17L G40 BM3 CMF Aetv (L) vs Ktylu (X)


  • No scramble, sir.
    Good luck!


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 destroyer, 1 infantry, 5 mech_infantrys and 3 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                1 mech_infantry moved from Kweichow to Yunnan
                1 mech_infantry moved from Hunan to Yunnan
                1 mech_infantry moved from Hopei to Yunnan
                1 mech_infantry moved from Anhwe to Yunnan
                1 mech_infantry moved from Suiyuyan to Shensi
                1 mech_infantry moved from Chahar to Suiyuyan
                1 mech_infantry moved from Kiangsu to Chahar
                1 mech_infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Kiangsu to Kweichow
                1 infantry moved from French Indo China to 36 Sea Zone
                3 armour moved from French Indo China to 36 Sea Zone
                3 armour, 1 infantry and 3 transports moved from 36 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                3 armour, 2 infantry and 3 transports moved from 41 Sea Zone to 39 Sea Zone
                3 fighters and 3 tactical_bombers moved from 37 Sea Zone to India
                2 battleships, 3 carriers, 1 destroyer and 5 submarines moved from 37 Sea Zone to 39 Sea Zone
                3 armour and 2 infantry moved from 39 Sea Zone to India
                5 armour and 1 infantry moved from Burma to India
                1 bomber moved from French Indo China to India
                1 submarine moved from 5 Sea Zone to 7 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 17 Sea Zone
                2 fighters moved from 6 Sea Zone to 17 Sea Zone
                2 fighters moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from 6 Sea Zone to 7 Sea Zone

    Combat - Japanese
                Battle in 17 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 7 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in 16 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in India
                    Japanese attack with 8 armour, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers
                    British defend with 3 aaGuns, 2 artilleries, 6 infantry and 3 mech_infantrys; Russians defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; ANZAC defend with 2 fighters; Americans defend with 1 mech_infantry
                    Japanese captures 8PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 3 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 3 aaGuns, 2 artilleries, 6 infantry and 3 mech_infantrys
                    Casualties for Russians: 1 fighter
                    Casualties for ANZAC: 2 fighters
                    Casualties for Americans: 1 mech_infantry
                    Casualties for Japanese: 5 armour, 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers
                triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific

    Non Combat Move - Japanese
                1 tactical_bomber moved from India to 39 Sea Zone
                2 fighters moved from India to 39 Sea Zone
                2 fighters moved from 16 Sea Zone to 6 Sea Zone
                2 fighters moved from 7 Sea Zone to 6 Sea Zone
                2 fighters moved from 17 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 destroyer and 3 transports placed in 6 Sea Zone
                3 artilleries placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                1 infantry and 2 mech_infantrys placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
                Japanese collect 61 PUs (3 lost to blockades); end with 70 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 12 infantry and 2 mech_infantrys
        Jehol : 1 flag
        Manchuria : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag, 1 mech_infantry
        Yunnan : 1 flag, 1 infantry and 4 mech_infantrys
        Suiyuyan : 1 flag, 1 mech_infantry
        Kweichow : 1 flag, 1 mech_infantry
        Hunan : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 mech_infantry
        Chahar : 1 flag, 1 mech_infantry
        Sikang : 1 flag, 1 infantry
        Anhwe : 1 flag, 1 mech_infantry
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
        Guam : 1 flag, 1 airfield
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Yakut S.S.R. : 1 flag
        French Indo China : 1 flag, 1 aaGun, 1 airfield, 3 artilleries and 1 factory_minor
        Celebes : 1 flag, 1 armour
        Sumatra : 1 flag, 1 artillery
        42 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 flag
        39 Sea Zone : 2 battleships, 3 carriers, 1 destroyer, 2 fighters, 5 submarines, 1 tactical_bomber and 3 transports
        17 Sea Zone : 1 submarine
        16 Sea Zone : 1 submarine
        6 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 8 fighters, 3 submarines and 3 transports

    Production/PUs Summary :

    Germans : 0 / 0
        Russians : 58 / 83
        Japanese : 64 / 75
        Americans : 64 / 94
        Chinese : 2 / 3
        British : 48 / 60
        UK_Pacific : 2 / 0
        Italians : 0 / 0
        ANZAC : 10 / 16
        French : 17 / 17
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39883.0_Jap16.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 harbour and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Java to 42 Sea Zone
                1 battleship, 8 carriers, 1 cruiser and 13 fighters moved from 42 Sea Zone to 39 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                2 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
                2 infantry moved from 38 Sea Zone to Burma

    Combat - Americans
                Battle in Burma
                Battle in 39 Sea Zone
                    British loiter and taunt; ANZAC loiter and taunt; Americans attack with 1 battleship, 8 carriers, 1 cruiser and 13 fighters
                    Japanese defend with 2 battleships, 3 carriers, 1 destroyer, 2 fighters, 5 submarines, 1 tactical_bomber and 3 transports

    triplea_39883.0_Ame16.tsvg


  • Your Subs submerge or fight in sz39 SixUnder?


  • submerge please


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 harbour and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Java to 42 Sea Zone
                1 battleship, 8 carriers, 1 cruiser and 13 fighters moved from 42 Sea Zone to 39 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                2 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
                2 infantry moved from 38 Sea Zone to Burma

    Combat - Americans
                Battle in Burma
                Battle in 39 Sea Zone
                    British loiter and taunt; ANZAC loiter and taunt; Americans attack with 1 battleship, 8 carriers, 1 cruiser and 13 fighters
                    Japanese defend with 2 battleships, 3 carriers, 1 destroyer, 2 fighters, 5 submarines, 1 tactical_bomber and 3 transports
                    5 submarines owned by the Japanese Submerged
                    Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Units damaged: 3 carriers owned by the Americans
                    Units damaged: 1 battleship owned by the Americans
                    Americans win, taking Burma from Japanese, taking 39 Sea Zone from Neutral with 1 battleship, 6 carriers, 1 cruiser and 13 fighters remaining. Battle score for attacker is 116
                    Casualties for Americans: 2 carriers
                    Casualties for Japanese: 2 battleships, 3 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports

    Non Combat Move - Americans
                7 fighters moved from 39 Sea Zone to Ceylon
                2 submarines moved from 98 Sea Zone to 80 Sea Zone
                1 armour and 1 infantry moved from Midway to 25 Sea Zone
                1 infantry moved from Midway to 25 Sea Zone
                2 infantry moved from Midway to 25 Sea Zone
                1 aaGun and 1 infantry moved from Midway to 25 Sea Zone
                1 marine moved from Midway to 25 Sea Zone
                1 aaGun, 2 armour, 1 battleship, 3 carriers, 3 destroyers, 6 fighters, 5 infantry, 1 marine, 3 submarines and 4 transports moved from 25 Sea Zone to 26 Sea Zone
                1 aaGun, 5 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Midway to Hawaiian Islands
                1 bomber moved from Midway to Hawaiian Islands
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun moved from Western United States to 10 Sea Zone
                1 marine moved from Western United States to 10 Sea Zone
                1 aaGun, 2 armour, 1 battleship, 2 destroyers, 3 infantry, 1 marine and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun, 3 armour, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
                3 bombers moved from Western United States to Hawaiian Islands
                1 artillery moved from Buryatia to Sakha
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 91 Sea Zone to 64 Sea Zone
                5 transports moved from 64 Sea Zone to 10 Sea Zone
                1 infantry moved from Denmark to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from Denmark to 112 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 113 Sea Zone to 110 Sea Zone
                1 fighter moved from Norway to 110 Sea Zone
                1 armour and 1 mech_infantry moved from Bessarabia to Rostov
                1 artillery moved from Normandy Bordeaux to France
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Java to 42 Sea Zone

    Place Units - Americans
                1 harbour placed in Central America
                1 carrier and 2 destroyers placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                5 infantry placed in Western United States
                4 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 65 PUs; end with 65 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan

    Combat - Chinese
                Chinese creates battle in territory Hunan
                Chinese creates battle in territory Hopei

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total

    Purchase Units - British
                British buy 1 airfield, 3 armour, 2 bombers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 infantry moved from Iraq to 80 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 destroyer and 1 submarine moved from 77 Sea Zone to 39 Sea Zone
                1 armour and 1 infantry moved from 39 Sea Zone to India
                4 fighters moved from Persia to India

    Combat - British
                Battle in India
                    British attack with 1 armour, 4 fighters and 1 infantry
                    Japanese defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
                    British win, taking India from Japanese, taking Burma from Americans with 1 armour, 4 fighters and 1 infantry remaining. Battle score for attacker is 18
                    Casualties for Japanese: 3 armour

    Non Combat Move - British
                4 fighters moved from India to Burma
                1 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone
                1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 mech_infantry moved from Egypt to Iraq
                1 infantry moved from Iraq to Persia
                1 mech_infantry moved from Iraq to Eastern Persia
                2 carriers, 1 destroyer, 4 fighters and 1 submarine moved from 98 Sea Zone to 80 Sea Zone
                1 armour moved from Southern Italy to 97 Sea Zone
                3 infantry moved from Southern Italy to 97 Sea Zone
                1 armour, 1 battleship, 3 infantry and 2 transports moved from 97 Sea Zone to 81 Sea Zone
                3 fighters moved from Greece to Persia
                1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
                1 fighter moved from Norway to 110 Sea Zone

    Place Units - British
                1 airfield placed in Persia
                British undo move 1.
                1 airfield, 2 bombers and 1 infantry placed in Iraq
                3 armour placed in Persia

    Turn Complete - British
                British collect 48 PUs; end with 48 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 51 PUs
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 54 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 57 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 60 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,3,1,3,5,1,4,6,6
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs

    triplea_39883.0_UK_16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 marine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya

    Combat - ANZAC
                ANZAC creates battle in territory 39 Sea Zone
                Battle in Malaya

    Non Combat Move - ANZAC
                1 carrier, 2 fighters and 3 submarines moved from 42 Sea Zone to 37 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                3 infantry and 1 mech_infantry moved from Northern Territory to Queensland

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 marine placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs

    Purchase Units - French
                French buy 1 carrier; Remaining resources: 1 PUs;

    Combat Move - French
                Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
                1 infantry and 1 marine moved from Southern France to 93 Sea Zone
                1 infantry, 1 marine and 1 transport moved from 93 Sea Zone to 98 Sea Zone

    Non Combat Move - French

    Place Units - French
                1 carrier placed in 93 Sea Zone

    Turn Complete - French
                French collect 17 PUs; end with 18 PUs total

    triplea_39883.0_Fre16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 17

    Purchase Units - Russians
                Russians buy 5 armour, 4 bombers and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Timguska to Suiyuyan
                1 armour moved from Kansu to Suiyuyan
                2 infantry moved from Novosibirsk to Timguska
                2 artilleries and 5 infantry moved from Novosibirsk to Tsinghai
                3 armour, 1 fighter and 3 mech_infantrys moved from Kazakhstan to Sikang
                6 armour and 2 mech_infantrys moved from Szechwan to Yunnan
                2 bombers moved from Russia to Yunnan
                2 armour and 1 mech_infantry moved from Volgograd to Sikang
                5 fighters moved from Russia to Tsinghai

    Combat - Russians
                Battle in Suiyuyan
                    Russians attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                    Russians win, taking Suiyuyan from Japanese with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Tsinghai
                    Russians attack with 2 artilleries, 5 fighters and 5 infantry
                    Japanese defend with 1 mech_infantry
                    Russians win, taking Tsinghai from Japanese with 2 artilleries, 5 fighters and 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Yunnan
                    Russians attack with 6 armour, 2 bombers and 2 mech_infantrys
                    Japanese defend with 1 infantry and 4 mech_infantrys
                    Russians win, taking Yunnan from Japanese with 6 armour and 2 bombers remaining. Battle score for attacker is 11
                    Casualties for Russians: 2 mech_infantrys
                    Casualties for Japanese: 1 infantry and 4 mech_infantrys
                Battle in Sikang
                    Russians attack with 5 armour, 1 fighter and 4 mech_infantrys
                    Japanese defend with 1 infantry
                    Russians win, taking Sikang from Japanese with 5 armour, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Sikang to Szechwan
                5 fighters moved from Tsinghai to Szechwan
                2 bombers moved from Yunnan to India
                1 armour and 1 mech_infantry moved from Russia to Urals
                1 infantry moved from Samara to Kazakhstan
                2 armour and 3 mech_infantrys moved from Russia to Novosibirsk
                2 aaGuns, 1 artillery and 5 infantry moved from Bryansk to Tambov
                1 aaGun, 2 artilleries and 2 infantry moved from Ukraine to Rostov
                2 armour moved from Romania to Ukraine
                1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
                1 aaGun, 14 artilleries and 34 infantry moved from Poland to Eastern Poland

    Place Units - Russians
                5 armour, 4 bombers and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 58 PUs; end with 59 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 61 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 63 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 65 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 86 PUs

    triplea_39883.0_Rus17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 fighters, 3 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 17 Sea Zone to 25 Sea Zone
                1 submarine moved from 16 Sea Zone to 25 Sea Zone
                2 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 6 Sea Zone to 5 Sea Zone
                1 infantry and 1 mech_infantry moved from 5 Sea Zone to Soviet Far East
                1 infantry and 1 mech_infantry moved from 5 Sea Zone to Siberia
                3 mech_infantrys moved from Kiangsu to Hunan
                1 submarine moved from 39 Sea Zone to 75 Sea Zone
                1 submarine moved from 39 Sea Zone to 38 Sea Zone
                3 submarines moved from 39 Sea Zone to 42 Sea Zone
                      Japanese take 42 Sea Zone from Americans
                3 fighters moved from Japan to French Indo China
                2 infantry moved from Japan to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                2 battleships, 4 carriers, 1 cruiser, 8 fighters, 2 infantry, 3 submarines and 1 transport moved from 6 Sea Zone to 36 Sea Zone

    Combat - Japanese
                Battle in Siberia
                Battle in Hunan
                    Japanese attack with 3 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Siberia from Russians, taking Hunan from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in 38 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 2 submarines
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in Soviet Far East

    Non Combat Move - Japanese
                2 infantry moved from 36 Sea Zone to French Indo China

    Place Units - Japanese
                2 transports placed in 36 Sea Zone
                1 infantry placed in French Indo China
                1 carrier placed in 6 Sea Zone
                2 fighters placed in 6 Sea Zone
                3 mech_infantrys placed in Kiangsu
                2 infantry and 1 mech_infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,2,4,6,1,6,2,4,3,6,2
                Japanese collect 52 PUs (2 lost to blockades); end with 52 PUs total

    Territory Summary for Japanese :

    Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag, 1 mech_infantry
        Kweichow : 1 flag, 1 mech_infantry
        Hunan : 1 flag, 2 mech_infantrys
        Chahar : 1 flag, 1 mech_infantry
        Anhwe : 1 flag, 1 mech_infantry
        Shan State : 1 flag
        Borneo : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
        Guam : 1 flag, 1 airfield
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag, 1 infantry and 1 mech_infantry
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag, 1 infantry and 1 mech_infantry
        French Indo China : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters and 3 infantry
        Celebes : 1 flag, 1 armour
        Sumatra : 1 flag, 1 artillery
        42 Sea Zone : 1 flag, 3 submarines
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 flag, 2 battleships, 4 carriers, 1 cruiser, 8 fighters, 3 submarines and 3 transports
        38 Sea Zone : 1 submarine
        25 Sea Zone : 1 destroyer and 1 submarine
        5 Sea Zone : 2 transports
        6 Sea Zone : 1 carrier and 2 fighters
        75 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 0 / 0
        Russians : 56 / 86
        Japanese : 54 / 52
        Americans : 64 / 100
        Chinese : 7 / 4
        British : 48 / 60
        UK_Pacific : 9 / 6
        Italians : 0 / 0
        ANZAC : 10 / 19
        French : 17 / 18
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39883.0_Jap17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 1 airfield, 1 carrier, 4 fighters, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 units repaired.
                2 submarines moved from 26 Sea Zone to 25 Sea Zone
                2 fighters moved from 26 Sea Zone to 25 Sea Zone
                4 fighters moved from 26 Sea Zone to 6 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone
                1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from 25 Sea Zone to 6 Sea Zone
                1 bomber moved from Hawaiian Islands to 5 Sea Zone
                1 infantry moved from 37 Sea Zone to Siam
                2 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 artillery and 1 infantry moved from Sakha to Siberia
                1 bomber moved from Hawaiian Islands to Siberia
                2 bombers moved from Hawaiian Islands to 6 Sea Zone

    Combat - Americans
                Battle in Siam
                Battle in 5 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 5 Sea Zone
                    Americans win, taking Siam from Japanese with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in Siberia
                    Americans attack with 1 artillery, 1 bomber and 1 infantry
                    Japanese defend with 1 infantry and 1 mech_infantry
                        Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Siberia, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Siberia, round 2 :  0/2 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Siberia
                    Americans win, taking Siberia from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                Battle in 25 Sea Zone
                    Americans attack with 1 carrier, 2 destroyers, 3 fighters and 2 submarines
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 2 submarines in 25 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 carrier, 2 destroyers and 3 fighters in 25 Sea Zone, round 2 :  1/5 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                        Americans roll dice for 2 submarines in 25 Sea Zone, round 3 :  0/2 hits
                        Americans roll dice for 1 carrier, 2 destroyers and 3 fighters in 25 Sea Zone, round 3 :  3/5 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 carrier, 2 destroyers, 3 fighters and 2 submarines remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in 6 Sea Zone
                    Americans attack with 2 bombers and 6 fighters
                    Japanese defend with 1 carrier and 2 fighters
                        Americans roll dice for 2 bombers and 6 fighters in 6 Sea Zone, round 2 :  7/8 hits
                        Japanese roll dice for 1 carrier and 2 fighters in 6 Sea Zone, round 2 :  1/3 hits
                        2 fighters owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                    Americans win with 2 bombers and 5 fighters remaining. Battle score for attacker is 26
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 carrier and 2 fighters

    Non Combat Move - Americans
                1 fighter moved from 25 Sea Zone to 17 Sea Zone
                5 fighters moved from 6 Sea Zone to 17 Sea Zone
                2 bombers moved from 6 Sea Zone to Iwo Jima
                1 bomber moved from 5 Sea Zone to Sakha
                1 bomber moved from Siberia to Sakha
                2 marines moved from Hawaiian Islands to 26 Sea Zone
                2 battleships, 3 carriers, 4 destroyers, 2 marines and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
                2 marines moved from 17 Sea Zone to Iwo Jima
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 aaGun moved from Hawaiian Islands to 26 Sea Zone
                2 aaGuns, 4 armour, 8 infantry and 7 transports moved from 26 Sea Zone to 17 Sea Zone
                2 aaGuns, 3 armour and 7 infantry moved from 17 Sea Zone to Iwo Jima
                1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 64 Sea Zone to 26 Sea Zone
                6 infantry moved from Western United States to 10 Sea Zone
                6 infantry and 3 transports moved from 10 Sea Zone to 25 Sea Zone
                6 infantry moved from 25 Sea Zone to Midway
                4 infantry moved from Central United States to Western United States
                2 carriers, 2 destroyers, 4 fighters, 1 submarine and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 armour and 1 mech_infantry moved from Rostov to Kazakhstan
                1 battleship, 6 carriers, 1 cruiser and 6 fighters moved from 39 Sea Zone to 37 Sea Zone
                6 fighters moved from Ceylon to 37 Sea Zone
                1 fighter moved from Ceylon to Malaya

    Place Units - Americans
                1 carrier and 3 submarines placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                3 fighters placed in Western United States
                1 airfield placed in Iwo Jima

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,3,2,2,3,1
                Americans collect 61 PUs (4 lost to blockades); end with 61 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Hopei to Shensi

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Chinese attack with 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 3 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 4 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 5 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 5 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 6 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 6 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs

    Purchase Units - British
                British buy 3 armour, 4 destroyers and 1 fighter; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 39 Sea Zone to 75 Sea Zone
                2 fighters moved from 80 Sea Zone to 75 Sea Zone
                1 destroyer moved from 80 Sea Zone to 38 Sea Zone
                4 fighters moved from Burma to 38 Sea Zone
                1 armour and 1 infantry moved from India to 39 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
                1 armour and 1 infantry moved from 43 Sea Zone to Borneo
                2 fighters moved from 80 Sea Zone to 38 Sea Zone

    Combat - British
                British creates battle in territory 17 Sea Zone
                Battle in Borneo
                    British attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour and 1 infantry in Borneo, round 2 :  2/2 hits
                        Japanese roll dice for 1 infantry in Borneo, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Borneo
                    British win, taking Borneo from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 75 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        British roll dice for 1 destroyer and 2 fighters in 75 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 submarine in 75 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 75 Sea Zone
                    British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 38 Sea Zone
                    British attack with 1 destroyer and 6 fighters
                    Japanese defend with 1 submarine
                        British roll dice for 1 destroyer and 6 fighters in 38 Sea Zone, round 2 :  2/7 hits
                        Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 38 Sea Zone
                    British win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - British
                1 submarine moved from 39 Sea Zone to 37 Sea Zone
                1 infantry moved from Persia to 80 Sea Zone
                2 carriers, 2 infantry, 1 submarine and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                2 fighters moved from 75 Sea Zone to 39 Sea Zone
                2 fighters moved from 38 Sea Zone to 39 Sea Zone
                4 fighters moved from 38 Sea Zone to Shan State
                1 mech_infantry moved from Eastern Persia to India
                3 fighters moved from Persia to India
                3 armour moved from Persia to West India
                2 bombers moved from Iraq to India
                1 mech_infantry moved from Iraq to Eastern Persia
                1 infantry moved from Iraq to Persia
                1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 armour, 1 battleship, 3 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
                1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone

    Place Units - British
                3 armour placed in Persia
                3 destroyers placed in 80 Sea Zone
                British undo move 2.
                1 fighter placed in Iraq
                2 destroyers placed in 80 Sea Zone
                2 destroyers placed in 81 Sea Zone

    Turn Complete - British
                British collect 48 PUs; end with 48 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 51 PUs
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 54 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 57 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 60 PUs

    Place Units - UK_Pacific
                1 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
                Some Units in India change ownership: 1 armour

    triplea_39883.0_UK_17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                ANZAC creates battle in territory 37 Sea Zone
                Battle in Sumatra
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Sumatra, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Sumatra
                        ANZAC roll dice for 1 artillery in Sumatra, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery in Sumatra, round 3 :  0/1 hits
                        ANZAC roll dice for 1 artillery in Sumatra, round 4 :  1/1 hits
                        Japanese roll dice for 1 artillery in Sumatra, round 4 :  0/1 hits
                        1 artillery owned by the Japanese lost in Sumatra
                    ANZAC win, taking 37 Sea Zone from Japanese, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 submarine moved from 39 Sea Zone to 37 Sea Zone

    Place Units - ANZAC
                1 cruiser and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs

    Purchase Units - French
                French buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - French
                1 fighter moved from Egypt to Iraq
                1 infantry, 1 marine and 1 transport moved from 98 Sea Zone to 80 Sea Zone
                1 carrier moved from 93 Sea Zone to 98 Sea Zone

    Non Combat Move - French

    Place Units - French
                1 destroyer placed in 93 Sea Zone
                1 fighter placed in Southern France

    Turn Complete - French
                French collect 17 PUs; end with 17 PUs

    triplea_39883.0_Fre17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18

    Purchase Units - Russians
                Russians buy 3 armour, 5 bombers and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
                      Russians take Evenkiyskiy from Japanese
                1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
                      Russians take Yenisey from Japanese
                2 infantry moved from Timguska to Kansu
                2 armour and 3 mech_infantrys moved from Novosibirsk to Shensi
                6 armour moved from Yunnan to French Indo China
                6 fighters moved from Szechwan to French Indo China
                2 bombers moved from India to French Indo China
                4 bombers moved from Russia to French Indo China
                2 armour and 2 mech_infantrys moved from Sikang to Kweichow
                1 armour moved from Sikang to Kweichow

    Combat - Russians
                Battle in Kweichow
                    Russians attack with 3 armour and 2 mech_infantrys
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 3 armour and 2 mech_infantrys in Kweichow, round 2 :  2/5 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kweichow
                    Russians win, taking Kweichow from Japanese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Shensi
                    Russians attack with 2 armour and 3 mech_infantrys
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 2 armour and 3 mech_infantrys in Shensi, round 2 :  2/5 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Shensi
                    Russians win, taking Shensi from Japanese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in French Indo China
                    Russians attack with 6 armour, 6 bombers and 6 fighters
                    Japanese defend with 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters and 3 infantry
                        AA fire in French Indo China :  0/3 hits
                        Russians roll dice for 6 armour, 6 bombers and 6 fighters in French Indo China, round 2 :  14/18 hits
                        Japanese roll dice for 1 aaGun, 3 artilleries, 3 fighters and 3 infantry in French Indo China, round 2 :  2/9 hits
                        3 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 3 fighters owned by the Japanese, 1 aaGun owned by the Japanese and 2 armour owned by the Russians lost in French Indo China
                    Russians win, taking French Indo China from Japanese with 4 armour, 6 bombers and 6 fighters remaining. Battle score for attacker is 44
                    Casualties for Russians: 2 armour
                    Casualties for Japanese: 1 aaGun, 3 artilleries, 3 fighters and 3 infantry

    Non Combat Move - Russians
                6 fighters moved from French Indo China to Shan State
                6 bombers moved from French Indo China to Shan State
                2 armour and 2 mech_infantrys moved from Sikang to Yunnan
                2 artilleries and 5 infantry moved from Tsinghai to Shensi
                1 infantry moved from Kazakhstan to Sikang
                2 aaGuns, 1 artillery and 5 infantry moved from Tambov to Samara
                5 armour and 1 mech_infantry moved from Russia to Kazakhstan
                1 aaGun, 15 artilleries and 35 infantry moved from Eastern Poland to Western Ukraine
                2 armour moved from Ukraine to Volgograd
                1 aaGun, 2 artilleries and 2 infantry moved from Rostov to Volgograd

    Place Units - Russians
                3 armour, 5 bombers and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 59 PUs; end with 59 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 61 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 63 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 65 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 86 PUs

    triplea_39883.0_Rus18.tsvg


  • for the love of god i surrender! :cry: :cry: :cry: :cry: :cry:

    pm me for new game bro

    vic posted

Suggested Topics

  • 3
  • 135
  • 36
  • 125
  • 103
  • 277
  • 4.2k
  • 1.9k
Axis & Allies Boardgaming Custom Painted Miniatures

23

Online

17.8k

Users

40.5k

Topics

1.8m

Posts