@crockett36 I have watched the videos. So I know how to host but don’t know how to join. Is it pretty intuitive? Meaning when I get on their it’s easy to navigate. Whats the code or info I need to sign into the server?
JWW (Allies) vs simon33 (Axis) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - ANZAC
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to MalayaPurchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs;Combat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns and 1 marine moved from Northern Territory to Queensland
1 destroyer and 2 submarines moved from 55 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea ZoneNon Combat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
Malaya : 2 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 marine
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 infantry
Dutch New Guinea : 1 flag
37 Sea Zone : 1 transport
39 Sea Zone : 1 destroyer
54 Sea Zone : 2 destroyers, 3 submarines and 1 transport
62 Sea Zone : 1 transport
United Kingdom : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 56 / 96
Russians : 4 / 0
Japanese : 59 / 94
Americans : 66 / 98
Chinese : 7 / 10
British : 34 / 43
UK_Pacific : 9 / 9
Italians : 19 / 24
ANZAC : 10 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 armour, 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq
3 armour and 4 mech_infantrys moved from Persia to Iraq
3 artilleries and 1 infantry moved from France to Holland Belgium
2 mech_infantrys moved from Western Germany to Holland Belgium
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Germany to Norway
4 bombers and 1 fighter moved from Western Germany to Norway
4 fighters moved from 112 Sea Zone to Norway
1 tactical_bomber moved from Southern Italy to NorwayPurchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 factory_minor, 2 fighters, 5 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;Combat - Germans
Battle in Norway
Germans attack with 1 armour, 1 artillery, 4 bombers, 6 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 aaGun, 1 armour, 1 artillery, 2 fighters and 3 infantry; Americans defend with 1 infantry
AA fire in Norway : 0/3 hits
Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits
Germans roll dice for 1 armour, 1 artillery, 4 bombers, 6 fighters, 2 infantry and 1 tactical_bomber in Norway, round 2 : 6/15 hits
Americans roll dice for 1 aaGun, 1 armour, 1 artillery, 2 fighters and 4 infantry in Norway, round 2 : 1/8 hits
1 aaGun owned by the British, 1 infantry owned by the Americans, 1 armour owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the British and 3 infantry owned by the British lost in Norway
Germans roll dice for 1 armour, 1 artillery, 4 bombers, 6 fighters, 1 infantry and 1 tactical_bomber in Norway, round 3 : 5/14 hits
Americans roll dice for 2 fighters in Norway, round 3 : 2/2 hits
2 fighters owned by the British, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Norway
Germans win, taking Norway from Americans with 1 armour, 4 bombers, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 37
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 aaGun, 1 armour, 1 artillery, 2 fighters and 3 infantry
Casualties for Americans: 1 infantry
Battle in Iraq
Germans attack with 3 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 aaGun, 2 artilleries and 5 infantry
AA fire in Iraq : 0/2 hits
Germans roll dice for 3 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 5/9 hits
British roll dice for 1 aaGun, 2 artilleries and 5 infantry in Iraq, round 2 : 1/7 hits
1 mech_infantry owned by the Germans, 1 aaGun owned by the British and 4 infantry owned by the British lost in Iraq
Germans roll dice for 3 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 3/8 hits
British roll dice for 2 artilleries and 1 infantry in Iraq, round 3 : 0/3 hits
2 artilleries owned by the British and 1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 3 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 aaGun, 2 artilleries and 5 infantry
Battle in Holland Belgium
Germans attack with 3 artilleries, 1 infantry and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 3 artilleries, 1 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 0/6 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 3 artilleries, 1 infantry and 2 mech_infantrys in Holland Belgium, round 3 : 2/6 hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Norway to 112 Sea Zone
1 fighter moved from Norway to 112 Sea Zone
4 bombers and 3 fighters moved from Norway to Western Germany
1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
3 artilleries and 10 infantry moved from Volgograd to Caucasus
3 armour moved from Ukraine to CaucasusPlace Units - Germans
1 factory_minor placed in Persia
1 carrier and 2 fighters placed in 112 Sea Zone
3 infantry placed in Russia
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Germans from Archangel: 1 infantry
EDIT: Adding units owned by Germans to Novgorod: 1 infantry
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4
Germans collect 64 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 armour, 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq
3 armour and 4 mech_infantrys moved from Persia to Iraq
3 artilleries and 1 infantry moved from France to Holland Belgium
2 mech_infantrys moved from Western Germany to Holland Belgium
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Germany to Norway
4 bombers and 1 fighter moved from Western Germany to Norway
4 fighters moved from 112 Sea Zone to Norway
1 tactical_bomber moved from Southern Italy to NorwayPurchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 factory_minor, 2 fighters, 5 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;Combat - Germans
Battle in Norway
Germans attack with 1 armour, 1 artillery, 4 bombers, 6 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 aaGun, 1 armour, 1 artillery, 2 fighters and 3 infantry; Americans defend with 1 infantry
AA fire in Norway : 0/3 hits
Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits
Germans roll dice for 1 armour, 1 artillery, 4 bombers, 6 fighters, 2 infantry and 1 tactical_bomber in Norway, round 2 : 6/15 hits
Americans roll dice for 1 aaGun, 1 armour, 1 artillery, 2 fighters and 4 infantry in Norway, round 2 : 1/8 hits
1 aaGun owned by the British, 1 infantry owned by the Americans, 1 armour owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the British and 3 infantry owned by the British lost in Norway
Germans roll dice for 1 armour, 1 artillery, 4 bombers, 6 fighters, 1 infantry and 1 tactical_bomber in Norway, round 3 : 5/14 hits
Americans roll dice for 2 fighters in Norway, round 3 : 2/2 hits
2 fighters owned by the British, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Norway
Germans win, taking Norway from Americans with 1 armour, 4 bombers, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 37
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 aaGun, 1 armour, 1 artillery, 2 fighters and 3 infantry
Casualties for Americans: 1 infantry
Battle in Iraq
Germans attack with 3 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 aaGun, 2 artilleries and 5 infantry
AA fire in Iraq : 0/2 hits
Germans roll dice for 3 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 5/9 hits
British roll dice for 1 aaGun, 2 artilleries and 5 infantry in Iraq, round 2 : 1/7 hits
1 mech_infantry owned by the Germans, 1 aaGun owned by the British and 4 infantry owned by the British lost in Iraq
Germans roll dice for 3 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 3/8 hits
British roll dice for 2 artilleries and 1 infantry in Iraq, round 3 : 0/3 hits
2 artilleries owned by the British and 1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 3 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 aaGun, 2 artilleries and 5 infantry
Battle in Holland Belgium
Germans attack with 3 artilleries, 1 infantry and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 3 artilleries, 1 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 0/6 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 3 artilleries, 1 infantry and 2 mech_infantrys in Holland Belgium, round 3 : 2/6 hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Norway to 112 Sea Zone
1 fighter moved from Norway to 112 Sea Zone
4 bombers and 3 fighters moved from Norway to Western Germany
1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
3 artilleries and 10 infantry moved from Volgograd to Caucasus
3 armour moved from Ukraine to CaucasusPlace Units - Germans
1 factory_minor placed in Persia
1 carrier and 2 fighters placed in 112 Sea Zone
3 infantry placed in Russia
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Germans from Archangel: 1 infantry
EDIT: Adding units owned by Germans to Novgorod: 1 infantry
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4
Germans collect 64 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Persia: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode -
Another brutal round of dice…
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@JWW:
Another brutal round of dice…
You mean this:
Americans roll dice for 1 aaGun, 1 armour, 1 artillery, 2 fighters and 4 infantry in Norway, round 2 : 1/8 hits
this:
Germans roll dice for 3 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 5/9 hits
And the 0/5 AA Gun rolls? Other rolls were about average weren’t they?
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@JWW:
Another brutal round of dice…
You mean this:
Americans roll dice for 1 aaGun, 1 armour, 1 artillery, 2 fighters and 4 infantry in Norway, round 2 : 1/8 hits
this:
Germans roll dice for 3 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 5/9 hits
And the 0/5 AA Gun rolls? Other rolls were about average weren’t they?
1st round D in Iraq was also unlucky but yes. The first round is the most important, especially if one side rolls overly, under or below avg, isn’t it? Also, I recognize you are in a much better position and I am sorely in need of getting “lucky” at this juncture. I have thought this game lost quite a few rounds ago.
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Simon, I am going to concede. Great game! Well done. I knew moving my fleet of NOR was very risky but I was at wit’s end at that juncture….too many blunders to come back from! I will post your victory. Let me know if you want to play again and thanks for the game.
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Thanks for the game!
I’ll play again. Swap sides?
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game started GL