@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 mech_infantry moved from Amur to Soviet Far East
Japanese take Soviet Far East from Russians
Combat - Japanese
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 mech_infantry moved from Amur to Soviet Far East
Japanese take Soviet Far East from Russians
Combat - Japanese
scramble?
Full scramble.
Thought you’d throw in a marine landing on Midway. Very happy you didn’t!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 mech_infantry moved from Amur to Soviet Far East
Japanese take Soviet Far East from Russians
Combat - Japanese
Americans scrambles 3 units out of Midway to defend against the attack in 25 Sea Zone
Battle in 25 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 8 fighters and 2 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 7 fighters and 2 submarines
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese win with 2 battleships, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 41
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 7 fighters and 2 submarines
Casualties for Japanese: 5 carriers, 5 fighters and 1 tactical_bomber
Non Combat Move - Japanese
3 fighters and 1 tactical_bomber could not land in 25 Sea Zone and were removed
1 mech_infantry moved from Korea to Manchuria
1 marine moved from Korea to Manchuria
1 armour moved from Amur to Buryatia
Place Units - Japanese
2 fighters placed in Japan
3 infantry placed in Manchuria
1 destroyer and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Iraq to Egypt
1 bomber moved from Iraq to 98 Sea Zone
2 bombers moved from Hawaiian Islands to 6 Sea Zone
2 destroyers and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from Western United States to 25 Sea Zone
1 armour moved from Libya to Tobruk
Americans take Tobruk from Italians
1 armour moved from Tobruk to Alexandria
British take Alexandria from Italians
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to France
Combat - Americans
Intercept in Egypt?
Scramble SZ6?
yes to both
One hit first round in SZ6. I assumed you’d take it on the DD.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Iraq to Egypt
1 bomber moved from Iraq to 98 Sea Zone
2 bombers moved from Hawaiian Islands to 6 Sea Zone
2 destroyers and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from Western United States to 25 Sea Zone
1 armour moved from Libya to Tobruk
Americans take Tobruk from Italians
1 armour moved from Tobruk to Alexandria
British take Alexandria from Italians
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to France
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Air Battle in Egypt
Americans attacks with 1 units heading to Egypt
Italians launches 1 interceptors out of Egypt
Attackers Fire, : 0/1 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 4 damage total.
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 98 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 25 Sea Zone
Americans attack with 2 destroyers, 3 fighters and 3 submarines
Japanese defend with 2 battleships, 1 cruiser and 1 destroyer
Americans roll dice for 3 submarines in 25 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 2 destroyers and 3 fighters in 25 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 2 battleships, 1 cruiser and 1 destroyer in 25 Sea Zone, round 2 : 3/4 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Japanese and 2 destroyers owned by the Americans lost in 25 Sea Zone
Americans roll dice for 2 submarines in 25 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 3 fighters in 25 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 2 battleships in 25 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Americans and 2 battleships owned by the Japanese lost in 25 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 32
Casualties for Americans: 2 destroyers and 2 submarines
Casualties for Japanese: 2 battleships, 1 cruiser and 1 destroyer
Battle in 6 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 destroyer, 2 fighters and 2 transports
Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
retreated to 6 Sea Zone
Japanese win with 2 fighters and 2 transports remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Cleaning up after air battles
Non Combat Move - Americans
3 fighters moved from 25 Sea Zone to Midway
1 bomber moved from 6 Sea Zone to Midway
1 bomber moved from Normandy Bordeaux to United Kingdom
1 bomber moved from France to United Kingdom
1 bomber moved from 98 Sea Zone to Iraq
1 bomber moved from Egypt to Iraq
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
4 submarines placed in 101 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
5 artilleries and 4 infantry moved from Anhwe to Jehol
1 infantry moved from Hopei to Anhwe
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 armour and 1 infantry moved from 125 Sea Zone to Norway
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Syria to Northwest Persia
1 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Syria to Trans-Jordan
1 bomber moved from Iraq to Trans-Jordan
1 artillery, 1 infantry and 1 marine moved from India to 39 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 cruiser and 1 marine moved from 39 Sea Zone to 44 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
1 marine moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Anhwe to Manchuria
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
Combat - British
Strategic bombing raid in Manchuria
AA fire in Manchuria : 1/1 hits
1 bomber killed by AA
Bombing raid in Manchuria causes 0 damage total.
Battle in Borneo
Battle in Norway
Battle in Philippines
Battle in Celebes
Battle in Hainan
Battle in Northwest Persia
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 armour
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 2/3 hits
Germans roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits
1 armour owned by the Germans lost in Northwest Persia
British win, taking Borneo from Japanese, taking Norway from Germans, taking Philippines from Japanese, taking Celebes from Japanese, taking Hainan from Japanese, taking Northwest Persia from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Trans-Jordan
British attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Americans from 78 to 83
EDIT: Turning off Edit Mode
1 bomber moved from Trans-Jordan to Malta
1 infantry moved from Persia to Iraq
1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 artillery, 1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Rhodesia to Belgian Congo
2 aaGuns, 1 fighter, 9 infantry and 1 mech_infantry moved from Anhwe to Jehol
2 armour moved from Suiyuyan to Jehol
1 tactical_bomber moved from Yunnan to Jehol
1 artillery and 1 infantry moved from Yunnan to Hunan
1 fighter moved from Shan State to Eastern Persia
2 aaGuns, 3 fighters and 2 infantry moved from United Kingdom to Scotland
EDIT: 1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
EDIT: 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
EDIT: 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 armour and 1 artillery placed in Persia
1 carrier placed in 109 Sea Zone
1 destroyer placed in 109 Sea Zone
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
1 fighter and 1 transport placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 fighter and 1 transport
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 9 PUs;
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
British defend with 1 artillery
Italians win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery
Battle in Alexandria
Italians attack with 1 fighter and 1 infantry
Americans defend with 1 armour
Italians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Italians
1 fighter moved from Alexandria to Egypt
3 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Egypt
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 bomber moved from Shan State to Northwest Persia
1 fighter moved from Kwangsi to French Indo China
1 fighter moved from Kansu to French Indo China
1 fighter moved from Caroline Islands to Jehol
Place Units - ANZAC
1 factory_minor placed in French Indo China
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 1x factory_major; Remaining resources: 87 PUs;
Germans buy 3 armour, 2 bombers, 2 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Ukraine to Rostov
2 bombers moved from Western Germany to Rostov
3 armour and 3 mech_infantrys moved from Western Ukraine to Bryansk
10 armour and 9 mech_infantrys moved from Ukraine to Bryansk
2 armour, 14 artilleries and 13 infantry moved from Belarus to Bryansk
1 fighter moved from Western Germany to 125 Sea Zone
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Bryansk
Germans attack with 15 armour, 14 artilleries, 13 infantry and 12 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 15 armour, 14 artilleries, 12 infantry and 12 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery and 2 bombers
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Rostov to Ukraine
1 fighter moved from Germany to Ukraine
2 fighters moved from Western Germany to Egypt
1 artillery and 2 infantry moved from Albania to Yugoslavia
1 fighter moved from 125 Sea Zone to Western Germany
3 mech_infantrys moved from Novgorod to Bryansk
3 aaGuns moved from Belarus to Bryansk
2 armour and 2 mech_infantrys moved from Archangel to Bryansk
1 artillery moved from Archangel to Novgorod
3 infantry moved from France to Western Germany
3 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
3 armour placed in Ukraine
2 fighters and 1 mech_infantry placed in Novgorod
3 infantry placed in France
2 bombers and 4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Novosibirsk to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Volgograd to Rostov
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
4 fighters and 1 tactical_bomber moved from Russia to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/6 hits
Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Rostov to Russia
1 aaGun, 3 artilleries and 21 infantry moved from Tambov to Russia
1 infantry moved from Volgograd to Tambov
2 artilleries moved from Volgograd to Samara
22 infantry moved from Vologda to Russia
2 infantry moved from Novosibirsk to Samara
1 armour moved from Novosibirsk to Yenisey
Place Units - Russians
1 armour, 3 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Novosibirsk to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Volgograd to Rostov
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
4 fighters and 1 tactical_bomber moved from Russia to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/6 hits
Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Rostov to Russia
1 aaGun, 3 artilleries and 21 infantry moved from Tambov to Russia
1 infantry moved from Volgograd to Tambov
2 artilleries moved from Volgograd to Samara
22 infantry moved from Vologda to Russia
2 infantry moved from Novosibirsk to Samara
1 armour moved from Novosibirsk to Yenisey
Place Units - Russians
1 armour, 3 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 109 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 13 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 armour moved from Buryatia to Yakut S.S.R.
Combat - Japanese
Battle in Philippines
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 artillery and 1 infantry; Americans defend with 1 airfield and 1 harbour
Japanese win, taking Philippines from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese win, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
3 mech_infantrys moved from Manchuria to Buryatia
3 infantry and 2 marines moved from Manchuria to Korea
Place Units - Japanese
10 infantry placed in Japan
3 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 25 PUs; end with 25 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Iraq to Ukraine
1 bomber moved from Iraq to Greece
2 bombers moved from United Kingdom to Northern Italy
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 submarine moved from 25 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Air Battle in Ukraine
Americans attacks with 1 units heading to Ukraine
Germans launches 1 interceptors out of Ukraine
Attackers Fire, : 0/1 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Greece
AA fire in Greece : 0/1 hits
Bombing raid in Greece rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Greece causes 6 damage total.
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 1/2 hits
1 bomber killed by AA
Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Northern Italy causes 6 damage total.
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Battle in Iwo Jima
Battle in Soviet Far East
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Soviet Far East, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Soviet Far East
Americans win, taking Iwo Jima from Japanese, taking Soviet Far East from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Americans
2 fighters moved from Western United States to 4 Sea Zone
1 bomber moved from Ukraine to Russia
1 bomber moved from Greece to Malta
1 bomber moved from Northern Italy to Malta
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to Algeria
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber and 3 fighters moved from Midway to Jehol
Place Units - Americans
2 artilleries, 1 bomber, 2 fighters and 2 infantry placed in Eastern United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs