@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
Scramble?
I’m going to scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries, 1 bomber, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Southern France
1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from Western Germany to Southern France
1 bomber moved from Western Germany to 109 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 109 Sea Zone
5 infantry moved from Bulgaria to Greece
1 armour moved from Romania to Greece
1 armour moved from Yugoslavia to Greece
Combat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in Greece
Germans attack with 2 armour and 5 infantry
Neutral_Allies defend with 4 infantry
Germans win, taking Greece from Neutral_Allies with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 109 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 1 submarine
British defend with 1 destroyer and 1 fighter
Germans win, taking 109 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 fighter
Battle in 96 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 cruiser
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Southern France
Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor and 1 harbour; British defend with 1 infantry
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -7
Casualties for French: 1 artillery
Casualties for Germans: 1 infantry and 1 tactical_bomber
Casualties for British: 1 infantry
Non Combat Move - Germans
1 bomber moved from Southern France to Western Germany
1 fighter moved from Southern France to France
1 bomber moved from 109 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Alexandria
2 artilleries and 6 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Norway to Finland
1 infantry moved from Western Germany to 112 Sea Zone
1 submarine moved from 106 Sea Zone to 108 Sea Zone
4 armour moved from France to Germany
1 armour moved from Normandy Bordeaux to Western Germany
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
Place Units - Germans
10 artilleries placed in Germany
1 bomber and 1 fighter placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
3 infantry moved from Vyborg to Novgorod
Combat - Russians
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Archangel to Vyborg
1 armour and 1 mech_infantry moved from Bryansk to Novgorod
1 aaGun and 3 infantry moved from Archangel to Smolensk
6 infantry moved from Belarus to Smolensk
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Rostov to Caucasus
3 infantry moved from Volgograd to Samara
9 infantry moved from Russia to Bryansk
2 aaGuns and 18 infantry moved from Buryatia to Amur
Place Units - Russians
2 infantry placed in Ukraine
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 39 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 factory_minor, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
1 artillery, 6 infantry and 1 mech_infantry moved from Manchuria to Amur
1 armour, 2 artilleries and 7 infantry moved from Korea to Amur
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
2 fighters and 2 tactical_bombers moved from Kiangsu to Amur
2 bombers moved from Kwangsi to Amur
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Hunan to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
2 fighters moved from Kiangsu to Amur
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Amur
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 4 fighters, 15 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry
Japanese win, taking Amur from Russians with 1 armour, 3 artilleries, 2 bombers, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Russians: 2 aaGuns and 18 infantry
Casualties for Japanese: 2 fighters and 11 infantry
Battle in Soviet Far East
Battle in Yunnan
Japanese attack with 4 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Soviet Far East from Russians, taking Yunnan from Chinese with 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
4 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Jehol
3 artilleries and 3 infantry moved from Anhwe to Hopei
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Siam to French Indo China
2 fighters and 2 tactical_bombers moved from Amur to Manchuria
2 bombers moved from Amur to Manchuria
1 battleship and 1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 transport moved from 6 Sea Zone to 34 Sea Zone
1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from Hunan to Kwangsi
Place Units - Japanese
1 submarine placed in 6 Sea Zone
1 factory_minor placed in Kiangsu
2 artilleries and 1 infantry placed in Manchuria
2 artilleries and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 destroyer and 1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Eastern United States to Western United States
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Kweichow
2 infantry moved from Szechwan to Kweichow
8 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 8 infantry
Japanese defend with 2 infantry
Chinese roll dice for 8 infantry in Yunnan, round 2 : 1/8 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 7 infantry in Yunnan, round 3 : 1/7 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Sikang
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - British
British buy 2 artilleries, 1 fighter, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 fighter and 1 tactical_bomber moved from Malta to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Malta to Anglo Egyptian Sudan
1 fighter moved from Malta to 98 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 fighters moved from India to French Indo China
2 infantry and 1 tactical_bomber moved from Shan State to French Indo China
2 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
Combat - British
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 artillery and 1 bomber in Anglo Egyptian Sudan, round 3 : 1/2 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Trans-Jordan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/3 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in French Indo China
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 4 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 4/5 hits
Japanese roll dice for 4 infantry in French Indo China, round 2 : 1/4 hits
4 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
2 infantry moved from Shan State to Yunnan
3 aaGuns, 1 artillery and 4 infantry moved from Burma to Yunnan
1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 fighter moved from 98 Sea Zone to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 infantry moved from India to Burma
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 artillery and 1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6
British collect 28 PUs (3 lost to blockades); end with 31 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1,4,3,3,6,1,3,2,5,3,3,6,3,1,1
UK_Pacific collect 22 PUs (2 lost to blockades); end with 22 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Some Units in India change ownership: 7 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
Combat - Italians
Non Combat Move - Italians
1 artillery moved from Tobruk to Alexandria
1 fighter moved from Southern Italy to Alexandria
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Libya to Tobruk
2 armour moved from Albania to Yugoslavia
2 infantry moved from Albania to Yugoslavia
Place Units - Italians
1 submarine and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Axis Conquer All France Tunisia 3 Infantry Place 2: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France French Central Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French Central Africa
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France Tunisia 3 Infantry Place 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France French Central Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Infantry Remove
Trigger Axis Conquer All France French Central Africa 3 Infantry Remove: has removed 1 infantry owned by French in French Central Africa
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 artillery and 8 infantry moved from Finland to Vyborg
1 armour moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
3 bombers moved from Western Germany to Novgorod
1 fighter moved from Western Germany to Novgorod
1 armour and 1 infantry moved from 127 Sea Zone to Novgorod
1 fighter and 1 tactical_bomber moved from Alexandria to 81 Sea Zone
Combat - Germans
Battle in Novgorod
Germans attack with 1 armour, 3 bombers, 1 fighter and 1 infantry
Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Germans win, taking Novgorod from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -8
Casualties for Germans: 2 bombers and 1 infantry
Casualties for Russians: 1 armour, 3 infantry and 1 mech_infantry
Battle in 81 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 destroyer
Battle in Vyborg
Germans attack with 1 artillery and 8 infantry
Russians defend with 1 aaGun, 1 armour, 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Russians win with 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -17
Casualties for Germans: 1 artillery and 8 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 1 infantry
EDIT: Changing ownership of Baltic States from Russians to Germans
EDIT: Changing ownership of Eastern Poland from Russians to Germans
EDIT: Changing ownership of Bessarabia from Russians to Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Baltic States: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Novgorod to 127 Sea Zone
1 carrier and 1 destroyer moved from 112 Sea Zone to 127 Sea Zone
1 artillery moved from Norway to Finland
2 aaGuns, 1 armour, 2 artilleries and 14 infantry moved from Poland to Baltic States
3 armour moved from Germany to Baltic States
1 armour moved from Germany to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
1 infantry moved from Romania to Bessarabia
2 artilleries and 5 infantry moved from Romania to Eastern Poland
1 aaGun and 10 artilleries moved from Germany to Poland
1 aaGun moved from France to Western Germany
1 aaGun moved from Western Germany to Germany
1 fighter moved from France to Alexandria
1 fighter moved from 81 Sea Zone to Alexandria
2 armour moved from Greece to Romania
1 bomber moved from Novgorod to Germany
Place Units - Germans
5 armour and 2 mech_infantrys placed in Germany
1 infantry placed in Western Germany
1 factory_minor placed in Greece
Turning on Edit Mode
EDIT: Removing units owned by Germans from 108 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Germans collect 44 PUs (3 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 artillery and 2 infantry moved from Vyborg to Finland
2 fighters, 2 infantry and 1 tactical_bomber moved from Vyborg to Novgorod
1 submarine moved from 125 Sea Zone to 112 Sea Zone
Combat - Russians
Battle in Finland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 2 infantry in Finland, round 2 : 0/3 hits
Germans roll dice for 1 artillery in Finland, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Finland, round 3 : 1/3 hits
Germans roll dice for 1 artillery in Finland, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/5 hits
Germans roll dice for 1 armour in Novgorod, round 2 : 0/1 hits
1 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Vyborg to Archangel
1 aaGun and 9 infantry moved from Smolensk to Archangel
1 fighter moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Russia
1 aaGun and 10 infantry moved from Russia to Bryansk
2 infantry moved from Ukraine to Bryansk
2 artilleries and 5 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Caucasus to Volgograd
2 infantry moved from Kazakhstan to Sikang
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Dzavhan to Central Mongolia
2 infantry moved from Olgiy to Timguska
3 infantry moved from Samara to Russia
Place Units - Russians
3 infantry placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 2 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 armour and 1 mech_infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
2 artilleries and 2 infantry moved from Hopei to Kweichow
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Hopei to Suiyuyan
2 fighters and 2 tactical_bombers moved from Manchuria to Suiyuyan
1 infantry moved from Paulau Island to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
2 fighters and 2 tactical_bombers moved from Kwangsi to Kiangsi
2 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China
1 artillery moved from Hunan to Kiangsi
1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 fighter moved from 36 Sea Zone to 42 Sea Zone
2 bombers moved from Manchuria to Kweichow
Combat - Japanese
Battle in Kweichow
Japanese attack with 2 artilleries, 2 bombers and 2 infantry
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kiangsi
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kwangtung
Battle in French Indo China
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for British: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Malaya
Battle in Suiyuyan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Malaya from UK_Pacific, taking Suiyuyan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
2 tactical_bombers moved from French Indo China to Anhwe
1 infantry moved from Anhwe to Hunan
2 artilleries and 1 infantry moved from Manchuria to Jehol
1 aaGun moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Amur to Manchuria
2 artilleries and 2 infantry moved from Amur to 5 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 5 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
2 fighters and 2 tactical_bombers moved from Kiangsi to Anhwe
2 fighters and 2 tactical_bombers moved from Suiyuyan to Hopei
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 34 Sea Zone to 19 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 bombers moved from Kweichow to Anhwe
Place Units - Japanese
3 mech_infantrys placed in Manchuria
1 artillery and 2 infantry placed in Kiangsu
1 fighter and 1 marine placed in Japan
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 54 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier moved from 101 Sea Zone to 102 Sea Zone
1 destroyer moved from 101 Sea Zone to 102 Sea Zone
2 fighters moved from Eastern United States to 102 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 15 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 15 Sea Zone
Non Combat Move - Americans
1 mech_infantry moved from Eastern United States to Western United States
Place Units - Americans
1 infantry placed in Western United States
1 carrier placed in 10 Sea Zone
1 fighter placed in Western United States
1 bomber, 1 fighter and 1 infantry placed in Eastern United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 fighter moved from Sikang to Kweichow
4 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
6 infantry moved from Yunnan to Hunan
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Hunan
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Hunan, round 2 : 2/6 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 artilleries and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 1/5 hits
Japanese roll dice for 2 artilleries and 1 infantry in Kweichow, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 0/4 hits
Japanese roll dice for 2 artilleries in Kweichow, round 3 : 0/2 hits
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 4 : 1/4 hits
Japanese roll dice for 2 artilleries in Kweichow, round 4 : 0/2 hits
1 artillery owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 5 : 2/4 hits
Japanese roll dice for 1 artillery in Kweichow, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 2 bombers, 2 fighters and 4 tactical_bombers
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 2 bombers, 2 fighters and 4 tactical_bombers in Anhwe, round 2 : 2/8 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
Place Units - Chinese
2 artilleries and 1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 2 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
1 marine moved from India to 39 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 39 Sea Zone to 80 Sea Zone
2 fighters and 1 tactical_bomber moved from Yunnan to Malaya
1 infantry moved from Belgian Congo to Tanganyika Territory
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 bomber moved from Egypt to Tanganyika Territory
Combat - British
Battle in French West Africa
Battle in Iraq
British attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits
British roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 0/8 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 3 : 2/7 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking French West Africa from Neutral_Axis, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Malaya
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 artillery and 1 harbour
British roll dice for 2 fighters and 1 tactical_bomber in Malaya, round 2 : 2/3 hits
Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Malaya
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 41 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British lost in 41 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Tanganyika Territory
British attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Tanganyika Territory, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Tanganyika Territory
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from Tanganyika Territory to Egypt
1 mech_infantry moved from French Equatorial Africa to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Egypt
2 fighters and 1 tactical_bomber moved from Iraq to Egypt
1 marine moved from 80 Sea Zone to Iraq
2 infantry moved from Brazil to British Guiana
2 fighters and 1 tactical_bomber moved from Malaya to Shan State
1 infantry moved from Siam to Shan State
2 infantry moved from Burma to Shan State
1 aaGun, 1 artillery and 1 infantry moved from Yunnan to Shan State
7 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Shan State to Burma
1 aaGun moved from Yunnan to Burma
1 aaGun and 5 infantry moved from Yunnan to Hunan
Place Units - British
1 factory_minor placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1
British collect 33 PUs (1 lost to blockades); end with 34 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
2 armour, 2 artilleries and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,2,1,5,4,5,6,3,6,6,6
UK_Pacific collect 14 PUs (4 lost to blockades); end with 14 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 2 armour, 2 artilleries and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
Italians take Tunisia from Neutral_Axis
1 armour moved from 94 Sea Zone to Tunisia
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Tobruk to Alexandria
Place Units - Italians
2 transports placed in 95 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Northern Territory to South Australia
1 marine moved from New South Wales to 62 Sea Zone
1 cruiser and 1 marine moved from 62 Sea Zone to 63 Sea Zone
1 marine moved from 63 Sea Zone to New Zealand
1 infantry moved from Yunnan to Hunan
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter and 11 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 bomber moved from Germany to Finland
1 fighter moved from 127 Sea Zone to Finland
4 armour, 2 artilleries and 14 infantry moved from Baltic States to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 4 armour, 2 artilleries and 14 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 4 armour, 2 artilleries and 13 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Finland
Germans attack with 1 bomber and 1 fighter
Russians defend with 1 artillery and 1 infantry
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 fighter moved from Finland to Western Germany
1 bomber moved from Finland to Western Germany
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 125 Sea Zone
2 aaGuns moved from Baltic States to Novgorod
1 aaGun and 10 artilleries moved from Poland to Eastern Poland
2 armour moved from Romania to Eastern Poland
5 armour and 2 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
10 mech_infantrys placed in Germany
1 fighter and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs