@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor, 6x factory_minor; Remaining resources: 78 PUs;
Germans buy 1 aaGun, 4 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Rocket attack in United Kingdom does 3 damage to harbour owned by British
Rockets in Western Germany roll: 3
Rocket attack in United Kingdom does 2 damage to harbour owned by British
Rockets in France roll: 5
Rocket attack in Persia does 6 damage to factory_minor owned by British
Rockets in Russia roll: 6
3 bombers moved from Russia to 96 Sea Zone
1 fighter and 2 tactical_bombers moved from Tambov to 96 Sea Zone
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber and 2 fighters moved from Western Germany to 96 Sea Zone
1 tactical_bomber moved from Tambov to 96 Sea Zone
1 tactical_bomber moved from Tambov to 96 Sea Zone
Combat - Germans
Battle in 96 Sea Zone
Germans attack with 4 bombers, 3 fighters and 4 tactical_bombers
British defend with 1 battleship, 3 cruisers and 1 destroyer
Units damaged: 1 battleship owned by the British
Germans win with 4 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 43
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 1 battleship, 3 cruisers and 1 destroyer
Battle in 110 Sea Zone
Germans attack with 1 fighter and 1 submarine
Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Non Combat Move - Germans
1 fighter moved from 110 Sea Zone to Western Germany
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 destroyer and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from France to Western Germany
1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers moved from Tambov to Volgograd
1 armour and 3 mech_infantrys moved from Ukraine to Volgograd
3 mech_infantrys moved from Bryansk to Volgograd
3 mech_infantrys moved from Russia to Volgograd
2 armour moved from Romania to Ukraine
1 bomber moved from 96 Sea Zone to Volgograd
1 tactical_bomber moved from 96 Sea Zone to Libya
1 tactical_bomber moved from 96 Sea Zone to Libya
1 tactical_bomber moved from 96 Sea Zone to Libya
1 fighter moved from 96 Sea Zone to Western Germany
1 fighter moved from 96 Sea Zone to Ukraine
1 bomber moved from 96 Sea Zone to Ukraine
2 bombers moved from 96 Sea Zone to Southern Italy
1 armour moved from Tsinghai to Vologda
Place Units - Germans
3 mech_infantrys placed in Ukraine
1 aaGun and 1 fighter placed in Volgograd
3 mech_infantrys placed in Russia
1 fighter placed in Western Germany
1 fighter placed in Volgograd
1 fighter placed in Novgorod
3 infantry placed in Western Germany
Germans undo move 7.
2 infantry placed in Western Germany
1 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 8 PUs;
Combat Move - Japanese
1 fighter moved from Japan to Sakha
1 tactical_bomber moved from Manchuria to Sakha
2 bombers, 1 fighter and 1 tactical_bomber moved from Manchuria to Anhwe
1 fighter moved from Japan to Sakha
1 tactical_bomber moved from Manchuria to Sakha
1 fighter moved from Manchuria to Anhwe
1 fighter moved from Japan to Anhwe
Combat - Japanese
Battle in Sakha
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 armour
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Americans: 1 armour
Casualties for Japanese: 1 tactical_bomber
Battle in Anhwe
Japanese attack with 2 bombers, 3 fighters and 1 tactical_bomber
Americans defend with 1 armour and 1 mech_infantry
Japanese win with 2 bombers and 3 fighters remaining. Battle score for attacker is -1
Casualties for Americans: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 tactical_bomber
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Manchuria to Amur
2 fighters moved from Sakha to Amur
1 tactical_bomber moved from Sakha to Manchuria
1 bomber moved from Anhwe to Manchuria
1 bomber moved from Anhwe to Japan
2 fighters moved from Anhwe to Manchuria
1 fighter moved from Anhwe to Jehol
1 infantry moved from Manchuria to Jehol
2 fighters moved from Japan to Korea
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
2 infantry moved from Manchuria to Korea
1 fighter moved from Japan to Korea
1 fighter moved from Philippines to Japan
1 fighter moved from Japan to Manchuria
Place Units - Japanese
1 factory_minor placed in Korea
1 artillery and 2 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,4,2,3,6
Japanese collect 15 PUs (10 lost to blockades); end with 23 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 artilleries, 1 cruiser, 4 infantry, 2 mech_infantrys and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Philippines
1 bomber moved from United Kingdom to France
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 110 Sea Zone to 105 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Strategic bombing raid in France
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Philippines
Americans attack with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 aaGun, 1 airfield, 4 artilleries, 1 harbour and 4 infantry
Americans win, taking 6 Sea Zone from Japanese, taking Philippines from Japanese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Americans: 2 infantry and 1 mech_infantry
Casualties for Japanese: 1 aaGun, 4 artilleries and 4 infantry
Battle in Morocco
Non Combat Move - Americans
2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
2 carriers moved from 33 Sea Zone to 35 Sea Zone
2 battleships, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to Hawaiian Islands
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 submarine moved from 18 Sea Zone to 19 Sea Zone
2 submarines moved from 17 Sea Zone to 6 Sea Zone
1 battleship moved from 3 Sea Zone to 9 Sea Zone
2 cruisers and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 109 Sea Zone to 91 Sea Zone
2 destroyers moved from 106 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 109 Sea Zone to 91 Sea Zone
1 bomber moved from France to United Kingdom
Place Units - Americans
2 mech_infantrys placed in Western United States
1 cruiser and 4 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
Americans undo move 3.
4 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Germans
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Germans
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Shensi to Hopei
1 infantry moved from Sikang to Shensi
Place Units - Chinese
1 artillery and 4 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
1 bomber moved from Northwest Persia to Volgograd
3 fighters moved from Caucasus to Volgograd
1 bomber moved from Northwest Persia to Ukraine
1 fighter moved from Caucasus to Ukraine
Combat - British
Air Battle in Ukraine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 40 PUs;
British buy 2 aaGuns, 2 armour, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 27 PUs;
UK_Pacific buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Northwest Persia to Volgograd
3 fighters moved from Caucasus to Volgograd
1 bomber moved from Northwest Persia to Ukraine
1 fighter moved from Caucasus to Ukraine
Combat - British
Air Battle in Ukraine
British attacks with 2 units heading to Ukraine
Air Battle is over, the remaining bombers go on to their targets
Air Battle in Volgograd
British attacks with 4 units heading to Volgograd
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Ukraine causes 5 damage total.
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Cleaning up after air battles
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Kazakhstan to Caucasus
1 mech_infantry moved from Szechwan to Kazakhstan
1 aaGun, 8 infantry and 1 mech_infantry moved from Szechwan to Sikang
1 aaGun moved from Hunan to Kweichow
1 fighter moved from Ukraine to Caucasus
1 bomber moved from Ukraine to Northwest Persia
1 bomber moved from Volgograd to Northwest Persia
2 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Persia to Caucasus
2 armour moved from Persia to Caucasus
2 mech_infantrys moved from Eastern Persia to Northwest Persia
6 mech_infantrys moved from India to Eastern Persia
1 artillery and 5 infantry moved from Iraq to Northwest Persia
4 transports moved from 79 Sea Zone to 39 Sea Zone
3 infantry moved from Egypt to Trans-Jordan
3 fighters moved from Volgograd to Caucasus
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from Northwest Persia: 2 mech_infantrys
EDIT: Adding units owned by British to Caucasus: 2 mech_infantrys
EDIT: Turning off Edit Mode
1 submarine placed in 98 Sea Zone
1 aaGun and 2 mech_infantrys placed in Iraq
1 aaGun and 2 armour placed in Persia
1 mech_infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
British collect 3 PUs from War Bonds; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
3 artilleries and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 3 artilleries and 5 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Rostov to Kazakhstan
1 fighter moved from Volgograd to Kazakhstan
Combat - Italians
Battle in Kazakhstan
Italians attack with 1 armour and 1 fighter
British defend with 1 mech_infantry
Italians win, taking Kazakhstan from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Kazakhstan to Volgograd
1 armour and 2 mech_infantrys moved from Bessarabia to Rostov
1 armour and 2 mech_infantrys moved from Romania to Ukraine
3 armour and 4 mech_infantrys moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Algeria to Tunisia
Place Units - Italians
2 armour and 3 mech_infantrys placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,4
Italians collect 21 PUs; end with 21 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Northern Territory to 55 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 2 destroyers, 1 fighter, 2 infantry and 1 transport moved from 55 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Kweichow to Shensi
2 infantry moved from Egypt to Alexandria
Place Units - ANZAC
1 cruiser, 1 destroyer and 1 transport placed in 54 Sea Zone
ANZAC undo move 1.
1 tactical_bomber placed in Queensland
1 cruiser and 1 transport placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Caucasus
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor, 6x factory_minor; Remaining resources: 74 PUs;
Germans buy 1 armour, 3 artilleries, 1 bomber, 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Rocket attack in Gibraltar does 4 damage to harbour owned by British
Rockets in France roll: 4
Rocket attack in Persia does 3 damage to factory_minor owned by British
Rockets in Russia roll: 3
11 armour, 1 artillery, 1 bomber, 3 fighters, 16 mech_infantrys and 2 tactical_bombers moved from Volgograd to Caucasus
2 armour, 1 bomber, 1 fighter and 3 mech_infantrys moved from Ukraine to Caucasus
1 fighter moved from Novgorod to Caucasus
2 bombers moved from Southern Italy to Caucasus
3 fighters moved from Western Germany to Caucasus
3 tactical_bombers moved from Libya to Caucasus
Combat - Germans
Battle in Caucasus
Germans attack with 13 armour, 1 artillery, 4 bombers, 8 fighters, 19 mech_infantrys and 5 tactical_bombers
French defend with 1 fighter and 1 infantry; British defend with 14 armour, 4 fighters, 1 infantry and 11 mech_infantrys
Germans win, taking Caucasus from Russians with 6 armour, 4 bombers, 8 fighters and 5 tactical_bombers remaining. Battle score for attacker is 62
Casualties for French: 1 fighter and 1 infantry
Casualties for Germans: 7 armour, 1 artillery and 19 mech_infantrys
Casualties for British: 14 armour, 4 fighters, 1 infantry and 11 mech_infantrys
Non Combat Move - Germans
1 aaGun moved from Volgograd to Caucasus
4 bombers, 8 fighters and 5 tactical_bombers moved from Caucasus to Volgograd
1 artillery and 1 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
3 mech_infantrys moved from Russia to Volgograd
1 armour moved from Vologda to Volgograd
1 infantry moved from Novgorod to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Finland
Place Units - Germans
3 artilleries placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
1 bomber, 2 fighters and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Amur to Siberia
1 fighter moved from Amur to Siberia
1 mech_infantry moved from Manchuria to Shantung
3 infantry moved from Jehol to Shantung
1 fighter moved from Jehol to Shantung
1 bomber, 3 fighters and 1 tactical_bomber moved from Manchuria to Shantung
3 fighters moved from Korea to Shantung
4 fighters moved from Japan to Shantung
1 bomber moved from Japan to Shantung
1 mech_infantry moved from Manchuria to Shantung
1 fighter moved from Amur to Siberia
Combat - Japanese
Battle in Shantung
Japanese attack with 2 bombers, 11 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
ANZAC defend with 2 artilleries and 2 infantry; Chinese defend with 1 artillery and 4 infantry
Japanese win, taking Shantung from Chinese with 2 bombers, 11 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for ANZAC: 2 artilleries and 2 infantry
Casualties for Chinese: 1 artillery and 4 infantry
Casualties for Japanese: 3 infantry
Battle in Siberia
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Siberia from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 infantry moved from Korea to Manchuria
2 bombers and 1 fighter moved from Shantung to Japan
10 fighters and 1 tactical_bomber moved from Shantung to Jehol
1 artillery moved from Manchuria to Jehol
1 fighter moved from Siberia to Japan
1 fighter moved from Siberia to Japan
Place Units - Japanese
2 artilleries and 1 mech_infantry placed in Manchuria
1 infantry and 2 mech_infantrys placed in Korea
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,6,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,6,2,6,4,1,4,3,3,2,6
Japanese collect 13 PUs (13 lost to blockades); end with 13 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 battleship moved from 9 Sea Zone to 8 Sea Zone
2 mech_infantrys moved from Western United States to Alaska
1 fighter moved from British Columbia to Alaska
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Shantung
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Shantung
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Shantung
1 armour, 3 artilleries and 4 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 109 Sea Zone to 112 Sea Zone
1 battleship moved from 109 Sea Zone to 112 Sea Zone
1 cruiser moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
3 artilleries and 4 infantry moved from 112 Sea Zone to Norway
1 armour moved from 112 Sea Zone to Norway
1 carrier moved from 109 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to France
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
Combat - Americans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 battleship moved from 9 Sea Zone to 8 Sea Zone
2 mech_infantrys moved from Western United States to Alaska
1 fighter moved from British Columbia to Alaska
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Shantung
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Shantung
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Shantung
1 armour, 3 artilleries and 4 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 109 Sea Zone to 112 Sea Zone
1 battleship moved from 109 Sea Zone to 112 Sea Zone
1 cruiser moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
3 artilleries and 4 infantry moved from 112 Sea Zone to Norway
1 armour moved from 112 Sea Zone to Norway
1 carrier moved from 109 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to France
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in 112 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
Germans defend with 1 destroyer
Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Norway
Battle in Aleutian Islands
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans win, taking Norway from Germans, taking Aleutian Islands from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Alaska
Americans attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 infantry
Americans win, taking Alaska from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Shantung
Americans attack with 1 artillery, 2 fighters and 2 tactical_bombers
Japanese defend with 2 mech_infantrys
Americans win, taking Shantung from Japanese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Strategic bombing raid in France
Bombing raid in France rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in France causes 3 damage total.
Non Combat Move - Americans
1 bomber moved from France to United Kingdom
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Alaska to Western United States
2 aaGuns moved from British Columbia to Western United States
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 fighters and 2 tactical_bombers moved from Shantung to Anhwe
1 transport moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
2 battleships, 2 cruisers and 1 destroyer moved from 35 Sea Zone to 38 Sea Zone
2 carriers moved from 35 Sea Zone to 38 Sea Zone
1 fighter moved from Hawaiian Islands to Central United States
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone
3 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
1 carrier moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from 110 Sea Zone to 109 Sea Zone
2 cruisers and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 106 Sea Zone
4 artilleries and 4 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 cruiser moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 carrier, 1 cruiser and 2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 armour and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
1 infantry moved from Anhwe to Shantung
Place Units - Chinese
2 artilleries and 5 infantry placed in Chahar
Chinese undo move 1.
2 artilleries and 2 infantry placed in Chahar
Chinese undo move 1.
1 artillery placed in Chahar
1 artillery placed in Anhwe
2 infantry placed in Anhwe
3 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 19 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 38 PUs;
British buy 1 aaGun, 2 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 25 PUs;
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
8 infantry and 1 mech_infantry moved from Sikang to Kazakhstan
2 bombers moved from Northwest Persia to Caucasus
1 artillery moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Northwest Persia to Caucasus
5 infantry moved from Northwest Persia to Caucasus
6 mech_infantrys moved from Eastern Persia to Kazakhstan
2 mech_infantrys moved from Iraq to Caucasus
2 armour moved from Persia to Caucasus
Combat - British
Battle in Kazakhstan
British attack with 8 infantry and 7 mech_infantrys
Italians defend with 1 armour
British win, taking Kazakhstan from Italians with 7 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in Caucasus
British attack with 2 armour, 1 artillery, 2 bombers, 5 infantry and 4 mech_infantrys
Germans defend with 1 aaGun and 6 armour
British win, taking Caucasus from Germans with 2 armour, 1 artillery, 2 bombers, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 32
Casualties for Germans: 1 aaGun and 6 armour
Casualties for British: 3 infantry
Non Combat Move - British
2 bombers moved from Caucasus to Iraq
1 aaGun moved from Sikang to Kazakhstan
1 aaGun moved from Persia to Northwest Persia
1 aaGun moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 submarine moved from 98 Sea Zone to 97 Sea Zone
3 artilleries and 5 infantry moved from India to 39 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 39 Sea Zone to 80 Sea Zone
3 artilleries and 5 infantry moved from 80 Sea Zone to Iraq
1 aaGun moved from Kweichow to Anhwe
Place Units - British
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Iraq
1 aaGun, 1 armour and 1 mech_infantry placed in Persia
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
British collect 2 PUs from War Bonds; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
2 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 2 armour and 3 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
4 fighters moved from Southern Italy to Caucasus
1 armour and 2 mech_infantrys moved from Rostov to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 artillery and 1 infantry moved from Tobruk to Alexandria
Combat - Italians
Battle in Caucasus
Italians attack with 2 armour, 4 fighters and 4 mech_infantrys
British defend with 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys
1 armour owned by the Italians retreated to Rostov
British win with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 armour and 4 mech_infantrys
Casualties for British: 2 infantry and 3 mech_infantrys
Battle in Alexandria
Italians attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
Italians win, taking Alexandria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
3 armour and 4 mech_infantrys moved from Romania to Ukraine
3 fighters moved from Caucasus to Volgograd
1 fighter moved from Caucasus to Volgograd
1 artillery and 1 infantry moved from Tunisia to Algeria
2 armour and 3 mech_infantrys moved from Northern Italy to Romania
Place Units - Italians
1 fighter placed in Southern Italy
1 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,5,6,1,1
Italians collect 15 PUs (5 lost to blockades); end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
3 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 33 Sea Zone to 19 Sea Zone
3 artilleries and 3 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
Combat - ANZAC
Battle in Manchuria
ANZAC attack with 4 artilleries and 4 infantry
Japanese defend with 2 artilleries, 1 factory_minor, 2 infantry and 1 mech_infantry
ANZAC win, taking Manchuria from Japanese with 4 artilleries and 2 infantry remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 artilleries, 2 infantry and 1 mech_infantry
Trigger Chinese Destroy Factories Manchuria ANZAC: has removed 1 factory_minor owned by Chinese in Manchuria
Non Combat Move - ANZAC
1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 33 Sea Zone to 19 Sea Zone
1 transport moved from 54 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Queensland to 19 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 3x airfield; Remaining resources: 81 PUs;
Germans buy 3 armour, 8 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Rocket attack in Persia does 5 damage to factory_minor owned by British
Rockets in Russia roll: 5
4 bombers moved from Volgograd to Norway
1 infantry moved from Finland to Norway
2 transports moved from 115 Sea Zone to 113 Sea Zone
2 armour and 2 infantry moved from Western Germany to 113 Sea Zone
2 armour and 2 infantry moved from 113 Sea Zone to Norway
1 bomber and 2 fighters moved from Western Germany to Norway
2 mech_infantrys moved from Volgograd to Caucasus
2 artilleries moved from Volgograd to Caucasus
3 fighters and 3 tactical_bombers moved from Volgograd to Caucasus
1 infantry moved from Algeria to Morocco
Germans take Morocco from Americans
Combat - Germans
Battle in Norway
Germans attack with 2 armour, 5 bombers, 2 fighters and 3 infantry
Americans defend with 1 armour, 3 artilleries and 4 infantry
Germans win, taking Norway from Americans with 1 armour, 5 bombers and 2 fighters remaining. Battle score for attacker is 15
Casualties for Germans: 1 armour and 3 infantry
Casualties for Americans: 1 armour, 3 artilleries and 4 infantry
Battle in Caucasus
Germans attack with 2 artilleries, 3 fighters, 2 mech_infantrys and 3 tactical_bombers
British defend with 2 armour, 1 artillery and 1 mech_infantry
Germans win, taking Caucasus from British with 2 artilleries, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 armour, 1 artillery and 1 mech_infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Volgograd to Novgorod
3 mech_infantrys moved from Novgorod to Finland
1 fighter moved from Norway to Finland
1 bomber moved from Norway to Western Germany
4 bombers moved from Norway to Finland
2 mech_infantrys moved from Ukraine to Volgograd
3 fighters and 3 tactical_bombers moved from Caucasus to Volgograd
2 fighters moved from Volgograd to Southern Italy
1 armour moved from Ukraine to Volgograd
2 infantry moved from France to Western Germany
2 artilleries moved from France to Western Germany
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Norway to Western Germany
Place Units - Germans
1 fighter placed in Western Germany
2 armour and 1 mech_infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
2 artilleries and 1 infantry placed in Volgograd
1 artillery placed in France
5 artilleries and 2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 64 PUs (2 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry and 2 mech_infantrys moved from Korea to Manchuria
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Americans
1 artillery moved from Jehol to Shantung
1 fighter and 1 tactical_bomber moved from Jehol to Shantung
2 fighters moved from Jehol to Manchuria
2 bombers moved from Japan to Shantung
2 fighters moved from Japan to Manchuria
1 fighter moved from Japan to Manchuria
3 fighters moved from Jehol to Shantung
2 fighters moved from Jehol to Manchuria
1 fighter moved from Jehol to Manchuria
1 fighter moved from Jehol to Shantung
Combat - Japanese
Battle in Manchuria
Japanese attack with 8 fighters, 1 infantry and 2 mech_infantrys
ANZAC defend with 4 artilleries and 2 infantry
Japanese win with 8 fighters remaining. Battle score for attacker is 11
Casualties for ANZAC: 4 artilleries and 2 infantry
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Battle in Shantung
Japanese attack with 1 artillery, 2 bombers, 5 fighters and 1 tactical_bomber
Americans defend with 1 artillery; Chinese defend with 1 infantry
Japanese win with 2 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 artillery
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Manchuria from Chinese to Japanese
EDIT: Removing units owned by Japanese from Manchuria: 1 fighter
EDIT: Adding units owned by Japanese to Manchuria: 1 mech_infantry
EDIT: Turning off Edit Mode
1 infantry moved from Evenkiyskiy to Timguska
2 bombers, 5 fighters and 1 tactical_bomber moved from Shantung to Japan
6 fighters moved from Manchuria to Korea
1 fighter moved from Manchuria to Korea
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Korea
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,5,2,1,2,5,6,4,4,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,5,3,1,1,4,1,1,4,1,4,4,2
Japanese collect 8 PUs (15 lost to blockades); end with 8 PUs total