JWW (Allies) vs simon33 (Axis) BM3


  • so, to confirm, the harbor in EGY w/2 damage would not let my fleet move three spaces, so I used edit to get them to Z79. I also used edit to change my purchase and repair for the UK hope that is ok? repaired the London IC by two and deleted 2 info’s and added one art. please see above

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Combat Move - Italians
                1 bomber moved from Western Germany to United Kingdom
                1 armour and 1 mech_infantry moved from Alexandria to Libya
                1 artillery and 1 infantry moved from Northern Italy to Southern France
                1 infantry moved from Northern Italy to Southern France
                1 artillery moved from Northern Italy to Southern France
                1 infantry moved from Northern Italy to Southern France

    Purchase Units - Italians
                Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;

    Combat - Italians
                Air Battle in United Kingdom
                    Italians attacks with 1 units heading to United Kingdom
                    British launches 3 interceptors out of United Kingdom
                        Attackers Fire,  :  0/1 hits
                        Defenders Fire,  :  1/3 hits
                        1 bomber owned by the Italians lost in United Kingdom
                    Air Battle is over, the attackers have all died
                Battle in Libya
                    Italians attack with 1 armour and 1 mech_infantry
                    Americans defend with 1 mech_infantry
                        Italians roll dice for 1 armour and 1 mech_infantry in Libya, round 2 :  1/2 hits
                        Americans roll dice for 1 mech_infantry in Libya, round 2 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Libya
                    Italians win, taking Libya from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in Southern France
                    Italians attack with 2 artilleries and 3 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                        Italians roll dice for 2 artilleries and 3 infantry in Southern France, round 2 :  3/5 hits
                        Americans roll dice for 2 infantry in Southern France, round 2 :  0/2 hits
                        2 infantry owned by the Americans lost in Southern France
                    Italians win, taking Southern France from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Cleaning up after air battles

    Non Combat Move - Italians
                2 artilleries and 3 infantry moved from Alexandria to Tobruk
                1 armour moved from Tambov to Caucasus
                1 aaGun, 1 artillery, 1 fighter and 2 infantry moved from Rostov to Caucasus
                1 artillery and 2 infantry moved from Northern Italy to France
                1 aaGun and 3 infantry moved from Southern Italy to Northern Italy
                2 fighters moved from Alexandria to Tobruk
                1 fighter moved from Alexandria to Southern Italy

    Place Units - Italians
                1 artillery placed in Northern Italy
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs

    triplea_39853_Ita6.tsvg

  • '19 '17 '16

    @JWW:

    so, to confirm, the harbor in EGY w/2 damage would not let my fleet move three spaces, so I used edit to get them to Z79. I also used edit to change my purchase and repair for the UK hope that is ok? repaired the London IC by two and deleted 2 info’s and added one art. please see above

    I’m confused about that one.

    Anyway, it saves a few edits if you use the edit mode “Perform moves and other actions” in the move phase rather than add/remove units.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 49 Sea Zone
                1 infantry moved from 49 Sea Zone to Solomon Islands

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 0 PUs;

    Combat - ANZAC
                Battle in Solomon Islands

    Non Combat Move - ANZAC
                2 aaGuns, 1 artillery and 1 infantry moved from South Australia to Queensland
                1 destroyer moved from 62 Sea Zone to 49 Sea Zone
                1 marine moved from Dutch New Guinea to New Guinea
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 81 Sea Zone to 79 Sea Zone

    Turn Complete - French

    Territory Summary for ANZAC and French :

    India : 1 fighter and 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Solomon Islands : 1 infantry
        New Guinea : 1 marine
        Java : 2 infantry
        Dutch New Guinea : 1 flag
        49 Sea Zone : 1 destroyer and 1 transport
        62 Sea Zone : 3 submarines
        Trans-Jordan : 2 infantry
        United Kingdom : 1 fighter and 2 infantry
        79 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 59 / 90
        Russians : 2 / 0
        Japanese : 61 / 66
        Americans : 65 / 101
        Chinese : 9 / 11
        British : 36 / 42
        UK_Pacific : 5 / 8
        Italians : 17 / 17
        ANZAC : 10 / 16
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39853_Fre6.tsvg

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Research Technology - Germans

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 infantry moved from Caucasus to Northwest Persia
                      Germans take Northwest Persia from Russians
                2 bombers moved from Western Germany to United Kingdom
                2 tactical_bombers moved from Western Germany to United Kingdom
                1 mech_infantry moved from Germany to Holland Belgium
                1 artillery moved from France to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                EDIT: 2 fighters moved from 112 Sea Zone to United Kingdom

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 carrier, 2 fighters, 4 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat - Germans
                Air Battle in United Kingdom

    triplea_39853_Ger7.tsvg

  • '19 '17 '16

    Intercept in London?

    Edit is because planes need to land on the new CV.


  • @simon33:

    Intercept in London?

    Edit is because planes need to land on the new CV.

    no intercept

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Research Technology - Germans

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 infantry moved from Caucasus to Northwest Persia
                      Germans take Northwest Persia from Russians
                2 bombers moved from Western Germany to United Kingdom
                2 tactical_bombers moved from Western Germany to United Kingdom
                1 mech_infantry moved from Germany to Holland Belgium
                1 artillery moved from France to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                EDIT: 2 fighters moved from 112 Sea Zone to United Kingdom

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 carrier, 2 fighters, 4 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 6 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  1/1 hits
                    1 tactical_bomber killed by AA
                        AA fire in United Kingdom :  1/1 hits
                    1 tactical_bomber killed by AA
                        AA fire in United Kingdom :  0/2 hits
                    Bombing raid in United Kingdom rolls: 7,3 and causes: 10 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 10 damage total.
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 fighter and 1 mech_infantry
                    Americans defend with 2 infantry
                        Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Holland Belgium, round 2 :  1/3 hits
                        Americans roll dice for 2 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                        Germans roll dice for 1 artillery and 1 fighter in Holland Belgium, round 3 :  1/2 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 3 :  1/1 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Holland Belgium
                    Germans win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                    Casualties for Americans: 2 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 fighter moved from Holland Belgium to Western Germany
                2 bombers moved from United Kingdom to Western Germany
                2 fighters moved from United Kingdom to 112 Sea Zone
                1 infantry moved from Vyborg to Novgorod
                3 armour and 4 mech_infantrys moved from Rostov to Northwest Persia
                2 artilleries and 2 infantry moved from Volgograd to Caucasus
                1 artillery and 2 infantry moved from Rostov to Caucasus
                3 aaGuns and 1 infantry moved from Bryansk to Russia
                1 mech_infantry moved from Samara to Russia
                1 mech_infantry moved from Urals to Russia
                2 bombers moved from Alexandria to Western Germany
                1 fighter and 2 tactical_bombers moved from Alexandria to Southern Italy
                4 artilleries, 2 infantry and 3 mech_infantrys moved from Germany to Western Germany

    Place Units - Germans
                1 carrier, 2 fighters and 3 submarines placed in 112 Sea Zone
                3 mech_infantrys placed in Germany
                3 artilleries placed in Western Germany
                4 infantry placed in Germany
                Germans undo move 2.
                3 mech_infantrys placed in Ukraine
                Germans undo move 3.
                3 infantry placed in Volgograd
                1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 59 PUs; end with 59 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs

    triplea_39853_Ger7.tsvg


  • those were above average dice for me. WTH!


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - Russians
                22 infantry moved from Novosibirsk to Samara
                      Russians take Samara from Germans

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns moved from Novosibirsk to Samara

    Turn Complete - Russians

    Territory Summary for Russians :

    Tsagaan Olom : 1 flag
        Samara : 2 aaGuns and 22 infantry
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 58 / 86
        Russians : 3 / 0
        Japanese : 61 / 66
        Americans : 65 / 101
        Chinese : 9 / 11
        British : 36 / 42
        UK_Pacific : 5 / 8
        Italians : 17 / 17
        ANZAC : 10 / 16
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39853_Rus7.tsvg

  • '19 '17 '16

    @JWW:

    those were above average dice for me. WTH!

    Everyone has to get a turn sometime.

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - Japanese
                1 armour moved from Olgiy to Kansu
                      Japanese take Tsagaan Olom from Russians
                3 artilleries, 12 infantry and 1 mech_infantry moved from Timguska to Kansu
                1 fighter and 1 tactical_bomber moved from Shantung to Chahar
                1 infantry moved from Jehol to Chahar
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                3 bombers moved from French Indo China to India
                2 fighters moved from 35 Sea Zone to Java
                2 infantry and 1 marine moved from Japan to 6 Sea Zone
                1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
                1 marine moved from 21 Sea Zone to Guam
                2 carriers, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                2 infantry moved from 25 Sea Zone to Midway
                1 fighter moved from 42 Sea Zone to India
                1 tactical_bomber moved from 42 Sea Zone to Java

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 3 destroyers, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Air Battle in India

    triplea_39853_Jap7.tsvg

  • '19 '17 '16

    Intercept in Calcutta?


  • @simon33:

    @JWW:

    those were above average dice for me. WTH!

    Everyone has to get a turn sometime.

    Agreed!


  • @simon33:

    Intercept in Calcutta?

    yeah, what the hell why not. send them all up…I think my good luck will continue

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - Japanese
                1 armour moved from Olgiy to Kansu
                      Japanese take Tsagaan Olom from Russians
                3 artilleries, 12 infantry and 1 mech_infantry moved from Timguska to Kansu
                1 fighter and 1 tactical_bomber moved from Shantung to Chahar
                1 infantry moved from Jehol to Chahar
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                3 bombers moved from French Indo China to India
                2 fighters moved from 35 Sea Zone to Java
                2 infantry and 1 marine moved from Japan to 6 Sea Zone
                1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
                1 marine moved from 21 Sea Zone to Guam
                2 carriers, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                2 infantry moved from 25 Sea Zone to Midway
                1 fighter moved from 42 Sea Zone to India
                1 tactical_bomber moved from 42 Sea Zone to Java

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 3 destroyers, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Air Battle in India
                    Japanese attacks with 4 units heading to India
                    UK_Pacific launches 3 interceptors out of India
                        Attackers Fire,  :  1/4 hits
                        Defenders Fire,  :  0/3 hits
                        1 fighter owned by the ANZAC lost in India
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in India
                        AA fire in India :  0/1 hits
                        AA fire in India :  0/2 hits
                    Bombing raid in India rolls: 3 and causes: 3 damage to unit: airfield
                    Bombing raid in India rolls: 8,4 and causes: 11 damage to unit: factory_major
                    Bombing raid in India causes 14 damage total.  Damaged units is as follows: airfield = 3, factory_major = 11
                Battle in Guam
                Battle in 25 Sea Zone
                    Japanese attack with 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 25 Sea Zone, round 2 :  4/5 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win, taking Guam from Americans with 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Java
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery, 3 infantry and 1 marine; ANZAC defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Java, round 2 :  2/5 hits
                        Americans roll dice for 1 artillery, 5 infantry and 1 marine in Java, round 2 :  3/7 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the Japanese and 2 infantry owned by the Americans lost in Java
                    Americans win with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is -11
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
                    1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese retreated
                Battle in Midway
                Battle in Kansu
                    Japanese attack with 1 armour, 3 artilleries, 12 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 3 artilleries, 12 infantry and 1 mech_infantry in Kansu, round 2 :  3/17 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Midway from Americans, taking Kansu from Chinese with 1 armour, 3 artilleries, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Japanese
                1 aaGun moved from Timguska to Kansu
                1 fighter and 1 tactical_bomber moved from Chahar to Anhwe
                3 artilleries and 6 infantry moved from Shantung to Anhwe
                1 fighter moved from 6 Sea Zone to Anhwe
                1 infantry moved from Manchuria to Jehol
                1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
                3 bombers and 1 fighter moved from India to Burma
                3 artilleries and 1 infantry moved from Yunnan to Burma
                1 mech_infantry moved from Burma to Yunnan
                1 carrier moved from 35 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to Sumatra

    Place Units - Japanese
                3 destroyers placed in 6 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
                2 artilleries and 1 infantry placed in French Indo China
                2 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 62 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs

    triplea_39853_Jap7.tsvg


  • hit the wrong casualty with my air losses and hit retreat too soon. had three hits on your two CV’s and fgt…assumed you would lose fgt and take a hit to each cv…I would continue the fgt with fgt and tac, which i think I need to do on the forum know…sorry


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat - British
                Battle in 42 Sea Zone
                    British attack with 3 fighters and 1 tactical_bomber
                    Japanese defend with 2 carriers, 1 fighter, 1 submarine and 1 transport
                    1 submarine owned by the Japanese Submerged
                    Units damaged: 2 carriers owned by the Japanese
                    retreated to 42 Sea Zone
                    Japanese win with 2 carriers and 1 transport remaining. Battle score for attacker is -11
                    Casualties for British: 1 fighter and 1 tactical_bomber
                    Casualties for Japanese: 1 fighter

    triplea_39853_Bri7.tsvg


  • i will continue here….

    UK fgt & tacDiceRolls: 1@4 1@3; Total Hits: 21@4: (2)1@3: (3)v two damaged CV’s…DiceRolls: 2@2; Total Hits: 12@2: (2, 6)


  • I will edit the results

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