@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Combat Move - Japanese
1 artillery and 1 infantry moved from Buryatia to Amur
Japanese take Amur from Russians
1 armour and 1 mech_infantry moved from Buyant-Uhaa to Manchuria
1 artillery moved from Jehol to Manchuria
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
6 fighters moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Wake Island to Hawaiian Islands
2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 3 transports moved from 26 Sea Zone to 25 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 25 Sea Zone
3 artilleries and 3 infantry moved from 25 Sea Zone to Midway
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 fighters, 4 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 6 transports
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 6 transports in 25 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 25 Sea Zone
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 6 transports remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Midway
Japanese attack with 3 artilleries and 3 infantry
Americans defend with 1 airfield and 2 infantry
Japanese roll dice for 3 artilleries and 3 infantry in Midway, round 2 : 5/6 hits
Americans roll dice for 2 infantry in Midway, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Manchuria
Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Manchuria, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hawaiian Islands
Japanese attack with 9 fighters
Americans defend with 1 airfield, 5 fighters and 1 harbour
Japanese roll dice for 9 fighters in Hawaiian Islands, round 2 : 6/9 hits
Americans roll dice for 5 fighters in Hawaiian Islands, round 2 : 3/5 hits
3 fighters owned by the Japanese and 5 fighters owned by the Americans lost in Hawaiian Islands
Japanese win with 6 fighters remaining. Battle score for attacker is 20
Casualties for Americans: 5 fighters
Casualties for Japanese: 3 fighters
Non Combat Move - Japanese
6 fighters moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 submarines moved from 62 Sea Zone to 49 Sea Zone
3 carriers and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Japan to Caroline Islands
1 artillery and 2 infantry moved from Yunnan to Burma
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Shantung to Anhwe
3 artilleries and 5 infantry moved from Turkmenistan to Eastern Persia
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Sikang to Szechwan
1 infantry moved from Kazakhstan to Sikang
1 artillery and 3 infantry moved from Malaya to Shan State
3 artilleries and 2 infantry moved from French Indo China to Shan State
Place Units - Japanese
1 transport placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
1 artillery and 2 infantry placed in Shantung
2 artilleries, 3 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 71 PUs; end with 73 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Combat Move - Americans
2 infantry moved from Southern France to Normandy Bordeaux
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 fighter moved from United Kingdom to 111 Sea Zone
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 submarine moved from 15 Sea Zone to 6 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Southern France to Northern Italy
3 fighters moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 5 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 111 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Northern Italy
Americans attack with 1 artillery and 2 infantry
Italians defend with 1 factory_minor and 2 infantry
Italians win with 2 infantry remaining. Battle score for attacker is -10
Casualties for Americans: 1 artillery and 2 infantry
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Scotland
Americans attack with 4 fighters and 2 infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
Americans win, taking Scotland from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 fighter moved from 111 Sea Zone to United Kingdom
4 fighters moved from Scotland to United Kingdom
1 carrier moved from 98 Sea Zone to 92 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Normandy Bordeaux to Spain
1 fighter moved from Gibraltar to Egypt
3 armour moved from Southern France to Spain
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Gibraltar to Spain
1 aaGun moved from Southern France to Spain
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
5 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 12 Sea Zone to 26 Sea Zone
1 mech_infantry moved from India to 39 Sea Zone
1 mech_infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
1 infantry and 1 mech_infantry moved from 55 Sea Zone to Northern Territory
1 artillery and 1 infantry moved from South Australia to Northern Territory
1 marine moved from Java to 42 Sea Zone
1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 1 marine and 1 transport moved from 42 Sea Zone to 55 Sea Zone
1 bomber moved from Sumatra to Queensland
1 carrier moved from 39 Sea Zone to 41 Sea Zone
6 infantry moved from Southern France to Spain
1 aaGun moved from Gibraltar to Spain
1 marine moved from 55 Sea Zone to Northern Territory
1 submarine moved from 27 Sea Zone to 26 Sea Zone
Place Units - Americans
3 infantry placed in Southern France
2 armour and 1 artillery placed in Spain
5 fighters placed in Western United States
Americans undo move 3.
