@Stucifer You should be fine! Four bunkers protecting Moscow go a long way as long as they’re not totally naked. Besides, it’s January 1941 now. If Moscow doesn’t look at least a little bit vulnerable then something’s gone wrong. :)
Ironfish vs ShrimpBoatChef
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 2 cruisers, 1 destroyer, 3 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from Soviet Far East to Sakha
Americans take Siberia from Japanese
Americans take Sakha from Japanese
1 infantry moved from Soviet Far East to Siberia
1 fighter moved from Western United States to 2 Sea Zone
2 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 25 Sea Zone to 8 Sea Zone
1 battleship and 1 cruiser moved from 10 Sea Zone to 3 Sea Zone
2 submarines moved from 20 Sea Zone to 19 Sea Zone
2 submarines moved from 20 Sea Zone to 18 Sea Zone
1 submarine moved from 20 Sea Zone to 17 Sea Zone
1 fighter moved from 20 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 18 Sea Zone
1 fighter moved from Caroline Islands to 17 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
1 armour moved from Kwangtung to Anhwe
Chinese take Anhwe from Japanese
1 mech_infantry moved from Kwangtung to AnhweCombat - Americans
Americans creates battle in territory 125 Sea Zone
Battle in 6 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 carrier and 2 fighters
3 submarines owned by the Americans Submerged
Japanese win, taking 125 Sea Zone from Germans with 2 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 3 Sea Zone
Americans attack with 1 battleship and 1 cruiser
Japanese defend with 1 battleship
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship remaining. Battle score for attacker is 11
Casualties for Americans: 1 cruiser
Casualties for Japanese: 1 battleship
Battle in 17 Sea Zone
Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber
Japanese defend with 1 carrier
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 17 Sea Zone from Japanese with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 2 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 18 Sea Zone
Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber
Japanese defend with 1 carrier
Units damaged: 1 carrier owned by the Japanese
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 carrier
Battle in 19 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 3
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
2 fighters owned by the Japanese forced to land in JapanNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Formosa to 20 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
2 battleships, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 3 transports moved from 20 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 109 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
2 artilleries and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
2 transports moved from 101 Sea Zone to 106 Sea Zone
2 destroyers moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from 2 Sea Zone to British Columbia
1 aaGun moved from Western United States to British Columbia
1 aaGun moved from Western United States to British Columbia
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 33 Sea ZonePlace Units - Americans
2 cruisers, 1 destroyer, 2 submarines and 3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Hopei to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Germans
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 fighter
Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighterNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
5 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 36 PUs;
British buy 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 26 PUs;
UK_Pacific buy 6 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
8 infantry and 2 mech_infantrys moved from Yunnan to Szechwan
1 bomber moved from Caucasus to Ukraine
1 armour moved from Caucasus to Rostov
1 fighter moved from Caucasus to Rostov
3 fighters moved from Caucasus to RostovCombat - British
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.
Battle in Szechwan
British attack with 8 infantry and 2 mech_infantrys
Japanese defend with 1 armour
British win, taking Szechwan from Japanese with 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Rostov
British attack with 1 armour and 4 fighters
Germans defend with 1 mech_infantry
British win, taking Rostov from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 fighters moved from Rostov to Caucasus
1 infantry moved from Sikang to Kazakhstan
2 armour and 1 mech_infantry moved from Persia to Caucasus
2 armour and 5 mech_infantrys moved from Iraq to Caucasus
4 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 battleship and 2 cruisers moved from 81 Sea Zone to 96 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 96 Sea Zone
2 submarines moved from 98 Sea Zone to 97 Sea Zone
4 transports moved from 81 Sea Zone to 79 Sea Zone
2 mech_infantrys moved from India to Eastern Persia
EDIT: British undo move 11.
EDIT: 2 mech_infantrys moved from Eastern Persia to Northwest Persia
2 mech_infantrys moved from India to Eastern Persia
1 bomber moved from Ukraine to Northwest Persia
1 bomber moved from India to Northwest Persia
1 aaGun moved from Yunnan to Szechwan
1 aaGun moved from Kiangsi to HunanPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
British undo move 1.
2 armour and 1 mech_infantry placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Iraq
3 infantry placed in EgyptTurn Complete - British
British collect 35 PUs; end with 35 PUs total
British collect 6 PUs from War Bonds; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
6 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 6 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy nothing; Remaining resources: 20 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to Rostov
1 mech_infantry moved from Bessarabia to Rostov
1 armour moved from Bessarabia to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 armour
Italians win, taking Rostov from British with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 armourNon Combat Move - Italians
1 fighter moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Bulgaria to Bessarabia
1 armour and 2 mech_infantrys moved from Northern Italy to Romania
1 fighter moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Tunisia to LibyaTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,1
Italians collect 14 PUs (7 lost to blockades); end with 34 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 8 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Celebes to 44 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 44 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Northern Territory
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 infantry placed in Queensland
ANZAC undo move 1.
1 artillery placed in Queensland
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 29 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Malta to IraqTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor, 6x factory_minor; Remaining resources: 78 PUs;
Germans buy 1 aaGun, 4 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Rocket attack in United Kingdom does 3 damage to harbour owned by British
Rockets in Western Germany roll: 3
Rocket attack in United Kingdom does 2 damage to harbour owned by British
Rockets in France roll: 5
Rocket attack in Persia does 6 damage to factory_minor owned by British
Rockets in Russia roll: 6
3 bombers moved from Russia to 96 Sea Zone
1 fighter and 2 tactical_bombers moved from Tambov to 96 Sea Zone
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber and 2 fighters moved from Western Germany to 96 Sea Zone
1 tactical_bomber moved from Tambov to 96 Sea Zone
1 tactical_bomber moved from Tambov to 96 Sea ZoneCombat - Germans
Battle in 96 Sea Zone
Germans attack with 4 bombers, 3 fighters and 4 tactical_bombers
British defend with 1 battleship, 3 cruisers and 1 destroyer
Units damaged: 1 battleship owned by the British
Germans win with 4 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 43
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 1 battleship, 3 cruisers and 1 destroyer
Battle in 110 Sea Zone
Germans attack with 1 fighter and 1 submarine
Americans defend with 1 submarine
1 submarine owned by the Americans SubmergedNon Combat Move - Germans
1 fighter moved from 110 Sea Zone to Western Germany
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 destroyer and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from France to Western Germany
1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers moved from Tambov to Volgograd
1 armour and 3 mech_infantrys moved from Ukraine to Volgograd
3 mech_infantrys moved from Bryansk to Volgograd
3 mech_infantrys moved from Russia to Volgograd
2 armour moved from Romania to Ukraine
1 bomber moved from 96 Sea Zone to Volgograd
1 tactical_bomber moved from 96 Sea Zone to Libya
1 tactical_bomber moved from 96 Sea Zone to Libya
1 tactical_bomber moved from 96 Sea Zone to Libya
1 fighter moved from 96 Sea Zone to Western Germany
1 fighter moved from 96 Sea Zone to Ukraine
1 bomber moved from 96 Sea Zone to Ukraine
2 bombers moved from 96 Sea Zone to Southern Italy
1 armour moved from Tsinghai to VologdaPlace Units - Germans
3 mech_infantrys placed in Ukraine
1 aaGun and 1 fighter placed in Volgograd
3 mech_infantrys placed in Russia
1 fighter placed in Western Germany
1 fighter placed in Volgograd
1 fighter placed in Novgorod
3 infantry placed in Western Germany
Germans undo move 7.
2 infantry placed in Western Germany
1 infantry placed in NovgorodTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 8 PUs;Combat Move - Japanese
1 fighter moved from Japan to Sakha
1 tactical_bomber moved from Manchuria to Sakha
2 bombers, 1 fighter and 1 tactical_bomber moved from Manchuria to Anhwe
1 fighter moved from Japan to Sakha
1 tactical_bomber moved from Manchuria to Sakha
1 fighter moved from Manchuria to Anhwe
1 fighter moved from Japan to AnhweCombat - Japanese
Battle in Sakha
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 armour
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Americans: 1 armour
Casualties for Japanese: 1 tactical_bomber
Battle in Anhwe
Japanese attack with 2 bombers, 3 fighters and 1 tactical_bomber
Americans defend with 1 armour and 1 mech_infantry
Japanese win with 2 bombers and 3 fighters remaining. Battle score for attacker is -1
Casualties for Americans: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 tactical_bomberNon Combat Move - Japanese
1 artillery and 1 infantry moved from Manchuria to Amur
2 fighters moved from Sakha to Amur
1 tactical_bomber moved from Sakha to Manchuria
1 bomber moved from Anhwe to Manchuria
1 bomber moved from Anhwe to Japan
2 fighters moved from Anhwe to Manchuria
1 fighter moved from Anhwe to Jehol
1 infantry moved from Manchuria to Jehol
2 fighters moved from Japan to Korea
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
2 infantry moved from Manchuria to Korea
1 fighter moved from Japan to Korea
1 fighter moved from Philippines to Japan
1 fighter moved from Japan to ManchuriaPlace Units - Japanese
1 factory_minor placed in Korea
1 artillery and 2 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,4,2,3,6
Japanese collect 15 PUs (10 lost to blockades); end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 artilleries, 1 cruiser, 4 infantry, 2 mech_infantrys and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Philippines
1 bomber moved from United Kingdom to France
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 110 Sea Zone to 105 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Strategic bombing raid in France
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Philippines
Americans attack with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 aaGun, 1 airfield, 4 artilleries, 1 harbour and 4 infantry
Americans win, taking 6 Sea Zone from Japanese, taking Philippines from Japanese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Americans: 2 infantry and 1 mech_infantry
Casualties for Japanese: 1 aaGun, 4 artilleries and 4 infantry
Battle in MoroccoNon Combat Move - Americans
2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
2 carriers moved from 33 Sea Zone to 35 Sea Zone
2 battleships, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to Hawaiian Islands
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 submarine moved from 18 Sea Zone to 19 Sea Zone
2 submarines moved from 17 Sea Zone to 6 Sea Zone
1 battleship moved from 3 Sea Zone to 9 Sea Zone
2 cruisers and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 109 Sea Zone to 91 Sea Zone
2 destroyers moved from 106 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 109 Sea Zone to 91 Sea Zone
1 bomber moved from France to United KingdomPlace Units - Americans
2 mech_infantrys placed in Western United States
1 cruiser and 4 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
Americans undo move 3.
4 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Germans
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from GermansCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Shensi to Hopei
1 infantry moved from Sikang to ShensiPlace Units - Chinese
1 artillery and 4 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
1 bomber moved from Northwest Persia to Volgograd
3 fighters moved from Caucasus to Volgograd
1 bomber moved from Northwest Persia to Ukraine
1 fighter moved from Caucasus to UkraineCombat - British
Air Battle in Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 40 PUs;
British buy 2 aaGuns, 2 armour, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 27 PUs;
UK_Pacific buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Northwest Persia to Volgograd
3 fighters moved from Caucasus to Volgograd
1 bomber moved from Northwest Persia to Ukraine
1 fighter moved from Caucasus to UkraineCombat - British
Air Battle in Ukraine
British attacks with 2 units heading to Ukraine
Air Battle is over, the remaining bombers go on to their targets
Air Battle in Volgograd
British attacks with 4 units heading to Volgograd
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Ukraine causes 5 damage total.
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Cleaning up after air battlesNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Kazakhstan to Caucasus
1 mech_infantry moved from Szechwan to Kazakhstan
1 aaGun, 8 infantry and 1 mech_infantry moved from Szechwan to Sikang
1 aaGun moved from Hunan to Kweichow
1 fighter moved from Ukraine to Caucasus
1 bomber moved from Ukraine to Northwest Persia
1 bomber moved from Volgograd to Northwest Persia
2 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Persia to Caucasus
2 armour moved from Persia to Caucasus
2 mech_infantrys moved from Eastern Persia to Northwest Persia
6 mech_infantrys moved from India to Eastern Persia
1 artillery and 5 infantry moved from Iraq to Northwest Persia
4 transports moved from 79 Sea Zone to 39 Sea Zone
3 infantry moved from Egypt to Trans-Jordan
3 fighters moved from Volgograd to CaucasusPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from Northwest Persia: 2 mech_infantrys
EDIT: Adding units owned by British to Caucasus: 2 mech_infantrys
EDIT: Turning off Edit Mode
1 submarine placed in 98 Sea Zone
1 aaGun and 2 mech_infantrys placed in Iraq
1 aaGun and 2 armour placed in Persia
1 mech_infantry placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs total
British collect 3 PUs from War Bonds; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
3 artilleries and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 3 artilleries and 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Rostov to Kazakhstan
1 fighter moved from Volgograd to KazakhstanCombat - Italians
Battle in Kazakhstan
Italians attack with 1 armour and 1 fighter
British defend with 1 mech_infantry
Italians win, taking Kazakhstan from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Kazakhstan to Volgograd
1 armour and 2 mech_infantrys moved from Bessarabia to Rostov
1 armour and 2 mech_infantrys moved from Romania to Ukraine
3 armour and 4 mech_infantrys moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Algeria to TunisiaPlace Units - Italians
2 armour and 3 mech_infantrys placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,4
Italians collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Northern Territory to 55 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 2 destroyers, 1 fighter, 2 infantry and 1 transport moved from 55 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Kweichow to Shensi
2 infantry moved from Egypt to AlexandriaPlace Units - ANZAC
1 cruiser, 1 destroyer and 1 transport placed in 54 Sea Zone
ANZAC undo move 1.
1 tactical_bomber placed in Queensland
1 cruiser and 1 transport placed in 54 Sea Zone
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Iraq to CaucasusTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor, 6x factory_minor; Remaining resources: 74 PUs;
Germans buy 1 armour, 3 artilleries, 1 bomber, 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Rocket attack in Gibraltar does 4 damage to harbour owned by British
Rockets in France roll: 4
Rocket attack in Persia does 3 damage to factory_minor owned by British
Rockets in Russia roll: 3
11 armour, 1 artillery, 1 bomber, 3 fighters, 16 mech_infantrys and 2 tactical_bombers moved from Volgograd to Caucasus
2 armour, 1 bomber, 1 fighter and 3 mech_infantrys moved from Ukraine to Caucasus
1 fighter moved from Novgorod to Caucasus
2 bombers moved from Southern Italy to Caucasus
3 fighters moved from Western Germany to Caucasus
3 tactical_bombers moved from Libya to CaucasusCombat - Germans
Battle in Caucasus
Germans attack with 13 armour, 1 artillery, 4 bombers, 8 fighters, 19 mech_infantrys and 5 tactical_bombers
French defend with 1 fighter and 1 infantry; British defend with 14 armour, 4 fighters, 1 infantry and 11 mech_infantrys
Germans win, taking Caucasus from Russians with 6 armour, 4 bombers, 8 fighters and 5 tactical_bombers remaining. Battle score for attacker is 62
Casualties for French: 1 fighter and 1 infantry
Casualties for Germans: 7 armour, 1 artillery and 19 mech_infantrys
Casualties for British: 14 armour, 4 fighters, 1 infantry and 11 mech_infantrysNon Combat Move - Germans
1 aaGun moved from Volgograd to Caucasus
4 bombers, 8 fighters and 5 tactical_bombers moved from Caucasus to Volgograd
1 artillery and 1 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
3 mech_infantrys moved from Russia to Volgograd
1 armour moved from Vologda to Volgograd
1 infantry moved from Novgorod to 115 Sea Zone
1 infantry moved from 115 Sea Zone to FinlandPlace Units - Germans
3 artilleries placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
1 bomber, 2 fighters and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Amur to Siberia
1 fighter moved from Amur to Siberia
1 mech_infantry moved from Manchuria to Shantung
3 infantry moved from Jehol to Shantung
1 fighter moved from Jehol to Shantung
1 bomber, 3 fighters and 1 tactical_bomber moved from Manchuria to Shantung
3 fighters moved from Korea to Shantung
4 fighters moved from Japan to Shantung
1 bomber moved from Japan to Shantung
1 mech_infantry moved from Manchuria to Shantung
1 fighter moved from Amur to SiberiaCombat - Japanese
Battle in Shantung
Japanese attack with 2 bombers, 11 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
ANZAC defend with 2 artilleries and 2 infantry; Chinese defend with 1 artillery and 4 infantry
Japanese win, taking Shantung from Chinese with 2 bombers, 11 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for ANZAC: 2 artilleries and 2 infantry
Casualties for Chinese: 1 artillery and 4 infantry
Casualties for Japanese: 3 infantry
Battle in Siberia
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Siberia from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 infantry moved from Korea to Manchuria
2 bombers and 1 fighter moved from Shantung to Japan
10 fighters and 1 tactical_bomber moved from Shantung to Jehol
1 artillery moved from Manchuria to Jehol
1 fighter moved from Siberia to Japan
1 fighter moved from Siberia to JapanPlace Units - Japanese
2 artilleries and 1 mech_infantry placed in Manchuria
1 infantry and 2 mech_infantrys placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,6,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,6,2,6,4,1,4,3,3,2,6
Japanese collect 13 PUs (13 lost to blockades); end with 13 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 battleship moved from 9 Sea Zone to 8 Sea Zone
2 mech_infantrys moved from Western United States to Alaska
1 fighter moved from British Columbia to Alaska
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Shantung
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Shantung
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Shantung
1 armour, 3 artilleries and 4 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 109 Sea Zone to 112 Sea Zone
1 battleship moved from 109 Sea Zone to 112 Sea Zone
1 cruiser moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
3 artilleries and 4 infantry moved from 112 Sea Zone to Norway
1 armour moved from 112 Sea Zone to Norway
1 carrier moved from 109 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to France
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 battleship moved from 9 Sea Zone to 8 Sea Zone
2 mech_infantrys moved from Western United States to Alaska
1 fighter moved from British Columbia to Alaska
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Shantung
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Shantung
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Shantung
1 armour, 3 artilleries and 4 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 109 Sea Zone to 112 Sea Zone
1 battleship moved from 109 Sea Zone to 112 Sea Zone
1 cruiser moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
3 artilleries and 4 infantry moved from 112 Sea Zone to Norway
1 armour moved from 112 Sea Zone to Norway
1 carrier moved from 109 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to France
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in 112 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
Germans defend with 1 destroyer
Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Norway
Battle in Aleutian Islands
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans win, taking Norway from Germans, taking Aleutian Islands from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Alaska
Americans attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 infantry
Americans win, taking Alaska from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Shantung
Americans attack with 1 artillery, 2 fighters and 2 tactical_bombers
Japanese defend with 2 mech_infantrys
Americans win, taking Shantung from Japanese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Strategic bombing raid in France
Bombing raid in France rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in France causes 3 damage total.Non Combat Move - Americans
1 bomber moved from France to United Kingdom
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Alaska to Western United States
2 aaGuns moved from British Columbia to Western United States
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 fighters and 2 tactical_bombers moved from Shantung to Anhwe
1 transport moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
2 battleships, 2 cruisers and 1 destroyer moved from 35 Sea Zone to 38 Sea Zone
2 carriers moved from 35 Sea Zone to 38 Sea Zone
1 fighter moved from Hawaiian Islands to Central United States
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone
3 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
1 carrier moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from 110 Sea Zone to 109 Sea Zone
2 cruisers and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 106 Sea Zone
4 artilleries and 4 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 cruiser moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
1 carrier, 1 cruiser and 2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 armour and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
1 infantry moved from Anhwe to ShantungPlace Units - Chinese
2 artilleries and 5 infantry placed in Chahar
Chinese undo move 1.
2 artilleries and 2 infantry placed in Chahar
Chinese undo move 1.
1 artillery placed in Chahar
1 artillery placed in Anhwe
2 infantry placed in Anhwe
3 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 19 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs