@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
so, to confirm, the harbor in EGY w/2 damage would not let my fleet move three spaces, so I used edit to get them to Z79. I also used edit to change my purchase and repair for the UK hope that is ok? repaired the London IC by two and deleted 2 info’s and added one art. please see above
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Italians
1 bomber moved from Western Germany to United Kingdom
1 armour and 1 mech_infantry moved from Alexandria to Libya
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
Purchase Units - Italians
Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat - Italians
Air Battle in United Kingdom
Italians attacks with 1 units heading to United Kingdom
British launches 3 interceptors out of United Kingdom
Attackers Fire, : 0/1 hits
Defenders Fire, : 1/3 hits
1 bomber owned by the Italians lost in United Kingdom
Air Battle is over, the attackers have all died
Battle in Libya
Italians attack with 1 armour and 1 mech_infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 1/2 hits
Americans roll dice for 1 mech_infantry in Libya, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Libya
Italians win, taking Libya from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Southern France
Italians attack with 2 artilleries and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 2 artilleries and 3 infantry in Southern France, round 2 : 3/5 hits
Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Cleaning up after air battles
Non Combat Move - Italians
2 artilleries and 3 infantry moved from Alexandria to Tobruk
1 armour moved from Tambov to Caucasus
1 aaGun, 1 artillery, 1 fighter and 2 infantry moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Northern Italy to France
1 aaGun and 3 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Alexandria to Tobruk
1 fighter moved from Alexandria to Southern Italy
Place Units - Italians
1 artillery placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
@JWW:
so, to confirm, the harbor in EGY w/2 damage would not let my fleet move three spaces, so I used edit to get them to Z79. I also used edit to change my purchase and repair for the UK hope that is ok? repaired the London IC by two and deleted 2 info’s and added one art. please see above
I’m confused about that one.
Anyway, it saves a few edits if you use the edit mode “Perform moves and other actions” in the move phase rather than add/remove units.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Solomon Islands
Non Combat Move - ANZAC
2 aaGuns, 1 artillery and 1 infantry moved from South Australia to Queensland
1 destroyer moved from 62 Sea Zone to 49 Sea Zone
1 marine moved from Dutch New Guinea to New Guinea
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
Turn Complete - French
Territory Summary for ANZAC and French :
India : 1 fighter and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Solomon Islands : 1 infantry
New Guinea : 1 marine
Java : 2 infantry
Dutch New Guinea : 1 flag
49 Sea Zone : 1 destroyer and 1 transport
62 Sea Zone : 3 submarines
Trans-Jordan : 2 infantry
United Kingdom : 1 fighter and 2 infantry
79 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 59 / 90
Russians : 2 / 0
Japanese : 61 / 66
Americans : 65 / 101
Chinese : 9 / 11
British : 36 / 42
UK_Pacific : 5 / 8
Italians : 17 / 17
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Russians
2 bombers moved from Western Germany to United Kingdom
2 tactical_bombers moved from Western Germany to United Kingdom
1 mech_infantry moved from Germany to Holland Belgium
1 artillery moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
EDIT: 2 fighters moved from 112 Sea Zone to United Kingdom
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 2 fighters, 4 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat - Germans
Air Battle in United Kingdom
Intercept in London?
Edit is because planes need to land on the new CV.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Russians
2 bombers moved from Western Germany to United Kingdom
2 tactical_bombers moved from Western Germany to United Kingdom
1 mech_infantry moved from Germany to Holland Belgium
1 artillery moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
EDIT: 2 fighters moved from 112 Sea Zone to United Kingdom
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 2 fighters, 4 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/1 hits
1 tactical_bomber killed by AA
AA fire in United Kingdom : 1/1 hits
1 tactical_bomber killed by AA
AA fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 7,3 and causes: 10 damage to unit: factory_major
Bombing raid in United Kingdom causes 10 damage total.
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 1 mech_infantry
Americans defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 1 artillery and 1 fighter in Holland Belgium, round 3 : 1/2 hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Holland Belgium
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Americans: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 fighter moved from Holland Belgium to Western Germany
2 bombers moved from United Kingdom to Western Germany
2 fighters moved from United Kingdom to 112 Sea Zone
1 infantry moved from Vyborg to Novgorod
3 armour and 4 mech_infantrys moved from Rostov to Northwest Persia
2 artilleries and 2 infantry moved from Volgograd to Caucasus
1 artillery and 2 infantry moved from Rostov to Caucasus
3 aaGuns and 1 infantry moved from Bryansk to Russia
1 mech_infantry moved from Samara to Russia
1 mech_infantry moved from Urals to Russia
2 bombers moved from Alexandria to Western Germany
1 fighter and 2 tactical_bombers moved from Alexandria to Southern Italy
4 artilleries, 2 infantry and 3 mech_infantrys moved from Germany to Western Germany
Place Units - Germans
1 carrier, 2 fighters and 3 submarines placed in 112 Sea Zone
3 mech_infantrys placed in Germany
3 artilleries placed in Western Germany
4 infantry placed in Germany
Germans undo move 2.
3 mech_infantrys placed in Ukraine
Germans undo move 3.
3 infantry placed in Volgograd
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
those were above average dice for me. WTH!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Russians
22 infantry moved from Novosibirsk to Samara
Russians take Samara from Germans
Combat - Russians
Non Combat Move - Russians
2 aaGuns moved from Novosibirsk to Samara
Turn Complete - Russians
Territory Summary for Russians :
Tsagaan Olom : 1 flag
Samara : 2 aaGuns and 22 infantry
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 58 / 86
Russians : 3 / 0
Japanese : 61 / 66
Americans : 65 / 101
Chinese : 9 / 11
British : 36 / 42
UK_Pacific : 5 / 8
Italians : 17 / 17
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
@JWW:
those were above average dice for me. WTH!
Everyone has to get a turn sometime.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Japanese
1 armour moved from Olgiy to Kansu
Japanese take Tsagaan Olom from Russians
3 artilleries, 12 infantry and 1 mech_infantry moved from Timguska to Kansu
1 fighter and 1 tactical_bomber moved from Shantung to Chahar
1 infantry moved from Jehol to Chahar
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
3 bombers moved from French Indo China to India
2 fighters moved from 35 Sea Zone to Java
2 infantry and 1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
2 carriers, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 fighter moved from 42 Sea Zone to India
1 tactical_bomber moved from 42 Sea Zone to Java
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 destroyers, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Air Battle in India
Intercept in Calcutta?
@JWW:
those were above average dice for me. WTH!
Everyone has to get a turn sometime.
Agreed!
Intercept in Calcutta?
yeah, what the hell why not. send them all up…I think my good luck will continue
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Japanese
1 armour moved from Olgiy to Kansu
Japanese take Tsagaan Olom from Russians
3 artilleries, 12 infantry and 1 mech_infantry moved from Timguska to Kansu
1 fighter and 1 tactical_bomber moved from Shantung to Chahar
1 infantry moved from Jehol to Chahar
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
3 bombers moved from French Indo China to India
2 fighters moved from 35 Sea Zone to Java
2 infantry and 1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
2 carriers, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 fighter moved from 42 Sea Zone to India
1 tactical_bomber moved from 42 Sea Zone to Java
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 destroyers, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Air Battle in India
Japanese attacks with 4 units heading to India
UK_Pacific launches 3 interceptors out of India
Attackers Fire, : 1/4 hits
Defenders Fire, : 0/3 hits
1 fighter owned by the ANZAC lost in India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits
AA fire in India : 0/2 hits
Bombing raid in India rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in India rolls: 8,4 and causes: 11 damage to unit: factory_major
Bombing raid in India causes 14 damage total. Damaged units is as follows: airfield = 3, factory_major = 11
Battle in Guam
Battle in 25 Sea Zone
Japanese attack with 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 25 Sea Zone, round 2 : 4/5 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win, taking Guam from Americans with 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery, 3 infantry and 1 marine; ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/5 hits
Americans roll dice for 1 artillery, 5 infantry and 1 marine in Java, round 2 : 3/7 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the Japanese and 2 infantry owned by the Americans lost in Java
Americans win with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is -11
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese retreated
Battle in Midway
Battle in Kansu
Japanese attack with 1 armour, 3 artilleries, 12 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 3 artilleries, 12 infantry and 1 mech_infantry in Kansu, round 2 : 3/17 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Midway from Americans, taking Kansu from Chinese with 1 armour, 3 artilleries, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - Japanese
1 aaGun moved from Timguska to Kansu
1 fighter and 1 tactical_bomber moved from Chahar to Anhwe
3 artilleries and 6 infantry moved from Shantung to Anhwe
1 fighter moved from 6 Sea Zone to Anhwe
1 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
3 bombers and 1 fighter moved from India to Burma
3 artilleries and 1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Burma to Yunnan
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Sumatra
Place Units - Japanese
3 destroyers placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
2 artilleries and 1 infantry placed in French Indo China
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
hit the wrong casualty with my air losses and hit retreat too soon. had three hits on your two CV’s and fgt…assumed you would lose fgt and take a hit to each cv…I would continue the fgt with fgt and tac, which i think I need to do on the forum know…sorry
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat - British
Battle in 42 Sea Zone
British attack with 3 fighters and 1 tactical_bomber
Japanese defend with 2 carriers, 1 fighter, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Units damaged: 2 carriers owned by the Japanese
retreated to 42 Sea Zone
Japanese win with 2 carriers and 1 transport remaining. Battle score for attacker is -11
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 fighter
i will continue here….
UK fgt & tacRolls: 1@4 1@3; Total Hits: 21@4: (2)1@3: (3)v two damaged CV’s…
Rolls: 2@2; Total Hits: 12@2: (2, 6)
I will edit the results