@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
17L G40 BM JDOW (Allies) vs VonAlba (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 11 PUs;Combat Move - British
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
2 fighters moved from Finland to Belarus
1 fighter moved from Archangel to Belarus
1 mech_infantry moved from Egypt to Syria
1 fighter moved from Egypt to Syria
1 bomber moved from Russia to SyriaCombat - British
Battle in Belarus
British attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 2 infantry
British win, taking Belarus from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Syria
British attack with 1 bomber, 1 fighter and 1 mech_infantry
Italians defend with 2 infantry
retreated to Syria
Italians win with 2 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantryNon Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 marine moved from Eastern Persia to 80 Sea Zone
1 marine moved from 80 Sea Zone to Iraq
1 fighter moved from Syria to Iraq
1 bomber moved from Syria to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Morocco to Algeria
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Belarus to Rostov
1 aaGun moved from Caucasus to Rostov
2 fighters moved from Belarus to Bryansk
1 fighter moved from United Kingdom to Finland
1 mech_infantry moved from Finland to 127 Sea Zone
1 mech_infantry moved from 127 Sea Zone to Nenetsia
1 aaGun moved from Scotland to United Kingdom
1 fighter moved from United Kingdom to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 8 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 1 fighter, 8 infantry, 1 submarine and 5 transports moved from 110 Sea Zone to 92 Sea Zone
1 aaGun, 1 artillery and 8 infantry moved from 92 Sea Zone to AlgeriaPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter and 5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
British collect 31 PUs (3 lost to blockades); end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
UK_Pacific collect 7 PUs (2 lost to blockades); end with 18 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
EDIT: Adding units owned by British to 81 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
EDIT: Removing units owned by British from Iraq: 1 marine
EDIT: Adding units owned by British to Persia: 1 marine
EDIT: Removing units owned by British from Iraq: 2 infantry
EDIT: Adding units owned by British to Egypt: 2 infantry
EDIT: Removing units owned by British from Egypt: 1 infantry
EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
EDIT: Removing units owned by British from Iraq: 1 bomber and 1 fighter
EDIT: Adding units owned by British to Persia: 1 bomber and 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 marine
EDIT: Adding units owned by British to Egypt: 1 marine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 infantry
EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 marine
EDIT: Adding units owned by British to Persia: 1 marine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Jehol: 1 mech_infantry
EDIT: Changing ownership of Amur from Japanese to Russians
EDIT: Adding units owned by British to Amur: 1 mech_infantry
EDIT: Turning off Edit Mode -
Sorry for that many edits.
I played too fast tonight.
I realized you downloaded the other map already but the amur edit will certainly not influence Italy.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 marine moved from Southern Italy to 95 Sea Zone
1 cruiser and 1 marine moved from 95 Sea Zone to 94 Sea Zone
1 marine moved from 94 Sea Zone to Tunisia
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Southern Italy to 93 Sea Zone
1 infantry moved from Syria to Iraq
Italians take Iraq from British
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to Tunisia
2 fighters moved from 95 Sea Zone to TunisiaCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Italians win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Tunisia
Italians attack with 3 fighters and 1 marine
Americans defend with 2 mech_infantrys
Italians win, taking Tunisia from Americans with 3 fighters and 1 marine remaining. Battle score for attacker is 8
Casualties for Americans: 2 mech_infantrysNon Combat Move - Italians
2 fighters moved from Tunisia to 95 Sea Zone
1 fighter moved from Tunisia to Libya
1 bomber moved from 93 Sea Zone to Southern Italy
2 infantry moved from France to Northern Italy
1 aaGun moved from Western Germany to Northern ItalyPlace Units - Italians
2 infantry and 1 mech_infantry placed in Southern Italy
1 destroyer and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 artillery moved from 34 Sea Zone to Paulau Island
1 fighter moved from Caroline Islands to Paulau Island
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to MarianasCombat - ANZAC
Battle in Marianas
Battle in Paulau Island
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Marianas from Japanese, taking Paulau Island from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Paulau Island to 33 Sea Zone
1 mech_infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
1 artillery moved from Queensland to South Australia
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from India to CaucasusPlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
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Sir, you missed the edit I posted with the walk-in at Amur which I forgot.
There is no way this could have influenced Italy thus I edited it in again.
You have the right to revert the edit though.
Best,
Tobias -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 47 PUs;
Germans buy 2 armour, 1 artillery, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Vyborg
2 armour moved from Baltic States to Bessarabia
1 mech_infantry moved from Baltic States to Bessarabia
3 fighters moved from Baltic States to Belarus
2 infantry moved from Novgorod to Belarus
2 fighters moved from Southern Italy to Ukraine
2 armour moved from Poland to Bessarabia
2 mech_infantrys moved from Poland to Bessarabia
1 fighter moved from Western Germany to Ukraine
2 mech_infantrys moved from Western Germany to Poland
2 armour moved from Western Germany to Poland
11 infantry moved from Denmark to Western Germany
1 infantry moved from Holland Belgium to France
1 infantry moved from Normandy Bordeaux to France
2 artilleries moved from Western Germany to France
6 infantry moved from Western Germany to France
6 armour, 8 artilleries and 15 infantry moved from Ukraine to Rostov
1 tactical_bomber moved from Western Germany to 127 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 47 PUs;
Germans buy 2 armour, 1 artillery, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Vyborg
2 armour moved from Baltic States to Bessarabia
1 mech_infantry moved from Baltic States to Bessarabia
3 fighters moved from Baltic States to Belarus
2 infantry moved from Novgorod to Belarus
2 fighters moved from Southern Italy to Ukraine
2 armour moved from Poland to Bessarabia
2 mech_infantrys moved from Poland to Bessarabia
1 fighter moved from Western Germany to Ukraine
2 mech_infantrys moved from Western Germany to Poland
2 armour moved from Western Germany to Poland
11 infantry moved from Denmark to Western Germany
1 infantry moved from Holland Belgium to France
1 infantry moved from Normandy Bordeaux to France
2 artilleries moved from Western Germany to France
6 infantry moved from Western Germany to France
6 armour, 8 artilleries and 15 infantry moved from Ukraine to Rostov
1 tactical_bomber moved from Western Germany to 127 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea ZoneCombat - Germans
Battle in Rostov
Germans attack with 6 armour, 8 artilleries and 15 infantry
Russians defend with 1 aaGun and 9 infantry; British defend with 1 aaGun and 1 fighter; Americans defend with 1 fighter -
OOL FOR ROSTOV, 7 HITS
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UK AA and 6 inf
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 47 PUs;
Germans buy 2 armour, 1 artillery, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Vyborg
2 armour moved from Baltic States to Bessarabia
1 mech_infantry moved from Baltic States to Bessarabia
3 fighters moved from Baltic States to Belarus
2 infantry moved from Novgorod to Belarus
2 fighters moved from Southern Italy to Ukraine
2 armour moved from Poland to Bessarabia
2 mech_infantrys moved from Poland to Bessarabia
1 fighter moved from Western Germany to Ukraine
2 mech_infantrys moved from Western Germany to Poland
2 armour moved from Western Germany to Poland
11 infantry moved from Denmark to Western Germany
1 infantry moved from Holland Belgium to France
1 infantry moved from Normandy Bordeaux to France
2 artilleries moved from Western Germany to France
6 infantry moved from Western Germany to France
6 armour, 8 artilleries and 15 infantry moved from Ukraine to Rostov
1 tactical_bomber moved from Western Germany to 127 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea ZoneCombat - Germans
Battle in Rostov
Germans attack with 6 armour, 8 artilleries and 15 infantry
Russians defend with 1 aaGun and 9 infantry; British defend with 1 aaGun and 1 fighter; Americans defend with 1 fighter
12 infantry owned by the Germans, 6 armour owned by the Germans and 8 artilleries owned by the Germans retreated to Ukraine
Russians win with 1 aaGun, 2 fighters and 3 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 3 infantry
Casualties for British: 1 aaGun
Casualties for Russians: 6 infantry
Battle in Belarus
Germans attack with 3 fighters and 2 infantry
British defend with 1 artillery
Germans win, taking Belarus from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Karelia
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Germans win, taking Karelia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Vyborg
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Russians win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in 127 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
1 tactical_bomber moved from 127 Sea Zone to Novgorod
3 fighters moved from Belarus to UkrainePlace Units - Germans
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
2 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 47 PUs (1 lost to blockades); end with 47 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
Haha, sorry Sir. I made a test run and accidently ended in real dice. It was a good result for me but I will redo because this was not supposed to happen.
–> You will receive dice for Urals twice.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Vologda to Archangel
1 bomber moved from Russia to Archangel
2 infantry moved from Vologda to Urals
2 fighters moved from Russia to Urals
1 tactical_bomber moved from Russia to Urals
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 armour moved from Western Ukraine to Bryansk
1 submarine moved from 92 Sea Zone to 93 Sea ZoneCombat - Russians
Battle in Urals
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Urals from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Archangel
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 93 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 destroyer
Russians win, taking 93 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 115 Sea Zone to 113 Sea Zone
3 infantry moved from Samara to Tambov
1 aaGun moved from Rostov to Tambov
3 infantry moved from Rostov to Bryansk
4 infantry moved from Russia to Bryansk
1 aaGun moved from Samara to Tambov
2 artilleries moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Samara to Russia
1 tactical_bomber moved from Urals to Russia
2 fighters moved from Urals to Russia
1 bomber moved from Archangel to Russia
1 aaGun moved from Vologda to RussiaPlace Units - Russians
1 infantry placed in Volgograd
4 armour placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Urals: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 armour, 1 fighter and 1 mech_infantry
EDIT: Adding units owned by Russians to Bryansk: 1 armour, 1 fighter and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Russians to Bryansk: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 fighter
EDIT: Adding units owned by Russians to Bryansk: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 1 infantry
EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Vologda to Archangel
1 bomber moved from Russia to Archangel
2 infantry moved from Vologda to Urals
2 fighters moved from Russia to Urals
1 tactical_bomber moved from Russia to Urals
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 armour moved from Western Ukraine to Bryansk
1 submarine moved from 92 Sea Zone to 93 Sea ZoneCombat - Russians
Battle in Urals
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Urals from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Archangel
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 93 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 destroyer
Russians win, taking 93 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 115 Sea Zone to 113 Sea Zone
3 infantry moved from Samara to Tambov
1 aaGun moved from Rostov to Tambov
3 infantry moved from Rostov to Bryansk
4 infantry moved from Russia to Bryansk
1 aaGun moved from Samara to Tambov
2 artilleries moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Samara to Russia
1 tactical_bomber moved from Urals to Russia
2 fighters moved from Urals to Russia
1 bomber moved from Archangel to Russia
1 aaGun moved from Vologda to RussiaPlace Units - Russians
1 infantry placed in Volgograd
4 armour placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Urals: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 armour, 1 fighter and 1 mech_infantry
EDIT: Adding units owned by Russians to Bryansk: 1 armour, 1 fighter and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Russians to Bryansk: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 fighter
EDIT: Adding units owned by Russians to Bryansk: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 1 infantry
EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novosibirsk: 1 infantry
EDIT: Adding units owned by Russians to Vologda: 1 infantry
EDIT: Turning off Edit Mode -
Haha, sorry Sir. I made a test run and accidently ended in real dice. It was a good result for me but I will redo because this was not supposed to happen.
–> You will receive dice for Urals twice.
The second run was even better so I removed one unit to meet the first from the first run which I did accidently.
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now i’m going holyday for a week, see you next week
by -
Enjoy.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 5 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 artillery, 3 infantry and 2 marines moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
6 fighters moved from 42 Sea Zone to Dutch New Guinea
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery, 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 1 infantry, 2 marines, 3 submarines, 2 tactical_bombers and 1 transport moved from 42 Sea Zone to 34 Sea Zone
2 marines moved from 34 Sea Zone to Paulau Island
1 infantry moved from 34 Sea Zone to Paulau Island
1 artillery moved from 34 Sea Zone to Paulau Island
1 tactical_bomber moved from 34 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to Paulau Island
2 submarines moved from 6 Sea Zone to 34 Sea Zone
1 infantry moved from Buyant-Uhaa to Amur
1 fighter moved from Japan to Amur
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
3 bombers moved from Shan State to Timguska
1 artillery and 5 infantry moved from Olgiy to Timguska
1 armour moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
1 infantry moved from Timguska to EvenkiyskiyCombat - Japanese
Battle in Dutch New Guinea
Japanese attack with 6 fighters and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 6 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Amur
Japanese attack with 1 fighter and 3 infantry
British defend with 1 mech_infantry
Japanese win, taking Amur from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 6 destroyers, 6 submarines and 1 transport
ANZAC defend with 1 transport
Japanese win with 2 battleships, 4 carriers, 2 cruisers, 6 destroyers, 6 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Paulau Island
Japanese attack with 1 artillery, 1 infantry, 2 marines and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Paulau Island from ANZAC with 1 artillery, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
6 fighters moved from Dutch New Guinea to 34 Sea Zone
1 tactical_bomber moved from Paulau Island to 34 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 34 Sea Zone
2 fighters moved from French Indo China to 36 Sea Zone
3 fighters moved from Shan State to French Indo China
2 tactical_bombers moved from Shan State to French Indo China
1 fighter moved from Amur to Yakut S.S.R.Place Units - Japanese
1 carrier and 2 transports placed in 36 Sea Zone
1 fighter and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 artilleries, 1 fighter and 8 infantry moved from Kweichow to Yunnan
2 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
2 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to HunanPlace Units - Chinese
2 artilleries and 6 infantry placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1,6,2,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
Chinese collect 21 PUs (2 lost to blockades); end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 24 to 26
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 1 artillery and 1 infantry
EDIT: Adding units owned by Chinese to Kiangsi: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 4 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Caroline Islands to 45 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
3 submarines moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from Rostov to 95 Sea Zone
4 fighters moved from Gibraltar to 95 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
2 artilleries moved from 95 Sea Zone to Southern Italy
2 transports moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
6 infantry moved from Algeria to 92 Sea Zone
8 infantry and 4 transports moved from 92 Sea Zone to 95 Sea Zone
8 infantry moved from 95 Sea Zone to Southern Italy
2 bombers moved from Gibraltar to Southern Italy
1 bomber moved from Midway to 5 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 armour moved from 3 Sea Zone to Soviet Far EastCombat - Americans
Battle in 95 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 7 fighters, 4 submarines and 6 transports
Italians defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 5 submarines
Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
Americans win with 1 carrier, 1 cruiser, 2 destroyers, 7 fighters, 2 submarines and 6 transports remaining. Battle score for attacker is 82
Casualties for Italians: 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 5 submarines
Casualties for Americans: 2 submarines
Battle in Java
Battle in Soviet Far East
Battle in Southern Italy
Americans attack with 2 artilleries, 2 bombers and 10 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Americans captures 22PUs while taking Italians capital
Americans win, taking Java from Japanese, taking Soviet Far East from Japanese, taking Southern Italy from Italians with 2 artilleries, 2 bombers and 5 infantry remaining. Battle score for attacker is 29
Casualties for Italians: 2 aaGuns, 1 armour, 1 bomber, 4 infantry and 1 mech_infantry
Casualties for Americans: 5 infantry
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to ItaliansNon Combat Move - Americans
1 bomber moved from 5 Sea Zone to Aleutian Islands
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
3 submarines moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 4 destroyers, 4 fighters, 2 infantry, 1 marine, 2 submarines and 2 transports moved from 33 Sea Zone to 54 Sea Zone
1 armour moved from 54 Sea Zone to Queensland
2 infantry moved from 54 Sea Zone to Queensland
1 marine moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
2 fighters moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from Caroline Islands to Queensland
1 fighter moved from Caroline Islands to 54 Sea Zone
1 fighter moved from Caroline Islands to Queensland
1 fighter moved from 32 Sea Zone to 54 Sea Zone
1 marine moved from Marshall Islands to 32 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 32 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Wake Island
2 bombers moved from Western United States to Queensland
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
5 fighters moved from 95 Sea Zone to Algeria
2 bombers moved from Southern Italy to Algeria
2 mech_infantrys moved from Norway to Finland
1 infantry moved from Norway to Finland
1 artillery moved from Vyborg to Finland
1 destroyer moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 armour and 2 mech_infantrys placed in Norway
2 fighters, 3 infantry and 1 mech_infantry placed in Western United States
2 destroyers placed in 10 Sea Zone
2 fighters placed in Eastern United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 65 PUs; end with 87 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 112 PUs





