@Kakarrot1138 said in Larry Harris Semi-Official Tournament Game Patch:
After playing online at the plat level for a couple months now, I can’t imagine having to decide a winner by round 7 or so. To me, the game would seem so shallow by comparison. Like it’s more about positioning for VC scrambles as the timer is running out to eek out one more than your opponent, than actually trying to hit 9/10 VCs. Like ending a chess game after 25 moves based on who has more material. Even though you can often tell if it’s gonna be a win loss or draw by that point, that evaluation is based on the fact that the end game is there to play out. But if a chess game was actually capped at 25 moves, people would play much differently. Likewise with this game. Of course, games can’t be allowed to go on for too long in an in-person tournament. Perhaps if both sides had like a 2 hour clock running down whenever it’s their turn (except in conduct combat phase?). Has this been suggested before?
“Plat level” likely means you’re playing 1942 Online, not 1942 Second Edition. 1942 Second Edition is very different, and GenCon is different on top of that. Pretty much all the points you bring up need to consider that context.
For example, clocks seem like a great idea - but we’re not talking about chess players that are used to clocks that go around carrying clocks. A lot of players won’t understand how to use a chess clock and will need to be taught. Even then, many will make mistakes that will require adjudication, or just won’t use the clocks. Then too there’s a question of who pays for the clocks? Players won’t necessarily have their own. And since the clocks aren’t personal property of the players in question, they’ll leave them on tables, unsupervised, and a certain number of these $25 USD clocks can be expected to “disappear” - not necessarily through any malicious intent. So you end up wanting maybe $500 worth of chess clocks, which isn’t necessarily an issue (maybe you could find a cooperative chess league that has a lot of clocks) - but in the end, someone has to be responsible for all of that, and has to pay for any losses.
Besides that is the question of how players take to the clocks. What if they just don’t like them? Suppose someone asks that the clock be stopped so they can use the bathroom. That could be an issue. If the clock is stopped, what about players that take a picture of the board before they go? What about players with disabilities? And you might feel that you have an answer to all these questions, but if you’re not personally administering each and every such question for the entire duration of the event, that means others are going to be involved in decisions. And nothing gets people angry so fast as uneven judge adjudication. Rule one way in one situation, another in another situation, accusations of favoritism start being thrown around. So you need to have detailed instructions available ahead of time, which half the judges won’t read - and there you go.
It’s not the clocks that are the issue so much as getting the whole system to work. I don’t think I’d say it’s a huge issue. But you can see where chess clocks wouldn’t be a thing that would necessarily just happen.
AFAIK at GenCon if you feel an opponent is delaying game, you can call over a judge. If you keep calling over a judge and the judge feels your repeat calls are warranted, they may do something. So there’s that. Not as good as clocks, perhaps, but perhaps enough?
As to being shallow - Axis and Allies is generally shallow. There’s no hidden information. No diplomacy. No exchanging one resource type for another. You don’t have mechanics as in chess like pinning, checking, castling, or promotion. Probability distributions seem complex but aren’t that difficult to understand.
That might seem like a lot to swallow, but you take a fighter out of a defense and say the win odds drop by 17%. Compare to chess, you have a pawn in the right position and you can checkmate. The possibilities in Axis and Allies collapse upon the control and location of industrial complexes. You don’t have “key squares” in chess like that, the center is important but it’s not the same.
All that’s done at GenCon is a few things are tweaked. Maybe they seem like big tweaks, and in some ways they are, but it’s really just another set of conditions. If you feel that improvements can be made - sure. But then, what would you specifically recommend - and not just what, but who and why?
I’m not saying why needs to be strictly defined, but I am saying it’s important to remember for context. If thinking about “why” all the time, the context becomes less “chess clocks should be a thing, get chess clocks”, and more “IF someone else thinks chess clocks are a good idea and is willing to do the administration and cost things, THEN perhaps chess clocks can happen”.