar

    Turn Complete - French

    Territory Summary for French :

    Gibraltar : 2 infantry
        Tobruk : 1 flag, 1 infantry
        Libya : 1 flag

    Production/PUs Summary :

    Germans : 49 / 64
        Russians : 29 / 39
        Japanese : 60 / 79
        Americans : 55 / 79
        Chinese : 3 / 5
        British : 28 / 31
        UK_Pacific : 0 / 0
        Italians : 19 / 21
        ANZAC : 14 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39896_Fre6.tsvg

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