:-D
Subs rule!
Just wish I could afford to buy more for Germany.
I playtested a strat in the on-line gaming on the TripleA site where I defended Western Europe and bought an IC there on G2. The whole purpose of the IC in western Europe was to place subs in the 3 adjacent sea zones as needed! Specifically to keep UK from loading up troops and going into the Baltic to invade. It also played havoc in the western Med for allied shipping there as well.
Really competant allied players, with a great amount of patience usually overcame this expensive defensive strat. But others were so frustrated by it, that they usually capitulated by turn 7 or 8. :-D
Weapons Development Question
-
Hi,
At the ripe age of 28, I have finally been introduced to this, the greatest game in the world.
My master is a seasoned veteran, having played for 10+ years, so you can imagine his consternation when I read through the rule book after my first game and found a point of disagreement - Weapons Development.
From my reading of the rules, when attempting weapons development, you first declare the item that you wish to develop and then you must roll exactly the number that corresponds to that item, whereas he believes that you simply must roll that number or higher. e.g. for rockets I believe you must roll a 2 and only a 2, his interpretation was that any roll of at least a 2 would count as a successful roll for the development.
Could any of you enlightened folk please help clarify this matter?
Thanks!
-
…
From my reading of the rules, when attempting weapons development, you first declare the item that you wish to develop and then you must roll exactly the number that corresponds to that item, whereas he believes that you simply must roll that number or higher. e.g. for rockets I believe you must roll a 2 and only a 2, his interpretation was that any roll of at least a 2 would count as a successful roll for the development.
…Welcome to the forum, Chiral.
Your reading is correct:
@rulebook:
…
If you rolled the required number for the chosen development on any die, you’ve made the technological breakthrough.
(For example, if you want the Super Submarines development, you need to roll a 3.)
…HTH :-)
-
sorry for your seasoned body! But indeed you need to role exactly the right number. This also makes the game fair! Other wise you would have a 100% chance to get jet fighters?