AND the Dice Roll is ODD!
Adam514 (Allies) vs Simon33 (Axis) BM3
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Another issue with combat moves first is that when you plunder a capital that has no units (like India here), TripleA allows you to use that money in the purchase phase, so you need to be careful not to spend it.
Yes, and also if it has damaged facilities or factories I guess it asks you to repair them.
Maybe we can get that to happen in the battle phase automatically rather than in Combat Movement. There’s a ton of things which should be done I guess.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Italians
1 mech_infantry moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 artillery and 2 infantry moved from Iraq to Persia
1 armour moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to IraqPurchase Units - Italians
Italians buy 6 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Persia
Italians attack with 1 artillery and 2 infantry
British defend with 2 mech_infantrys
Italians roll dice for 1 artillery and 2 infantry in Persia, round 2 : 1/3 hits
British roll dice for 2 mech_infantrys in Persia, round 2 : 0/2 hits
1 mech_infantry owned by the British lost in Persia
Italians roll dice for 1 artillery and 2 infantry in Persia, round 3 : 0/3 hits
British roll dice for 1 mech_infantry in Persia, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Persia, round 4 : 2/3 hits
British roll dice for 1 mech_infantry in Persia, round 4 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Persia
Italians win, taking Persia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 2 mech_infantrys
Casualties for Italians: 1 infantry
Battle in Southern France
Italians attack with 1 fighter and 1 mech_infantry
French defend with 1 factory_minor and 1 harbour; Americans defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Southern France, round 2 : 1/2 hits
French roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from French with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
5 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Alexandria to Iraq
1 fighter moved from Alexandria to Southern Italy
1 mech_infantry moved from Alexandria to Libya
1 armour, 2 artilleries and 3 infantry moved from Alexandria to TobrukPlace Units - Italians
5 artilleries and 1 infantry placed in Northern Italy
1 artillery and 2 infantry placed in IraqTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
3 submarines moved from 54 Sea Zone to 42 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 carrier
ANZAC win with 3 submarines remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrierNon Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry and 1 marine moved from New South Wales to Queensland
1 fighter moved from Eastern Persia to EgyptPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Non Combat Move - French
4 infantry moved from France to Western Germany
2 infantry moved from Normandy Bordeaux to FranceTurn Complete - French
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,2
French collect 12 PUs (1 lost to blockades); end with 12 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 armour, 1 fighter and 2 mech_infantrys moved from Novgorod to Finland
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 artillery moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 fighter and 1 infantry moved from Bryansk to Tambov
3 bombers and 1 fighter moved from Bryansk to Russia
4 artilleries, 4 infantry and 1 marine moved from Northern Italy to FrancePurchase Units - Germans
Germans buy 1 armour, 3 artilleries, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Air Battle in Russia -
Intercept in Moscow?
Scratching my head as to how I would have forgotten to land the Japanese bombers in FIC but I’m sure that’s affected your moves. I can remember thinking about it at the combat move phase.
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No intercept.
They were perhaps at risk of the US planes in Philippines, and they helped protect Yunnan. I’d have sent an Anzac tp to reinforce Philippines just to make sure you don’t take it back.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 armour, 1 fighter and 2 mech_infantrys moved from Novgorod to Finland
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 artillery moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 fighter and 1 infantry moved from Bryansk to Tambov
3 bombers and 1 fighter moved from Bryansk to Russia
4 artilleries, 4 infantry and 1 marine moved from Northern Italy to FrancePurchase Units - Germans
Germans buy 1 armour, 3 artilleries, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 4,5,4 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in Finland
Germans attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys
Russians defend with 1 aaGun and 1 infantry; British defend with 2 aaGuns, 2 infantry and 1 marine
AA fire in Finland : 0/1 hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Finland, round 2 : 2/6 hits
Russians roll dice for 3 aaGuns, 3 infantry and 1 marine in Finland, round 2 : 2/4 hits
1 mech_infantry owned by the Germans, 1 aaGun owned by the British, 1 aaGun owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Finland, round 3 : 1/4 hits
Russians roll dice for 1 aaGun, 3 infantry and 1 marine in Finland, round 3 : 2/4 hits
1 mech_infantry owned by the Germans, 1 aaGun owned by the British and 1 artillery owned by the Germans lost in Finland
1 armour retreated to Karelia
Russians win with 3 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for British: 2 aaGuns
Casualties for Russians: 1 aaGun
Battle in Ukraine
Germans attack with 1 artillery, 1 fighter and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Ukraine, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Tambov
retreated to Tambov
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in France
Germans attack with 4 artilleries, 4 infantry and 1 marine
French defend with 1 airfield, 1 factory_minor and 2 infantry; British defend with 2 aaGuns, 5 infantry and 1 marine; Americans defend with 1 infantry
Germans roll dice for 4 artilleries, 4 infantry and 1 marine in France, round 2 : 3/9 hits
French roll dice for 2 aaGuns, 8 infantry and 1 marine in France, round 2 : 5/9 hits
2 aaGuns owned by the British, 1 infantry owned by the Americans, 4 infantry owned by the Germans and 1 artillery owned by the Germans lost in France
3 artilleries owned by the Germans and 1 marine owned by the Germans retreated to Northern Italy
French win with 7 infantry and 1 marine remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 4 infantry
Casualties for British: 2 aaGuns
Casualties for Americans: 1 infantry
Cleaning up after air battles
1 fighter moved from Finland to Novgorod
3 submarines moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 114 Sea Zone to 115 Sea Zone
2 artilleries moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
3 bombers and 1 fighter moved from Russia to Bryansk
1 fighter moved from Tambov to BryanskPlace Units - Germans
3 artilleries placed in Western Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
10 infantry placed in GermanyTurn Complete - Germans
Germans collect 30 PUs; end with 30 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 32 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Italians
2 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Samara to Novosibirsk
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
1 fighter moved from Russia to Ukraine
2 infantry moved from Rostov to Ukraine
1 fighter moved from Russia to UkrainePurchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 27 PUs;
Russians buy 5 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
Russians win, taking Novosibirsk from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 artillery and 1 factory_minor
Russians win, taking Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by British from France: 1 infantry
EDIT: Adding units owned by Americans to France: 1 infantry
EDIT: Removing units owned by French from France: 1 infantry
EDIT: Adding units owned by British to France: 1 infantry
EDIT: Turning off Edit Mode
2 fighters moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
1 infantry moved from Caucasus to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Samara to Tambov
2 infantry moved from Vologda to Samara
1 infantry moved from Vologda to Smolensk
2 mech_infantrys moved from Archangel to Russia
1 infantry moved from Vologda to Archangel
3 infantry moved from Vologda to Russia
1 aaGun moved from Vologda to Samara
1 mech_infantry moved from Volgograd to RussiaPlace Units - Russians
5 artilleries placed in Russia
1 infantry and 1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Japanese
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 artillery and 2 infantry moved from Ulaanbaatar to Central Mongolia
7 artilleries, 15 infantry and 3 mech_infantrys moved from Burma to India
Japanese take India from UK_Pacific
4 artilleries and 12 infantry moved from Timguska to Novosibirsk
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Shantung to Chahar
Japanese take Chahar from Chinese
3 tactical_bombers moved from Hunan to KweichowPurchase Units - Japanese
Japanese buy 5 artilleries, 2 destroyers, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 8 PUs;Combat - Japanese
Battle in Kweichow
Japanese attack with 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 3 tactical_bombers in Kweichow, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Central Mongolia
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Central Mongolia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Central Mongolia, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Central Mongolia, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Central Mongolia, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Central Mongolia
Japanese roll dice for 1 artillery and 1 infantry in Central Mongolia, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Central Mongolia, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Central Mongolia, round 5 : 0/2 hits
Russians roll dice for 1 infantry in Central Mongolia, round 5 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Central Mongolia, round 6 : 0/2 hits
Russians roll dice for 1 infantry in Central Mongolia, round 6 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Central Mongolia, round 7 : 1/2 hits
Russians roll dice for 1 infantry in Central Mongolia, round 7 : 0/1 hits
1 infantry owned by the Russians lost in Central Mongolia
Japanese win, taking Central Mongolia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
Japanese attack with 4 artilleries and 12 infantry
Russians defend with 1 infantry
Japanese roll dice for 4 artilleries and 12 infantry in Novosibirsk, round 2 : 2/16 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 4 artilleries and 11 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 71 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 destroyers
Japanese roll dice for 1 submarine in 71 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 71 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese lost in 71 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 artillery and 2 infantry moved from French Indo China to Yunnan
2 bombers moved from Yunnan to French Indo China
1 tactical_bomber moved from 6 Sea Zone to Japan
2 artilleries, 2 carriers, 1 destroyer, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
2 artilleries and 1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
1 artillery moved from Hunan to Yunnan
1 artillery moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Shantung to Anhwe
2 tactical_bombers moved from Yunnan to Java
1 tactical_bomber moved from Hunan to Malaya
1 tactical_bomber moved from Kweichow to Malaya
2 tactical_bombers moved from Kweichow to 36 Sea ZonePlace Units - Japanese
2 artilleries and 1 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 artillery and 1 infantry placed in Shantung
1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
2 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3,2,6,3,2
Japanese collect 59 PUs (4 lost to blockades); end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Japanese
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 artillery and 2 infantry moved from Ulaanbaatar to Central Mongolia
7 artilleries, 15 infantry and 3 mech_infantrys moved from Burma to India
Japanese take India from UK_Pacific
4 artilleries and 12 infantry moved from Timguska to Novosibirsk
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Shantung to Chahar
Japanese take Chahar from Chinese
3 tactical_bombers moved from Hunan to KweichowPurchase Units - Japanese
Japanese buy 5 artilleries, 2 destroyers, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 8 PUs;Combat - Japanese
Battle in Kweichow
Japanese attack with 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 3 tactical_bombers in Kweichow, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Central Mongolia
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Central Mongolia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Central Mongolia, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Central Mongolia, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Central Mongolia, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Central Mongolia
Japanese roll dice for 1 artillery and 1 infantry in Central Mongolia, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Central Mongolia, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Central Mongolia, round 5 : 0/2 hits
Russians roll dice for 1 infantry in Central Mongolia, round 5 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Central Mongolia, round 6 : 0/2 hits
Russians roll dice for 1 infantry in Central Mongolia, round 6 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Central Mongolia, round 7 : 1/2 hits
Russians roll dice for 1 infantry in Central Mongolia, round 7 : 0/1 hits
1 infantry owned by the Russians lost in Central Mongolia
Japanese win, taking Central Mongolia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
Japanese attack with 4 artilleries and 12 infantry
Russians defend with 1 infantry
Japanese roll dice for 4 artilleries and 12 infantry in Novosibirsk, round 2 : 2/16 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 4 artilleries and 11 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 71 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 destroyers
Japanese roll dice for 1 submarine in 71 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 71 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese lost in 71 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 artillery and 2 infantry moved from French Indo China to Yunnan
2 bombers moved from Yunnan to French Indo China
1 tactical_bomber moved from 6 Sea Zone to Japan
2 artilleries, 2 carriers, 1 destroyer, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
2 artilleries and 1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
1 artillery moved from Hunan to Yunnan
1 artillery moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Shantung to Anhwe
2 tactical_bombers moved from Yunnan to Java
1 tactical_bomber moved from Hunan to Malaya
1 tactical_bomber moved from Kweichow to Malaya
2 tactical_bombers moved from Kweichow to 36 Sea ZonePlace Units - Japanese
2 artilleries and 1 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 artillery and 1 infantry placed in Shantung
1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
2 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3,2,6,3,2
Japanese collect 59 PUs (4 lost to blockades); end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Bryansk: 2 fighters
EDIT: Adding units owned by Japanese to Iraq: 2 fighters
EDIT: Turning off Edit Mode -
Scratching my head as to how I would have forgotten to land the Japanese bombers in FIC but I’m sure that’s affected your moves. I can remember thinking about it at the combat move phase.
They were perhaps at risk of the US planes in Philippines, and they helped protect Yunnan. I’d have sent an Anzac tp to reinforce Philippines just to make sure you don’t take it back.
Nah, I just stuffed up again. No surface ships were within range, nor any planes barring ANZAC planes landing on a USN CV. 3 ground units and 2 bombers probably would have been enough to defend against it. Another plane could have made it certain.
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Technically you should have kept 9 PUs in reserve instead of 8, but no big deal.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Americans
1 armour moved from Western Germany to Greater Southern Germany
Americans take Greater Southern Germany from Germans
1 armour moved from Greater Southern Germany to Germany
2 artilleries, 8 infantry, 1 marine and 4 mech_infantrys moved from Western Germany to Germany
2 fighters moved from 112 Sea Zone to Germany
1 bomber moved from United Kingdom to Germany
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPurchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat - Americans
Battle in Caroline Islands
Americans attack with 3 artilleries and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Denmark
Battle in Germany
Americans attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 8 infantry, 1 marine and 4 mech_infantrys
Germans defend with 1 factory_major, 13 infantry and 1 mech_infantry
Americans captures 37PUs while taking Germans capital
Americans converts factory_major into different units
Americans win, taking Denmark from Germans, taking Germany from Germans with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry, 1 marine and 4 mech_infantrys remaining. Battle score for attacker is 31
Casualties for Germans: 13 infantry and 1 mech_infantry
Casualties for Americans: 4 infantry
triggerGermansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to GermansNon Combat Move - Americans
6 transports moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 30 Sea Zone to 32 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 32 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
2 carriers, 1 destroyer and 3 submarines moved from 54 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to Philippines
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Wake Island
1 fighter moved from Eastern United States to 26 Sea Zone
1 bomber moved from Germany to Western Germany
2 fighters moved from Germany to Western GermanyPlace Units - Americans
1 bomber placed in Eastern United States
2 infantry placed in Central United States
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
3 infantry placed in Western GermanyTurn Complete - Americans
Americans collect 70 PUs; end with 107 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 117 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 122 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 127 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 132 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 142 PUsCombat Move - Chinese
1 fighter and 2 infantry moved from Shensi to KweichowPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs totalCombat Move - British
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
4 artilleries and 10 infantry moved from Eastern Persia to Persia
1 infantry moved from France to Southern France
5 fighters and 1 tactical_bomber moved from Western Germany to Southern FrancePurchase Units - British
British buy 4 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat - British
Battle in Southern France
British attack with 5 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
British win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Persia
British attack with 4 artilleries and 10 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Persia from Italians with 4 artilleries and 9 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from Eastern Persia to Egypt
2 aaGuns, 2 artilleries, 4 infantry and 2 mech_infantrys moved from Eastern Persia to Persia
1 aaGun and 1 infantry moved from West India to Eastern Persia
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
6 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 artillery and 6 infantry moved from Egypt to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
5 fighters and 1 tactical_bomber moved from Southern France to Western Germany
1 fighter moved from United Kingdom to Western Germany
2 infantry and 1 marine moved from Finland to Norway
1 infantry and 1 marine moved from Holland Belgium to France
2 infantry moved from Western Germany to France
2 infantry moved from Western Germany to France
1 fighter moved from Western Germany to France
1 tactical_bomber moved from Western Germany to France
1 marine moved from United Kingdom to 110 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 110 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Western Germany
2 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Western GermanyPlace Units - British
2 artilleries and 1 infantry placed in Egypt
2 artilleries, 1 fighter and 2 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsTurn Complete - UK_Pacific
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Technically you should have kept 9 PUs in reserve instead of 8, but no big deal.
Must have forgot about that when I changed a TT for a DD.
I’ll swap an art for an inf.
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Oh.
I’ve posted the result. Rematch? I think I lost this game in the Med.
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Rematch will have to wait, we already completed our best of 5. It will probably be a few months from now until I get close to 20 games completed.