Edit to the USSR sub
I assumed you wouldn’t scramble to sz97. Didn’t seem a good option.
Only one hit from the Italian navy? Poo.
Looks like I didn’t have enough Luftwaffe to go around to defend everything. A major miscalculation. Lost so many in SZ98!
Only one hit from the Italian navy? Poo.
Looks like I didn’t have enough Luftwaffe to go around to defend everything. A major miscalculation. Lost so many in SZ98!
SZ98 was 64%. Even if it were 90+% I wouldn’t have attacked it, it had no transports.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Italians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
3 fighters and 1 tactical_bomber moved from Russia to Archangel
2 infantry moved from Vologda to Archangel
2 mech_infantrys moved from Russia to Archangel
2 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Suiyuyan to Central Mongolia
Purchase Units - Russians
Russians repair damage of 9x factory_major; Remaining resources: 31 PUs;
Russians buy 6 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Caucasus
Russians attack with 4 infantry
Italians defend with 1 infantry
Russians win, taking Caucasus from Italians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Central Mongolia
Russians attack with 1 infantry
Japanese defend with 1 aaGun
Russians win, taking Central Mongolia from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Archangel
Russians attack with 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour and 1 mech_infantry; Italians defend with 1 mech_infantry
Russians win, taking Archangel from Italians with 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Tambov to Rostov
1 aaGun moved from Volgograd to Rostov
1 infantry moved from Tambov to Rostov
1 infantry moved from Samara to Tambov
2 infantry moved from Novosibirsk to Kazakhstan
3 infantry moved from Samara to Russia
9 infantry moved from Novosibirsk to Vologda
1 aaGun moved from Novosibirsk to Vologda
1 aaGun moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Suiyuyan to Shensi
Place Units - Russians
6 artilleries placed in Russia
1 infantry and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUs
I felt I had to to give the Italian Navy a chance to defend. Perhaps you were able to get some more British units in than I thought because I was thinking it would be mutual annihilation at worst.
SZ92 was 98%, so SZ98 battle didn’t really have an effect on the Italian fleet surviving or not.
SZ92 was 98%, so SZ98 battle didn’t really have an effect on the Italian fleet surviving or not.
Must have miscalculated there then. I also allowed USSR a turn without SBR to hit that.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Japanese
4 artilleries, 8 infantry and 1 mech_infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
3 tactical_bombers moved from Yunnan to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Olgiy to Novosibirsk
Japanese take Timguska from Russians
4 artilleries and 12 infantry moved from Yenisey to Timguska
1 tactical_bomber moved from Yunnan to Kweichow
2 bombers moved from French Indo China to India
2 tactical_bombers moved from Yunnan to Kweichow
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 factory_minor, 5 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 4,7 and causes: 11 damage to unit: factory_major
Bombing raid in India causes 11 damage total.
Battle in Novosibirsk
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 1 infantry and 6 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 infantry and 6 tactical_bombers in Kweichow, round 2 : 4/7 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
3 artilleries, 7 infantry and 1 mech_infantry moved from Shan State to Burma
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 77 Sea Zone to 72 Sea Zone
2 fighters moved from Iraq to Bryansk
2 bombers moved from India to Yunnan
6 tactical_bombers moved from Kweichow to Yunnan
1 artillery and 1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Yunnan to Burma
1 artillery, 1 infantry and 1 mech_infantry moved from Shantung to Anhwe
1 artillery and 1 mech_infantry moved from Anhwe to Hunan
1 submarine moved from 77 Sea Zone to 39 Sea Zone
1 artillery and 2 infantry moved from Buryatia to Ulaanbaatar
4 tactical_bombers moved from Yunnan to Hunan
Place Units - Japanese
1 factory_minor placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 carrier placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 artillery and 2 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Americans
1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 cruiser and 1 marine moved from 110 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Western Germany
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Morocco from British
French take Normandy Bordeaux from Americans
French take French Central Africa from British
French take French Guiana from Americans
1 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from Normandy Bordeaux to Southern France
1 fighter moved from Queensland to 42 Sea Zone
5 fighters and 1 tactical_bomber moved from Philippines to 42 Sea Zone
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in Western Germany
Americans converts factory_major into different units
Battle in Southern France
Americans attack with 1 bomber and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Western Germany from Germans, taking Southern France from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 42 Sea Zone
Americans attack with 6 fighters and 1 tactical_bomber
Japanese defend with 2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber
5 hits in 42, OOL?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Americans
1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 cruiser and 1 marine moved from 110 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Western Germany
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Morocco from British
French take Normandy Bordeaux from Americans
French take French Central Africa from British
French take French Guiana from Americans
1 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from Normandy Bordeaux to Southern France
1 fighter moved from Queensland to 42 Sea Zone
5 fighters and 1 tactical_bomber moved from Philippines to 42 Sea Zone
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in Western Germany
Americans converts factory_major into different units
Battle in Southern France
Americans attack with 1 bomber and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Western Germany from Germans, taking Southern France from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 42 Sea Zone
Americans attack with 6 fighters and 1 tactical_bomber
Japanese defend with 2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese
retreated to 42 Sea Zone
Japanese win with 1 carrier, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Americans: 4 fighters
Casualties for Japanese: 1 carrier and 2 destroyers
3 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese forced to land in Java
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Trigger Americans Liberation France Liberated French West Africa 3: French captures territory French West Africa
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French Madagascar 3: French captures territory French Madagascar
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 carriers, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
2 fighters moved from Western United States to Hawaiian Islands
2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 5 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries, 8 infantry and 2 mech_infantrys moved from 112 Sea Zone to Western Germany
1 armour and 2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 carrier, 1 destroyer and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Southern France to United Kingdom
2 destroyers moved from 69 Sea Zone to 71 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
1 infantry placed in Central United States
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs
Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to Kweichow
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Combat Move - British
1 unit repaired.
