complete
Ktylu v JWW (axis) part 2
-
decided to edit ncm, a german fgt to NOV
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 artillery and 1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
1 artillery and 1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 artillery and 1 infantry moved from Belarus to Archangel
1 fighter moved from Russia to Archangel
1 artillery and 1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 artillery and 2 infantry moved from Russia to Tambov
1 artillery and 2 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 tactical_bomber moved from Russia to Tambov
6 artilleries moved from Belarus to Eastern Poland
7 infantry moved from Belarus to Eastern Poland
2 infantry moved from Belarus to Bryansk
9 infantry moved from Russia to Tambov
6 artilleries moved from Russia to Tambov
6 artilleries and 6 infantry moved from Russia to Bryansk
2 fighters moved from Yenisey to AmurCombat - Russians
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Germans win with 1 artillery remaining. Battle score for attacker is -17
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery, 1 fighter and 2 infantry
Battle in Bryansk
Russians attack with 7 artilleries, 1 fighter and 10 infantry
Germans defend with 1 armour and 2 infantry
Russians win, taking Bryansk from Germans with 7 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 7 artilleries, 11 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win, taking Tambov from Germans with 7 artilleries, 10 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians win, taking Archangel from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Tambov to RussiaPlace Units - Russians
1 armour and 9 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3,3,5
Russians collect 18 PUs (4 lost to blockades); end with 18 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUsTerritory Summary for Russians :
Manchuria : 1 infantry
Amur : 2 aaGuns, 2 fighters and 8 infantry
Belarus : 1 infantry
Baltic States : 1 artillery and 1 infantry
Bryansk : 7 artilleries and 9 infantry
Archangel : 1 artillery
Eastern Poland : 7 artilleries and 8 infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 9 infantry and 1 tactical_bomber
Tambov : 7 artilleries and 10 infantry
Samara : 1 infantry
Iraq : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 62 / 90
Russians : 22 / 25
Japanese : 65 / 81
Americans : 52 / 78
Chinese : 5 / 5
British : 29 / 31
UK_Pacific : 0 / 0
Italians : 12 / 14
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 2 destroyers, 3 infantry, 1 marine, 3 mech_infantrys and 1 transport; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Korea to Manchuria
1 fighter moved from Korea to Manchuria
2 fighters moved from Japan to Manchuria
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
1 destroyer moved from 35 Sea Zone to 23 Sea Zone
2 fighters moved from Japan to 23 Sea Zone
1 submarine moved from 44 Sea Zone to 55 Sea Zone
Japanese take 42 Sea Zone from ANZAC
6 fighters and 2 tactical_bombers moved from 44 Sea Zone to 55 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from Celebes to 44 Sea Zone
2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 44 Sea Zone to 46 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 46 Sea Zone to New Guinea
1 battleship moved from 44 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 infantry moved from Kweichow to Szechwan
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Shensi to Szechwan
1 bomber moved from Anhwe to Szechwan
1 armour moved from Kansu to Szechwan
1 mech_infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Eastern Persia to Persia
Japanese take Persia from Russians
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 bomber moved from India to Szechwan
1 fighter moved from Malaya to Szechwan
1 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
Japanese take Alberta Saskatchewan Manitoba from BritishCombat - Japanese
Battle in 23 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 cruiser
Japanese win with 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Iraq
Battle in 46 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 submarine and 2 transports
Americans defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking Iraq from Russians with 1 battleship, 1 cruiser, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in New Guinea
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery, 2 bombers, 1 fighter and 2 infantry
Chinese defend with 3 infantry
Japanese win, taking New Guinea from ANZAC, taking Szechwan from Chinese with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is -1
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Manchuria
Japanese attack with 3 fighters and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
4 carriers moved from 44 Sea Zone to 46 Sea Zone
3 destroyers moved from 44 Sea Zone to 46 Sea Zone
6 fighters and 2 tactical_bombers moved from 55 Sea Zone to 46 Sea Zone
1 fighter moved from Manchuria to Japan
1 fighter moved from Manchuria to Korea
1 fighter moved from Manchuria to Korea
3 infantry, 1 marine and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 cruiser, 3 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
3 infantry, 1 marine and 1 mech_infantry moved from 6 Sea Zone to Korea
2 fighters moved from 23 Sea Zone to 46 Sea Zone
1 carrier moved from 35 Sea Zone to 46 Sea Zone
2 carriers moved from 35 Sea Zone to 46 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 35 Sea Zone to 46 Sea Zone
2 fighters moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Yunnan to Anhwe
1 aaGun moved from Anhwe to Hunan
1 mech_infantry moved from Malaya to Yunnan
1 mech_infantry moved from Malaya to Yunnan
1 aaGun moved from Shan State to Malaya
2 infantry moved from India to 39 Sea Zone
1 fighter moved from Szechwan to Sikang
2 bombers moved from Szechwan to India
1 artillery moved from Eastern Persia to Persia
1 mech_infantry moved from Eastern Persia to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 46 Sea Zone
1 carrier moved from 35 Sea Zone to 46 Sea ZonePlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 transport placed in 39 Sea Zone
1 armour and 1 infantry placed in India
3 mech_infantrys placed in Malaya
1 armour, 1 artillery, 2 infantry and 1 marine placed in JapanTurn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Java: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to India: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 2 fighters, 7 infantry, 1 marine and 1 mech_infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 marine
Jehol : 1 flag
Manchuria : 1 flag, 2 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 2 mech_infantrys
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 aaGun and 1 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 1 armour
Chahar : 1 flag, 1 infantry
Sikang : 1 fighter
Anhwe : 1 flag, 1 mech_infantry
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag
British Columbia : 1 flag
India : 1 flag, 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 factory_minor, 1 harbour and 2 infantry
Malaya : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 3 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Guinea : 1 flag, 2 artilleries, 2 infantry and 1 marine
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
46 Sea Zone : 2 battleships, 8 carriers, 1 cruiser, 4 destroyers, 12 fighters, 2 submarines, 4 tactical_bombers and 2 transports
39 Sea Zone : 2 infantry and 2 transports
23 Sea Zone : 1 destroyer
22 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
55 Sea Zone : 1 submarine
West India : 1 flag
Alberta Saskatchewan Manitoba : 1 flag, 1 infantry
80 Sea Zone : 1 mech_infantry and 1 transport
Iraq : 1 flag, 1 infantry
Eastern Persia : 1 flag
Persia : 1 flag, 1 artillery and 1 mech_infantryProduction/PUs Summary :
Germans : 62 / 90
Russians : 18 / 25
Japanese : 75 / 85
Americans : 52 / 78
Chinese : 0 / 5
British : 28 / 31
UK_Pacific : 0 / 0
Italians : 12 / 14
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Central United States to Alberta Saskatchewan Manitoba
2 fighters moved from Western United States to Alberta Saskatchewan Manitoba
2 infantry moved from Alaska to British Columbia
British take British Columbia from Japanese
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 battleship, 1 carrier, 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 3 infantry and 1 marine moved from Morocco to AlgeriaCombat - Americans
Battle in Alberta Saskatchewan Manitoba
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Alberta Saskatchewan Manitoba from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 fighters moved from Alberta Saskatchewan Manitoba to 10 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
1 bomber and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
British Columbia : 2 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
26 Sea Zone : 1 battleship, 1 carrier, 2 destroyers and 3 submarines
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 2 transports
2 Sea Zone : 1 flag
54 Sea Zone : 2 battleships, 7 carriers, 2 destroyers, 11 fighters, 3 submarines and 1 tactical_bomber
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter and 1 harbour
Alberta Saskatchewan Manitoba : 1 artillery and 1 infantry
Algeria : 1 artillery, 3 infantry and 1 marine
92 Sea Zone : 1 cruiser and 1 submarine
101 Sea Zone : 1 transport
Brazil : 1 flag
91 Sea Zone : 2 infantry and 2 transportsProduction/PUs Summary :
Germans : 62 / 90
Russians : 18 / 25
Japanese : 73 / 85
Americans : 52 / 77
Chinese : 0 / 5
British : 30 / 31
UK_Pacific : 0 / 0
Italians : 12 / 14
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 62 / 90
Russians : 18 / 25
Japanese : 73 / 85
Americans : 52 / 77
Chinese : 0 / 2
British : 30 / 31
UK_Pacific : 0 / 0
Italians : 12 / 14
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - British
British buy 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 destroyer and 2 submarines moved from 92 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Syria to Iraq
1 fighter moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Egypt to Alexandria
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea ZoneCombat - British
Battle in Alexandria
British attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 2 infantry
British win, taking Alexandria from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Iraq
British attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Iraq from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Iraq to Egypt
1 fighter moved from Alexandria to EgyptPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 infantry and 2 transports
EDIT: Adding units owned by Americans to Morocco: 2 infantry
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Union of South Africa
1 fighter and 2 infantry placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,3,3
British collect 30 PUs (2 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 armour and 1 mech_infantry
Gibraltar : 1 airfield, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 6 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 7 infantry, 2 marines and 1 mech_infantry
Syria : 1 flag
Ethiopia : 1 flag
97 Sea Zone : 2 submarines
Iraq : 1 flag, 1 armour and 1 mech_infantry
92 Sea Zone : 1 battleship and 1 transport
98 Sea Zone : 1 destroyer and 2 submarinesProduction/PUs Summary :
Germans : 62 / 90
Russians : 18 / 25
Japanese : 71 / 85
Americans : 52 / 77
Chinese : 0 / 2
British : 32 / 33
UK_Pacific : 0 / 0
Italians : 12 / 14
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 bomber moved from Ukraine to Southern Italy
1 armour and 3 mech_infantrys moved from Romania to Ukraine
1 artillery and 1 infantry moved from France to Western Germany
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea ZonePlace Units - Italians
1 destroyer and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,2
Italians collect 4 PUs (8 lost to blockades); end with 4 PUs totalTerritory Summary for Italians :
Western Germany : 1 artillery and 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 9 infantry
Ukraine : 1 aaGun, 1 armour, 1 artillery, 2 fighters and 3 mech_infantrys
80 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Crete : 1 flag
Greece : 1 flag
97 Sea Zone : 1 destroyer and 1 submarine
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 62 / 90
Russians : 18 / 25
Japanese : 71 / 85
Americans : 52 / 77
Chinese : 0 / 2
British : 32 / 33
UK_Pacific : 0 / 0
Italians : 12 / 4
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in Queensland
1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour, 1 infantry and 1 marine
Dutch New Guinea : 1 flag, 1 infantry
54 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarineProduction/PUs Summary :
Germans : 62 / 90
Russians : 18 / 25
Japanese : 71 / 85
Americans : 52 / 77
Chinese : 0 / 2
British : 32 / 33
UK_Pacific : 0 / 0
Italians : 12 / 4
ANZAC : 10 / 13
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Combat Move - French
1 infantry moved from Tobruk to AlexandriaNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
Gibraltar : 2 infantry
Tobruk : 1 flag
Libya : 1 flagProduction/PUs Summary :
Germans : 62 / 90
Russians : 18 / 25
Japanese : 71 / 85
Americans : 52 / 77
Chinese : 0 / 2
British : 32 / 33
UK_Pacific : 0 / 0
Italians : 12 / 4
ANZAC : 10 / 13
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 fighter, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Archangel
1 artillery and 2 infantry moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Novgorod to Baltic States
1 armour moved from Karelia to Archangel
1 mech_infantry moved from Novgorod to Baltic States
4 infantry moved from Western Ukraine to Eastern Poland
2 mech_infantrys moved from Poland to Eastern Poland
1 armour and 7 mech_infantrys moved from Bessarabia to Eastern Poland
1 fighter moved from Ukraine to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 infantry moved from Novosibirsk to Samara
1 artillery moved from Vologda to Samara
1 mech_infantry moved from Novosibirsk to Vologda
3 mech_infantrys moved from Northwest Persia to Iraq
1 bomber moved from West India to Iraq
1 armour moved from Northwest Persia to Iraq
1 fighter moved from Southern Italy to Eastern Poland
1 fighter moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
1 fighter moved from Novgorod to Eastern PolandCombat - Germans
Battle in Eastern Poland
Germans attack with 1 armour, 4 fighters, 4 infantry and 9 mech_infantrys
Russians defend with 7 artilleries and 8 infantry
Germans win, taking Eastern Poland from Russians with 1 armour, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 4 infantry and 8 mech_infantrys
Casualties for Russians: 7 artilleries and 8 infantry
Battle in Baltic States
Germans attack with 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 1 artillery, 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans win, taking Archangel from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Samara
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 1 armour, 1 bomber and 3 mech_infantrys
British defend with 1 armour and 1 mech_infantry
Germans win, taking Iraq from British with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Iraq to Volgograd
1 armour and 3 mech_infantrys moved from Northwest Persia to Volgograd
2 armour and 2 mech_infantrys moved from Sikang to Volgograd
1 mech_infantry moved from Novosibirsk to Volgograd
1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
1 aaGun moved from Evenkiyskiy to Timguska
1 artillery and 1 infantry moved from Finland to Karelia
2 fighters moved from Belarus to Volgograd
3 fighters moved from Eastern Poland to Ukraine
2 artilleries and 3 infantry moved from Germany to Poland
2 transports moved from 115 Sea Zone to 112 Sea Zone
1 cruiser and 2 destroyers moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 124 Sea Zone to 109 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
6 mech_infantrys moved from Western Germany to Poland
1 fighter moved from Eastern Poland to PolandPlace Units - Germans
1 fighter placed in Western Germany
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 armour placed in Novgorod
2 armour and 8 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 71 PUs; end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUsTerritory Summary for Germans :
Sikang : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag, 1 armour and 1 mech_infantry
Timguska : 1 flag, 1 aaGun
Kazakhstan : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 3 infantry
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Poland : 2 artilleries, 1 fighter, 3 infantry and 6 mech_infantrys
Germany : 2 armour, 1 factory_major and 8 mech_infantrys
Belarus : 1 flag, 1 artillery and 2 infantry
Karelia : 1 flag, 1 artillery and 1 infantry
Baltic States : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Rostov : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Eastern Poland : 1 flag, 1 armour and 1 mech_infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 3 fighters and 4 infantry
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag, 1 mech_infantry
Volgograd : 1 flag, 1 aaGun, 4 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 5 infantry and 10 mech_infantrys
Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 harbour, 8 infantry and 1 mech_infantry
Caucasus : 1 flag
Samara : 1 flag, 1 artillery
112 Sea Zone : 1 cruiser, 2 destroyers and 2 transports
119 Sea Zone : 1 submarine
125 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 submarine
Iraq : 1 flag, 1 armour and 2 mech_infantrys
Northwest Persia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 71 / 97
Russians : 11 / 25
Japanese : 71 / 85
Americans : 52 / 77
Chinese : 0 / 2
British : 30 / 33
UK_Pacific : 0 / 0
Italians : 12 / 4
ANZAC : 10 / 13
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Germans
1 infantry moved from Bryansk to Smolensk
2 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 artillery moved from Tambov to Samara
1 infantry moved from Russia to Samara
2 artilleries and 1 infantry moved from Bryansk to Belarus
5 artilleries moved from Bryansk to Russia
4 infantry moved from Bryansk to Russia
6 artilleries moved from Tambov to Russia
9 infantry moved from Tambov to Russia
1 fighter moved from Russia to Belarus
1 tactical_bomber moved from Russia to Samara
1 infantry moved from Russia to Vologda
2 fighters moved from Amur to Manchuria
8 infantry moved from Amur to ManchuriaCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 2 artilleries, 1 fighter and 1 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Belarus from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians win, taking Samara from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Manchuria
Russians attack with 2 fighters and 8 infantry
Japanese defend with 2 infantry
Russians win, taking Manchuria from Japanese with 2 fighters and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
2 fighters moved from Manchuria to Siberia
1 tactical_bomber moved from Samara to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Belarus to RussiaPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUsTerritory Summary for Russians :
Manchuria : 2 aaGuns and 7 infantry
Siberia : 2 fighters
Belarus : 2 artilleries
Bryansk : 1 infantry
Rostov : 1 infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 12 artilleries, 1 factory_major, 2 fighters, 25 infantry and 1 tactical_bomber
Tambov : 1 infantry
Western Ukraine : 1 infantry
Vologda : 3 infantry
Smolensk : 1 infantry
Samara : 1 artilleryProduction/PUs Summary :
Germans : 64 / 97
Russians : 18 / 25
Japanese : 68 / 85
Americans : 52 / 77
Chinese : 3 / 2
British : 30 / 33
UK_Pacific : 0 / 0
Italians : 12 / 4
ANZAC : 10 / 13
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 factory_minor, 2 fighters, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 4 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Siberia
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 5 Sea Zone
1 marine moved from 5 Sea Zone to Siberia
1 fighter moved from 6 Sea Zone to Siberia
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
2 fighters, 6 infantry, 1 marine and 1 mech_infantry moved from Korea to Manchuria
1 fighter moved from Japan to Manchuria
1 fighter moved from 6 Sea Zone to Manchuria
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
1 marine moved from New Guinea to 46 Sea Zone
1 cruiser and 1 marine moved from 46 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from Persia to Trans-Jordan
Japanese take Trans-Jordan from British
1 mech_infantry moved from Tsinghai to Turkmenistan
Japanese take Turkmenistan from RussiansCombat - Japanese
Battle in Siberia
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 marine
Russians defend with 2 fighters
Japanese win, taking Siberia from Russians with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 17
Casualties for Russians: 2 fighters
Casualties for Japanese: 1 infantry
Battle in Manchuria
Japanese attack with 4 fighters, 6 infantry, 1 marine and 1 mech_infantry
Russians defend with 2 aaGuns and 7 infantry
Japanese win, taking Manchuria from Chinese with 4 fighters, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Russians: 2 aaGuns and 7 infantry
Casualties for Japanese: 5 infantry
Battle in Caroline Islands
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
ANZAC win, taking Caroline Islands from Americans with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Japanese
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 2 battleships, 8 carriers, 4 destroyers, 12 fighters, 1 infantry, 2 submarines, 4 tactical_bombers and 2 transports moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 55 Sea Zone to 33 Sea Zone
1 destroyer moved from 22 Sea Zone to 33 Sea Zone
1 destroyer moved from 23 Sea Zone to 33 Sea Zone
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Siberia to 6 Sea Zone
1 fighter moved from Manchuria to Japan
1 fighter moved from Manchuria to Japan
1 fighter moved from Manchuria to 6 Sea Zone
1 fighter moved from Manchuria to Anhwe
1 aaGun moved from Hunan to Yunnan
1 mech_infantry moved from Yunnan to Sikang
1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Yunnan to Shensi
1 fighter moved from Sikang to Persia
1 armour, 1 artillery and 2 infantry moved from India to 39 Sea Zone
2 bombers moved from India to Persia
1 armour, 1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 80 Sea Zone to Persia
1 transport moved from 80 Sea Zone to 39 Sea Zone
3 mech_infantrys moved from Malaya to YunnanPlace Units - Japanese
1 fighter, 1 infantry and 1 mech_infantry placed in India
1 factory_minor placed in Persia
1 infantry placed in Japan
3 destroyers and 1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
3 mech_infantrys placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,4,1,1
Japanese collect 73 PUs (1 lost to blockades); end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 marine
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 infantry, 1 marine and 1 mech_infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 mech_infantry
Yunnan : 1 flag, 1 aaGun and 3 mech_infantrys
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 armour
Chahar : 1 flag, 1 infantry
Sikang : 1 mech_infantry
Anhwe : 1 flag, 1 fighter and 1 mech_infantry
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Malaya : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 3 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Amur : 1 flag, 1 infantry
Siberia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 marine
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
33 Sea Zone : 2 battleships, 8 carriers, 1 cruiser, 8 destroyers, 12 fighters, 3 submarines, 4 tactical_bombers and 2 transports
39 Sea Zone : 1 transport
16 Sea Zone : 1 destroyer
5 Sea Zone : 1 cruiser and 2 transports
6 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 1 submarine
West India : 1 flag
Trans-Jordan : 1 flag, 1 mech_infantry
Turkmenistan : 1 flag, 1 mech_infantry
80 Sea Zone : 2 transports
Eastern Persia : 1 flag
Persia : 1 flag, 1 armour, 2 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 4 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 64 / 97
Russians : 16 / 25
Japanese : 74 / 84
Americans : 52 / 77
Chinese : 0 / 2
British : 29 / 33
UK_Pacific : 0 / 0
Italians : 12 / 4
ANZAC : 10 / 13
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 3 infantry, 1 submarine and 2 transports; Remaining resources: 4 PUs;Combat Move - Americans
1 bomber moved from Eastern United States to United Kingdom
2 infantry moved from British Columbia to Western United States
1 artillery and 1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
3 submarines moved from 54 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
2 battleships, 7 carriers, 1 destroyer, 11 fighters and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to GibraltarCombat - Americans
Non Combat Move - Americans
1 artillery, 3 infantry and 1 marine moved from Algeria to Tunisia
2 infantry moved from Morocco to AlgeriaPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
British Columbia : 1 artillery and 1 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
42 Sea Zone : 1 flag
46 Sea Zone : 1 destroyer
37 Sea Zone : 3 submarines
26 Sea Zone : 3 battleships, 9 carriers, 4 destroyers, 15 fighters, 5 submarines and 1 tactical_bomber
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer, 1 submarine and 3 transports
2 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 fighter
United Kingdom : 1 bomber
Algeria : 2 infantry
Tunisia : 1 artillery, 3 infantry and 1 marine
92 Sea Zone : 1 cruiser and 1 submarine
101 Sea Zone : 1 carrier, 1 destroyer and 4 transports
Brazil : 1 flagProduction/PUs Summary :
Germans : 64 / 97
Russians : 16 / 25
Japanese : 74 / 84
Americans : 52 / 81
Chinese : 0 / 2
British : 29 / 33
UK_Pacific : 0 / 0
Italians : 12 / 4
ANZAC : 10 / 13
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 64 / 97
Russians : 16 / 25
Japanese : 74 / 84
Americans : 52 / 81
Chinese : 0 / 2
British : 29 / 33
UK_Pacific : 0 / 0
Italians : 12 / 4
ANZAC : 10 / 13
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - British
British buy 3 armour, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to 97 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
1 fighter moved from Egypt to Trans-Jordan
1 battleship moved from 92 Sea Zone to 98 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Gibraltar to EgyptCombat - British
-
scramble orders in sz 97
-
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - British
British buy 3 armour, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to 97 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
1 fighter moved from Egypt to Trans-Jordan
1 battleship moved from 92 Sea Zone to 98 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Gibraltar to EgyptCombat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Trans-Jordan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British win, taking Trans-Jordan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 97 Sea Zone
British attack with 1 destroyer, 2 fighters and 4 submarines
Italians defend with 1 destroyer, 2 fighters and 1 submarine
British win with 2 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer and 4 submarines
Casualties for Italians: 1 destroyer, 2 fighters and 1 submarineNon Combat Move - British
2 fighters moved from 97 Sea Zone to Cyprus
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from Trans-Jordan to Egypt
1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour and 1 mech_infantry moved from Alexandria to EgyptPlace Units - British
1 submarine placed in 98 Sea Zone
2 armour placed in Egypt
1 armour and 2 infantry placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 aaGun and 3 infantry
Gibraltar : 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 4 armour, 1 factory_minor, 2 fighters, 1 harbour and 10 mech_infantrys
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Cyprus : 2 fighters
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 8 infantry, 2 marines and 1 mech_infantry
Syria : 1 flag
Ethiopia : 1 flag
98 Sea Zone : 1 battleship, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 64 / 97
Russians : 16 / 25
Japanese : 73 / 84
Americans : 52 / 81
Chinese : 0 / 2
British : 30 / 33
UK_Pacific : 0 / 0
Italians : 12 / 4
ANZAC : 10 / 13
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Italians
Italians buy nothing; Remaining resources: 4 PUs;Combat Move - Italians
1 artillery moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 bomber moved from Southern Italy to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 artillery, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Rostov to Ukraine
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 aaGun moved from Ukraine to Rostov
2 fighters moved from Ukraine to Southern Italy
1 artillery and 1 infantry moved from Western Germany to Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 18 PUs totalTerritory Summary for Italians :
Northern Italy : 1 artillery, 1 factory_major and 1 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 9 infantry
Rostov : 1 flag, 1 aaGun, 1 artillery and 1 mech_infantry
Ukraine : 1 bomber
Caucasus : 1 armour and 2 mech_infantrys
80 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Crete : 1 flag
Greece : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 64 / 97
Russians : 14 / 25
Japanese : 73 / 84
Americans : 52 / 81
Chinese : 0 / 2
British : 30 / 33
UK_Pacific : 0 / 0
Italians : 14 / 18
ANZAC : 10 / 13
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 marine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
ANZAC take New Guinea from Japanese
1 marine moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 submarine moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 marine placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 2 marines
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 submarine
54 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fightersProduction/PUs Summary :
Germans : 64 / 97
Russians : 14 / 25
Japanese : 73 / 84
Americans : 52 / 81
Chinese : 0 / 2
British : 30 / 33
UK_Pacific : 0 / 0
Italians : 14 / 18
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





