Hi Markus
Enjoy your game with crockett :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Rocket attack in United Kingdom does 4 damage to factory_major owned by British
Rockets in Western Germany roll: 4
Rocket attack in United Kingdom does 5 damage to airfield owned by British
Rockets in France roll: 5
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Poland to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 armour, 1 artillery and 3 infantry moved from Baltic States to Novgorod
2 armour moved from Eastern Poland to Novgorod
1 fighter moved from Poland to Novgorod
2 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to Novgorod
5 infantry moved from Bulgaria to Romania
1 artillery moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
3 armour moved from France to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Novgorod
1 artillery and 3 infantry moved from Slovakia Hungary to Yugoslavia
1 armour and 3 mech_infantrys moved from Germany to Yugoslavia
1 armour moved from France to Yugoslavia
Combat - Germans
Battle in Novgorod
Germans attack with 3 armour, 2 artilleries, 2 bombers, 4 fighters, 4 infantry and 2 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 13 infantry
Germans win, taking Novgorod from Russians with 1 armour, 2 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Germans: 2 armour, 2 artilleries and 4 infantry
Casualties for Russians: 1 aaGun, 2 artilleries, 1 fighter and 13 infantry
Battle in Normandy Bordeaux
Germans attack with 3 armour and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in Romania
Germans attack with 1 artillery and 6 infantry
Russians defend with 1 infantry
Germans win, taking Romania from Russians with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yugoslavia
Germans attack with 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys
Neutral_Allies defend with 5 infantry
3 mech_infantrys owned by the Germans, 2 infantry owned by the Germans, 2 armour owned by the Germans and 1 artillery owned by the Germans retreated to Slovakia Hungary
Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 3 infantry
Non Combat Move - Germans
1 infantry moved from Poland to Eastern Poland
3 mech_infantrys moved from Germany to Baltic States
3 aaGuns, 1 artillery and 8 infantry moved from Poland to Baltic States
2 bombers and 4 fighters moved from Novgorod to Baltic States
2 tactical_bombers moved from Novgorod to Baltic States
5 infantry moved from Finland to Karelia
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
Place Units - Germans
4 armour and 6 mech_infantrys placed in Germany
1 infantry and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Germans collect 41 PUs (3 lost to blockades); end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
@Colt45:
Is the technology your guys’ form of bid? Or how did you decide on all those?
Hi Colt45, the tech was a form of a bid, we “drafted” the tech like a football draft. Alternated Allies then Axis picking a tech with Allies getting 7 total to Axis 5, each tech could only be drafted once, each nation could have any number of techs. We setup the pick slots such that I got 2 more techs than Axis did (I picked two in a row at some point). Also had 50 IPC unit bid in Allies favor. ShrimpBoatChef’s pretty tough… :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
2 infantry moved from Belarus to Novgorod
Airborne Attack Move - Russians
Russians creates battle in territory 115 Sea Zone
Combat - Russians
Battle in Novgorod
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians win, taking Novgorod from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 cruiser and 1 transport
1 submarine owned by the Russians Submerged
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
1 aaGun moved from Belarus to Smolensk
2 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Archangel
1 armour, 2 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine
1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Rostov to Ukraine
2 infantry moved from Russia to Bryansk
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Ulaanbaatar to Central Mongolia
2 aaGuns and 6 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Dzavhan to Central Mongolia
2 infantry moved from Olgiy to Timguska
6 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
4 infantry placed in Ukraine
1 armour, 8 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Just picked the technology, nothing repeats, Ironfish got 7 picks to my 5 and picked first. Plus an IPC bid. Evens out that I have played a few more games than Ironfish.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 3 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
2 bombers, 5 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 fighter moved from 20 Sea Zone to Yunnan
2 fighters and 2 tactical_bombers moved from Jehol to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 2 artilleries, 2 bombers, 9 fighters, 4 infantry and 7 tactical_bombers
Chinese defend with 8 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 9 fighters and 6 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 8 infantry
Casualties for Japanese: 1 artillery, 4 infantry and 1 tactical_bomber
Non Combat Move - Japanese
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
2 bombers, 9 fighters and 6 tactical_bombers moved from Yunnan to Kwangsi
1 artillery and 2 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Jehol to Anhwe
1 aaGun and 2 infantry moved from Manchuria to Buyant-Uhaa
1 fighter moved from Manchuria to Buyant-Uhaa
1 mech_infantry moved from Amur to Jehol
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 armour moved from Korea to Jehol
1 infantry moved from Korea to Amur
1 artillery and 4 infantry moved from Amur to Buryatia
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 fighter moved from Buyant-Uhaa to Jehol
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Manchuria
2 artilleries placed in Japan
1 carrier and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Guam to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United States
1 artillery moved from Central United States to Western United States
Place Units - Americans
1 factory_minor placed in Mexico
1 carrier placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Shensi
1 infantry placed in Szechwan
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British repair damage of 3x airfield; Remaining resources: 38 PUs;
British buy 2 armour, 1 cruiser and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Ethiopia to Kenya
1 infantry moved from Ethiopia to Kenya
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
1 battleship moved from 109 Sea Zone to 106 Sea Zone
Combat - British
Battle in Kenya
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 106 Sea Zone
British attack with 1 battleship and 2 destroyers
Germans defend with 2 submarines
Units damaged: 1 battleship owned by the British
British win, taking 106 Sea Zone from Germans with 1 battleship and 2 destroyers remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Non Combat Move - British
1 transport moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from Malta to Egypt
1 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Ethiopia to Egypt
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 armour moved from Union of South Africa to Belgian Congo
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 infantry moved from Shan State to Malaya
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
UK_Pacific take Java from Dutch
1 cruiser moved from 41 Sea Zone to 42 Sea Zone
1 battleship moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 5 infantry moved from Burma to Shan State
2 aaGuns moved from Burma to Shan State
4 mech_infantrys moved from India to Shan State
1 bomber moved from French West Africa to Egypt
Place Units - British
2 armour placed in Union of South Africa
1 cruiser placed in 109 Sea Zone
2 transports placed in 106 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
British collect 5 PUs from War Bonds; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 armour, 1 artillery and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Some Units in India change ownership: 1 armour, 1 artillery and 3 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Greece to 97 Sea Zone
2 artilleries and 2 infantry moved from 97 Sea Zone to Yugoslavia
1 armour moved from Greece to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
1 armour and 1 mech_infantry moved from Tunisia to Morocco
Italians take Algeria from French
1 bomber moved from Southern Italy to Morocco
1 fighter moved from Southern Italy to Yugoslavia
Combat - Italians
Battle in Yugoslavia
Italians attack with 2 armour, 2 artilleries, 1 fighter and 2 infantry
Neutral_Allies defend with 2 infantry
Italians win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 2 infantry
Battle in Morocco
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
French defend with 2 infantry
Italians win, taking Morocco from French with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for French: 2 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Morocco to Libya
1 artillery and 1 infantry moved from Tunisia to Libya
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Yugoslavia to Southern Italy
1 infantry moved from Southern France to Northern Italy
3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 2 mech_infantrys placed in Northern Italy
Italians undo move 1.
1 armour and 2 mech_infantrys placed in Northern Italy
1 artillery and 1 infantry placed in Southern Italy
Italians undo move 2.
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
@Colt45:
Is the technology your guys’ form of bid? Or how did you decide on all those?