1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to Persia
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 marine moved from Normandy Bordeaux to Holland Belgium
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
Purchase Units - British
British buy 1 fighter, 7 infantry and 1 marine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 9x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;
Combat - British
Battle in Persia
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery
British win, taking Persia from Italians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Holland Belgium
British attack with 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Western Germany
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Gibraltar to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from Gibraltar to Western Germany
2 aaGuns, 5 infantry and 1 marine moved from Normandy Bordeaux to France
2 fighters moved from 112 Sea Zone to Western Germany
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
1 tactical_bomber moved from Persia to Egypt
2 aaGuns, 6 artilleries and 14 infantry moved from West India to Eastern Persia
2 mech_infantrys moved from India to Eastern Persia
1 fighter moved from Persia to Eastern Persia
1 aaGun and 1 infantry moved from India to West India
Place Units - British
3 infantry placed in Egypt
1 fighter, 4 infantry and 1 marine placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,3
British collect 32 PUs (2 lost to blockades); end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
UK_Pacific collect 9 PUs; end with 9 PUs total
Another issue with combat moves first is that when you plunder a capital that has no units (like India here), TripleA allows you to use that money in the purchase phase, so you need to be careful not to spend it.
Another issue with combat moves first is that when you plunder a capital that has no units (like India here), TripleA allows you to use that money in the purchase phase, so you need to be careful not to spend it.
Yes, and also if it has damaged facilities or factories I guess it asks you to repair them.
Maybe we can get that to happen in the battle phase automatically rather than in Combat Movement. There’s a ton of things which should be done I guess.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Italians
1 mech_infantry moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 artillery and 2 infantry moved from Iraq to Persia
1 armour moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
Purchase Units - Italians
Italians buy 6 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Persia
Italians attack with 1 artillery and 2 infantry
British defend with 2 mech_infantrys
Italians roll dice for 1 artillery and 2 infantry in Persia, round 2 : 1/3 hits
British roll dice for 2 mech_infantrys in Persia, round 2 : 0/2 hits
1 mech_infantry owned by the British lost in Persia
Italians roll dice for 1 artillery and 2 infantry in Persia, round 3 : 0/3 hits
British roll dice for 1 mech_infantry in Persia, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Persia, round 4 : 2/3 hits
British roll dice for 1 mech_infantry in Persia, round 4 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Persia
Italians win, taking Persia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 2 mech_infantrys
Casualties for Italians: 1 infantry
Battle in Southern France
Italians attack with 1 fighter and 1 mech_infantry
French defend with 1 factory_minor and 1 harbour; Americans defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Southern France, round 2 : 1/2 hits
French roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from French with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
5 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Alexandria to Iraq
1 fighter moved from Alexandria to Southern Italy
1 mech_infantry moved from Alexandria to Libya
1 armour, 2 artilleries and 3 infantry moved from Alexandria to Tobruk
Place Units - Italians
5 artilleries and 1 infantry placed in Northern Italy
1 artillery and 2 infantry placed in Iraq
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
3 submarines moved from 54 Sea Zone to 42 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 carrier
ANZAC win with 3 submarines remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry and 1 marine moved from New South Wales to Queensland
1 fighter moved from Eastern Persia to Egypt
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
4 infantry moved from France to Western Germany
2 infantry moved from Normandy Bordeaux to France
Turn Complete - French
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,2
French collect 12 PUs (1 lost to blockades); end with 12 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 armour, 1 fighter and 2 mech_infantrys moved from Novgorod to Finland
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 artillery moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 fighter and 1 infantry moved from Bryansk to Tambov
3 bombers and 1 fighter moved from Bryansk to Russia
4 artilleries, 4 infantry and 1 marine moved from Northern Italy to France
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Air Battle in Russia
Intercept in Moscow?
Scratching my head as to how I would have forgotten to land the Japanese bombers in FIC but I’m sure that’s affected your moves. I can remember thinking about it at the combat move phase.
No intercept.
They were perhaps at risk of the US planes in Philippines, and they helped protect Yunnan. I’d have sent an Anzac tp to reinforce Philippines just to make sure you don’t take it back.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 armour, 1 fighter and 2 mech_infantrys moved from Novgorod to Finland
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 artillery moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 fighter and 1 infantry moved from Bryansk to Tambov
3 bombers and 1 fighter moved from Bryansk to Russia
4 artilleries, 4 infantry and 1 marine moved from Northern Italy to France
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 4,5,4 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in Finland
Germans attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys
Russians defend with 1 aaGun and 1 infantry; British defend with 2 aaGuns, 2 infantry and 1 marine
AA fire in Finland : 0/1 hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Finland, round 2 : 2/6 hits
Russians roll dice for 3 aaGuns, 3 infantry and 1 marine in Finland, round 2 : 2/4 hits
1 mech_infantry owned by the Germans, 1 aaGun owned by the British, 1 aaGun owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Finland, round 3 : 1/4 hits
Russians roll dice for 1 aaGun, 3 infantry and 1 marine in Finland, round 3 : 2/4 hits
1 mech_infantry owned by the Germans, 1 aaGun owned by the British and 1 artillery owned by the Germans lost in Finland
1 armour retreated to Karelia
Russians win with 3 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for British: 2 aaGuns
Casualties for Russians: 1 aaGun
Battle in Ukraine
Germans attack with 1 artillery, 1 fighter and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Ukraine, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Tambov
retreated to Tambov
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in France
Germans attack with 4 artilleries, 4 infantry and 1 marine
French defend with 1 airfield, 1 factory_minor and 2 infantry; British defend with 2 aaGuns, 5 infantry and 1 marine; Americans defend with 1 infantry
Germans roll dice for 4 artilleries, 4 infantry and 1 marine in France, round 2 : 3/9 hits
French roll dice for 2 aaGuns, 8 infantry and 1 marine in France, round 2 : 5/9 hits
2 aaGuns owned by the British, 1 infantry owned by the Americans, 4 infantry owned by the Germans and 1 artillery owned by the Germans lost in France
3 artilleries owned by the Germans and 1 marine owned by the Germans retreated to Northern Italy
French win with 7 infantry and 1 marine remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 4 infantry
Casualties for British: 2 aaGuns
Casualties for Americans: 1 infantry
Cleaning up after air battles
1 fighter moved from Finland to Novgorod
3 submarines moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 114 Sea Zone to 115 Sea Zone
2 artilleries moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
3 bombers and 1 fighter moved from Russia to Bryansk
1 fighter moved from Tambov to Bryansk
Place Units - Germans
3 artilleries placed in Western Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
10 infantry placed in Germany
Turn Complete - Germans
Germans collect 30 PUs; end with 30 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 32 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Italians
2 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Samara to Novosibirsk
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
1 fighter moved from Russia to Ukraine
2 infantry moved from Rostov to Ukraine
1 fighter moved from Russia to Ukraine
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 27 PUs;
Russians buy 5 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
Russians win, taking Novosibirsk from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 artillery and 1 factory_minor
Russians win, taking Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by British from France: 1 infantry
EDIT: Adding units owned by Americans to France: 1 infantry
EDIT: Removing units owned by French from France: 1 infantry
EDIT: Adding units owned by British to France: 1 infantry
EDIT: Turning off Edit Mode
2 fighters moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
1 infantry moved from Caucasus to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Samara to Tambov
2 infantry moved from Vologda to Samara
1 infantry moved from Vologda to Smolensk
2 mech_infantrys moved from Archangel to Russia
1 infantry moved from Vologda to Archangel
3 infantry moved from Vologda to Russia
1 aaGun moved from Vologda to Samara
1 mech_infantry moved from Volgograd to Russia
Place Units - Russians
5 artilleries placed in Russia
1 infantry and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs