@Daaras I’m not quite sure I have heard both on this forum.
JWW (Allies) vs simon33 (Axis) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;Non Combat Move - ANZAC
1 carrier, 1 fighter and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from New South Wales to South Australia
1 marine moved from Dutch New Guinea to New Guinea
1 aaGun moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 aaGun moved from New South Wales to South AustraliaPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
India : 1 fighter and 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
South Australia : 2 aaGuns, 1 artillery and 2 infantry
New Guinea : 1 marine
Dutch New Guinea : 1 flag
33 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 submarine
62 Sea Zone : 1 submarine and 1 transport
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 48 / 62
Russians : 17 / 27
Japanese : 60 / 69
Americans : 59 / 95
Chinese : 10 / 11
British : 36 / 46
UK_Pacific : 6 / 5
Italians : 14 / 14
ANZAC : 10 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
6 armour, 2 artilleries, 13 infantry and 12 mech_infantrys moved from Bryansk to Russia
4 bombers, 2 fighters and 2 tactical_bombers moved from Novgorod to Russia
1 artillery and 1 infantry moved from Archangel to Vologda
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
2 mech_infantrys moved from Novgorod to Vologda
1 artillery moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland BelgiumPurchase Units - Germans
Germans buy 1 armour, 4 artilleries, 4 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;Combat - Germans
Battle in Vologda
Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Vologda, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/7 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Russia
Germans attack with 6 armour, 2 artilleries, 4 bombers, 2 fighters, 13 infantry, 12 mech_infantrys and 2 tactical_bombers
Russians defend with 3 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 2 fighters, 24 infantry and 6 mech_infantrys
AA fire in Russia : 0/8 hits
Germans roll dice for 6 armour, 2 artilleries, 4 bombers, 2 fighters, 13 infantry, 12 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 13/41 hits
Russians roll dice for 3 aaGuns, 2 armour, 1 artillery, 2 fighters, 24 infantry and 6 mech_infantrys in Russia, round 2 : 12/35 hits
3 aaGuns owned by the Russians, 12 infantry owned by the Germans and 10 infantry owned by the Russians lost in Russia
Germans roll dice for 6 armour, 2 artilleries, 4 bombers, 2 fighters, 1 infantry, 12 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 10/29 hits
Russians roll dice for 2 armour, 1 artillery, 2 fighters, 14 infantry and 6 mech_infantrys in Russia, round 3 : 7/25 hits
6 mech_infantrys owned by the Germans, 1 infantry owned by the Germans and 10 infantry owned by the Russians lost in Russia
Germans roll dice for 6 armour, 2 artilleries, 4 bombers, 2 fighters, 6 mech_infantrys and 2 tactical_bombers in Russia, round 4 : 7/22 hits
Russians roll dice for 2 armour, 1 artillery, 2 fighters, 4 infantry and 6 mech_infantrys in Russia, round 4 : 10/15 hits
6 mech_infantrys owned by the Germans, 3 mech_infantrys owned by the Russians, 2 armour owned by the Germans, 2 artilleries owned by the Germans and 4 infantry owned by the Russians lost in Russia
Germans roll dice for 4 armour, 4 bombers, 2 fighters and 2 tactical_bombers in Russia, round 5 : 9/12 hits
Russians roll dice for 2 armour, 1 artillery, 2 fighters and 3 mech_infantrys in Russia, round 5 : 4/8 hits
3 mech_infantrys owned by the Russians, 1 fighter owned by the Germans, 2 fighters owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Russians and 3 armour owned by the Germans lost in Russia
Germans captures 27PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 4 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 5 armour, 2 artilleries, 1 fighter, 13 infantry and 12 mech_infantrys
Casualties for Russians: 3 aaGuns, 2 armour, 1 artillery, 2 fighters, 24 infantry and 6 mech_infantrys
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
2 artilleries and 4 infantry moved from Ukraine to Rostov
1 infantry moved from Novgorod to Belarus
4 armour and 6 mech_infantrys moved from Eastern Poland to Smolensk
3 aaGuns moved from Bryansk to Smolensk
4 bombers, 1 fighter and 2 tactical_bombers moved from Russia to Rostov
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
2 fighters moved from Holland Belgium to 112 Sea Zone
1 fighter and 2 tactical_bombers moved from Holland Belgium to Western Germany
1 aaGun, 1 artillery and 1 infantry moved from Western Germany to FrancePlace Units - Germans
4 submarines placed in 112 Sea Zone
1 artillery and 2 infantry placed in Ukraine
1 infantry placed in Novgorod
1 armour, 3 artilleries, 1 infantry and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 83 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs -
Simon, I will be traveling for business for the next three weeks. my play will be severely hampered, I apologize in advance for this.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Russians
4 infantry moved from Samara to RussiaCombat - Russians
Battle in Russia
Russians attack with 4 infantry
Germans defend with 1 airfield, 1 armour and 1 factory_minor
Russians win, taking Russia from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Tambov to Volgograd
2 aaGuns and 22 infantry moved from Olgiy to Kansu
1 cruiser moved from 114 Sea Zone to 115 Sea ZoneTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUsTerritory Summary for Russians :
Kansu : 2 aaGuns and 22 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Tsagaan Olom : 1 flag
Russia : 1 airfield, 1 factory_minor and 3 infantry
Volgograd : 1 factory_minor and 1 infantry
Caucasus : 1 infantry
Northwest Persia : 1 flag
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 53 / 98
Russians : 15 / 22
Japanese : 60 / 69
Americans : 56 / 95
Chinese : 10 / 11
British : 36 / 46
UK_Pacific : 6 / 5
Italians : 14 / 14
ANZAC : 10 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Japanese
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Central Mongolia to Jehol
1 bomber moved from French Indo China to Jehol
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Kweichow
1 artillery moved from Yunnan to Szechwan
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 bomber moved from French Indo China to Kweichow
1 bomber moved from French Indo China to Szechwan
1 mech_infantry moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea ZonePurchase Units - Japanese
Japanese buy 3 artilleries, 3 carriers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Kweichow
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Szechwan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Jehol, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Jehol
retreated to Jehol
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
2 carriers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 41 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
2 battleships moved from 41 Sea Zone to 37 Sea Zone
1 marine moved from Malaya to 37 Sea Zone
2 battleships and 1 marine moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 carrier moved from 39 Sea Zone to 42 Sea Zone
2 fighters moved from 39 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from French Indo China to Philippines
1 fighter moved from French Indo China to 6 Sea Zone
2 fighters moved from French Indo China to 35 Sea Zone
1 bomber moved from Kweichow to Yunnan
1 bomber moved from Szechwan to Yunnan
1 bomber moved from Jehol to Shantung
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsi to Anhwe
1 artillery moved from Kiangsi to Hunan
1 artillery moved from Kwangsi to Yunnan
2 artilleries and 1 infantry moved from French Indo China to Yunnan
1 marine moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 aaGun, 3 artilleries and 12 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Buryatia to Amur
1 submarine moved from 74 Sea Zone to 40 Sea ZonePlace Units - Japanese
3 carriers placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
2 artilleries and 1 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Americans
1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 marine moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Morocco to Tunisia
1 bomber moved from Gibraltar to Tunisia
1 artillery moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 fighter moved from Gibraltar to Tunisia
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 cruiser, 3 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 42 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 42 Sea Zone to Java
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea ZonePurchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 7 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in Holland Belgium
Americans attack with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
Germans defend with 1 artillery
Americans win, taking Holland Belgium from Germans with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine and 2 transports
Japanese defend with 2 battleships, 1 carrier, 1 destroyer and 2 transports
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Americans win, taking 42 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 transports remaining. Battle score for attacker is 56
Casualties for Americans: 2 destroyers and 1 submarine
Casualties for Japanese: 2 battleships, 1 carrier, 1 destroyer and 2 transports
Battle in Java
Americans attack with 1 artillery, 3 infantry and 1 marine
Japanese defend with 1 artillery, 1 infantry and 1 marine
Americans win, taking Java from Japanese with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 artillery, 1 infantry and 1 marine
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Tunisia
Americans attack with 1 bomber, 1 fighter and 1 mech_infantry
Italians defend with 1 infantry
Americans win, taking Tunisia from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 infantry
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 bomber moved from Tunisia to Gibraltar
1 transport moved from 87 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
5 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 110 Sea Zone to 107 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 infantry placed in Western United States
3 infantry placed in Normandy Bordeaux
1 transport placed in 101 Sea Zone
1 fighter and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUsCombat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 fighter and 1 infantry moved from Hopei to Anhwe
1 artillery and 1 infantry moved from Hopei to KweichowPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Anhwe
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to HopeiPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs totalCombat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from Normandy Bordeaux to Southern France
2 fighters moved from 110 Sea Zone to Southern FrancePurchase Units - British
British buy 1 carrier, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 5 PUs;Combat - British
Battle in Southern France
British attack with 1 bomber, 2 fighters and 1 infantry
Neutral_Axis defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British win, taking Southern France from Neutral_Axis with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Neutral_Axis: 1 artillery and 1 infantry
Trigger British Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea ZoneNon Combat Move - British
2 fighters moved from Southern France to 110 Sea Zone
1 bomber moved from Southern France to United Kingdom
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 artillery, 2 infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Syria to Egypt
2 mech_infantrys moved from Syria to Egypt
2 fighters moved from Egypt to 81 Sea Zone
1 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to 71 Sea Zone
1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to EgyptPlace Units - British
1 carrier placed in 81 Sea Zone
1 fighter and 1 infantry placed in Egypt
3 infantry placed in United Kingdom
1 destroyer placed in 71 Sea ZoneTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
UK_Pacific collect 6 PUs; end with 11 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUsTerritory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Marshall Islands : 1 flag
Manchuria : 1 infantry
Shensi : 3 infantry
Kweichow : 1 artillery
Hopei : 2 artilleries, 1 fighter and 14 infantry
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 13 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Alaska : 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Java : 1 flag, 1 artillery, 3 infantry and 1 marine
42 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 transports
26 Sea Zone : 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 airfield, 1 bomber, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
Anglo Egyptian Sudan : 1 infantry and 1 mech_infantry
Morocco : 1 flag, 2 infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
French Central Africa : 1 flag, 1 artillery
French Madagascar : 1 flag
French Guiana : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Syria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag, 1 mech_infantry
Holland Belgium : 1 flag, 1 marine
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Crete : 1 flag, 1 artillery
Iraq : 1 flag
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag, 1 infantry
101 Sea Zone : 1 transport
71 Sea Zone : 1 destroyer
81 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
Brazil : 1 flag
Persia : 1 flag
98 Sea Zone : 1 flag
91 Sea Zone : 1 destroyer, 5 submarines and 1 transport
107 Sea Zone : 1 transport
110 Sea Zone : 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 4 fighters, 2 submarines and 4 transportsProduction/PUs Summary :
Germans : 50 / 98
Russians : 13 / 22
Japanese : 56 / 73
Americans : 65 / 100
Chinese : 12 / 14
British : 39 / 45
UK_Pacific : 6 / 14
Italians : 13 / 14
ANZAC : 10 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Italians
1 armour moved from Rostov to Caucasus
1 fighter moved from Ukraine to Caucasus
1 armour moved from Western Ukraine to Tambov
Italians take Tambov from RussiansPurchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Caucasus
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Caucasus, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 armour owned by the Italians and 1 infantry owned by the Russians lost in Caucasus
Italians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Caucasus to Rostov
1 aaGun, 1 artillery and 2 infantry moved from Ukraine to Rostov
3 fighters moved from Southern Italy to Alexandria
3 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Western GermanyPlace Units - Italians
2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 1 fighter remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to 42 Sea Zone
1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
India : 1 fighter and 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
South Australia : 2 aaGuns, 1 artillery and 1 infantry
New Guinea : 1 marine
Java : 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
62 Sea Zone : 1 destroyer and 1 transport
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 50 / 98
Russians : 12 / 22
Japanese : 56 / 73
Americans : 65 / 100
Chinese : 12 / 14
British : 39 / 45
UK_Pacific : 6 / 14
Italians : 14 / 14
ANZAC : 10 / 18
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 1 fighter remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to 42 Sea Zone
1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New Guinea: 1 marine
EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 marine
EDIT: Turning off Edit Mode -
I’m bombing Egypt. I’m going to assume no intercept, but if you do intercept, I’ll take the bomber which will hit the naval base.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 artillery and 1 infantry moved from Rostov to Volgograd
1 artillery moved from Smolensk to Russia
1 artillery and 1 infantry moved from Vologda to Russia
1 mech_infantry moved from Smolensk to Russia
1 armour moved from Smolensk to Russia
1 mech_infantry moved from Smolensk to Russia
1 mech_infantry moved from Vologda to Samara
Germans take Samara from Russians
2 bombers moved from Rostov to Egypt
1 artillery and 1 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Vologda to Russia
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from France to Southern France
1 tactical_bomber moved from Western Germany to Southern France
1 fighter moved from Western Germany to Southern France
1 tactical_bomber moved from Western Germany to Holland BelgiumPurchase Units - Germans
Germans buy 4 artilleries, 2 infantry, 4 mech_infantrys and 10 submarines; Remaining resources: 0 PUs;Combat - Germans
Air Battle in Egypt
Germans attacks with 2 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 12 damage total. Damaged units is as follows: harbour = 6, factory_minor = 6
Battle in Holland Belgium
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Americans defend with 1 marine
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/3 hits
Americans roll dice for 1 marine in Holland Belgium, round 2 : 0/1 hits
1 marine owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in Volgograd
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 3/4 hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the British lost in Southern France
Germans win, taking Southern France from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Russia
Germans attack with 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor and 3 infantry
Germans roll dice for 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys in Russia, round 2 : 1/7 hits
Russians roll dice for 3 infantry in Russia, round 2 : 0/3 hits
1 infantry owned by the Russians lost in Russia
Germans roll dice for 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys in Russia, round 3 : 2/7 hits
Russians roll dice for 2 infantry in Russia, round 3 : 2/2 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Russia
Germans destroys 22PUs while taking Russians capital
Germans win, taking Russia from Russians with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 3 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 infantry moved from Belarus to Bryansk
1 fighter and 2 tactical_bombers moved from Rostov to Alexandria
2 bombers moved from Egypt to Alexandria
2 bombers moved from Rostov to Western Germany
1 infantry moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Ukraine to Rostov
3 armour and 4 mech_infantrys moved from Smolensk to Rostov
1 infantry moved from Novgorod to Vyborg
3 aaGuns moved from Smolensk to Bryansk
1 fighter and 1 tactical_bomber moved from Southern France to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
2 artilleries moved from Western Germany to FrancePlace Units - Germans
10 submarines placed in 112 Sea Zone
4 artilleries, 2 infantry and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 22 infantry moved from Kansu to NovosibirskTurn Complete - Russians
Territory Summary for Russians :
Olgiy : 1 flag
Tsagaan Olom : 1 flag
Novosibirsk : 2 aaGuns and 22 infantry
Northwest Persia : 1 flag
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 65 / 90
Russians : 3 / 0
Japanese : 56 / 73
Americans : 62 / 100
Chinese : 12 / 14
British : 36 / 45
UK_Pacific : 6 / 14
Italians : 14 / 14
ANZAC : 10 / 18
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Japanese
1 submarine moved from 40 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
3 tactical_bombers moved from Philippines to 42 Sea Zone
1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Shantung to Jehol
Japanese take Jehol from Chinese
2 infantry moved from Amur to Manchuria
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
2 bombers moved from Yunnan to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
1 bomber moved from Shantung to Kweichow
1 infantry moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 armour moved from Evenkiyskiy to Olgiy
Japanese take Olgiy from Russians
1 armour, 5 artilleries, 10 infantry and 1 mech_infantry moved from Yunnan to BurmaPurchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 marine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Solomon Islands
Battle in Kweichow
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 2 : 1/2 hits
Chinese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits
1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Solomon Islands from ANZAC, taking Kweichow from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Manchuria
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 submarines and 4 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 transports; ANZAC defend with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 : 6/13 hits
Units damaged: 1 carrier owned by the ANZAC and 1 carrier owned by the Americans
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 3 transports in 42 Sea Zone, round 2 : 6/14 hits
1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC, 1 carrier owned by the Americans, 1 submarine owned by the Japanese, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Americans and 2 carriers owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 bombers, 1 carrier, 1 cruiser, 5 fighters and 4 tactical_bombers in 42 Sea Zone, round 3 : 6/12 hits
Americans roll dice for 6 fighters in 42 Sea Zone, round 3 : 4/6 hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers and 3 transports in 42 Sea Zone, round 3 : 2/5 hits
1 cruiser owned by the Japanese, 1 carrier owned by the ANZAC, 1 carrier owned by the Americans, 3 fighters owned by the Japanese, 2 cruisers owned by the Americans, 2 tactical_bombers owned by the Japanese and 2 fighters owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 2 bombers, 1 carrier, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 4 : 5/6 hits
Americans roll dice for 4 fighters in 42 Sea Zone, round 4 : 2/4 hits
Americans roll dice for 1 battleship and 3 transports in 42 Sea Zone, round 4 : 0/1 hits
2 transports owned by the Americans and 1 transport owned by the ANZAC lost in 42 Sea Zone
1 fighter owned by the Japanese, 1 battleship owned by the Americans, 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Americans and 2 fighters owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 2 bombers, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 64
Casualties for ANZAC: 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 transports
Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 3 tactical_bombers
Battle in Burma
Japanese attack with 1 armour, 5 artilleries, 10 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 5 artilleries, 10 infantry and 1 mech_infantry in Burma, round 2 : 5/17 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 5 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 4/5 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 carrier and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
2 bombers moved from 42 Sea Zone to French Indo China
2 artilleries and 1 infantry moved from French Indo China to Yunnan
1 bomber moved from Kweichow to French Indo China
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Dzavhan to Yenisey
1 aaGun, 3 artilleries, 11 infantry and 1 mech_infantry moved from Yenisey to Timguska
1 artillery moved from Szechwan to Yunnan
1 fighter and 1 tactical_bomber moved from Manchuria to ShantungPlace Units - Japanese
1 carrier, 1 destroyer, 1 fighter and 2 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
1 marine placed in Japan
Japanese undo move 1.
Japanese undo move 1.
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 carrier, 1 destroyer, 1 fighter and 1 transport placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs -
pathetic
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@JWW:
pathetic
Am I missing something? What are you talking about?
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bump #1
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bump #1
bump? I thought I had 72 hours since your last post? No worries……Pathetic, my first round dice in that last naval battle?!? 0-2 at 3 and 3-7 at 4…10 for 19 for 4 for the entire battle
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I thought if an airfield or harbor had only 2 damage or less that it retained all of it’s benefits? This doesn’t seem to be the case now? if this is now so, i will want to change my purchases and repairs for the UK…let me know.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Non Combat Move - British
1 infantry moved from Eastern Persia to Persia -
@JWW:
bump #1
bump? I thought I had 72 hours since your last post? No worries……Pathetic, my first round dice in that last naval battle?!? 0-2 at 3 and 3-7 at 4…10 for 19 for 4 for the entire battle
Ooh, looks like I miscalculated. Sorry about that.
@JWW:
I thought if an airfield or harbor had only 2 damage or less that it retained all of it’s benefits? This doesn’t seem to be the case now? if this is now so, i will want to change my purchases and repairs for the UK…let me know.
I’m sure this is correct. Are you not seeing it working that way?