StuckTojo (Allies) vs simon33 (Axis) BM3

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 16

    Research Technology - Germans

    Combat Move - Germans
                18 artilleries and 6 infantry moved from Belarus to Eastern Poland
                1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 artillery and 6 infantry moved from Baltic States to Poland
                3 artilleries and 4 infantry moved from Germany to Slovakia Hungary
                3 bombers and 1 fighter moved from Western Germany to United Kingdom
                4 fighters moved from 110 Sea Zone to United Kingdom
                1 mech_infantry moved from Turkey to Syria
                      Germans take Syria from British
                5 artilleries and 2 mech_infantrys moved from Turkey to Iraq
                2 fighters moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 2 mech_infantrys moved from Northwest Persia to Iraq
                1 infantry moved from Turkey to Iraq

    Purchase Units - Germans
                Germans buy 5 artilleries, 2 fighters, 8 infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 8 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  0/2 hits
                        AA fire in United Kingdom :  0/1 hits
                    Bombing raid in United Kingdom rolls: 4,6 and causes: 10 damage to unit: factory_major
                    Bombing raid in United Kingdom rolls: 7 and causes: 4 damage to unit: airfield
                    Bombing raid in United Kingdom causes 14 damage total.  Damaged units is as follows: factory_major = 10, airfield = 4
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 :  0/3 hits
                        Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 :  2/2 hits
                        2 infantry owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 :  0/1 hits
                        Americans roll dice for 2 infantry in Normandy Bordeaux, round 3 :  1/2 hits
                        1 artillery owned by the Germans lost in Normandy Bordeaux
                    Americans win with 2 infantry remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 artillery and 2 infantry
                Battle in Slovakia Hungary
                    Germans attack with 3 artilleries and 4 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 3 artilleries and 4 infantry in Slovakia Hungary, round 2 :  1/7 hits
                        Russians roll dice for 1 infantry in Slovakia Hungary, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Slovakia Hungary
                    Germans win, taking Slovakia Hungary from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Iraq
                    Germans attack with 6 artilleries, 1 infantry and 4 mech_infantrys
                    British defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 6 artilleries, 1 infantry and 4 mech_infantrys in Iraq, round 2 :  5/11 hits
                        British roll dice for 1 infantry in Iraq, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
                    Germans win, taking Iraq from British with 6 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Poland
                    Germans attack with 1 artillery and 6 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 6 infantry in Poland, round 2 :  1/7 hits
                        Russians roll dice for 1 infantry in Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Poland
                    Germans win, taking Poland from Russians with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 18 artilleries and 6 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 18 artilleries and 6 infantry in Eastern Poland, round 2 :  6/24 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 18 artilleries and 5 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 infantry moved from Rostov to Ukraine
                1 aaGun moved from Turkey to Northwest Persia
                1 aaGun moved from Turkey to Iraq
                1 armour and 1 mech_infantry moved from Volgograd to Turkey
                4 armour and 5 mech_infantrys moved from Baltic States to Slovakia Hungary
                1 carrier moved from 112 Sea Zone to 110 Sea Zone
                3 bombers and 1 fighter moved from United Kingdom to Western Germany
                4 fighters moved from United Kingdom to 110 Sea Zone
                6 artilleries and 5 infantry moved from Western Germany to France
                1 armour and 1 mech_infantry moved from Germany to France
                1 mech_infantry moved from Archangel to Bryansk

    Place Units - Germans
                1 artillery and 1 infantry placed in Ukraine
                2 artilleries and 1 infantry placed in Volgograd
                4 submarines placed in 112 Sea Zone
                2 artilleries, 2 fighters and 2 infantry placed in Western Germany
                4 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4
                Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs

    triplea_39767_Ger16.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 16

    Combat Move - Russians
                1 armour moved from Siberia to Buryatia
                      Russians take Sakha from Japanese
                      Russians take Buryatia from Japanese
                1 infantry moved from Western Ukraine to Ukraine
                1 artillery moved from Bessarabia to Ukraine

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 artillery, 1 factory_minor and 2 infantry
                    Russians win, taking Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns and 6 artilleries moved from Romania to Bessarabia

    Turn Complete - Russians

    triplea_39767_Rus16.tsvg

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 16

    Combat Move - Japanese
                1 mech_infantry moved from Manchuria to Siberia
                      Japanese take Siberia from Russians
                1 artillery moved from Amur to Buryatia
                1 armour moved from Manchuria to Buryatia
                1 infantry moved from Amur to Buryatia
                1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
                6 fighters moved from 25 Sea Zone to Hawaiian Islands
                1 fighter moved from Japan to 26 Sea Zone
                2 artilleries and 2 infantry moved from Midway to 25 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 battleships and 2 cruisers moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                2 submarines moved from 49 Sea Zone to 26 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
                2 fighters moved from Japan to 6 Sea Zone
                1 carrier moved from 33 Sea Zone to 6 Sea Zone

    Purchase Units - Japanese
                Japanese buy 1 armour, 4 artilleries, 3 destroyers, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese

    triplea_39767_Jap16.tsvg

  • '19 '17 '16

    Scramble from Hawaii?

  • '19 '17 '16

    If I have a destroyer in sz 26, and can thereby nullify your support shots, then no scramble.

    If I can’t nullify your support shots then scramble one Aussie fighter only, please.

    I’m at work right now and can’t download anything, and I don’t quite remember what I left there.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 16

    Combat Move - Japanese
                1 mech_infantry moved from Manchuria to Siberia
                      Japanese take Siberia from Russians
                1 artillery moved from Amur to Buryatia
                1 armour moved from Manchuria to Buryatia
                1 infantry moved from Amur to Buryatia
                1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
                6 fighters moved from 25 Sea Zone to Hawaiian Islands
                1 fighter moved from Japan to 26 Sea Zone
                2 artilleries and 2 infantry moved from Midway to 25 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 battleships and 2 cruisers moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                2 submarines moved from 49 Sea Zone to 26 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
                2 fighters moved from Japan to 6 Sea Zone
                1 carrier moved from 33 Sea Zone to 6 Sea Zone

    Purchase Units - Japanese
                Japanese buy 1 armour, 4 artilleries, 3 destroyers, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports
                    Americans defend with 1 destroyer, 1 submarine and 1 transport
                        Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 26 Sea Zone, round 2 :  4/7 hits
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
                    Japanese win with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 21
                    Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
                Battle in Hawaiian Islands
                    Japanese attack with 2 artilleries, 6 fighters and 2 infantry
                    Americans defend with 1 airfield, 5 fighters, 1 harbour and 2 infantry; ANZAC defend with 2 fighters
                        Japanese roll dice for 2 artilleries, 6 fighters and 2 infantry in Hawaiian Islands, round 2 :  3/10 hits
                        Americans roll dice for 7 fighters and 2 infantry in Hawaiian Islands, round 2 :  4/9 hits
                        2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the ANZAC lost in Hawaiian Islands
                    Americans win with 6 fighters remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 fighter
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 2 artilleries and 2 infantry
                    6 fighters owned by the Japanese retreated
                Battle in 6 Sea Zone
                    Japanese attack with 1 carrier, 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the Japanese
                        1 submarine owned by the Americans lost in 6 Sea Zone
                    Japanese win, taking 6 Sea Zone from Americans with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Buryatia
                    Japanese attack with 1 armour, 1 artillery and 1 infantry
                    Russians defend with 1 armour
                        Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Buryatia, round 2 :  1/3 hits
                        Russians roll dice for 1 armour in Buryatia, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Buryatia
                    Japanese win, taking Buryatia from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour

    Non Combat Move - Japanese
                1 artillery moved from Manchuria to Jehol
                6 fighters moved from Hawaiian Islands to 26 Sea Zone
                3 carriers moved from 25 Sea Zone to 26 Sea Zone
                4 transports moved from 25 Sea Zone to 6 Sea Zone
                2 artilleries and 1 infantry moved from Yunnan to Burma
                1 infantry moved from Kweichow to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 infantry moved from Anhwe to Kweichow
                1 artillery and 1 infantry moved from Anhwe to Hunan
                1 artillery and 2 infantry moved from Shantung to Anhwe
                4 artilleries and 5 infantry moved from Shan State to Burma
                3 mech_infantrys moved from French Indo China to Burma
                3 mech_infantrys moved from Malaya to Burma
                1 artillery and 3 infantry moved from French Indo China to Yunnan
                1 carrier moved from 33 Sea Zone to 26 Sea Zone
                2 fighters moved from 6 Sea Zone to 26 Sea Zone
                3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
                3 artilleries and 3 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Malaya
                1 artillery and 2 infantry placed in French Indo China
                1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
                2 artilleries, 1 fighter and 3 infantry placed in Japan
                3 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 71 PUs; end with 71 PUs total
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs

    triplea_39767_Jap16.tsvg

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 16

    Combat Move - Chinese

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    triplea_39767_Chi16.tsvg

  • '19 '17 '16

    Good game.

    I was 91% to win that one, and got killed instead.

    I’ll post it.

  • '19 '17 '16

    Unlucky there. I didn’t reckon you’d try that.

    Thanks for the game. I haven’t had much success with the neutral crush either.

    Reverse sides?

  • '19 '17 '16

    Sure, but can you give me a week or two.

    I’m still flush with games right now, and I’m going to be somewhat busy over the next week or so.

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