@ArtofWar1947 Skipped scramble in 114.
StuckTojo (Allies) vs simon33 (Axis) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Combat Move - Japanese
1 artillery and 1 infantry moved from Buryatia to Amur
Japanese take Amur from Russians
1 armour and 1 mech_infantry moved from Buyant-Uhaa to Manchuria
1 artillery moved from Jehol to Manchuria
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
6 fighters moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Wake Island to Hawaiian Islands
2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 3 transports moved from 26 Sea Zone to 25 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 25 Sea Zone
3 artilleries and 3 infantry moved from 25 Sea Zone to MidwayPurchase Units - Japanese
Japanese buy 3 artilleries, 3 fighters, 4 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 6 transports
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 6 transports in 25 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 25 Sea Zone
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 6 transports remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Midway
Japanese attack with 3 artilleries and 3 infantry
Americans defend with 1 airfield and 2 infantry
Japanese roll dice for 3 artilleries and 3 infantry in Midway, round 2 : 5/6 hits
Americans roll dice for 2 infantry in Midway, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Manchuria
Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Manchuria, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hawaiian Islands
Japanese attack with 9 fighters
Americans defend with 1 airfield, 5 fighters and 1 harbour
Japanese roll dice for 9 fighters in Hawaiian Islands, round 2 : 6/9 hits
Americans roll dice for 5 fighters in Hawaiian Islands, round 2 : 3/5 hits
3 fighters owned by the Japanese and 5 fighters owned by the Americans lost in Hawaiian Islands
Japanese win with 6 fighters remaining. Battle score for attacker is 20
Casualties for Americans: 5 fighters
Casualties for Japanese: 3 fightersNon Combat Move - Japanese
6 fighters moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 submarines moved from 62 Sea Zone to 49 Sea Zone
3 carriers and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Japan to Caroline Islands
1 artillery and 2 infantry moved from Yunnan to Burma
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Shantung to Anhwe
3 artilleries and 5 infantry moved from Turkmenistan to Eastern Persia
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Sikang to Szechwan
1 infantry moved from Kazakhstan to Sikang
1 artillery and 3 infantry moved from Malaya to Shan State
3 artilleries and 2 infantry moved from French Indo China to Shan StatePlace Units - Japanese
1 transport placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
1 artillery and 2 infantry placed in Shantung
2 artilleries, 3 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 71 PUs; end with 73 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Combat Move - Americans
2 infantry moved from Southern France to Normandy Bordeaux
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 fighter moved from United Kingdom to 111 Sea Zone
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 submarine moved from 15 Sea Zone to 6 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Southern France to Northern Italy
3 fighters moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to ScotlandPurchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 5 fighters and 3 infantry; Remaining resources: 0 PUs;Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 111 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Northern Italy
Americans attack with 1 artillery and 2 infantry
Italians defend with 1 factory_minor and 2 infantry
Italians win with 2 infantry remaining. Battle score for attacker is -10
Casualties for Americans: 1 artillery and 2 infantry
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Scotland
Americans attack with 4 fighters and 2 infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
Americans win, taking Scotland from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from 111 Sea Zone to United Kingdom
4 fighters moved from Scotland to United Kingdom
1 carrier moved from 98 Sea Zone to 92 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Normandy Bordeaux to Spain
1 fighter moved from Gibraltar to Egypt
3 armour moved from Southern France to Spain
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Gibraltar to Spain
1 aaGun moved from Southern France to Spain
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
5 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 12 Sea Zone to 26 Sea Zone
1 mech_infantry moved from India to 39 Sea Zone
1 mech_infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
1 infantry and 1 mech_infantry moved from 55 Sea Zone to Northern Territory
1 artillery and 1 infantry moved from South Australia to Northern Territory
1 marine moved from Java to 42 Sea Zone
1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 1 marine and 1 transport moved from 42 Sea Zone to 55 Sea Zone
1 bomber moved from Sumatra to Queensland
1 carrier moved from 39 Sea Zone to 41 Sea Zone
6 infantry moved from Southern France to Spain
1 aaGun moved from Gibraltar to Spain
1 marine moved from 55 Sea Zone to Northern Territory
1 submarine moved from 27 Sea Zone to 26 Sea ZonePlace Units - Americans
3 infantry placed in Southern France
2 armour and 1 artillery placed in Spain
5 fighters placed in Western United States
Americans undo move 3.
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs totalCombat Move - British
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from West India to Eastern Persia
2 armour, 3 artilleries, 1 bomber and 4 infantry moved from Persia to Eastern Persia
3 fighters and 1 tactical_bomber moved from India to Eastern Persia
2 marines moved from Egypt to 98 Sea Zone
2 battleships and 2 marines moved from 98 Sea Zone to 80 Sea Zone
2 marines moved from 80 Sea Zone to Eastern Persia
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 armour moved from India to Eastern Persia
1 cruiser moved from 98 Sea Zone to 92 Sea ZonePurchase Units - British
British repair damage of 6x factory_major, 4x airfield; Remaining resources: 43 PUs;
British buy 3 armour, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;Combat - British
Battle in Eastern Persia
British attack with 5 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry, 2 marines, 1 mech_infantry and 2 tactical_bombers
Germans defend with 4 armour and 5 mech_infantrys; Japanese defend with 3 artilleries and 5 infantry
British win, taking Eastern Persia from Germans with 5 armour, 3 artilleries, 1 bomber, 4 fighters, 2 marines, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 52
Casualties for Germans: 4 armour and 5 mech_infantrys
Casualties for British: 1 artillery and 5 infantry
Casualties for Japanese: 3 artilleries and 5 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Eastern Persia to India
1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia
1 bomber moved from Eastern Persia to India
1 mech_infantry moved from Iraq to Persia
1 mech_infantry moved from Iraq to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 mech_infantry moved from Trans-Jordan to Egypt
1 destroyer and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from United Kingdom to GibraltarPlace Units - British
3 armour placed in Persia
3 mech_infantrys placed in Egypt
1 infantry placed in Iraq
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,6,4,5,6
British collect 45 PUs (1 lost to blockades); end with 45 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUsPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 artilleries -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Western Germany to Southern France
3 fighters moved from Southern Italy to Southern France
2 fighters moved from 97 Sea Zone to Southern France
1 infantry moved from Yugoslavia to Bulgaria
Italians take Bulgaria from British
1 artillery moved from Yugoslavia to Albania
Italians take Albania from British
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to GreecePurchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Greece
Battle in Southern France
Italians attack with 6 fighters and 2 infantry
Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 6 fighters and 2 infantry in Southern France, round 2 : 3/8 hits
Americans roll dice for 2 artilleries and 3 infantry in Southern France, round 2 : 2/5 hits
1 fighter owned by the Italians, 3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians roll dice for 5 fighters and 1 infantry in Southern France, round 3 : 3/6 hits
Americans roll dice for 2 artilleries in Southern France, round 3 : 1/2 hits
2 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Greece from British with 5 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 fighter and 2 infantry
Casualties for Americans: 2 artilleries and 3 infantryNon Combat Move - Italians
3 fighters moved from Southern France to Southern Italy
2 fighters moved from Southern France to 97 Sea ZonePlace Units - Italians
1 infantry placed in Southern Italy
1 artillery and 2 infantry placed in FranceTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 1 PUs;Non Combat Move - ANZAC
1 fighter moved from Iraq to Persia
2 infantry moved from Iraq to Persia
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 42 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to Hawaiian Islands
2 infantry moved from Sumatra to 41 Sea ZonePlace Units - ANZAC
1 submarine placed in 62 Sea Zone
ANZAC undo move 1.
1 submarine placed in 54 Sea Zone
ANZAC undo move 1.
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs totalCombat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to SpainTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 16
Research Technology - Germans
Combat Move - Germans
18 artilleries and 6 infantry moved from Belarus to Eastern Poland
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery and 6 infantry moved from Baltic States to Poland
3 artilleries and 4 infantry moved from Germany to Slovakia Hungary
3 bombers and 1 fighter moved from Western Germany to United Kingdom
4 fighters moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from Turkey to Syria
Germans take Syria from British
5 artilleries and 2 mech_infantrys moved from Turkey to Iraq
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 2 mech_infantrys moved from Northwest Persia to Iraq
1 infantry moved from Turkey to IraqPurchase Units - Germans
Germans buy 5 artilleries, 2 fighters, 8 infantry and 4 submarines; Remaining resources: 0 PUs;Combat - Germans
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Scramble to SZ110?
Intercept in London? -
Scramble to SZ110?
Intercept in London?No scramble. No intercept. The RAF lads are out chasing the skirts tonight.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 16
Research Technology - Germans
Combat Move - Germans
18 artilleries and 6 infantry moved from Belarus to Eastern Poland
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery and 6 infantry moved from Baltic States to Poland
3 artilleries and 4 infantry moved from Germany to Slovakia Hungary
3 bombers and 1 fighter moved from Western Germany to United Kingdom
4 fighters moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from Turkey to Syria
Germans take Syria from British
5 artilleries and 2 mech_infantrys moved from Turkey to Iraq
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 2 mech_infantrys moved from Northwest Persia to Iraq
1 infantry moved from Turkey to IraqPurchase Units - Germans
Germans buy 5 artilleries, 2 fighters, 8 infantry and 4 submarines; Remaining resources: 0 PUs;Combat - Germans
Air Battle in United Kingdom
Germans attacks with 8 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 4,6 and causes: 10 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 7 and causes: 4 damage to unit: airfield
Bombing raid in United Kingdom causes 14 damage total. Damaged units is as follows: factory_major = 10, airfield = 4
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 2/2 hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win with 2 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Slovakia Hungary
Germans attack with 3 artilleries and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 3 artilleries and 4 infantry in Slovakia Hungary, round 2 : 1/7 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 6 artilleries, 1 infantry and 4 mech_infantrys
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 6 artilleries, 1 infantry and 4 mech_infantrys in Iraq, round 2 : 5/11 hits
British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 6 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Poland
Germans attack with 1 artillery and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 6 infantry in Poland, round 2 : 1/7 hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 18 artilleries and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 18 artilleries and 6 infantry in Eastern Poland, round 2 : 6/24 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 18 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 infantry moved from Rostov to Ukraine
1 aaGun moved from Turkey to Northwest Persia
1 aaGun moved from Turkey to Iraq
1 armour and 1 mech_infantry moved from Volgograd to Turkey
4 armour and 5 mech_infantrys moved from Baltic States to Slovakia Hungary
1 carrier moved from 112 Sea Zone to 110 Sea Zone
3 bombers and 1 fighter moved from United Kingdom to Western Germany
4 fighters moved from United Kingdom to 110 Sea Zone
6 artilleries and 5 infantry moved from Western Germany to France
1 armour and 1 mech_infantry moved from Germany to France
1 mech_infantry moved from Archangel to BryanskPlace Units - Germans
1 artillery and 1 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Volgograd
4 submarines placed in 112 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Western Germany
4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 16
Combat Move - Russians
1 armour moved from Siberia to Buryatia
Russians take Sakha from Japanese
Russians take Buryatia from Japanese
1 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Bessarabia to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 2 infantry
Russians win, taking Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns and 6 artilleries moved from Romania to BessarabiaTurn Complete - Russians
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 16
Combat Move - Japanese
1 mech_infantry moved from Manchuria to Siberia
Japanese take Siberia from Russians
1 artillery moved from Amur to Buryatia
1 armour moved from Manchuria to Buryatia
1 infantry moved from Amur to Buryatia
1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
6 fighters moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from Japan to 26 Sea Zone
2 artilleries and 2 infantry moved from Midway to 25 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 battleships and 2 cruisers moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 submarines moved from 49 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea ZonePurchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 3 destroyers, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
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Scramble from Hawaii?
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If I have a destroyer in sz 26, and can thereby nullify your support shots, then no scramble.
If I can’t nullify your support shots then scramble one Aussie fighter only, please.
I’m at work right now and can’t download anything, and I don’t quite remember what I left there.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 16
Combat Move - Japanese
1 mech_infantry moved from Manchuria to Siberia
Japanese take Siberia from Russians
1 artillery moved from Amur to Buryatia
1 armour moved from Manchuria to Buryatia
1 infantry moved from Amur to Buryatia
1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
6 fighters moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from Japan to 26 Sea Zone
2 artilleries and 2 infantry moved from Midway to 25 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 battleships and 2 cruisers moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 submarines moved from 49 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea ZonePurchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 3 destroyers, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports
Americans defend with 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 26 Sea Zone, round 2 : 4/7 hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
Japanese win with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 21
Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
Battle in Hawaiian Islands
Japanese attack with 2 artilleries, 6 fighters and 2 infantry
Americans defend with 1 airfield, 5 fighters, 1 harbour and 2 infantry; ANZAC defend with 2 fighters
Japanese roll dice for 2 artilleries, 6 fighters and 2 infantry in Hawaiian Islands, round 2 : 3/10 hits
Americans roll dice for 7 fighters and 2 infantry in Hawaiian Islands, round 2 : 4/9 hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the ANZAC lost in Hawaiian Islands
Americans win with 6 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 fighter
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
6 fighters owned by the Japanese retreated
Battle in 6 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Buryatia
Japanese attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 armour
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Buryatia, round 2 : 1/3 hits
Russians roll dice for 1 armour in Buryatia, round 2 : 0/1 hits
1 armour owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Japanese
1 artillery moved from Manchuria to Jehol
6 fighters moved from Hawaiian Islands to 26 Sea Zone
3 carriers moved from 25 Sea Zone to 26 Sea Zone
4 transports moved from 25 Sea Zone to 6 Sea Zone
2 artilleries and 1 infantry moved from Yunnan to Burma
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Shantung to Anhwe
4 artilleries and 5 infantry moved from Shan State to Burma
3 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Malaya to Burma
1 artillery and 3 infantry moved from French Indo China to Yunnan
1 carrier moved from 33 Sea Zone to 26 Sea Zone
2 fighters moved from 6 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
2 artilleries, 1 fighter and 3 infantry placed in Japan
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 16
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed -
Good game.
I was 91% to win that one, and got killed instead.
I’ll post it.
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Unlucky there. I didn’t reckon you’d try that.
Thanks for the game. I haven’t had much success with the neutral crush either.
Reverse sides?
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Sure, but can you give me a week or two.
I’m still flush with games right now, and I’m going to be somewhat busy over the next week or so.