keep a dd, so both cruisers are hit
L17 G40 BM 3 Odonis (L) vs AetV (X)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 1 fighter
British defend with 1 armour
British win with 1 armour remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighterNon Combat Move - Italians
Place Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Kwangsi to India
1 submarine moved from 39 Sea Zone to 43 Sea Zone
1 cruiser moved from 38 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 carrier, 1 submarine and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to GibraltarTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 factory_minor, 2 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Romania to Greece
1 armour moved from Bulgaria to Albania
Italians take Albania from Americans
1 armour moved from Albania to Greece
4 infantry and 8 mech_infantrys moved from Bulgaria to Greece
2 fighters and 1 tactical_bomber moved from Ukraine to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan
1 mech_infantry moved from Western Germany to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
3 bombers moved from Normandy Bordeaux to Yugoslavia
3 bombers moved from Normandy Bordeaux to Greece
1 fighter moved from Western Germany to 99 Sea Zone
1 fighter moved from Western Germany to YugoslaviaCombat - Germans
Battle in Greece
Germans attack with 3 armour, 3 bombers, 4 infantry and 8 mech_infantrys
Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
Germans win, taking Greece from Americans with 3 armour, 3 bombers, 3 infantry and 8 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 3 infantry
Battle in Yugoslavia
Germans attack with 3 bombers, 1 fighter, 1 infantry and 1 mech_infantry
Americans defend with 1 armour
Germans win, taking Yugoslavia from Americans with 3 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in 99 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Caucasus
Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 armour
Germans win, taking Caucasus from British with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Turkmenistan
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 fighter
Germans win, taking Turkmenistan from Russians with 1 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 fighterNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Caucasus to Volgograd
4 armour and 3 mech_infantrys moved from Volgograd to Kazakhstan
2 infantry moved from Samara to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
2 infantry moved from Russia to Tambov
3 bombers moved from Yugoslavia to Western Germany
1 fighter moved from Yugoslavia to 113 Sea Zone
1 fighter moved from Normandy Bordeaux to 113 Sea Zone
2 fighters moved from Normandy Bordeaux to Southern Italy
3 fighters moved from Normandy Bordeaux to Western Germany
1 fighter moved from 99 Sea Zone to Southern Italy
3 bombers moved from Greece to Southern Italy
1 infantry moved from Southern France to France
1 aaGun, 2 artilleries, 3 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
1 infantry moved from Holland Belgium to Western GermanyPlace Units - Germans
1 carrier and 1 destroyer placed in 113 Sea Zone
1 factory_minor placed in Rostov
3 mech_infantrys placed in Ukraine
2 artilleries and 1 tactical_bomber placed in Volgograd
1 bomber and 2 infantry placed in Western Germany
3 mech_infantrys placed in Russia
Germans undo move 1.
1 carrier placed in 113 Sea Zone
1 destroyer placed in 110 Sea Zone
Germans undo move 6.
1 carrier placed in 127 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 2 fighters
EDIT: Removing units owned by Germans from 113 Sea Zone: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 74 PUs; end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 7 infantry, 1 marine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Sumatra
1 battleship and 1 cruiser moved from 37 Sea Zone to 41 Sea Zone
2 carriers moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 79 Sea Zone
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 cruiser moved from 36 Sea Zone to 6 Sea Zone
1 battleship moved from 43 Sea Zone to 41 Sea Zone
1 carrier moved from 43 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Sumatra
2 fighters moved from 20 Sea Zone to Anhwe
1 artillery and 3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from RussiansCombat - Japanese
Battle in Sumatra
Battle in Kwangtung
Battle in 16 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking Sumatra from ANZAC, taking Kwangtung from UK_Pacific with 1 fighter remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter and 1 submarine
Battle in 79 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 cruiser
ANZAC win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Anhwe
Japanese attack with 1 artillery, 2 fighters and 3 infantry
British defend with 1 aaGun; Chinese defend with 2 artilleries and 3 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 19
Casualties for British: 1 aaGun
Casualties for Chinese: 2 artilleries and 3 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Anhwe to Kiangsu
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
3 fighters moved from Sumatra to 41 Sea Zone
3 tactical_bombers moved from Sumatra to 41 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 destroyer placed in 36 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
2 infantry and 1 marine placed in Japan
2 infantry placed in French Indo China
1 transport placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,3
Japanese collect 43 PUs (4 lost to blockades); end with 43 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 3 destroyers, 5 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Germans defend with 1 destroyer
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
2 fighters moved from 110 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to 110 Sea Zone
3 carriers, 1 cruiser and 3 destroyers moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 6 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 artilleries, 6 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 6 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 transport moved from 91 Sea Zone to 101 Sea Zone
3 submarines moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 marine moved from Iraq to Persia
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 63 Sea Zone to 33 Sea Zone
2 carriers and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
4 fighters moved from Western United States to MidwayPlace Units - Americans
2 infantry placed in Eastern United States
1 bomber placed in Eastern United States
2 armour, 3 infantry and 1 mech_infantry placed in Western United States
1 destroyer and 3 transports placed in 10 Sea Zone
2 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Kweichow to Anhwe
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Jehol to Anhwe
1 infantry moved from Shantung to Anhwe
1 fighter moved from Kweichow to Anhwe
1 infantry moved from Kiangsi to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Anhwe from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to KwangsiPlace Units - Chinese
1 infantry placed in Manchuria
4 artilleries and 1 infantry placed in HunanTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus
2 mech_infantrys moved from India to Shan State
1 armour moved from India to Shan StateCombat - British
Battle in Caucasus
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 artillery and 2 infantry moved from Northwest Persia to Persia
3 mech_infantrys moved from Iraq to Persia
1 armour moved from Trans-Jordan to Persia
2 infantry moved from Iraq to Persia
1 artillery, 4 infantry and 1 marine moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Caucasus to 98 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Northwest Persia to Persia
1 infantry moved from Persia to Eastern PersiaPlace Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Iraq
1 armour placed in Egypt
1 artillery and 1 fighter placed in United Kingdom
1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
Place Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 43 Sea ZoneNon Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 mech_infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Persia
1 cruiser moved from 79 Sea Zone to 80 Sea ZonePlace Units - ANZAC
1 carrier and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to United KingdomTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 2 fighters, 5 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
4 armour and 3 mech_infantrys moved from Kazakhstan to Caucasus
1 armour moved from Turkmenistan to Caucasus
2 fighters and 2 tactical_bombers moved from Volgograd to CaucasusCombat - Germans
Battle in Caucasus
Germans attack with 5 armour, 2 artilleries, 2 fighters, 2 infantry, 7 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry
Germans win, taking Caucasus from British with 5 armour, 2 artilleries, 2 fighters, 1 infantry, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 aaGun moved from Ukraine to Rostov
2 infantry moved from Tambov to Rostov
1 mech_infantry moved from Yugoslavia to Western Germany
3 infantry moved from Western Germany to Germany
3 mech_infantrys moved from Russia to Belarus
2 fighters and 2 tactical_bombers moved from Caucasus to Rostov
1 aaGun moved from Western Germany to Germany
1 aaGun moved from France to Western Germany
3 fighters moved from Southern Italy to GreecePlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 submarine placed in 97 Sea Zone
1 infantry and 2 mech_infantrys placed in Novgorod
3 armour placed in Rostov
3 mech_infantrys placed in Ukraine
2 infantry and 1 mech_infantry placed in Volgograd
2 infantry placed in Germany
2 fighters and 2 mech_infantrys placed in Western Germany
Germans undo move 8.
1 fighter placed in Germany
1 fighter and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,1,4,5,5,2,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 69 PUs (5 lost to blockades); end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
2 fighters moved from Kiangsu to Manchuria
4 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 2 battleships, 3 carriers, 1 cruiser, 3 fighters, 1 infantry, 3 tactical_bombers and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Shan State
3 fighters and 3 tactical_bombers moved from 38 Sea Zone to Shan StateCombat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Chinese defend with 2 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 3 fighters, 5 infantry and 3 tactical_bombers
British defend with 1 armour and 2 mech_infantrys
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Shan State to 38 Sea Zone
2 carriers, 1 destroyer and 2 fighters moved from 36 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from Manchuria to 6 Sea ZonePlace Units - Japanese
1 destroyer and 1 fighter placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
1 artillery and 2 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Shan State: 1 aaGun and 1 infantry
EDIT: Removing units owned by Japanese from French Indo China: 1 aaGun
EDIT: Removing units owned by Japanese from Shan State: 1 infantry
EDIT: Turning off Edit Mode
Japanese undo move 1.
1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2
Japanese collect 42 PUs (4 lost to blockades); end with 42 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 fighters moved from United Kingdom to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
4 fighters moved from Midway to 6 Sea Zone
1 bomber moved from Eastern United States to 110 Sea Zone
3 carriers, 1 cruiser, 4 destroyers and 5 transports moved from 110 Sea Zone to 109 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese -
scramble / kk in SZ6?
-
scramble / kk in SZ6?
I miscalculated the odds :-o.
Scramble sz6? Yes
Kk = 1xDD
2x CR
3xBBIf i kill your DD by Kami, Let it survive another round. Take a hit on a CV instead.
Max Def.
Planes last.
Good luck. -
@aequitas:
scramble / kk in SZ6?
I miscalculated the odds :-o.
Scramble sz6? Yes
Kk = 1xDD
2x CR
3xBBIf i kill your DD by Kami, Let it survive another round. Take a hit on a CV instead.
Max Def.
Planes last.
Good luck.I changed my mind on the scramble.
NO scramble
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 fighters moved from United Kingdom to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
4 fighters moved from Midway to 6 Sea Zone
1 bomber moved from Eastern United States to 110 Sea Zone
3 carriers, 1 cruiser, 4 destroyers and 5 transports moved from 110 Sea Zone to 109 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from JapaneseCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 1,6,1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1,4
Battle in 6 Sea Zone
Americans attack with 4 carriers, 10 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 4 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 submarine and 3 transports
Units damaged: 1 carrier owned by the Japanese
1 submarine owned by the Japanese Submerged
Americans win, taking 6 Sea Zone from Japanese with 2 carriers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 74
Casualties for Americans: 2 carriers, 5 fighters, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 4 carriers, 1 cruiser, 2 destroyers, 6 fighters and 3 transports
Battle in 16 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 destroyers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 1 bomber, 6 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 bomber and 6 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 artilleries, 6 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
2 artilleries, 3 carriers, 1 cruiser, 4 destroyers, 6 infantry, 1 mech_infantry and 5 transports moved from 109 Sea Zone to 91 Sea Zone
2 artilleries, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
6 fighters moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from 110 Sea Zone to United Kingdom
2 infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 6 Sea Zone to Jehol
2 armour, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 armour, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
2 armour, 3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 marine moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Iraq to Northwest PersiaPlace Units - Americans
2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 infantry moved from Anhwe to Kiangsu
1 fighter moved from Hunan to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery, 1 factory_minor and 4 infantry
1 infantry owned by the Chinese retreated to Anhwe
Japanese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -12
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsu to Anhwe
3 artilleries and 2 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to HunanPlace Units - Chinese
1 artillery and 1 infantry placed in Hunan
2 infantry placed in Shensi
1 artillery and 1 infantry placed in Anhwe
1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Northwest Persia: 1 artillery, 1 infantry and 1 marine
EDIT: Adding units owned by Americans to Iraq: 1 artillery, 1 infantry and 1 marine
EDIT: Turning off Edit Mode
British buy 3 artilleries, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Egypt to 98 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Southern France
1 infantry moved from Eastern Persia to Turkmenistan
British take Turkmenistan from GermansCombat - British
Battle in Southern France
Battle in Normandy BordeauxNon Combat Move - British
2 fighters moved from United Kingdom to Gibraltar
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 98 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from 80 Sea Zone to Persia
1 fighter moved from Persia to 80 Sea Zone
1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
1 mech_infantry moved from Persia to Eastern Persia
1 armour and 1 mech_infantry moved from Eastern Persia to West India
1 mech_infantry moved from Eastern Persia to West India
1 mech_infantry moved from Iraq to Eastern Persia
1 cruiser moved from 110 Sea Zone to 91 Sea ZonePlace Units - British
2 fighters and 1 mech_infantry placed in Egypt
3 artilleries placed in Iraq
2 infantry and 1 mech_infantry placed in PersiaTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantry