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total
Combat Move - British
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from West India to Eastern Persia
2 armour, 3 artilleries, 1 bomber and 4 infantry moved from Persia to Eastern Persia
3 fighters and 1 tactical_bomber moved from India to Eastern Persia
2 marines moved from Egypt to 98 Sea Zone
2 battleships and 2 marines moved from 98 Sea Zone to 80 Sea Zone
2 marines moved from 80 Sea Zone to Eastern Persia
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 armour moved from India to Eastern Persia
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
Purchase Units - British
British repair damage of 6x factory_major, 4x airfield; Remaining resources: 43 PUs;
British buy 3 armour, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat - British
Battle in Eastern Persia
British attack with 5 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry, 2 marines, 1 mech_infantry and 2 tactical_bombers
Germans defend with 4 armour and 5 mech_infantrys; Japanese defend with 3 artilleries and 5 infantry
British win, taking Eastern Persia from Germans with 5 armour, 3 artilleries, 1 bomber, 4 fighters, 2 marines, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 52
Casualties for Germans: 4 armour and 5 mech_infantrys
Casualties for British: 1 artillery and 5 infantry
Casualties for Japanese: 3 artilleries and 5 infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Eastern Persia to India
1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia
1 bomber moved from Eastern Persia to India
1 mech_infantry moved from Iraq to Persia
1 mech_infantry moved from Iraq to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 mech_infantry moved from Trans-Jordan to Egypt
1 destroyer and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
3 armour placed in Persia
3 mech_infantrys placed in Egypt
1 infantry placed in Iraq
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,6,4,5,6
British collect 45 PUs (1 lost to blockades); end with 45 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 artilleries
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Western Germany to Southern France
3 fighters moved from Southern Italy to Southern France
2 fighters moved from 97 Sea Zone to Southern France
1 infantry moved from Yugoslavia to Bulgaria
Italians take Bulgaria from British
1 artillery moved from Yugoslavia to Albania
Italians take Albania from British
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Greece
Battle in Southern France
Italians attack with 6 fighters and 2 infantry
Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 6 fighters and 2 infantry in Southern France, round 2 : 3/8 hits
Americans roll dice for 2 artilleries and 3 infantry in Southern France, round 2 : 2/5 hits
1 fighter owned by the Italians, 3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians roll dice for 5 fighters and 1 infantry in Southern France, round 3 : 3/6 hits
Americans roll dice for 2 artilleries in Southern France, round 3 : 1/2 hits
2 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Greece from British with 5 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 fighter and 2 infantry
Casualties for Americans: 2 artilleries and 3 infantry
Non Combat Move - Italians
3 fighters moved from Southern France to Southern Italy
2 fighters moved from Southern France to 97 Sea Zone
Place Units - Italians
1 infantry placed in Southern Italy
1 artillery and 2 infantry placed in France
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 1 PUs;
Non Combat Move - ANZAC
1 fighter moved from Iraq to Persia
2 infantry moved from Iraq to Persia
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 42 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to Hawaiian Islands
2 infantry moved from Sumatra to 41 Sea Zone
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
ANZAC undo move 1.
1 submarine placed in 54 Sea Zone
ANZAC undo move 1.
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Spain
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 16
Research Technology - Germans
Combat Move - Germans
18 artilleries and 6 infantry moved from Belarus to Eastern Poland
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery and 6 infantry moved from Baltic States to Poland
3 artilleries and 4 infantry moved from Germany to Slovakia Hungary
3 bombers and 1 fighter moved from Western Germany to United Kingdom
4 fighters moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from Turkey to Syria
Germans take Syria from British
5 artilleries and 2 mech_infantrys moved from Turkey to Iraq
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 2 mech_infantrys moved from Northwest Persia to Iraq
1 infantry moved from Turkey to Iraq
Purchase Units - Germans
Germans buy 5 artilleries, 2 fighters, 8 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat - Germans
Scramble to SZ110?
Intercept in London?
Scramble to SZ110?
Intercept in London?
No scramble. No intercept. The RAF lads are out chasing the skirts tonight.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 16
Research Technology - Germans
Combat Move - Germans
18 artilleries and 6 infantry moved from Belarus to Eastern Poland
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery and 6 infantry moved from Baltic States to Poland
3 artilleries and 4 infantry moved from Germany to Slovakia Hungary
3 bombers and 1 fighter moved from Western Germany to United Kingdom
4 fighters moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from Turkey to Syria
Germans take Syria from British
5 artilleries and 2 mech_infantrys moved from Turkey to Iraq
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 2 mech_infantrys moved from Northwest Persia to Iraq
1 infantry moved from Turkey to Iraq
Purchase Units - Germans
Germans buy 5 artilleries, 2 fighters, 8 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 8 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 4,6 and causes: 10 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 7 and causes: 4 damage to unit: airfield
Bombing raid in United Kingdom causes 14 damage total. Damaged units is as follows: factory_major = 10, airfield = 4
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 2/2 hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win with 2 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Slovakia Hungary
Germans attack with 3 artilleries and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 3 artilleries and 4 infantry in Slovakia Hungary, round 2 : 1/7 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 6 artilleries, 1 infantry and 4 mech_infantrys
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 6 artilleries, 1 infantry and 4 mech_infantrys in Iraq, round 2 : 5/11 hits
British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 6 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Poland
Germans attack with 1 artillery and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 6 infantry in Poland, round 2 : 1/7 hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 18 artilleries and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 18 artilleries and 6 infantry in Eastern Poland, round 2 : 6/24 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 18 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 infantry moved from Rostov to Ukraine
1 aaGun moved from Turkey to Northwest Persia
1 aaGun moved from Turkey to Iraq
1 armour and 1 mech_infantry moved from Volgograd to Turkey
4 armour and 5 mech_infantrys moved from Baltic States to Slovakia Hungary
1 carrier moved from 112 Sea Zone to 110 Sea Zone
3 bombers and 1 fighter moved from United Kingdom to Western Germany
4 fighters moved from United Kingdom to 110 Sea Zone
6 artilleries and 5 infantry moved from Western Germany to France
1 armour and 1 mech_infantry moved from Germany to France
1 mech_infantry moved from Archangel to Bryansk
Place Units - Germans
1 artillery and 1 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Volgograd
4 submarines placed in 112 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Western Germany
4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 16
Combat Move - Russians
1 armour moved from Siberia to Buryatia
Russians take Sakha from Japanese
Russians take Buryatia from Japanese
1 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Bessarabia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 2 infantry
Russians win, taking Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns and 6 artilleries moved from Romania to Bessarabia
Turn Complete - Russians
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 16
Combat Move - Japanese
1 mech_infantry moved from Manchuria to Siberia
Japanese take Siberia from Russians
1 artillery moved from Amur to Buryatia
1 armour moved from Manchuria to Buryatia
1 infantry moved from Amur to Buryatia
1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
6 fighters moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from Japan to 26 Sea Zone
2 artilleries and 2 infantry moved from Midway to 25 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 battleships and 2 cruisers moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 submarines moved from 49 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 3 destroyers, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Scramble from Hawaii?
If I have a destroyer in sz 26, and can thereby nullify your support shots, then no scramble.
If I can’t nullify your support shots then scramble one Aussie fighter only, please.
I’m at work right now and can’t download anything, and I don’t quite remember what I left there.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 16
Combat Move - Japanese
1 mech_infantry moved from Manchuria to Siberia
Japanese take Siberia from Russians
1 artillery moved from Amur to Buryatia
1 armour moved from Manchuria to Buryatia
1 infantry moved from Amur to Buryatia
1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
6 fighters moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from Japan to 26 Sea Zone
2 artilleries and 2 infantry moved from Midway to 25 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 battleships and 2 cruisers moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 submarines moved from 49 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 3 destroyers, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports
Americans defend with 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 26 Sea Zone, round 2 : 4/7 hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
Japanese win with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 21
Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
Battle in Hawaiian Islands
Japanese attack with 2 artilleries, 6 fighters and 2 infantry
Americans defend with 1 airfield, 5 fighters, 1 harbour and 2 infantry; ANZAC defend with 2 fighters
Japanese roll dice for 2 artilleries, 6 fighters and 2 infantry in Hawaiian Islands, round 2 : 3/10 hits
Americans roll dice for 7 fighters and 2 infantry in Hawaiian Islands, round 2 : 4/9 hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the ANZAC lost in Hawaiian Islands
Americans win with 6 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 fighter
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
6 fighters owned by the Japanese retreated
Battle in 6 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Buryatia
Japanese attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 armour
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Buryatia, round 2 : 1/3 hits
Russians roll dice for 1 armour in Buryatia, round 2 : 0/1 hits
1 armour owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Non Combat Move - Japanese
1 artillery moved from Manchuria to Jehol
6 fighters moved from Hawaiian Islands to 26 Sea Zone
3 carriers moved from 25 Sea Zone to 26 Sea Zone
4 transports moved from 25 Sea Zone to 6 Sea Zone
2 artilleries and 1 infantry moved from Yunnan to Burma
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Shantung to Anhwe
4 artilleries and 5 infantry moved from Shan State to Burma
3 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Malaya to Burma
1 artillery and 3 infantry moved from French Indo China to Yunnan
1 carrier moved from 33 Sea Zone to 26 Sea Zone
2 fighters moved from 6 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
2 artilleries, 1 fighter and 3 infantry placed in Japan
3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 16
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Good game.
I was 91% to win that one, and got killed instead.
I’ll post it.
Unlucky there. I didn’t reckon you’d try that.
Thanks for the game. I haven’t had much success with the neutral crush either.
Reverse sides?
Sure, but can you give me a week or two.
I’m still flush with games right now, and I’m going to be somewhat busy over the next week or so.