@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
BaxVsCal
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters and 4 submarines; Remaining resources: 1 PUs;Combat Move - Americans
4 fighters moved from Caucasus to Volgograd
3 fighters moved from Caucasus to Kazakhstan
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian IslandsCombat - Americans
Battle in Kazakhstan
Americans attack with 3 fighters
Japanese defend with 1 infantry
Americans win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Volgograd
Americans attack with 4 fighters
Germans defend with 1 armour and 1 factory_minor
Americans win with 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Americans
4 fighters moved from Volgograd to Caucasus
3 fighters moved from Kazakhstan to Caucasus
4 fighters moved from Egypt to Caucasus
4 fighters moved from Gibraltar to Egypt
4 fighters moved from Eastern United States to 90 Sea Zone
3 fighters moved from 90 Sea Zone to Gibraltar
1 fighter moved from 90 Sea Zone to 92 Sea ZonePlace Units - Americans
4 fighters placed in Eastern United States
1 destroyer and 4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 destroyer, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 3 PUs;Combat Move - British
1 armour, 3 mech_infantrys and 1 tactical_bomber moved from Yunnan to Kwangtung
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Caucasus to Volgograd
British take Volgograd from Germans
1 infantry moved from Caucasus to Kazakhstan
British take Kazakhstan from Japanese
1 submarine moved from 98 Sea Zone to 97 Sea Zone
British take 99 Sea Zone from Italians
British take 98 Sea Zone from Italians
3 mech_infantrys moved from Persia to Caucasus
3 infantry moved from Northwest Persia to Caucasus
1 armour and 6 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Trans-Jordan to Northwest Persia
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - British
Battle in Kwangtung
British attack with 1 armour, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour, 1 harbour and 2 mech_infantrys
British win, taking Kwangtung from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 armour and 2 mech_infantrysNon Combat Move - British
1 tactical_bomber moved from Kwangtung to Yunnan
2 fighters moved from Yunnan to Caucasus
2 mech_infantrys moved from India to Yunnan
2 aaGuns and 1 artillery moved from Shan State to Yunnan
4 infantry moved from Shan State to Burma
2 infantry moved from India to BurmaPlace Units - British
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Persia
1 infantry placed in United Kingdom
1 destroyer placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,3
British collect 31 PUs (3 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,2
UK_Pacific collect 8 PUs (6 lost to blockades); end with 11 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 aaGun, 4 artilleries, 6 infantry and 2 mech_infantrys moved from Northern Italy to Southern ItalyPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,1,1,3
Italians collect 0 PUs (8 lost to blockades); end with 0 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 6 PUs;Combat Move - ANZAC
2 fighters moved from Queensland to 26 Sea ZoneNon Combat Move - ANZAC
1 aaGun moved from South Australia to Queensland
1 artillery and 3 infantry moved from South Australia to New South Wales
3 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to New South WalesPlace Units - ANZAC
3 infantry placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 bombers, 1 fighter, 1 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 bomber and 1 tactical_bomber moved from Russia to Kazakhstan
1 bomber moved from Western Germany to Volgograd
1 artillery and 1 infantry moved from Rostov to Volgograd
2 mech_infantrys moved from Russia to KazakhstanCombat - Germans
Battle in Kazakhstan
Germans attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Kazakhstan from British with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Volgograd
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 bomber and 1 tactical_bomber moved from Kazakhstan to Rostov
1 bomber moved from Volgograd to Rostov
3 aaGuns, 5 armour, 3 artilleries and 2 mech_infantrys moved from Ukraine to Rostov
2 fighters moved from Southern Italy to Western Germany
3 fighters moved from Southern Italy to Rostov
2 tactical_bombers moved from Southern Italy to Rostov
2 armour moved from Southern Italy to France
3 artilleries moved from Western Germany to France
2 infantry moved from Germany to 114 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 armour, 17 mech_infantrys and 2 tactical_bombers moved from Southern Italy to Northern Italy
2 tactical_bombers moved from Northern Italy to Western Germany
2 infantry moved from Western Germany to Northern Italy
1 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Russia to Rostov
6 mech_infantrys moved from Western Germany to Northern ItalyPlace Units - Germans
3 artilleries placed in France
3 mech_infantrys placed in Russia
1 submarine placed in 112 Sea Zone
1 armour, 2 bombers, 1 fighter, 1 infantry and 4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,6,4,6
Germans collect 67 PUs (4 lost to blockades); end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Yenisey to Timguska
Russians take Timguska from JapaneseCombat - Russians
Non Combat Move - Russians
2 aaGuns and 20 infantry moved from Yenisey to TimguskaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 fighter, 1 harbour, 1 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Chahar to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery moved from Anhwe to Hunan
1 bomber moved from Shantung to Hunan
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 armour and 2 mech_infantrys moved from Kiangsi to Kwangtung
1 bomber moved from Shantung to Kwangsi
1 tactical_bomber moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Kiangsi to Hunan
1 tactical_bomber moved from 20 Sea Zone to Kwangsi
2 artilleries and 1 infantry moved from Shantung to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
2 artilleries and 4 infantry moved from Korea to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 33 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 1 bomber, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in French Indo China
Battle in Kwangtung
Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 armour and 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Kwangtung, round 2 : 5/6 hits
UK_Pacific roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 : 1/2 hits
1 mech_infantry owned by the British, 1 armour owned by the British and 1 mech_infantry owned by the Japanese lost in Kwangtung
Japanese win, taking French Indo China from French, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Yakut S.S.R. from Russians to Japanese
EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 infantry
EDIT: Removing units owned by Japanese from Ulaanbaatar: 1 infantry
EDIT: Turning off Edit Mode
1 destroyer and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Caroline Islands to Japan
3 mech_infantrys moved from Manchuria to Anhwe
1 aaGun and 5 infantry moved from Manchuria to Korea
1 bomber moved from Kwangsi to Kiangsi
1 fighter moved from Kwangtung to 20 Sea Zone
1 tactical_bomber moved from Kwangtung to Kiangsi
1 tactical_bomber moved from Kwangtung to Kiangsi
1 tactical_bomber moved from Kwangsi to Kiangsi
1 bomber and 1 tactical_bomber moved from Hunan to Kiangsi
2 carriers and 1 cruiser moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 battleship and 1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 battleship moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Caroline Islands to 36 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kiangsi to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Caroline Islands to 20 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in Shantung
1 harbour placed in Hainan
2 transports placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
Japanese undo move 5.
1 fighter and 1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
8 fighters moved from Caucasus to Kazakhstan
1 submarine moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 submarine moved from 24 Sea Zone to 16 Sea Zone
3 fighters moved from 25 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Kazakhstan
Americans attack with 8 fighters
Germans defend with 2 mech_infantrys
Americans win with 8 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in 16 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
3 fighters moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
4 fighters moved from Egypt to Caucasus
8 fighters moved from Kazakhstan to Caucasus
1 fighter moved from Caucasus to India
3 fighters moved from Gibraltar to Egypt
1 fighter moved from 92 Sea Zone to Egypt
4 fighters moved from Eastern United States to GibraltarPlace Units - Americans
4 fighters placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 battleship and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 fighter and 3 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese win, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 3 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Caucasus to Kazakhstan
British take Kazakhstan from Germans
1 armour moved from Kazakhstan to Caucasus
6 fighters and 3 infantry moved from Caucasus to Volgograd
1 artillery moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - British
British creates battle in territory 109 Sea Zone
Battle in Volgograd
British attack with 6 fighters and 3 infantry
Germans defend with 1 artillery, 1 factory_minor and 2 infantry
British win, taking 109 Sea Zone from Germans, taking Volgograd from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 2 infantryNon Combat Move - British
6 fighters moved from Volgograd to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
3 mech_infantrys moved from Persia to Caucasus
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 aaGun and 18 infantry moved from Burma to India
2 infantry moved from Shan State to Burma
2 aaGuns and 2 mech_infantrys moved from Yunnan to Burma
2 mech_infantrys moved from Burma to India
1 tactical_bomber moved from Yunnan to Caucasus
1 infantry moved from Malaya to Shan StatePlace Units - British
3 armour placed in Persia
3 mech_infantrys placed in Egypt
2 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,4
British collect 32 PUs (2 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
4 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 4 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Italians
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Bulgaria to Eastern PolandTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,1,3,4,6
Italians collect 0 PUs (8 lost to blockades); end with 0 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 2 PUs;Combat Move - ANZAC
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 infantry moved from Burma to IndiaNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 fighters, 6 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Russia to Kazakhstan
Germans take Kazakhstan from British
2 bombers moved from Rostov to Volgograd
3 fighters moved from Rostov to Volgograd
1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to KazakhstanCombat - Germans
Battle in Volgograd
Germans attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 mech_infantry
British defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from British with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
2 bombers moved from Volgograd to Russia
3 fighters moved from Volgograd to Ukraine
3 tactical_bombers moved from Rostov to Ukraine
3 fighters and 2 tactical_bombers moved from Western Germany to Ukraine
3 aaGuns and 5 artilleries moved from Rostov to Ukraine
15 armour moved from Rostov to Russia
3 infantry moved from Bulgaria to Romania
2 armour moved from Northern Italy to Romania
1 armour and 2 mech_infantrys moved from Western Germany to Slovakia Hungary
4 infantry moved from Northern Italy to Southern Italy
4 armour and 2 mech_infantrys moved from France to Western Germany
1 infantry moved from Western Germany to France
4 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to France
5 mech_infantrys moved from Northern Italy to Romania
5 mech_infantrys moved from Northern Italy to Western Germany
3 mech_infantrys moved from Northern Italy to Western Germany
4 mech_infantrys moved from Northern Italy to Romania
2 mech_infantrys moved from Western Germany to Southern Italy
1 battleship, 3 submarines and 1 transport moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Norway to Finland
3 bombers moved from Western Germany to Eastern Poland
5 bombers moved from Western Germany to Eastern Poland
6 mech_infantrys moved from Northern Italy to Slovakia Hungary
3 mech_infantrys moved from Finland to NovgorodPlace Units - Germans
3 artilleries placed in Russia
3 fighters placed in Western Germany
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
3 transports placed in 113 Sea Zone
Germans undo move 5.
3 transports placed in 114 Sea Zone
Germans undo move 3.
Germans undo move 2.
3 fighters placed in Ukraine
3 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 battleship and 1 transport
EDIT: Adding units owned by Germans to 114 Sea Zone: 1 battleship and 1 transport
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,3,2,2,5
Germans collect 67 PUs (4 lost to blockades); end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Evenkiyskiy to Urals
Russians take Urals from Japanese
1 infantry moved from Timguska to Novosibirsk
Russians take Novosibirsk from GermansCombat - Russians
Non Combat Move - Russians
2 aaGuns and 20 infantry moved from Timguska to NovosibirskTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 factory_minor, 2 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hopei to Kweichow
2 mech_infantrys moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Hunan
1 armour moved from Kiangsi to Hunan
2 mech_infantrys moved from Anhwe to Hunan
1 armour and 1 mech_infantry moved from Kwangtung to Kwangsi
5 armour and 2 mech_infantrys moved from Kiangsi to Kwangsi
1 artillery moved from French Indo China to Kwangsi
2 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 20 Sea Zone to Kweichow
1 tactical_bomber moved from Kiangsi to Kweichow
1 tactical_bomber moved from Kiangsi to Hunan
1 fighter moved from 20 Sea Zone to Hunan
1 infantry moved from Japan to 6 Sea Zone
5 infantry moved from Korea to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
6 infantry moved from 36 Sea Zone to Kwangsi
1 bomber moved from Kiangsi to Kweichow
1 bomber moved from Kiangsi to Hunan
1 fighter and 3 tactical_bombers moved from 36 Sea Zone to Shan State
1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New GuineaCombat - Japanese
Battle in Hunan
Japanese attack with 1 armour, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese win, taking Hunan from Chinese with 1 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Malaya
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kwangsi
Japanese attack with 6 armour, 1 artillery, 6 infantry and 3 mech_infantrys
British defend with 1 artillery
Japanese win, taking Kwangsi from Chinese with 6 armour, 1 artillery, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in New Guinea
Japanese attack with 2 infantry
ANZAC defend with 1 aaGun
Japanese win, taking New Guinea from ANZAC with 2 infantry remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 aaGunNon Combat Move - Japanese
1 tactical_bomber moved from Kiangsi to Kwangtung
5 artilleries and 2 infantry moved from French Indo China to Kwangsi
1 fighter and 2 tactical_bombers moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Kwangtung to 37 Sea Zone
3 carriers moved from 36 Sea Zone to 37 Sea Zone
3 transports moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 aaGun moved from Korea to Manchuria
1 bomber moved from Kweichow to Kwangtung
1 bomber moved from Hunan to Kwangtung
1 battleship, 1 carrier and 1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from Kweichow to Anhwe
1 tactical_bomber moved from Kweichow to Anhwe
1 fighter moved from Hunan to 36 Sea Zone
1 tactical_bomber moved from Hunan to 36 Sea Zone
3 mech_infantrys moved from Manchuria to Anhwe
1 mech_infantry moved from Anhwe to Kwangtung
1 tactical_bomber moved from Japan to KwangtungPlace Units - Japanese
1 factory_minor placed in French Indo China
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Shantung
3 mech_infantrys placed in Manchuria
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters and 4 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
4 fighters moved from 26 Sea Zone to 16 Sea Zone
8 fighters moved from Caucasus to Volgograd
6 fighters moved from Caucasus to KazakhstanCombat - Americans
Battle in Kazakhstan
Americans attack with 6 fighters
Germans defend with 3 mech_infantrys
Americans win with 4 fighters remaining. Battle score for attacker is -8
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 2 fighters
Battle in Volgograd
Americans attack with 8 fighters
Germans defend with 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Americans win with 6 fighters remaining. Battle score for attacker is -9
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Americans: 2 fighters
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
4 fighters moved from 16 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Hawaiian Islands to 26 Sea Zone
6 fighters moved from Volgograd to Caucasus
4 fighters moved from Kazakhstan to Caucasus
4 fighters moved from Egypt to Caucasus
4 fighters moved from Gibraltar to Egypt
4 fighters moved from Eastern United States to GibraltarPlace Units - Americans
4 fighters placed in Eastern United States
1 destroyer and 4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 fighter and 4 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
2 artilleries and 2 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 armour and 2 mech_infantrys
Chinese win, taking Hunan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 11
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour and 2 mech_infantrys
Battle in Kweichow
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 1 infantry and 2 mech_infantrys
Chinese win, taking Kweichow from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Hunan to Sikang
2 infantry moved from Yunnan to SzechwanPlace Units - Chinese
1 infantry placed in Sikang
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs