@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
Ironfish vs ShrimpBoatChef
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor, 6x factory_minor; Remaining resources: 74 PUs;
Germans buy 1 armour, 3 artilleries, 1 bomber, 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Rocket attack in Gibraltar does 4 damage to harbour owned by British
Rockets in France roll: 4
Rocket attack in Persia does 3 damage to factory_minor owned by British
Rockets in Russia roll: 3
11 armour, 1 artillery, 1 bomber, 3 fighters, 16 mech_infantrys and 2 tactical_bombers moved from Volgograd to Caucasus
2 armour, 1 bomber, 1 fighter and 3 mech_infantrys moved from Ukraine to Caucasus
1 fighter moved from Novgorod to Caucasus
2 bombers moved from Southern Italy to Caucasus
3 fighters moved from Western Germany to Caucasus
3 tactical_bombers moved from Libya to CaucasusCombat - Germans
Battle in Caucasus
Germans attack with 13 armour, 1 artillery, 4 bombers, 8 fighters, 19 mech_infantrys and 5 tactical_bombers
French defend with 1 fighter and 1 infantry; British defend with 14 armour, 4 fighters, 1 infantry and 11 mech_infantrys
Germans win, taking Caucasus from Russians with 6 armour, 4 bombers, 8 fighters and 5 tactical_bombers remaining. Battle score for attacker is 62
Casualties for French: 1 fighter and 1 infantry
Casualties for Germans: 7 armour, 1 artillery and 19 mech_infantrys
Casualties for British: 14 armour, 4 fighters, 1 infantry and 11 mech_infantrysNon Combat Move - Germans
1 aaGun moved from Volgograd to Caucasus
4 bombers, 8 fighters and 5 tactical_bombers moved from Caucasus to Volgograd
1 artillery and 1 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
3 mech_infantrys moved from Russia to Volgograd
1 armour moved from Vologda to Volgograd
1 infantry moved from Novgorod to 115 Sea Zone
1 infantry moved from 115 Sea Zone to FinlandPlace Units - Germans
3 artilleries placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
1 bomber, 2 fighters and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Amur to Siberia
1 fighter moved from Amur to Siberia
1 mech_infantry moved from Manchuria to Shantung
3 infantry moved from Jehol to Shantung
1 fighter moved from Jehol to Shantung
1 bomber, 3 fighters and 1 tactical_bomber moved from Manchuria to Shantung
3 fighters moved from Korea to Shantung
4 fighters moved from Japan to Shantung
1 bomber moved from Japan to Shantung
1 mech_infantry moved from Manchuria to Shantung
1 fighter moved from Amur to SiberiaCombat - Japanese
Battle in Shantung
Japanese attack with 2 bombers, 11 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
ANZAC defend with 2 artilleries and 2 infantry; Chinese defend with 1 artillery and 4 infantry
Japanese win, taking Shantung from Chinese with 2 bombers, 11 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for ANZAC: 2 artilleries and 2 infantry
Casualties for Chinese: 1 artillery and 4 infantry
Casualties for Japanese: 3 infantry
Battle in Siberia
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Siberia from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 infantry moved from Korea to Manchuria
2 bombers and 1 fighter moved from Shantung to Japan
10 fighters and 1 tactical_bomber moved from Shantung to Jehol
1 artillery moved from Manchuria to Jehol
1 fighter moved from Siberia to Japan
1 fighter moved from Siberia to JapanPlace Units - Japanese
2 artilleries and 1 mech_infantry placed in Manchuria
1 infantry and 2 mech_infantrys placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,6,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,6,2,6,4,1,4,3,3,2,6
Japanese collect 13 PUs (13 lost to blockades); end with 13 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 battleship moved from 9 Sea Zone to 8 Sea Zone
2 mech_infantrys moved from Western United States to Alaska
1 fighter moved from British Columbia to Alaska
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Shantung
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Shantung
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Shantung
1 armour, 3 artilleries and 4 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 109 Sea Zone to 112 Sea Zone
1 battleship moved from 109 Sea Zone to 112 Sea Zone
1 cruiser moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
3 artilleries and 4 infantry moved from 112 Sea Zone to Norway
1 armour moved from 112 Sea Zone to Norway
1 carrier moved from 109 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to France
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 battleship moved from 9 Sea Zone to 8 Sea Zone
2 mech_infantrys moved from Western United States to Alaska
1 fighter moved from British Columbia to Alaska
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Shantung
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Shantung
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Shantung
1 armour, 3 artilleries and 4 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 109 Sea Zone to 112 Sea Zone
1 battleship moved from 109 Sea Zone to 112 Sea Zone
1 cruiser moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
3 artilleries and 4 infantry moved from 112 Sea Zone to Norway
1 armour moved from 112 Sea Zone to Norway
1 carrier moved from 109 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to France
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in 112 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
Germans defend with 1 destroyer
Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Norway
Battle in Aleutian Islands
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans win, taking Norway from Germans, taking Aleutian Islands from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Alaska
Americans attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 infantry
Americans win, taking Alaska from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Shantung
Americans attack with 1 artillery, 2 fighters and 2 tactical_bombers
Japanese defend with 2 mech_infantrys
Americans win, taking Shantung from Japanese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Strategic bombing raid in France
Bombing raid in France rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in France causes 3 damage total.Non Combat Move - Americans
1 bomber moved from France to United Kingdom
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Alaska to Western United States
2 aaGuns moved from British Columbia to Western United States
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 fighters and 2 tactical_bombers moved from Shantung to Anhwe
1 transport moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
2 battleships, 2 cruisers and 1 destroyer moved from 35 Sea Zone to 38 Sea Zone
2 carriers moved from 35 Sea Zone to 38 Sea Zone
1 fighter moved from Hawaiian Islands to Central United States
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone
3 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
1 carrier moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from 110 Sea Zone to 109 Sea Zone
2 cruisers and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 106 Sea Zone
4 artilleries and 4 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 cruiser moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
1 carrier, 1 cruiser and 2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 armour and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
1 infantry moved from Anhwe to ShantungPlace Units - Chinese
2 artilleries and 5 infantry placed in Chahar
Chinese undo move 1.
2 artilleries and 2 infantry placed in Chahar
Chinese undo move 1.
1 artillery placed in Chahar
1 artillery placed in Anhwe
2 infantry placed in Anhwe
3 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 19 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 38 PUs;
British buy 1 aaGun, 2 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 25 PUs;
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
8 infantry and 1 mech_infantry moved from Sikang to Kazakhstan
2 bombers moved from Northwest Persia to Caucasus
1 artillery moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Northwest Persia to Caucasus
5 infantry moved from Northwest Persia to Caucasus
6 mech_infantrys moved from Eastern Persia to Kazakhstan
2 mech_infantrys moved from Iraq to Caucasus
2 armour moved from Persia to CaucasusCombat - British
Battle in Kazakhstan
British attack with 8 infantry and 7 mech_infantrys
Italians defend with 1 armour
British win, taking Kazakhstan from Italians with 7 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in Caucasus
British attack with 2 armour, 1 artillery, 2 bombers, 5 infantry and 4 mech_infantrys
Germans defend with 1 aaGun and 6 armour
British win, taking Caucasus from Germans with 2 armour, 1 artillery, 2 bombers, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 32
Casualties for Germans: 1 aaGun and 6 armour
Casualties for British: 3 infantryNon Combat Move - British
2 bombers moved from Caucasus to Iraq
1 aaGun moved from Sikang to Kazakhstan
1 aaGun moved from Persia to Northwest Persia
1 aaGun moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 submarine moved from 98 Sea Zone to 97 Sea Zone
3 artilleries and 5 infantry moved from India to 39 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 39 Sea Zone to 80 Sea Zone
3 artilleries and 5 infantry moved from 80 Sea Zone to Iraq
1 aaGun moved from Kweichow to AnhwePlace Units - British
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Iraq
1 aaGun, 1 armour and 1 mech_infantry placed in PersiaTurn Complete - British
British collect 36 PUs; end with 36 PUs total
British collect 2 PUs from War Bonds; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
2 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 2 armour and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
4 fighters moved from Southern Italy to Caucasus
1 armour and 2 mech_infantrys moved from Rostov to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 artillery and 1 infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in Caucasus
Italians attack with 2 armour, 4 fighters and 4 mech_infantrys
British defend with 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys
1 armour owned by the Italians retreated to Rostov
British win with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 armour and 4 mech_infantrys
Casualties for British: 2 infantry and 3 mech_infantrys
Battle in Alexandria
Italians attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
Italians win, taking Alexandria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
3 armour and 4 mech_infantrys moved from Romania to Ukraine
3 fighters moved from Caucasus to Volgograd
1 fighter moved from Caucasus to Volgograd
1 artillery and 1 infantry moved from Tunisia to Algeria
2 armour and 3 mech_infantrys moved from Northern Italy to RomaniaPlace Units - Italians
1 fighter placed in Southern Italy
1 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,5,6,1,1
Italians collect 15 PUs (5 lost to blockades); end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 6 PUs;Combat Move - ANZAC
3 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 33 Sea Zone to 19 Sea Zone
3 artilleries and 3 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to ManchuriaCombat - ANZAC
Battle in Manchuria
ANZAC attack with 4 artilleries and 4 infantry
Japanese defend with 2 artilleries, 1 factory_minor, 2 infantry and 1 mech_infantry
ANZAC win, taking Manchuria from Japanese with 4 artilleries and 2 infantry remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 artilleries, 2 infantry and 1 mech_infantry
Trigger Chinese Destroy Factories Manchuria ANZAC: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - ANZAC
1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 33 Sea Zone to 19 Sea Zone
1 transport moved from 54 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Queensland to 19 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 3x airfield; Remaining resources: 81 PUs;
Germans buy 3 armour, 8 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Rocket attack in Persia does 5 damage to factory_minor owned by British
Rockets in Russia roll: 5
4 bombers moved from Volgograd to Norway
1 infantry moved from Finland to Norway
2 transports moved from 115 Sea Zone to 113 Sea Zone
2 armour and 2 infantry moved from Western Germany to 113 Sea Zone
2 armour and 2 infantry moved from 113 Sea Zone to Norway
1 bomber and 2 fighters moved from Western Germany to Norway
2 mech_infantrys moved from Volgograd to Caucasus
2 artilleries moved from Volgograd to Caucasus
3 fighters and 3 tactical_bombers moved from Volgograd to Caucasus
1 infantry moved from Algeria to Morocco
Germans take Morocco from AmericansCombat - Germans
Battle in Norway
Germans attack with 2 armour, 5 bombers, 2 fighters and 3 infantry
Americans defend with 1 armour, 3 artilleries and 4 infantry
Germans win, taking Norway from Americans with 1 armour, 5 bombers and 2 fighters remaining. Battle score for attacker is 15
Casualties for Germans: 1 armour and 3 infantry
Casualties for Americans: 1 armour, 3 artilleries and 4 infantry
Battle in Caucasus
Germans attack with 2 artilleries, 3 fighters, 2 mech_infantrys and 3 tactical_bombers
British defend with 2 armour, 1 artillery and 1 mech_infantry
Germans win, taking Caucasus from British with 2 artilleries, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 armour, 1 artillery and 1 mech_infantryNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Volgograd to Novgorod
3 mech_infantrys moved from Novgorod to Finland
1 fighter moved from Norway to Finland
1 bomber moved from Norway to Western Germany
4 bombers moved from Norway to Finland
2 mech_infantrys moved from Ukraine to Volgograd
3 fighters and 3 tactical_bombers moved from Caucasus to Volgograd
2 fighters moved from Volgograd to Southern Italy
1 armour moved from Ukraine to Volgograd
2 infantry moved from France to Western Germany
2 artilleries moved from France to Western Germany
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Norway to Western GermanyPlace Units - Germans
1 fighter placed in Western Germany
2 armour and 1 mech_infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
2 artilleries and 1 infantry placed in Volgograd
1 artillery placed in France
5 artilleries and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 64 PUs (2 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry and 2 mech_infantrys moved from Korea to Manchuria
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Americans
1 artillery moved from Jehol to Shantung
1 fighter and 1 tactical_bomber moved from Jehol to Shantung
2 fighters moved from Jehol to Manchuria
2 bombers moved from Japan to Shantung
2 fighters moved from Japan to Manchuria
1 fighter moved from Japan to Manchuria
3 fighters moved from Jehol to Shantung
2 fighters moved from Jehol to Manchuria
1 fighter moved from Jehol to Manchuria
1 fighter moved from Jehol to ShantungCombat - Japanese
Battle in Manchuria
Japanese attack with 8 fighters, 1 infantry and 2 mech_infantrys
ANZAC defend with 4 artilleries and 2 infantry
Japanese win with 8 fighters remaining. Battle score for attacker is 11
Casualties for ANZAC: 4 artilleries and 2 infantry
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Battle in Shantung
Japanese attack with 1 artillery, 2 bombers, 5 fighters and 1 tactical_bomber
Americans defend with 1 artillery; Chinese defend with 1 infantry
Japanese win with 2 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 artillery
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Manchuria from Chinese to Japanese
EDIT: Removing units owned by Japanese from Manchuria: 1 fighter
EDIT: Adding units owned by Japanese to Manchuria: 1 mech_infantry
EDIT: Turning off Edit Mode
1 infantry moved from Evenkiyskiy to Timguska
2 bombers, 5 fighters and 1 tactical_bomber moved from Shantung to Japan
6 fighters moved from Manchuria to Korea
1 fighter moved from Manchuria to KoreaPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,5,2,1,2,5,6,4,4,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,5,3,1,1,4,1,1,4,1,4,4,2
Japanese collect 8 PUs (15 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 5 artilleries, 1 carrier, 1 cruiser, 1 fighter, 6 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from United Kingdom to France
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 cruiser moved from 106 Sea Zone to 91 Sea ZoneCombat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in France causes 3 damage total.
Battle in Morocco
Americans attack with 3 artilleries and 3 infantry
Germans defend with 1 infantry
Americans win, taking Morocco from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
3 artilleries and 3 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
3 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
3 transports moved from 109 Sea Zone to 107 Sea Zone
4 transports moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from Anhwe to Kazakhstan
2 carriers moved from 38 Sea Zone to 79 Sea Zone
2 battleships, 2 cruisers and 1 destroyer moved from 38 Sea Zone to 79 Sea Zone
1 transport moved from 54 Sea Zone to 51 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 armour moved from 3 Sea Zone to Soviet Far East
2 mech_infantrys moved from Alaska to Western United States
2 infantry moved from Aleutian Islands to 8 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 8 Sea Zone to 10 Sea Zone
2 infantry moved from 10 Sea Zone to Western United States
1 fighter moved from Central United States to Eastern United States
1 fighter moved from Western United States to Eastern United States
1 bomber moved from France to United KingdomPlace Units - Americans
4 artilleries and 6 infantry placed in Eastern United States
1 armour, 1 artillery and 1 fighter placed in Central United States
1 carrier and 1 cruiser placed in 101 Sea Zone
Americans undo move 2.
1 armour and 1 artillery placed in Central United States
1 fighter placed in 101 Sea Zone
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 3 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 artillery and 9 infantry moved from Chahar to JeholCombat - Chinese
Non Combat Move - Chinese
1 artillery moved from Shensi to Kansu
1 infantry moved from Shensi to KansuPlace Units - Chinese
3 artilleries and 5 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 38 PUs;
British buy 1 armour, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 26 PUs;
UK_Pacific buy 2 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Egypt to Alexandria
1 bomber moved from Iraq to Alexandria
1 bomber moved from Iraq to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Iraq to CaucasusCombat - British
Battle in Caucasus
British attack with 1 bomber and 3 mech_infantrys
Germans defend with 2 artilleries and 1 mech_infantry
British win, taking Caucasus from Germans with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 2 artilleries and 1 mech_infantry
Battle in Alexandria
British attack with 1 bomber and 3 infantry
Italians defend with 1 artillery and 1 infantry
retreated to Alexandria
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
Casualties for British: 3 infantryNon Combat Move - British
1 bomber moved from Caucasus to Northwest Persia
1 aaGun moved from Northwest Persia to Caucasus
8 infantry moved from Iraq to Northwest Persia
3 artilleries moved from Iraq to Northwest Persia
1 armour moved from Persia to Northwest Persia
1 aaGun moved from Persia to Northwest Persia
2 armour and 3 mech_infantrys moved from India to Eastern Persia
2 transports moved from 80 Sea Zone to 39 Sea Zone
1 bomber moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
1 aaGun moved from Anhwe to JeholPlace Units - British
1 transport placed in 106 Sea Zone
1 submarine placed in 98 Sea Zone
2 mech_infantrys placed in Egypt
1 armour and 2 mech_infantrys placed in Iraq
British undo move 4.
British undo move 3.
1 armour and 1 mech_infantry placed in Egypt
British undo move 2.
1 mech_infantry placed in Egypt
2 mech_infantrys placed in Iraq
1 submarine placed in 71 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 39 PUs total
British collect 3 PUs from War Bonds; end with 42 PUs totalPlace Units - UK_Pacific
2 artilleries, 2 infantry and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 2 artilleries, 2 infantry and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Rostov to Caucasus
3 armour and 4 mech_infantrys moved from Ukraine to Caucasus
5 fighters moved from Volgograd to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 4 armour, 5 fighters and 4 mech_infantrys
British defend with 1 aaGun and 3 mech_infantrys
Italians win, taking Caucasus from British with 4 armour, 4 fighters and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Italians: 1 fighter
Casualties for British: 1 aaGun and 3 mech_infantrysNon Combat Move - Italians
4 fighters moved from Caucasus to Volgograd
2 armour and 3 mech_infantrys moved from Romania to Ukraine
2 mech_infantrys moved from Northern Italy to RomaniaPlace Units - Italians
3 mech_infantrys placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,4,6,2,1,6,3,6
Italians collect 14 PUs (8 lost to blockades); end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 11 PUs;Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo JimaCombat - ANZAC
Battle in Iwo JimaNon Combat Move - ANZAC
4 transports moved from 19 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from New South Wales to Queensland
1 cruiser and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 17 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
1 artillery and 2 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 33 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x airfield; Remaining resources: 86 PUs;
Germans buy 4 artilleries, 13 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
Rocket attack in Persia does 3 damage to factory_minor owned by British
Rockets in Russia roll: 3
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
3 bombers moved from Finland to 112 Sea Zone
1 tactical_bomber moved from Novgorod to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea ZoneCombat - Germans
Battle in 112 Sea Zone
Germans attack with 3 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 3 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyerNon Combat Move - Germans
3 bombers, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 fighter moved from Finland to Western Germany
1 bomber moved from Finland to Western Germany
1 armour moved from Norway to Finland
2 armour and 1 mech_infantry moved from Novgorod to Finland
1 artillery moved from Western Germany to 113 Sea Zone
1 mech_infantry moved from Western Germany to 113 Sea Zone
1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 mech_infantry moved from 115 Sea Zone to Finland
1 artillery and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Novgorod
1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
1 artillery moved from France to Western GermanyPlace Units - Germans
3 mech_infantrys placed in Ukraine
2 mech_infantrys placed in Western Germany
3 artilleries placed in Volgograd
1 artillery and 2 infantry placed in France
Germans undo move 4.
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in France
8 infantry placed in Western Germany
1 tactical_bomber placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers moved from Japan to 35 Sea Zone
7 fighters moved from Korea to 17 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
4 fighters and 1 tactical_bomber moved from Japan to 17 Sea Zone
1 mech_infantry moved from Manchuria to Central Mongolia
Japanese take Central Mongolia from RussiansCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 11 fighters and 1 tactical_bomber
ANZAC defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Japanese win with 9 fighters remaining. Battle score for attacker is 41
Casualties for ANZAC: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 submarines and 1 transport
2 submarines owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 bombers
ANZAC defend with 1 cruiser, 1 destroyer and 4 transports
Japanese win with 2 bombers remaining. Battle score for attacker is 48
Casualties for ANZAC: 1 cruiser, 1 destroyer and 4 transportsNon Combat Move - Japanese
1 bomber moved from 35 Sea Zone to Marianas
1 bomber moved from 35 Sea Zone to Marianas
1 fighter moved from 19 Sea Zone to Korea
3 fighters moved from 17 Sea Zone to Japan
2 fighters moved from 17 Sea Zone to Japan
4 fighters moved from 17 Sea Zone to Korea
1 artillery moved from Sakha to Amur
1 artillery and 1 infantry moved from Korea to Amur
1 armour moved from Korea to Buyant-UhaaPlace Units - Japanese
2 mech_infantrys placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,5,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,5,3,5,3,6,3,5,4,6,2,4,5
Japanese collect 7 PUs (14 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 2 destroyers, 3 infantry, 3 submarines and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 unit repaired.
1 armour and 1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 bomber moved from United Kingdom to FranceCombat - Americans
Strategic bombing raid in France
1 bomber killed by AA
Bombing raid in France causes 0 damage total.Non Combat Move - Americans
2 carriers moved from 79 Sea Zone to 76 Sea Zone
2 battleships moved from 79 Sea Zone to 76 Sea Zone
2 cruisers moved from 79 Sea Zone to 76 Sea Zone
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
2 fighters and 2 tactical_bombers moved from Kazakhstan to Northwest Persia
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to United Kingdom: 3 artilleries and 2 infantry
EDIT: Removing units owned by Americans from Morocco: 3 artilleries and 2 infantry
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 3 transports
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 3 transports
EDIT: Adding units owned by Americans to 109 Sea Zone: 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 3 transports
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 3 transports
EDIT: Removing units owned by Americans from 107 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 106 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to New Brunswick Nova Scotia: 4 artilleries and 6 infantry
EDIT: Removing units owned by Americans from Eastern United States: 4 artilleries and 6 infantry
EDIT: Adding units owned by Americans to 106 Sea Zone: 1 carrier, 1 cruiser and 2 fighters
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 carrier, 1 cruiser and 1 fighter
EDIT: Removing units owned by Americans from Eastern United States: 2 fighters
EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
EDIT: Adding units owned by Americans to Eastern United States: 1 artillery
EDIT: Adding units owned by Americans to New Brunswick Nova Scotia: 1 armour
EDIT: Removing units owned by Americans from Central United States: 1 armour and 1 artillery
EDIT: Turning off Edit Mode
1 battleship, 2 destroyers, 2 submarines and 2 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs