Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 8 artilleries, 1 destroyer, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 artilleries and 10 infantry moved from Korea to Amur
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 fighter moved from Japan to 19 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 17 Sea Zone to 34 Sea Zone
Japanese take 22 Sea Zone from Americans
2 fighters moved from 44 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 34 Sea Zone
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Hunan to Kweichow
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from India to Eastern Persia
Japanese take Eastern Persia from British
1 bomber moved from French Indo China to Szechwan
1 bomber moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Jehol
1 fighter moved from French Indo China to Anhwe
1 mech_infantry moved from Kwangtung to Anhwe
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 4/6 hits
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 2 destroyers, 2 submarines, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 carrier, 1 cruiser, 2 destroyers, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kweichow
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Kweichow, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Szechwan, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Szechwan, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Jehol
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 2/4 hits
Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 2/2 hits
2 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Jehol
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Anhwe
Japanese attack with 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 mech_infantrys in Anhwe, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 2 mech_infantrys in Anhwe, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 2 mech_infantrys in Anhwe, round 4 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Amur
Japanese attack with 2 artilleries and 10 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries and 10 infantry in Amur, round 2 : 1/12 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 2 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Midway
Non Combat Move - Japanese
1 fighter moved from 19 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to Shantung
1 fighter moved from Anhwe to Yunnan
1 bomber moved from Kweichow to Philippines
1 bomber moved from Szechwan to Philippines
2 submarines moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
1 tactical_bomber moved from French Indo China to 35 Sea Zone
3 fighters and 2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 transport moved from 44 Sea Zone to 36 Sea Zone
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone
2 artilleries moved from 35 Sea Zone to Philippines
1 battleship and 1 carrier moved from 42 Sea Zone to 35 Sea Zone
3 transports moved from 37 Sea Zone to 20 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 mech_infantrys moved from India to Yunnan
1 battleship, 2 carriers and 1 submarine moved from 44 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 artilleries placed in French Indo China
2 artilleries and 1 infantry placed in Kwangtung
1 armour and 2 mech_infantrys placed in India
1 destroyer and 1 transport placed in 6 Sea Zone
3 artilleries and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Territory Summary for Japanese :
Shantung : 1 flag, 1 fighter and 1 tactical_bomber
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Manchuria : 1 flag
Yunnan : 1 flag, 2 aaGuns, 1 fighter and 3 mech_infantrys
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag, 2 armour and 1 mech_infantry
Szechwan : 1 flag, 1 artillery and 1 infantry
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Philippines : 1 flag, 1 airfield, 2 artilleries, 2 bombers, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Midway : 1 flag, 1 airfield and 2 infantry
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag, 2 artilleries and 10 infantry
French Indo China : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 3 transports
35 Sea Zone : 2 battleships, 3 carriers, 3 fighters, 3 submarines, 3 tactical_bombers and 2 transports
34 Sea Zone : 1 destroyer
25 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
20 Sea Zone : 2 transports
19 Sea Zone : 2 transports
18 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer and 1 transport
West India : 1 flag
Egypt : 1 fighter
Eastern Persia : 1 flag, 1 mech_infantry
72 Sea Zone : 1 submarine
79 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 51 / 77
Russians : 21 / 27
Japanese : 64 / 74
Americans : 55 / 81
Chinese : 8 / 13
British : 28 / 26
UK_Pacific : 0 / 0
Italians : 21 / 20
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I got an error message while posting. So if the save file is corrupt just say so and I will send it to you directly.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 factory_minor, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 bomber moved from Malta to 97 Sea Zone
Scramble to SZ 97? Any specific OOL if you do?
Yes, scramble please.
OOL: 1st carr, 2nd carr, des, fig
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 destroyer, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - British
Non Combat Move - British
1 armour moved from Tobruk to Alexandria
1 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
1 destroyer and 1 submarine placed in 109 Sea Zone
1 tactical_bomber placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,6
British collect 27 PUs (1 lost to blockades); end with 28 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Northern Italy to Albania
2 mech_infantrys moved from Northern Italy to Bulgaria
1 bomber moved from Southern France to Albania
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
1 artillery and 1 infantry moved from Egypt to Alexandria
1 tactical_bomber moved from Iraq to Alexandria
Combat - Italians
Battle in Albania
Italians attack with 1 bomber and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Albania, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Albania, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Albania
Italians win, taking Albania from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Bulgaria
Italians attack with 2 mech_infantrys
Americans defend with 1 infantry
Italians roll dice for 2 mech_infantrys in Bulgaria, round 2 : 0/2 hits
Americans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits
Italians roll dice for 2 mech_infantrys in Bulgaria, round 3 : 1/2 hits
Americans roll dice for 1 infantry in Bulgaria, round 3 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Bulgaria
Italians win, taking Bulgaria from Americans with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Alexandria
Italians attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 armour and 1 infantry
Italians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/3 hits
British roll dice for 1 armour and 1 infantry in Alexandria, round 2 : 2/2 hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
retreated to Alexandria
British win with 1 armour remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 tactical_bomber moved from Alexandria to Egypt
1 armour moved from Iraq to Egypt
1 bomber moved from Albania to Southern Italy
1 aaGun moved from Southern France to France
1 artillery and 1 infantry moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to Western Germany
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Egypt
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,1,5,2
Italians collect 16 PUs (7 lost to blockades); end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag
Egypt : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 aaGun
Western Germany : 2 artilleries and 1 infantry
Albania : 1 mech_infantry
Northern Italy : 1 factory_minor
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
Belarus : 1 flag
Bryansk : 1 flag, 1 aaGun
Bulgaria : 1 flag, 1 mech_infantry
Iraq : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag
Production/PUs Summary :
Germans : 50 / 77
Russians : 21 / 27
Japanese : 57 / 74
Americans : 58 / 80
Chinese : 11 / 12
British : 28 / 28
UK_Pacific : 0 / 0
Italians : 23 / 27
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
2 infantry moved from Tobruk to Alexandria
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 fighter, 5 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Smolensk to Archangel
1 artillery and 1 infantry moved from Bryansk to Tambov
1 artillery and 1 infantry moved from Bryansk to Rostov
Combat - Germans
Battle in Tambov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 armour
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits
Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits
Russians roll dice for 1 armour in Archangel, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery in Archangel, round 4 : 0/1 hits
Russians roll dice for 1 armour in Archangel, round 4 : 1/1 hits
1 artillery owned by the Germans lost in Archangel
Russians win with 1 armour remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Germans
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 armour and 2 mech_infantrys moved from Ukraine to Bryansk
1 artillery and 6 infantry moved from Greater Southern Germany to Yugoslavia
2 aaGuns and 3 infantry moved from Slovakia Hungary to Yugoslavia
2 mech_infantrys moved from Germany to Yugoslavia
1 carrier, 1 destroyer and 2 transports moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Southern France to France
1 artillery moved from Holland Belgium to France
1 infantry moved from Holland Belgium to France
1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from Finland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 fighter and 1 tactical_bomber moved from Western Germany to Egypt
Place Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Western Germany
2 submarines placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,4,6,6
Germans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Territory Summary for Germans :
Egypt : 1 fighter, 1 infantry and 1 tactical_bomber
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 1 mech_infantry and 1 tactical_bomber
Germany : 1 factory_major
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 3 aaGuns, 12 armour, 8 artilleries, 15 infantry and 16 mech_infantrys
Rostov : 1 flag, 1 artillery and 1 infantry
Vyborg : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 1 artillery
Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 4 infantry and 2 mech_infantrys
Caucasus : 1 flag
Smolensk : 1 flag
113 Sea Zone : 1 carrier, 1 destroyer and 2 submarines
115 Sea Zone : 2 transports
Yugoslavia : 1 flag, 2 aaGuns, 1 artillery, 9 infantry and 4 mech_infantrys
Finland : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 53 / 70
Russians : 18 / 27
Japanese : 57 / 74
Americans : 58 / 80
Chinese : 11 / 12
British : 28 / 28
UK_Pacific : 0 / 0
Italians : 23 / 27
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Volgograd to Caucasus
Russians take Caucasus from Germans
1 armour moved from Caucasus to Northwest Persia
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 infantry moved from Russia to Tambov
Combat - Russians
Battle in Northwest Persia
Russians attack with 1 armour
Italians defend with 1 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 armour moved from Archangel to Russia
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Buryatia to Sakha
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
1 infantry placed in Volgograd
3 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 4 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Jehol
1 artillery and 1 infantry moved from Amur to Sakha
1 artillery and 9 infantry moved from Amur to Buryatia
1 armour and 1 mech_infantry moved from Hunan to Anhwe
1 mech_infantry moved from Yunnan to Anhwe
1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
1 submarine moved from 35 Sea Zone to 41 Sea Zone
2 mech_infantrys moved from Yunnan to Kweichow
1 armour moved from Hunan to Kweichow
1 fighter moved from Yunnan to Kweichow
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 battleship moved from 35 Sea Zone to 54 Sea Zone
3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 55 Sea Zone
2 artilleries and 2 infantry moved from Kwangtung to 20 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 55 Sea Zone
5 artilleries and 5 infantry moved from 55 Sea Zone to Northern Territory
1 battleship moved from 35 Sea Zone to 54 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kweichow
Japanese attack with 1 armour, 1 fighter and 2 mech_infantrys
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Kweichow, round 2 : 1/4 hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kweichow, round 3 : 1/3 hits
Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits
1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Jehol
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Jehol, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 2/5 hits
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits
2 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 3 : 1/5 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Buryatia
Japanese attack with 1 artillery and 9 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 9 infantry in Buryatia, round 2 : 1/10 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 artillery and 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sakha
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sakha, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Sakha
Japanese win, taking Sakha from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Siberia
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Siberia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Queensland
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 2 battleships in Queensland, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in Queensland, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Northern Territory
Non Combat Move - Japanese
1 carrier moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
2 carriers and 2 submarines moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 34 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 fighter moved from Kweichow to Yunnan
1 armour and 2 mech_infantrys moved from India to Yunnan
1 mech_infantry moved from Eastern Persia to Iraq
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 submarine moved from 71 Sea Zone to 70 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to French Indo China
Place Units - Japanese
1 armour and 2 mech_infantrys placed in India
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
4 infantry placed in Japan
1 destroyer and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
Jehol : 1 flag, 2 artilleries and 2 infantry
Manchuria : 1 flag
Yunnan : 1 flag, 2 aaGuns, 1 armour, 1 fighter and 2 mech_infantrys
Kweichow : 1 flag, 1 armour and 1 mech_infantry
Hunan : 1 flag
Anhwe : 1 flag, 1 armour and 2 mech_infantrys
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Queensland : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Northern Territory : 1 flag, 5 artilleries and 5 infantry
Philippines : 1 flag, 1 airfield, 2 bombers and 1 harbour
Midway : 1 flag, 1 airfield and 2 infantry
Sakha : 1 flag, 1 artillery and 1 infantry
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag, 1 artillery and 2 infantry
Buryatia : 1 flag, 1 artillery and 9 infantry
French Indo China : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
Celebes : 1 flag
Java : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
19 Sea Zone : 2 transports
5 Sea Zone : 1 transport
6 Sea Zone : 1 carrier, 1 cruiser, 5 destroyers, 1 fighter, 4 submarines, 1 tactical_bomber and 1 transport
54 Sea Zone : 2 battleships, 2 carriers, 1 destroyer, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports
55 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 5 transports
West India : 1 flag
Egypt : 1 fighter
70 Sea Zone : 1 submarine
Iraq : 1 mech_infantry
Eastern Persia : 1 flag
79 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 49 / 70
Russians : 19 / 27
Japanese : 66 / 71
Americans : 58 / 80
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 0 / 0
Italians : 23 / 27
ANZAC : 7 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
My sub hit in SZ 54. Any specific OOL for that battle? Or should I ask after each throw of dice?
I presumed the sub hit on a battleship as it’s first hit. 2 Hits with the rest, where do you want those?
OOL with maximum defense value please.
1st bat, 1st car, sub, des, 2nd car, des, tac, fig, 2nd bat.
Hi Geo,
I surrender because I don’t see any way to keep Japan from winning this game after this disastrous sea battle. I just needed normal or better rolls in this combat, but again Lady Luck was on your side. Well played, but I do honestly believe Lady Luck has been on your side most of the time during this game……
Regards, Bart.
Hi Bart,
maybe try it with little presents. Lady luck might be thankfull as most ladies are :wink:
I stay with my oppinion, that dice are part of the game and in the long run it should even out…
Besides that, Japan is hard to stop when it gains naval superiority. It’s airforce is far to big from the beginning - IMO.
Anyway, thank you for the game!
Interested in another?
Dice and therefore luck are part of the game. And you are right, if the dice roller being used is statistical then things will even out in the long run. But that is where the problem is, the dice roller isn’t statistical……
It favor’s extreme rolls somehow, things don’t even out. You especially see that in sea battles. But it’s a fun game to play, although a bit frustrating sometimes.
And I made enough mistakes this game to deserve to loose. It was a lot closer than you might think. I think I would have conquered Rome next turn without you being able to take it back, which would be the end as well. I just paid to little attention to Japan the last couple of turns…
I’m always up for a rematch. You want to play the Axis agian? If so, just start another game…
Regards, Bart.
Great! I’ll start the game soon.
Want to try something different with the Germans…
New game to be found here:
http://www.axisandallies.org/forums/index.php?topic=39942.0