@farmboy and I agreed on trying a new way of bidding: We will alternately put an additional Allied unit of any type (according to general bid rules) on the board until one of us prefers to play Allies instead
Majikforce (Allies) vs simon33 (Axis) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Americans
2 infantry moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Manchuria
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 armour and 1 marine moved from Tunisia to 94 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 marine and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 marine moved from 95 Sea Zone to Sardinia
1 armour moved from 95 Sea Zone to Sicily
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Algeria to 95 Sea Zone
1 fighter moved from Algeria to GibraltarPurchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in Soviet Far East
Battle in Norway
Battle in Sicily
Battle in Sardinia
Battle in Manchuria
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Soviet Far East from Japanese, taking Norway from Germans, taking Sicily from Italians, taking Sardinia from Italians, taking Manchuria from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Manchuria to Korea
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 7 Sea Zone to 25 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 carrier moved from 7 Sea Zone to 3 Sea Zone
1 submarine moved from 7 Sea Zone to 4 Sea Zone
1 fighter moved from 95 Sea Zone to Algeria
1 fighter moved from Gibraltar to United Kingdom
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to British Guiana
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 transports placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 bomber placed in Eastern United States
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,5,3,4,6,4,5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Americans collect 57 PUs (6 lost to blockades); end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUsCombat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
3 infantry moved from Yunnan to HunanPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 1 PUs;Combat - Chinese
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to ShensiPlace Units - Chinese
2 artilleries and 1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUsCombat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 cruiser moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from United Kingdom to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
12 infantry moved from Yunnan to French Indo China
2 fighters and 1 tactical_bomber moved from India to French Indo China
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from Russia to 127 Sea ZonePurchase Units - British
British buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 2 PUs;Combat - British
Battle in Greece
Battle in Western Germany
British converts factory_major into different units
Battle in Borneo
Battle in 127 Sea Zone
British attack with 1 tactical_bomber
Germans defend with 1 transport
British win, taking Greece from Italians, taking Western Germany from Germans, taking Borneo from Japanese with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in French Indo China
British attack with 2 fighters, 12 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 factory_minor, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
British win, taking French Indo China from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for British: 10 infantry
Casualties for Japanese: 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Battle in 125 Sea Zone
British attack with 1 cruiser and 3 fighters
Germans defend with 1 battleship and 1 cruiser
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship and 1 cruiser remaining. Battle score for attacker is -42
Casualties for British: 1 cruiser and 3 fightersNon Combat Move - British
2 fighters moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 aaGun moved from Yunnan to Kwangsi
1 aaGun moved from Yunnan to French Indo China
1 aaGun moved from Yunnan to Hunan
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
1 mech_infantry moved from India to Eastern Persia
1 artillery moved from India to Burma
2 mech_infantrys moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Rostov
1 armour moved from Caucasus to Rostov
1 armour moved from Caucasus to Samara
1 tactical_bomber moved from 127 Sea Zone to Norway
2 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
1 armour moved from Northwest Persia to VolgogradPlace Units - British
1 destroyer and 1 fighter placed in 110 Sea Zone
1 artillery and 2 infantry placed in Iraq
2 armour and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 39 PUs; end with 40 PUs total
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUsPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1,2,3
UK_Pacific collect 15 PUs (2 lost to blockades); end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry -
Well looks like UK got robbed. German navy should be dead. Hopefully some dice start to even out a bit.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Italians
1 artillery moved from Northern Italy to Western Germany
1 fighter moved from Southern Italy to Greece
2 infantry moved from Bulgaria to Greece
1 armour moved from Southern Italy to Western GermanyPurchase Units - Italians
Italians buy nothing; Remaining resources: 7 PUs;Combat - Italians
Battle in Greece
Italians attack with 1 fighter and 2 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Greece, round 2 : 0/3 hits
British roll dice for 1 artillery and 1 infantry in Greece, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 fighter and 1 infantry in Greece, round 3 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in Greece, round 3 : 2/2 hits
1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Greece
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -16
Casualties for Italians: 1 fighter and 2 infantry
Battle in Western Germany
Italians attack with 1 armour and 1 artillery
British defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 armour and 1 artillery in Western Germany, round 2 : 1/2 hits
British roll dice for 2 infantry in Western Germany, round 2 : 0/2 hits
1 infantry owned by the British lost in Western Germany
Italians roll dice for 1 armour and 1 artillery in Western Germany, round 3 : 1/2 hits
British roll dice for 1 infantry in Western Germany, round 3 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Western Germany
Italians win, taking Western Germany from British with 1 armour remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Italians: 1 artilleryNon Combat Move - Italians
3 infantry moved from Western Ukraine to UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,5,6,6
Italians collect 8 PUs (2 lost to blockades); end with 15 PUs -
Well looks like UK got robbed. German navy should be dead. Hopefully some dice start to even out a bit.
I was anticipating them dying.
Anyway you got some small luck in Greece. Doesn’t compensate.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - ANZAC
1 fighter moved from Yunnan to 36 Sea Zone
1 bomber moved from Java to 36 Sea Zone
1 marine moved from Yunnan to French Indo China
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 marine moved from New South Wales to Queensland
1 fighter moved from New South Wales to QueenslandPurchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs;Combat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 bomber and 1 fighter
Japanese defend with 1 carrier and 2 submarines
2 submarines owned by the Japanese Submerged
Units damaged: 1 carrier owned by the Japanese
retreated to 36 Sea Zone
Japanese win with 1 carrier remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 bomber moved from 36 Sea Zone to KwangsiPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Move - French
1 cruiser and 2 destroyers moved from 39 Sea Zone to 36 Sea Zone
French take 37 Sea Zone from JapaneseCombat - French
Battle in 36 Sea Zone
French attack with 1 cruiser and 2 destroyers
Japanese defend with 1 carrier and 2 submarines
Japanese win with 1 carrier and 1 submarine remaining. Battle score for attacker is -22
Casualties for French: 1 cruiser and 2 destroyers
Casualties for Japanese: 1 submarineNon Combat Move - French
1 fighter moved from Gibraltar to United KingdomTurn Complete - French
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I guess thats why the french surrendered. :-o Its getting comical now. Sucks to be winning and MARTI keeps kicking you in the face!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 fighter moved from Ukraine to 99 Sea Zone
1 infantry moved from Vologda to Russia
1 battleship and 1 cruiser moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 124 Sea Zone to 112 Sea Zone
2 fighters moved from Germany to 95 Sea Zone
3 armour moved from Western Ukraine to Russia
1 artillery moved from Nenetsia to Urals
Germans take Urals from Russians
1 mech_infantry moved from Bryansk to Tambov
6 armour, 1 artillery and 3 mech_infantrys moved from Bryansk to Russia
1 bomber moved from Ukraine to Tambov
1 artillery moved from Bryansk to Rostov
1 artillery and 1 mech_infantry moved from Bryansk to Russia
1 bomber moved from Ukraine to 95 Sea Zone
3 armour and 3 mech_infantrys moved from Ukraine to RostovPurchase Units - Germans
Germans buy 4 artilleries, 3 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in 99 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 112 Sea Zone
Germans attack with 1 battleship, 1 cruiser and 1 submarine
British defend with 1 transport; Americans defend with 1 transport
1 transport owned by the British and 1 transport owned by the Americans lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans win with 1 battleship, 1 cruiser and 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 1 transport
Casualties for Americans: 1 transport
Battle in 95 Sea Zone
Germans attack with 1 bomber and 2 fighters
Americans defend with 1 cruiser, 1 destroyer and 1 transport
Germans roll dice for 1 bomber and 2 fighters in 95 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 2/2 hits
1 transport owned by the Americans lost in 95 Sea Zone
1 bomber owned by the Germans, 1 fighter owned by the Germans, 1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 95 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 bomber and 1 fighter
Casualties for Americans: 1 cruiser, 1 destroyer and 1 transport
Battle in Tambov
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Tambov, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 mech_infantry in Tambov, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 3 armour, 1 artillery and 3 mech_infantrys
British defend with 1 armour and 3 mech_infantrys
Germans roll dice for 3 armour, 1 artillery and 3 mech_infantrys in Rostov, round 2 : 2/7 hits
Russians roll dice for 1 armour and 3 mech_infantrys in Rostov, round 2 : 2/4 hits
2 mech_infantrys owned by the Germans and 2 mech_infantrys owned by the British lost in Rostov
Germans roll dice for 3 armour, 1 artillery and 1 mech_infantry in Rostov, round 3 : 2/5 hits
Russians roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 : 2/2 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the British, 1 armour owned by the British and 1 artillery owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 3 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 3 mech_infantrys
Casualties for British: 1 armour and 3 mech_infantrys
Battle in Russia
Germans attack with 9 armour, 2 artilleries, 1 infantry and 4 mech_infantrys
Russians defend with 1 airfield, 1 factory_major and 2 infantry