Hi Colt45, the tech was a form of a bid, we “drafted” the tech like a football draft. Alternated Allies then Axis picking a tech with Allies getting 7 total to Axis 5, each tech could only be drafted once, each nation could have any number of techs. We setup the pick slots such that I got 2 more techs than Axis did (I picked two in a row at some point). Also had 50 IPC unit bid in Allies favor. ShrimpBoatChef’s pretty tough… :)
Neat idea! Sounds fun
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns moved from New South Wales to Queensland
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 destroyer moved from 45 Sea Zone to 44 Sea Zone
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Syria to Trans-Jordan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Rocket attack in Scotland does 1 damage to airfield owned by British
Rockets in Western Germany roll: 1
Rocket attack in United Kingdom does 1 damage to factory_major owned by British
Rockets in France roll: 1
1 infantry moved from Vyborg to Novgorod
6 infantry moved from Karelia to Novgorod
2 infantry moved from Baltic States to Belarus
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 bombers moved from Baltic States to Russia
1 fighter and 2 tactical_bombers moved from Baltic States to Belarus
1 fighter moved from Baltic States to Belarus
1 tactical_bomber moved from Western Germany to Novgorod
1 fighter moved from Baltic States to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 armour moved from Germany to 114 Sea Zone
1 armour and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 armour moved from 115 Sea Zone to Novgorod
Combat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 7,3,8,5 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in Belarus
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 armour, 1 fighter, 7 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 armour, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 mech_infantrys moved from Western Germany to Poland
3 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Baltic States to Western Germany
1 fighter moved from Novgorod to Western Germany
1 fighter moved from Belarus to Western Germany
1 fighter and 2 tactical_bombers moved from Belarus to Eastern Poland
1 tactical_bomber moved from Novgorod to Eastern Poland
1 artillery and 2 infantry moved from Baltic States to Eastern Poland
1 artillery and 5 infantry moved from Romania to Eastern Poland
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
1 armour and 2 mech_infantrys moved from Slovakia Hungary to Poland
2 bombers moved from Russia to Eastern Poland
2 aaGuns moved from Baltic States to Eastern Poland
3 infantry moved from Baltic States to Eastern Poland
2 mech_infantrys moved from Poland to Baltic States
1 armour moved from Poland to Eastern Poland
3 armour moved from Normandy Bordeaux to Western Germany
Place Units - Germans
1 destroyer placed in 113 Sea Zone
2 armour and 7 mech_infantrys placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 32 PUs;
Russians buy 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 tactical_bomber moved from Smolensk to Novgorod
2 infantry moved from Bryansk to Belarus
1 fighter moved from Smolensk to Belarus
1 infantry moved from Smolensk to Belarus
4 infantry moved from Central Mongolia to Chahar
Airborne Attack Move - Russians
Russians creates battle in territory 115 Sea Zone
Combat - Russians
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 1 and causes: 1 damage to unit: airfield
Bombing raid in Novgorod causes 1 damage total.
Battle in Belarus
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians win, taking Belarus from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 cruiser and 1 transport
1 submarine owned by the Russians Submerged
Battle in Chahar
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians winGermans win with 1 battleship, 1 cruiser and 1 transport remaining, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns and 6 infantry moved from Yakut S.S.R. to Dzavhan
2 infantry moved from Timguska to Novosibirsk
6 infantry moved from Yenisey to Dzavhan
1 tactical_bomber moved from Novgorod to Bryansk
1 fighter moved from Belarus to Bryansk
1 aaGun moved from Smolensk to Bryansk
1 infantry moved from Smolensk to Archangel
8 infantry moved from Russia to Smolensk
1 armour and 1 mech_infantry moved from Russia to Bryansk
2 aaGuns, 3 armour, 2 artilleries, 9 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
5 infantry moved from Ukraine to Bryansk
Place Units - Russians
6 infantry and 1 tactical_bomber placed in Russia
1 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 1 fighter, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 artillery moved from Anhwe to Chahar
2 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Kweichow to Yunnan
1 artillery and 2 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter moved from 36 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
1 tactical_bomber moved from 6 Sea Zone to Chahar
1 fighter moved from Jehol to Chahar
1 infantry moved from Buyant-Uhaa to Chahar
1 armour moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 bomber moved from Kwangsi to 44 Sea Zone
1 cruiser moved from 36 Sea Zone to 44 Sea Zone
1 bomber moved from Kwangsi to India
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Yunnan
Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.
Battle in Kwangtung
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 1 cruiser
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 bomber and 1 cruiser remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters, 4 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser and 1 transport
Units damaged: 1 battleship owned by the British
Japanese win with 3 fighters remaining. Battle score for attacker is 14
Casualties for British: 1 battleship, 1 cruiser and 1 transport
Casualties for Japanese: 1 destroyer, 1 submarine and 1 tactical_bomber
Battle in Chahar
Japanese attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 4 infantry
Japanese win, taking Chahar from Chinese with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 4 infantry
Casualties for Japanese: 1 infantry
Battle in Borneo
Non Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 36 Sea Zone
2 fighters moved from 42 Sea Zone to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 43 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
3 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hopei to Kweichow
1 mech_infantry moved from Jehol to Anhwe
1 armour and 2 mech_infantrys moved from Manchuria to Anhwe
1 aaGun moved from Buyant-Uhaa to Chahar
1 infantry moved from Sakha to Buryatia
1 infantry moved from Amur to Korea
1 infantry moved from Soviet Far East to Siberia
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 carrier and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Kwangtung to 6 Sea Zone
1 fighter moved from Chahar to Anhwe
1 fighter moved from Anhwe to Hunan
1 tactical_bomber moved from Chahar to Anhwe
1 bomber moved from 44 Sea Zone to Kwangsi
2 fighters moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kwangtung to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from Kwangtung to 36 Sea Zone
1 tactical_bomber moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Anhwe
1 tactical_bomber moved from Kwangtung to Manchuria
1 bomber moved from India to Kwangsi
Place Units - Japanese
1 factory_minor placed in Kiangsu
3 mech_infantrys placed in Manchuria
1 fighter placed in Japan
1 artillery and 1 infantry placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 cruiser
Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 5
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 cruiser
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 carrier and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 armour moved from Eastern United States to 101 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 fighters moved from Eastern United States to Gibraltar
Place Units - Americans
1 transport placed in 101 Sea Zone
1 battleship, 1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Burma to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
Place Units - Chinese
1 infantry placed in Shensi
3 infantry placed in Szechwan
Chinese undo move 2.
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 unit repaired.
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
2 cruisers and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery moved from Kenya to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 bomber moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Persia to Iraq
1 artillery and 4 mech_infantrys moved from Shan State to Yunnan
1 armour and 3 mech_infantrys moved from India to Yunnan
2 fighters and 1 tactical_bomber moved from Malaya to Yunnan
3 infantry moved from Shan State to Yunnan
Combat - British
Battle in Yunnan
British attack with 1 armour, 1 artillery, 2 fighters, 3 infantry, 7 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
British win, taking Yunnan from Japanese with 1 armour, 1 artillery, 2 fighters, 1 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Iraq
British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Morocco
British attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 armour
British win, taking Morocco from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 artillery moved from India to Burma
2 infantry moved from Shan State to Malaya
1 aaGun moved from Shan State to Malaya
1 aaGun moved from Shan State to Yunnan
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Kenya
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
2 armour moved from Union of South Africa to Belgian Congo
1 bomber and 1 fighter moved from Iraq to Egypt
Place Units - British
1 factory_minor placed in Persia
1 mech_infantry placed in Union of South Africa
1 fighter placed in United Kingdom
1 fighter placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 39 PUs total
British collect 3 PUs from War Bonds; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
Place Units - UK_Pacific
2 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs total
Some Units in India change ownership: 2 armour and 3 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 4 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Libya to Morocco
2 transports moved from 97 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from Libya to 96 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco
Combat - Italians
Battle in Morocco
Italians attack with 2 artilleries, 1 bomber and 2 infantry
British defend with 1 armour, 1 artillery and 2 infantry
Italians win, taking Morocco from British with 2 artilleries and 1 bomber remaining. Battle score for attacker is 10
Casualties for Italians: 2 infantry
Casualties for British: 1 armour, 1 artillery and 2 infantry
Non Combat Move - Italians
1 bomber moved from Morocco to Southern France
1 aaGun moved from Northern Italy to Southern France
1 artillery and 3 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Southern France
1 armour and 1 mech_infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 armour moved from Yugoslavia to Southern Italy
1 armour, 2 artilleries and 1 infantry moved from Yugoslavia to Northern Italy
1 cruiser and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone
2 infantry moved from Libya to Tunisia
Place Units - Italians
4 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from Malaya to Yunnan
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to Malaya
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs