@barnee
Thank you - looks like that did the trick!
Entek allies vs dawg axis TRS RE.RE.RE.RE. Match
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TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Chinese
2 Infantrys and 1 Marine moved from Tsingnan to Gansu
2 EarlyFighters moved from Sikang to Szechwan
1 Artillery and 2 Infantrys moved from Sikang to W.SianPurchase Units - Chinese
Chinese buy 10 Infantrys; Remaining resources: 1 PUs;Combat - Chinese
Battle in Gansu
Chinese attack with 2 Infantrys and 1 Marine
Hisaichi defend with 1 Elite and 1 Infantry
Chinese roll dice for 2 Infantrys and 1 Marine in Gansu, round 2 : 0/3 hits
Hisaichi roll dice for 1 Elite and 1 Infantry in Gansu, round 2 : 0/2 hits
Chinese roll dice for 2 Infantrys and 1 Marine in Gansu, round 3 : 1/3 hits
Hisaichi roll dice for 1 Elite and 1 Infantry in Gansu, round 3 : 0/2 hits
1 Infantry owned by the Hisaichi lost in Gansu
Chinese roll dice for 2 Infantrys and 1 Marine in Gansu, round 4 : 0/3 hits
Hisaichi roll dice for 1 Elite in Gansu, round 4 : 1/1 hits
1 Infantry owned by the Chinese lost in Gansu
Chinese roll dice for 1 Infantry and 1 Marine in Gansu, round 5 : 0/2 hits
Hisaichi roll dice for 1 Elite in Gansu, round 5 : 0/1 hits
Chinese roll dice for 1 Infantry and 1 Marine in Gansu, round 6 : 0/2 hits
Hisaichi roll dice for 1 Elite in Gansu, round 6 : 0/1 hits
Chinese roll dice for 1 Infantry and 1 Marine in Gansu, round 7 : 0/2 hits
Hisaichi roll dice for 1 Elite in Gansu, round 7 : 0/1 hits
Chinese roll dice for 1 Infantry and 1 Marine in Gansu, round 8 : 2/2 hits
Hisaichi roll dice for 1 Elite in Gansu, round 8 : 0/1 hits
1 Elite owned by the Hisaichi lost in Gansu
Chinese win, taking Gansu from Hisaichi with 1 Infantry and 1 Marine remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Elite and 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Szechwan
Chinese attack with 2 EarlyFighters
Hisaichi defend with 8 Infantrys, 4 Mech.Infs, 9 Tanks and 3 Tankettes; Yamamoto defend with 2 Artillerys, 11 Infantrys and 3 Tanks
Chinese roll dice for 2 EarlyFighters in Szechwan, round 2 : 0/2 hits
Hisaichi roll dice for 2 Artillerys, 19 Infantrys, 4 Mech.Infs, 12 Tanks and 3 Tankettes in Szechwan, round 2 : 13/40 hits
2 EarlyFighters owned by the Chinese lost in Szechwan
Hisaichi win with 2 Artillerys, 19 Infantrys, 4 Mech.Infs, 12 Tanks and 3 Tankettes remaining. Battle score for attacker is -16
Casualties for Chinese: 2 EarlyFighters
Battle in W.Sian
Chinese attack with 1 Artillery and 2 Infantrys
Hisaichi defend with 1 Infantry and 2 Tankettes
Chinese roll dice for 1 Artillery and 2 Infantrys in W.Sian, round 2 : 0/3 hits
Hisaichi roll dice for 1 Infantry and 2 Tankettes in W.Sian, round 2 : 0/3 hits
Chinese roll dice for 1 Artillery and 2 Infantrys in W.Sian, round 3 : 1/3 hits
Hisaichi roll dice for 1 Infantry and 2 Tankettes in W.Sian, round 3 : 0/3 hits
1 Tankette owned by the Hisaichi lost in W.Sian
Chinese roll dice for 1 Artillery and 2 Infantrys in W.Sian, round 4 : 1/3 hits
Hisaichi roll dice for 1 Infantry and 1 Tankette in W.Sian, round 4 : 0/2 hits
1 Tankette owned by the Hisaichi lost in W.Sian
Chinese roll dice for 1 Artillery and 2 Infantrys in W.Sian, round 5 : 1/3 hits
Hisaichi roll dice for 1 Infantry in W.Sian, round 5 : 0/1 hits
1 Infantry owned by the Hisaichi lost in W.Sian
Chinese win, taking W.Sian from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 10
Casualties for Hisaichi: 1 Infantry and 2 TankettesNon Combat Move - Chinese
19 Infantrys and 1 Marine moved from Tsingnan to Sikang
6 Infantrys moved from Xining to Tsingnan
2 Tanks moved from Ming Jong to Sikang
4 Infantrys moved from Ming Jong to Tsingnan
1 Elite and 1 Infantry moved from Quyan to Ming Jong
3 Tanks moved from Urumal to MaltanPlace Units - Chinese
6 Infantrys placed in Xining
4 Infantrys placed in UrumalTurn Complete - Chinese
Chinese collect 20 PUs; end with 21 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Sikang: 2 EarlyFighters
EDIT: Turning off Edit ModeTerritory Summary for Chinese :
Tsingnan : 1 AAGun and 10 Infantrys
Sikang : 1 AAGun, 2 Artillerys, 2 EarlyFighters, 21 Infantrys, 1 Marine and 14 Tanks
W.Sian : 1 Artillery and 2 Infantrys
Urumal : 1 Factory and 4 Infantrys
Ming Jong : 1 Elite and 1 Infantry
Xining : 1 Factory and 6 Infantrys
Gansu : 1 Infantry and 1 Marine
Maltan : 3 TanksProduction/PUs Summary :
Yamamoto : 86 / 86
Chinese : 20 / 21
Hisaichi : 72 / 75
Dutch : 7 / 0
Thai : 14 / 14
British : 33 / 33
Anzac : 27 / 28
Americans : 83 / 85
Masaharu : 39 / 42
Russians : 24 / 24 -
I added the fighters back because as you would imagine I didn’t want to send them in alone to die. They were supposed to go with the guys into W. Sian.
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TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Hisaichi
1 S.Sub moved from sz63 to sz57
2 Submarines moved from sz60 to sz57
1 Transport moved from sz59 to sz60
1 Artillery and 1 Elite moved from Celebs to sz59
1 Artillery, 1 Elite and 1 Transport moved from sz59 to sz81
2 Infantrys moved from S.Borneo to sz60
2 Infantrys and 1 Transport moved from sz60 to sz59
2 Infantrys moved from sz59 to Bava
1 Artillery and 1 Elite moved from sz81 to Flores
1 Bomber moved from Phuket to Bava
6 Infantrys moved from Hanan to W.Sian
3 Infantrys moved from Shangsi to Gansu
1 Artillery moved from Shangsi to Gansu
1 Infantry moved from Shangsi to Gansu
2 Tankettes moved from Shangsi to W.Sian
1 Artillery, 13 Infantrys and 1 Tank moved from Shangsi to Szechwan
8 Infantrys moved from Shansi to Shangsi
3 Infantrys moved from E.Shansi to Shangsi
14 Infantrys and 1 Marine moved from Hopeh to E.Shansi
1 Elite moved from Peking to E.Shansi
1 Tank moved from Peking to Shangsi
1 Tankette moved from Peking to Shangsi
1 Tankette moved from Tientsin to E.Shansi
2 Mech.Infs moved from Tientsin to Shangsi
2 B.Transports moved from sz74 to sz79
8 Infantrys moved from Seoul to sz79
2 B.Transports and 8 Infantrys moved from sz79 to sz74
8 Infantrys moved from sz74 to Hopeh
6 Infantrys moved from Kiangsi to Hanan
6 Infantrys moved from Kwangtung to Kiangsi
6 Infantrys moved from Hongkong to KwangtungPurchase Units - Hisaichi
Hisaichi buy 1 Destroyer, 16 Infantrys, 1 Marine, 1 Mech.Inf, 1 S.Sub, 1 Submarine, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in Flores
Hisaichi attack with 1 Artillery and 1 Elite
Dutch defend with 1 Artillery
Hisaichi win, taking Flores from Dutch with 1 Artillery and 1 Elite remaining. Battle score for attacker is 4
Casualties for Dutch: 1 Artillery
Battle in sz57
Hisaichi attack with 1 S.Sub and 3 Submarines
Anzac defend with 3 Transports
Hisaichi win with 1 S.Sub and 2 Submarines remaining. Battle score for attacker is 12
Casualties for Hisaichi: 1 Submarine
Casualties for Anzac: 3 Transports
Battle in W.Sian
Hisaichi attack with 6 Infantrys and 2 Tankettes
Chinese defend with 1 Artillery and 2 Infantrys
Hisaichi win, taking W.Sian from Chinese with 5 Infantrys and 2 Tankettes remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Artillery and 2 Infantrys
Battle in Bava
Hisaichi attack with 1 Bomber and 2 Infantrys
Dutch defend with 1 Infantry
Hisaichi win, taking Bava from Dutch with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Dutch: 1 Infantry
Battle in Gansu
Hisaichi attack with 1 Artillery and 4 Infantrys
Chinese defend with 1 Infantry and 1 Marine
Hisaichi win, taking Gansu from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 1
Casualties for Hisaichi: 2 Infantrys
Casualties for Chinese: 1 Infantry and 1 MarineNon Combat Move - Hisaichi
1 Bomber moved from Bava to CelebsPlace Units - Hisaichi
1 Destroyer, 1 S.Sub and 1 Submarine placed in sz60
1 Infantry placed in S.Borneo
6 Infantrys placed in Hongkong
8 Infantrys placed in Seoul
1 Infantry, 1 Marine and 1 Mech.Inf placed in Tientsin
1 Tank and 2 Tankettes placed in PekingTurn Complete - Hisaichi
Hisaichi collect 76 PUs; end with 76 PUs total -
I added the fighters back because as you would imagine I didn’t want to send them in alone to die. They were supposed to go with the guys into W. Sian.
all good 8-)
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TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Turn Complete - Dutch
Territory Summary for Dutch :
Nayumo : 1 Infantry
Sarong : 1 Artillery and 1 Infantry
Buru : 1 InfantryProduction/PUs Summary :
Yamamoto : 86 / 86
Chinese : 18 / 21
Hisaichi : 76 / 76
Dutch : 5 / 0
Thai : 14 / 14
British : 33 / 33
Anzac : 27 / 28
Americans : 83 / 85
Masaharu : 39 / 42
Russians : 24 / 24 -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Thai
1 Marine moved from Thailand to sz64
3 Infantrys moved from Thailand to sz64
1 Tankette moved from M.India to C.India
1 Elite, 7 Infantrys, 1 Marine and 1 Tankette moved from E.India to C.India
1 Infantry moved from C.India to M.India
3 Infantrys, 1 Marine and 2 Transports moved from sz64 to sz63
1 Destroyer moved from sz64 to sz63
1 Marine moved from sz63 to C.India
1 Infantry moved from sz63 to Ceylon
Thai take Ceylon from British
1 Infantry moved from sz63 to C.India
1 Infantry moved from sz63 to Ceylon
2 Infantrys moved from Bengal to E.India
1 Infantry moved from Burma to Bengal
1 Infantry moved from Thailand to Burma
6 Infantrys moved from Phuket to ThailandPurchase Units - Thai
Thai buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs;Combat - Thai
Non Combat Move - Thai
Place Units - Thai
1 Elite and 5 Infantrys placed in PhuketTurn Complete - Thai
Thai collect 15 PUs; end with 15 PUs total -
I was going to wait until one of the capitals was taken, but why wait. Let’s start over!
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do you want to switch sides or use the same ones?
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I’m up for either, which would you prefer?
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want to switch sides.
i haven’t played allies in a long time.
wagggster1@yahoo.com
as long as your cool with it. i’ll play either side. -
your turn to pick in our team game
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when you start the trs game you have to take it off low luck
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Will do!