Germans roll dice for 9 armour, 2 artilleries, 1 infantry and 4 mech_infantrys in Russia, round 2 : 5/16 hits
Russians roll dice for 2 infantry in Russia, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Russia
Germans captures 22PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 9 armour, 2 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Russia
1 bomber moved from Tambov to Ukraine
2 mech_infantrys moved from Ukraine to Russia
8 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Southern France to Southern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
2 mech_infantrys moved from Holland Belgium to Western Germany
3 aaGuns and 1 infantry moved from Germany to Western Germany
1 artillery and 2 infantry moved from France to Western GermanyPlace Units - Germans
3 fighters placed in Western Germany
2 artilleries and 1 infantry placed in Ukraine
1 artillery and 2 infantry placed in Western Ukraine
1 artillery and 1 infantry placed in Germany
2 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 58 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs -
I guess thats why the french surrendered. :-o Its getting comical now. Sucks to be winning and MARTI keeps kicking you in the face!
Wow. Think I didn’t anticpate the ANZAC attack. Not sure what I was thinking with the French attack either.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Russians
1 artillery and 2 infantry moved from Samara to Tambov
2 mech_infantrys moved from Samara to Rostov
1 armour moved from Volgograd to Rostov
2 fighters moved from Volgograd to Rostov
1 tactical_bomber moved from Samara to Rostov
1 armour moved from Samara to RostovCombat - Russians
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun and 3 armour
Russians win, taking Rostov from Germans with 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Germans: 1 aaGun and 3 armourNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to Samara
2 aaGuns and 10 infantry moved from Novosibirsk to SamaraTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 marine moved from Japan to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
2 bombers moved from Japan to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Kansu to Shensi
1 armour moved from Suiyuyan to Shensi
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Shantung to Manchuria
1 bomber moved from Shantung to Kweichow
2 fighters moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to KoreaPurchase Units - Japanese
Japanese buy 3 artilleries, 3 destroyers, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 5/6 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Korea
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 fighter and 1 tactical_bomber
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Korea, round 2 : 3/5 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in Korea, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Americans: 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 infantry
Battle in Manchuria
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 2 bombers
British defend with 1 destroyer and 1 transport
Japanese roll dice for 2 bombers in 43 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/1 hits
1 transport owned by the British lost in 43 Sea Zone
1 bomber owned by the Japanese and 1 destroyer owned by the British lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 destroyer and 1 transport
Casualties for Japanese: 1 bomber
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kweichow, round 3 : 3/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Kweichow to Shantung
1 infantry moved from Anhwe to Hopei
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 artillery and 1 infantry moved from Shantung to Anhwe
1 infantry moved from Olgiy to Kansu
1 artillery and 1 infantry moved from Yenisey to Timguska
1 aaGun, 2 artilleries, 6 infantry and 1 mech_infantry moved from Olgiy to Timguska
1 carrier and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from 43 Sea Zone to Philippines
1 tactical_bomber moved from Celebes to Philippines
2 fighters moved from 6 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Korea to Japan
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea ZonePlace Units - Japanese
1 artillery and 1 fighter placed in Japan
2 artilleries and 1 infantry placed in Shantung
3 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,3
Japanese collect 46 PUs (4 lost to blockades); end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Americans
1 artillery and 1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
1 armour moved from Soviet Far East to Sakha
Americans take Siberia from Japanese
Americans take Sakha from Japanese
1 transport moved from 3 Sea Zone to 4 Sea Zone
1 infantry moved from Soviet Far East to 4 Sea Zone
1 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to AmurPurchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 3 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in Amur
Battle in Holland Belgium
Battle in Southern FranceNon Combat Move - Americans
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from United Kingdom to Norway
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Algeria to Gibraltar
1 carrier moved from 3 Sea Zone to 9 Sea Zone
1 submarine moved from 4 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 factory_minor placed in Norway
2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 71 PUs; end with 71 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 106 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 111 PUsCombat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 infantry moved from Hunan to KweichowPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
2 artilleries moved from Kwangsi to HunanPlace Units - Chinese
1 infantry placed in Szechwan
2 artilleries and 1 infantry placed in HunanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsCombat Move - British
1 armour moved from Samara to Archangel
British take Vologda from Germans
British take Archangel from Germans
1 armour moved from Volgograd to Samara
1 infantry moved from Greece to Albania
British take Albania from Italians
1 artillery moved from Greece to Bulgaria
British take Bulgaria from Germans
2 fighters and 1 tactical_bomber moved from Yunnan to AnhwePurchase Units - British
British buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 19 PUs;
UK_Pacific buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - British
Battle in Anhwe
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for British: 1 fighter
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
1 aaGun moved from Kwangsi to Yunnan
1 artillery moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan
2 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Iraq to Northwest Persia
2 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 tactical_bomber moved from Norway to 110 Sea Zone
1 aaGun moved from Hunan to KweichowPlace Units - British
1 armour and 1 mech_infantry placed in Egypt
1 destroyer placed in 98 Sea Zone
1 artillery and 2 infantry placed in Iraq
1 fighter and 1 infantry placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUsPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
3 infantry placed in French Indo ChinaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 mech_infantry
Some Units in French Indo China change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Italians
1 artillery, 4 infantry and 1 marine moved from Ukraine to RostovPurchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Rostov
Italians attack with 1 artillery, 4 infantry and 1 marine
Russians defend with 2 armour and 2 mech_infantrys
Italians roll dice for 1 artillery, 4 infantry and 1 marine in Rostov, round 2 : 2/6 hits
Russians roll dice for 2 armour and 2 mech_infantrys in Rostov, round 2 : 3/4 hits
2 mech_infantrys owned by the Russians and 3 infantry owned by the Italians lost in Rostov
Italians roll dice for 1 artillery, 1 infantry and 1 marine in Rostov, round 3 : 1/3 hits
Russians roll dice for 2 armour in Rostov, round 3 : 2/2 hits
1 armour owned by the Russians, 1 marine owned by the Italians and 1 infantry owned by the Italians lost in Rostov
Italians roll dice for 1 artillery in Rostov, round 4 : 1/1 hits
Russians roll dice for 1 armour in Rostov, round 4 : 1/1 hits
1 armour owned by the Russians and 1 artillery owned by the Italians lost in Rostov
Russians win with no units remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery, 4 infantry and 1 marine
Casualties for Russians: 2 armour and 2 mech_infantrysNon Combat Move - Italians
1 armour moved from Western Germany to Southern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,2,6,5
Italians collect 4 PUs (5 lost to blockades); end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - ANZAC
1 bomber moved from Kwangsi to ShantungPurchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat - ANZAC
Strategic bombing raid in Shantung
Bombing raid in Shantung rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Shantung causes 6 damage total.Non Combat Move - ANZAC
1 bomber moved from Shantung to Yunnan
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to Java
2 infantry moved from Northwest Persia to CaucasusPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Tunisia to Libya
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from United Kingdom to FinlandNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 unit repaired.
1 armour moved from Russia to Archangel
Germans take Vologda from British
1 mech_infantry moved from Russia to Archangel
2 mech_infantrys moved from Novgorod to Finland
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter and 1 mech_infantry moved from Southern Italy to Southern France
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Western Germany to Southern France
1 fighter moved from Western Germany to Holland Belgium
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 bomber moved from Ukraine to Tambov
1 infantry moved from Bryansk to Tambov
1 artillery moved from Russia to Tambov
2 fighters moved from Western Germany to Finland
1 battleship, 1 cruiser and 1 submarine moved from 112 Sea Zone to 114 Sea ZonePurchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 84 PUs;
Germans buy 4 artilleries, 2 bombers, 1 destroyer, 4 infantry, 1 marine, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat - Germans
Battle in 93 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 cruiser and 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship and 1 cruiser in 114 Sea Zone, round 2 : 1/2 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship, 1 cruiser and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Finland
Germans attack with 2 fighters and 2 mech_infantrys
French defend with 1 fighter; Americans defend with 1 artillery and 1 infantry
Germans roll dice for 2 fighters and 2 mech_infantrys in Finland, round 2 : 2/4 hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Finland, round 2 : 1/3 hits
1 mech_infantry owned by the Germans, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Finland
Germans roll dice for 2 fighters and 1 mech_infantry in Finland, round 3 : 1/3 hits
Americans roll dice for 1 fighter in Finland, round 3 : 0/1 hits
1 fighter owned by the French lost in Finland
Germans win, taking Finland from Americans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for French: 1 fighter
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/3 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 1 fighter in Holland Belgium, round 3 : 2/2 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 3 : 1/2 hits
1 mech_infantry owned by the Americans, 1 fighter owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery remaining. Battle score for attacker is -6
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 1 artillery
EDIT: Adding units owned by Germans to Holland Belgium: 1 fighter
EDIT: Changing ownership of Holland Belgium from Germans to Americans
EDIT: Turning off Edit Mode
Battle in Southern France
Germans attack with 1 fighter and 3 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans roll dice for 1 fighter and 3 mech_infantrys in Southern France, round 2 : 0/4 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/2 hits
1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 1 fighter and 2 mech_infantrys in Southern France, round 3 : 1/3 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Southern France, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Germans roll dice for 1 fighter and 1 mech_infantry in Southern France, round 4 : 0/2 hits
Americans roll dice for 1 mech_infantry in Southern France, round 4 : 1/1 hits
1 mech_infantry owned by the Germans lost in Southern France
retreated to Southern France
Americans win with 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 infantry
Battle in Tambov
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 2 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Tambov
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 3 : 1/3 hits
Russians roll dice for 1 artillery in Tambov, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 armour
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 2/2 hits
British roll dice for 1 armour in Archangel, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Archangel
Germans win, taking Archangel from British with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armourNon Combat Move - Germans
1 artillery moved from Urals to Vologda
2 fighters moved from Finland to Novgorod
1 fighter moved from Holland Belgium to Southern Italy
1 fighter moved from Southern France to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
1 aaGun and 2 infantry moved from Western Germany to France
2 aaGuns moved from Western Germany to Germany
7 infantry moved from Bryansk to Russia
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
2 artilleries moved from Ukraine to Bryansk
1 bomber moved from Tambov to Russia
1 bomber moved from Russia to NovgorodPlace Units - Germans
3 artilleries placed in Russia
1 artillery placed in France
3 mech_infantrys placed in Ukraine
1 destroyer and 1 transport placed in 114 Sea Zone
2 bombers, 4 infantry and 1 marine placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 unit repaired.
1 armour moved from Russia to Archangel
Germans take Vologda from British
1 mech_infantry moved from Russia to Archangel
2 mech_infantrys moved from Novgorod to Finland
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter and 1 mech_infantry moved from Southern Italy to Southern France
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Western Germany to Southern France
1 fighter moved from Western Germany to Holland Belgium
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 bomber moved from Ukraine to Tambov
1 infantry moved from Bryansk to Tambov
1 artillery moved from Russia to Tambov
2 fighters moved from Western Germany to Finland
1 battleship, 1 cruiser and 1 submarine moved from 112 Sea Zone to 114 Sea ZonePurchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 84 PUs;
Germans buy 4 artilleries, 2 bombers, 1 destroyer, 4 infantry, 1 marine, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat - Germans
Battle in 93 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 cruiser and 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship and 1 cruiser in 114 Sea Zone, round 2 : 1/2 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship, 1 cruiser and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Finland
Germans attack with 2 fighters and 2 mech_infantrys
French defend with 1 fighter; Americans defend with 1 artillery and 1 infantry
Germans roll dice for 2 fighters and 2 mech_infantrys in Finland, round 2 : 2/4 hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Finland, round 2 : 1/3 hits
1 mech_infantry owned by the Germans, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Finland
Germans roll dice for 2 fighters and 1 mech_infantry in Finland, round 3 : 1/3 hits
Americans roll dice for 1 fighter in Finland, round 3 : 0/1 hits
1 fighter owned by the French lost in Finland
Germans win, taking Finland from Americans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for French: 1 fighter
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/3 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 1 fighter in Holland Belgium, round 3 : 2/2 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 3 : 1/2 hits
1 mech_infantry owned by the Americans, 1 fighter owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery remaining. Battle score for attacker is -6
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 1 artillery
EDIT: Adding units owned by Germans to Holland Belgium: 1 fighter
EDIT: Changing ownership of Holland Belgium from Germans to Americans
EDIT: Turning off Edit Mode
Battle in Southern France
Germans attack with 1 fighter and 3 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans roll dice for 1 fighter and 3 mech_infantrys in Southern France, round 2 : 0/4 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/2 hits
1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 1 fighter and 2 mech_infantrys in Southern France, round 3 : 1/3 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Southern France, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Germans roll dice for 1 fighter and 1 mech_infantry in Southern France, round 4 : 0/2 hits
Americans roll dice for 1 mech_infantry in Southern France, round 4 : 1/1 hits
1 mech_infantry owned by the Germans lost in Southern France
retreated to Southern France
Americans win with 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 infantry
Battle in Tambov
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 2 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Tambov
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 3 : 1/3 hits
Russians roll dice for 1 artillery in Tambov, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 armour
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 2/2 hits
British roll dice for 1 armour in Archangel, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Archangel
Germans win, taking Archangel from British with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armourNon Combat Move - Germans
1 artillery moved from Urals to Vologda
2 fighters moved from Finland to Novgorod
1 fighter moved from Holland Belgium to Southern Italy
1 fighter moved from Southern France to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
1 aaGun and 2 infantry moved from Western Germany to France
2 aaGuns moved from Western Germany to Germany
7 infantry moved from Bryansk to Russia
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
2 artilleries moved from Ukraine to Bryansk
1 bomber moved from Tambov to Russia
1 bomber moved from Russia to NovgorodPlace Units - Germans
3 artilleries placed in Russia
1 artillery placed in France
3 mech_infantrys placed in Ukraine
1 destroyer and 1 transport placed in 114 Sea Zone
2 bombers, 4 infantry and 1 marine placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 unit repaired.
1 armour moved from Russia to Archangel
Germans take Vologda from British
1 mech_infantry moved from Russia to Archangel
2 mech_infantrys moved from Novgorod to Finland
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter and 1 mech_infantry moved from Southern Italy to Southern France
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Western Germany to Southern France
1 fighter moved from Western Germany to Holland Belgium
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 bomber moved from Ukraine to Tambov
1 infantry moved from Bryansk to Tambov
1 artillery moved from Russia to Tambov
2 fighters moved from Western Germany to Finland
1 battleship, 1 cruiser and 1 submarine moved from 112 Sea Zone to 114 Sea ZonePurchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 84 PUs;
Germans buy 4 artilleries, 2 bombers, 1 destroyer, 4 infantry, 1 marine, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat - Germans
Battle in 93 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 cruiser and 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship and 1 cruiser in 114 Sea Zone, round 2 : 1/2 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship, 1 cruiser and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Finland
Germans attack with 2 fighters and 2 mech_infantrys
French defend with 1 fighter; Americans defend with 1 artillery and 1 infantry
Germans roll dice for 2 fighters and 2 mech_infantrys in Finland, round 2 : 2/4 hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Finland, round 2 : 1/3 hits
1 mech_infantry owned by the Germans, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Finland
Germans roll dice for 2 fighters and 1 mech_infantry in Finland, round 3 : 1/3 hits
Americans roll dice for 1 fighter in Finland, round 3 : 0/1 hits
1 fighter owned by the French lost in Finland
Germans win, taking Finland from Americans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for French: 1 fighter
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/3 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 1 fighter in Holland Belgium, round 3 : 2/2 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 3 : 1/2 hits
1 mech_infantry owned by the Americans, 1 fighter owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery remaining. Battle score for attacker is -6
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 1 artillery
EDIT: Adding units owned by Germans to Holland Belgium: 1 fighter
EDIT: Changing ownership of Holland Belgium from Germans to Americans
EDIT: Turning off Edit Mode
Battle in Southern France
Germans attack with 1 fighter and 3 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans roll dice for 1 fighter and 3 mech_infantrys in Southern France, round 2 : 0/4 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/2 hits
1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 1 fighter and 2 mech_infantrys in Southern France, round 3 : 1/3 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Southern France, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Germans roll dice for 1 fighter and 1 mech_infantry in Southern France, round 4 : 0/2 hits
Americans roll dice for 1 mech_infantry in Southern France, round 4 : 1/1 hits
1 mech_infantry owned by the Germans lost in Southern France
retreated to Southern France
Americans win with 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 infantry
Battle in Tambov
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 2 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Tambov
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 3 : 1/3 hits
Russians roll dice for 1 artillery in Tambov, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 armour
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 2/2 hits
British roll dice for 1 armour in Archangel, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Archangel
Germans win, taking Archangel from British with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armourNon Combat Move - Germans
1 artillery moved from Urals to Vologda
2 fighters moved from Finland to Novgorod
1 fighter moved from Holland Belgium to Southern Italy
1 fighter moved from Southern France to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
1 aaGun and 2 infantry moved from Western Germany to France
2 aaGuns moved from Western Germany to Germany
7 infantry moved from Bryansk to Russia
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
2 artilleries moved from Ukraine to Bryansk
1 bomber moved from Tambov to Russia
1 bomber moved from Russia to NovgorodPlace Units - Germans
3 artilleries placed in Russia
1 artillery placed in France
3 mech_infantrys placed in Ukraine
1 destroyer and 1 transport placed in 114 Sea Zone
2 bombers, 4 infantry and 1 marine placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 unit repaired.
1 armour moved from Russia to Archangel
Germans take Vologda from British
1 mech_infantry moved from Russia to Archangel
2 mech_infantrys moved from Novgorod to Finland
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter and 1 mech_infantry moved from Southern Italy to Southern France
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Western Germany to Southern France
1 fighter moved from Western Germany to Holland Belgium
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 bomber moved from Ukraine to Tambov
1 infantry moved from Bryansk to Tambov
1 artillery moved from Russia to Tambov
2 fighters moved from Western Germany to Finland
1 battleship, 1 cruiser and 1 submarine moved from 112 Sea Zone to 114 Sea ZonePurchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 84 PUs;
Germans buy 4 artilleries, 2 bombers, 1 destroyer, 4 infantry, 1 marine, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat - Germans
Battle in 93 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 cruiser and 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship and 1 cruiser in 114 Sea Zone, round 2 : 1/2 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship, 1 cruiser and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Finland
Germans attack with 2 fighters and 2 mech_infantrys
French defend with 1 fighter; Americans defend with 1 artillery and 1 infantry
Germans roll dice for 2 fighters and 2 mech_infantrys in Finland, round 2 : 2/4 hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Finland, round 2 : 1/3 hits
1 mech_infantry owned by the Germans, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Finland
Germans roll dice for 2 fighters and 1 mech_infantry in Finland, round 3 : 1/3 hits
Americans roll dice for 1 fighter in Finland, round 3 : 0/1 hits
1 fighter owned by the French lost in Finland
Germans win, taking Finland from Americans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for French: 1 fighter
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/3 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 1 fighter in Holland Belgium, round 3 : 2/2 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 3 : 1/2 hits
1 mech_infantry owned by the Americans, 1 fighter owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery remaining. Battle score for attacker is -6
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 1 artillery
EDIT: Adding units owned by Germans to Holland Belgium: 1 fighter
EDIT: Changing ownership of Holland Belgium from Germans to Americans
EDIT: Turning off Edit Mode
Battle in Southern France
Germans attack with 1 fighter and 3 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans roll dice for 1 fighter and 3 mech_infantrys in Southern France, round 2 : 0/4 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/2 hits
1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 1 fighter and 2 mech_infantrys in Southern France, round 3 : 1/3 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Southern France, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Germans roll dice for 1 fighter and 1 mech_infantry in Southern France, round 4 : 0/2 hits
Americans roll dice for 1 mech_infantry in Southern France, round 4 : 1/1 hits
1 mech_infantry owned by the Germans lost in Southern France
retreated to Southern France
Americans win with 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 infantry
Battle in Tambov
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 2 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Tambov
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 3 : 1/3 hits
Russians roll dice for 1 artillery in Tambov, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 armour
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 2/2 hits
British roll dice for 1 armour in Archangel, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Archangel
Germans win, taking Archangel from British with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armourNon Combat Move - Germans
1 artillery moved from Urals to Vologda
2 fighters moved from Finland to Novgorod
1 fighter moved from Holland Belgium to Southern Italy
1 fighter moved from Southern France to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
1 aaGun and 2 infantry moved from Western Germany to France
2 aaGuns moved from Western Germany to Germany
7 infantry moved from Bryansk to Russia
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
2 artilleries moved from Ukraine to Bryansk
1 bomber moved from Tambov to Russia
1 bomber moved from Russia to NovgorodPlace Units - Germans
3 artilleries placed in Russia
1 artillery placed in France
3 mech_infantrys placed in Ukraine
1 destroyer and 1 transport placed in 114 Sea Zone
2 bombers, 4 infantry and 1 marine placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 61 PUs -
Sorry for the multiple posts. Kept get an error, but it seems to have worked in spite of the error.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Samara to Vologda
1 fighter moved from Samara to Vologda
1 infantry moved from Samara to Tambov
1 fighter and 1 tactical_bomber moved from Samara to TambovCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Volgograd
4 aaGuns, 2 armour, 1 artillery and 13 infantry moved from Samara to Volgograd
1 fighter moved from Vologda to Volgograd
1 infantry moved from Samara to VolgogradTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Japanese
1 unit repaired.
1 marine moved from Korea to 6 Sea Zone
1 artillery moved from Korea to Amur
1 mech_infantry moved from Manchuria to Amur
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Szechwan
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to Amur
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from Philippines to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from Japan to 5 Sea Zone
1 marine moved from 20 Sea Zone to Kiangsi
1 bomber moved from Shantung to Kiangsi
1 bomber moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Philippines to KiangsiPurchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 0 SuicideAttackTokens; 40 PUs;
Japanese buy 3 artilleries, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat - Japanese
Battle in Kiangsi
Japanese attack with 1 fighter, 1 marine and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 cruiser in Kiangsi, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 bombers and 1 infantry
UK_Pacific defend with 1 harbour; Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Kwangtung, round 2 : 3/4 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Szechwan, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Szechwan, round 4 : 1/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 1 artillery, 1 fighter and 1 mech_infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Amur, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Americans with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 5 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 5 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Americans lost in 5 Sea Zone
1 submarine owned by the Americans lost in 5 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 20 Sea Zone
2 bombers moved from Kwangtung to Shantung
1 carrier moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 5 Sea Zone to Japan
1 infantry moved from Shantung to Anhwe
1 infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Timguska to Suiyuyan
1 infantry moved from Timguska to Kansu
1 aaGun, 3 artilleries and 6 infantry moved from Timguska to Novosibirsk
1 fighter moved from Philippines to Shantung
1 fighter moved from Amur to Jehol
2 battleships and 1 destroyer moved from 6 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 submarine and 1 transport placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,4
Japanese collect 50 PUs; end with 52 PUs





