@crockett36 Thanks! :)
StuckTojo (Allies) vs simon33 (Axis) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 1 PUs;Non Combat Move - ANZAC
1 fighter moved from Iraq to Persia
2 infantry moved from Iraq to Persia
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 42 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to Hawaiian Islands
2 infantry moved from Sumatra to 41 Sea ZonePlace Units - ANZAC
1 submarine placed in 62 Sea Zone
ANZAC undo move 1.
1 submarine placed in 54 Sea Zone
ANZAC undo move 1.
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs totalCombat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to SpainTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 16
Research Technology - Germans
Combat Move - Germans
18 artilleries and 6 infantry moved from Belarus to Eastern Poland
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery and 6 infantry moved from Baltic States to Poland
3 artilleries and 4 infantry moved from Germany to Slovakia Hungary
3 bombers and 1 fighter moved from Western Germany to United Kingdom
4 fighters moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from Turkey to Syria
Germans take Syria from British
5 artilleries and 2 mech_infantrys moved from Turkey to Iraq
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 2 mech_infantrys moved from Northwest Persia to Iraq
1 infantry moved from Turkey to IraqPurchase Units - Germans
Germans buy 5 artilleries, 2 fighters, 8 infantry and 4 submarines; Remaining resources: 0 PUs;Combat - Germans
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Scramble to SZ110?
Intercept in London? -
Scramble to SZ110?
Intercept in London?No scramble. No intercept. The RAF lads are out chasing the skirts tonight.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 16
Research Technology - Germans
Combat Move - Germans
18 artilleries and 6 infantry moved from Belarus to Eastern Poland
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery and 6 infantry moved from Baltic States to Poland
3 artilleries and 4 infantry moved from Germany to Slovakia Hungary
3 bombers and 1 fighter moved from Western Germany to United Kingdom
4 fighters moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from Turkey to Syria
Germans take Syria from British
5 artilleries and 2 mech_infantrys moved from Turkey to Iraq
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 2 mech_infantrys moved from Northwest Persia to Iraq
1 infantry moved from Turkey to IraqPurchase Units - Germans
Germans buy 5 artilleries, 2 fighters, 8 infantry and 4 submarines; Remaining resources: 0 PUs;Combat - Germans
Air Battle in United Kingdom
Germans attacks with 8 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 4,6 and causes: 10 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 7 and causes: 4 damage to unit: airfield
Bombing raid in United Kingdom causes 14 damage total. Damaged units is as follows: factory_major = 10, airfield = 4
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 2/2 hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win with 2 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Slovakia Hungary
Germans attack with 3 artilleries and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 3 artilleries and 4 infantry in Slovakia Hungary, round 2 : 1/7 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 6 artilleries, 1 infantry and 4 mech_infantrys
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 6 artilleries, 1 infantry and 4 mech_infantrys in Iraq, round 2 : 5/11 hits
British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 6 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Poland
Germans attack with 1 artillery and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 6 infantry in Poland, round 2 : 1/7 hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 18 artilleries and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 18 artilleries and 6 infantry in Eastern Poland, round 2 : 6/24 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 18 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 infantry moved from Rostov to Ukraine
1 aaGun moved from Turkey to Northwest Persia
1 aaGun moved from Turkey to Iraq
1 armour and 1 mech_infantry moved from Volgograd to Turkey
4 armour and 5 mech_infantrys moved from Baltic States to Slovakia Hungary
1 carrier moved from 112 Sea Zone to 110 Sea Zone
3 bombers and 1 fighter moved from United Kingdom to Western Germany
4 fighters moved from United Kingdom to 110 Sea Zone
6 artilleries and 5 infantry moved from Western Germany to France
1 armour and 1 mech_infantry moved from Germany to France
1 mech_infantry moved from Archangel to BryanskPlace Units - Germans
1 artillery and 1 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Volgograd
4 submarines placed in 112 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Western Germany
4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 16
Combat Move - Russians
1 armour moved from Siberia to Buryatia
Russians take Sakha from Japanese
Russians take Buryatia from Japanese
1 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Bessarabia to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 2 infantry
Russians win, taking Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns and 6 artilleries moved from Romania to BessarabiaTurn Complete - Russians
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 16
Combat Move - Japanese
1 mech_infantry moved from Manchuria to Siberia
Japanese take Siberia from Russians
1 artillery moved from Amur to Buryatia
1 armour moved from Manchuria to Buryatia
1 infantry moved from Amur to Buryatia
1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
6 fighters moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from Japan to 26 Sea Zone
2 artilleries and 2 infantry moved from Midway to 25 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 battleships and 2 cruisers moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 submarines moved from 49 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea ZonePurchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 3 destroyers, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
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Scramble from Hawaii?
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If I have a destroyer in sz 26, and can thereby nullify your support shots, then no scramble.
If I can’t nullify your support shots then scramble one Aussie fighter only, please.
I’m at work right now and can’t download anything, and I don’t quite remember what I left there.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 16
Combat Move - Japanese
1 mech_infantry moved from Manchuria to Siberia
Japanese take Siberia from Russians
1 artillery moved from Amur to Buryatia
1 armour moved from Manchuria to Buryatia
1 infantry moved from Amur to Buryatia
1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
6 fighters moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from Japan to 26 Sea Zone
2 artilleries and 2 infantry moved from Midway to 25 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 battleships and 2 cruisers moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 submarines moved from 49 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea ZonePurchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 3 destroyers, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports
Americans defend with 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 26 Sea Zone, round 2 : 4/7 hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
Japanese win with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 21
Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
Battle in Hawaiian Islands
Japanese attack with 2 artilleries, 6 fighters and 2 infantry
Americans defend with 1 airfield, 5 fighters, 1 harbour and 2 infantry; ANZAC defend with 2 fighters
Japanese roll dice for 2 artilleries, 6 fighters and 2 infantry in Hawaiian Islands, round 2 : 3/10 hits
Americans roll dice for 7 fighters and 2 infantry in Hawaiian Islands, round 2 : 4/9 hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the ANZAC lost in Hawaiian Islands
Americans win with 6 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 fighter
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
6 fighters owned by the Japanese retreated
Battle in 6 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Buryatia
Japanese attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 armour
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Buryatia, round 2 : 1/3 hits
Russians roll dice for 1 armour in Buryatia, round 2 : 0/1 hits
1 armour owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Japanese
1 artillery moved from Manchuria to Jehol
6 fighters moved from Hawaiian Islands to 26 Sea Zone
3 carriers moved from 25 Sea Zone to 26 Sea Zone
4 transports moved from 25 Sea Zone to 6 Sea Zone
2 artilleries and 1 infantry moved from Yunnan to Burma
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Shantung to Anhwe
4 artilleries and 5 infantry moved from Shan State to Burma
3 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Malaya to Burma
1 artillery and 3 infantry moved from French Indo China to Yunnan
1 carrier moved from 33 Sea Zone to 26 Sea Zone
2 fighters moved from 6 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
2 artilleries, 1 fighter and 3 infantry placed in Japan
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 16
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed -
Good game.
I was 91% to win that one, and got killed instead.
I’ll post it.
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Unlucky there. I didn’t reckon you’d try that.
Thanks for the game. I haven’t had much success with the neutral crush either.
Reverse sides?
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Sure, but can you give me a week or two.
I’m still flush with games right now, and I’m going to be somewhat busy over the next week or so.