Geo (Axis) vs BvD (Allies) G40 - no bid, no tech - Game 2

  • '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 destroyer, 4 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from Soviet Far East to Siberia
                1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                2 artilleries and 2 infantry moved from 19 Sea Zone to Jehol
                1 artillery and 1 infantry moved from Amur to Sakha
                1 artillery and 9 infantry moved from Amur to Buryatia
                1 armour and 1 mech_infantry moved from Hunan to Anhwe
                1 mech_infantry moved from Yunnan to Anhwe
                1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
                1 submarine moved from 35 Sea Zone to 41 Sea Zone
                2 mech_infantrys moved from Yunnan to Kweichow
                1 armour moved from Hunan to Kweichow
                1 fighter moved from Yunnan to Kweichow
                2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 battleship moved from 35 Sea Zone to 54 Sea Zone
                3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 55 Sea Zone
                2 artilleries and 2 infantry moved from Kwangtung to 20 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 55 Sea Zone
                5 artilleries and 5 infantry moved from 55 Sea Zone to Northern Territory
                1 battleship moved from 35 Sea Zone to 54 Sea Zone

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 41 Sea Zone
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  1/1 hits
                    Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kweichow
                    Japanese attack with 1 armour, 1 fighter and 2 mech_infantrys
                    Chinese defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Kweichow, round 2 :  1/4 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 :  1/2 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
                        Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kweichow, round 3 :  1/3 hits
                        Chinese roll dice for 1 artillery in Kweichow, round 3 :  0/1 hits
                        1 artillery owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Jehol
                    Japanese attack with 2 artilleries and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 artilleries and 2 infantry in Jehol, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 :  2/5 hits
                        Chinese roll dice for 3 infantry in Anhwe, round 2 :  0/3 hits
                        2 infantry owned by the Chinese lost in Anhwe
                        Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 3 :  1/5 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Chinese: 3 infantry
                Battle in Buryatia
                    Japanese attack with 1 artillery and 9 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery and 9 infantry in Buryatia, round 2 :  1/10 hits
                        Russians roll dice for 1 infantry in Buryatia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Buryatia
                    Japanese win, taking Buryatia from Russians with 1 artillery and 9 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Sakha
                    Japanese attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Sakha, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Sakha, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Sakha
                    Japanese win, taking Sakha from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Siberia
                    Japanese attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Siberia, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Siberia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Siberia
                    Japanese win, taking Siberia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Queensland
                    Japanese attack with 2 artilleries and 2 infantry
                    ANZAC defend with 1 airfield, 1 harbour and 1 infantry
                        Japanese roll dice for 2 battleships in Queensland, round 2 :  1/2 hits
                        ANZAC roll dice for 1 infantry in Queensland, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Queensland
                    Japanese win, taking Queensland from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Northern Territory

    Non Combat Move - Japanese
                1 carrier moved from 35 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
                2 carriers and 2 submarines moved from 35 Sea Zone to 54 Sea Zone
                1 destroyer moved from 34 Sea Zone to 54 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
                1 destroyer moved from 18 Sea Zone to 6 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport moved from 25 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
                1 fighter moved from Kweichow to Yunnan
                1 armour and 2 mech_infantrys moved from India to Yunnan
                1 mech_infantry moved from Eastern Persia to Iraq
                1 submarine moved from 72 Sea Zone to 71 Sea Zone
                1 submarine moved from 71 Sea Zone to 70 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to French Indo China

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in India
                1 armour and 2 mech_infantrys placed in French Indo China
                1 armour and 2 mech_infantrys placed in Kwangtung
                4 infantry placed in Japan
                1 destroyer and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 66 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
        Jehol : 1 flag, 2 artilleries and 2 infantry
        Manchuria : 1 flag
        Yunnan : 1 flag, 2 aaGuns, 1 armour, 1 fighter and 2 mech_infantrys
        Kweichow : 1 flag, 1 armour and 1 mech_infantry
        Hunan : 1 flag
        Anhwe : 1 flag, 1 armour and 2 mech_infantrys
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Queensland : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        Northern Territory : 1 flag, 5 artilleries and 5 infantry
        Philippines : 1 flag, 1 airfield, 2 bombers and 1 harbour
        Midway : 1 flag, 1 airfield and 2 infantry
        Sakha : 1 flag, 1 artillery and 1 infantry
        Soviet Far East : 1 flag
        Amur : 1 flag
        Siberia : 1 flag, 1 artillery and 2 infantry
        Buryatia : 1 flag, 1 artillery and 9 infantry
        French Indo China : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
        Celebes : 1 flag
        Java : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag, 1 submarine
        44 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        19 Sea Zone : 2 transports
        5 Sea Zone : 1 transport
        6 Sea Zone : 1 carrier, 1 cruiser, 5 destroyers, 1 fighter, 4 submarines, 1 tactical_bomber and 1 transport
        54 Sea Zone : 2 battleships, 2 carriers, 1 destroyer, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports
        55 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 5 transports
        West India : 1 flag
        Egypt : 1 fighter
        70 Sea Zone : 1 submarine
        Iraq : 1 mech_infantry
        Eastern Persia : 1 flag
        79 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 49 / 70
        Russians : 19 / 27
        Japanese : 66 / 71
        Americans : 58 / 80
        Chinese : 8 / 12
        British : 28 / 28
        UK_Pacific : 0 / 0
        Italians : 23 / 27
        ANZAC : 7 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39832_Jap8.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone

    triplea_39832_Ame8.tsvg


  • My sub hit in SZ 54. Any specific OOL for that battle? Or should I ask after each throw of dice?


  • I presumed the sub hit on a battleship as it’s first hit. 2 Hits with the rest, where do you want those?

  • '17 '16 '15

    OOL with maximum defense value please.
    1st bat, 1st car, sub, des, 2nd car, des, tac, fig, 2nd bat.


  • Hi Geo,

    I surrender because I don’t see any way to keep Japan from winning this game after this disastrous sea battle. I just needed normal or better rolls in this combat, but again Lady Luck was on your side. Well played, but I do honestly believe Lady Luck has been on your side most of the time during this game……

    Regards, Bart.

  • '17 '16 '15

    Hi Bart,

    maybe try it with little presents. Lady luck might be thankfull as most ladies are  :wink:
    I stay with my oppinion, that dice are part of the game and in the long run it should even out…

    Besides that, Japan is hard to stop when it gains naval superiority. It’s airforce is far to big from the beginning - IMO.

    Anyway, thank you for the game!
    Interested in another?


  • Dice and therefore luck are part of the game. And you are right, if the dice roller being used is statistical then things will even out in the long run. But that is where the problem is, the dice roller isn’t statistical……
    It favor’s extreme rolls somehow, things don’t even out. You especially see that in sea battles. But it’s a fun game to play, although a bit frustrating sometimes.
    And I made enough mistakes this game to deserve to loose. It was a lot closer than you might think. I think I would have conquered Rome next turn without you being able to take it back, which would be the end as well. I just paid to little attention to Japan the last couple of turns…

    I’m always up for a rematch. You want to play the Axis agian? If so, just start another game…

    Regards, Bart.

  • '17 '16 '15

    Great! I’ll start the game soon.
    Want to try something different with the Germans…

  • '17 '16 '15

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