Sub submerge.
No scramble.
Odonis (Allies) vs Simon33 (Axis) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Japanese
2 artilleries and 2 infantry moved from Amur to Buryatia
1 infantry moved from Jehol to Buyant-Uhaa
1 fighter moved from 42 Sea Zone to 45 Sea Zone
1 armour moved from Amur to Buyant-Uhaa
Japanese take Ulaanbaatar from Russians
10 infantry and 1 mech_infantry moved from Amur to Buyant-Uhaa
1 infantry moved from Hunan to Yunnan
1 artillery moved from Szechwan to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 fighter moved from Kweichow to Burma
3 bombers moved from French Indo China to India
1 destroyer, 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Anhwe to Yunnan
1 artillery and 1 infantry moved from Anhwe to Chahar
1 fighter moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 37 Sea Zone to Sumatra
1 marine moved from Borneo to 43 Sea Zone
1 cruiser and 1 marine moved from 43 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery moved from Shantung to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from French Indo China to 35 Sea Zone
2 fighters and 3 tactical_bombers moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from Kweichow to YunnanPurchase Units - Japanese
Japanese buy 3 artilleries, 1 factory_minor, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat - Japanese
Air Battle in India
Japanese attacks with 3 units heading to India
UK_Pacific launches 2 interceptors out of India
Attackers Fire, : 0/3 hits
Defenders Fire, : 0/2 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/3 hits
Bombing raid in India rolls: 8,7,8 and causes: 20 damage to unit: factory_major
Bombing raid in India causes 20 damage total.
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 tactical_bomber and 1 transport
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Americans lost in 35 Sea Zone
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarine and 1 transport
Casualties for Japanese: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 artillery and 1 harbour
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits
Americans roll dice for 1 artillery in Philippines, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 0/2 hits
Americans roll dice for 1 artillery in Philippines, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 1 artillery in Philippines, round 4 : 0/1 hits
Americans roll dice for 1 artillery in Philippines, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Philippines, round 5 : 0/1 hits
Americans roll dice for 1 artillery in Philippines, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Philippines, round 6 : 0/1 hits
Americans roll dice for 1 artillery in Philippines, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Philippines, round 7 : 0/1 hits
Americans roll dice for 1 artillery in Philippines, round 7 : 1/1 hits
1 artillery owned by the Japanese lost in Philippines
Americans win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Java
Japanese attack with 2 infantry
ANZAC defend with 1 aaGun and 1 infantry
Japanese roll dice for 2 battleships in Java, round 2 : 1/2 hits
Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits
ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 0/1 hits
1 aaGun owned by the ANZAC lost in Java
Japanese roll dice for 2 infantry in Java, round 3 : 1/2 hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 aaGun and 1 infantry
Battle in Sumatra
Japanese attack with 1 fighter and 1 marine
ANZAC defend with 1 infantry
Japanese roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 fighter and 1 marine remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Buryatia
Japanese attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Buryatia, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 39 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
French defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 39 Sea Zone, round 2 : 1/5 hits
French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Burma
Japanese attack with 3 fighters and 3 tactical_bombers
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 3 fighters and 3 tactical_bombers in Burma, round 2 : 4/6 hits
UK_Pacific roll dice for 1 fighter and 1 infantry in Burma, round 2 : 2/2 hits
1 fighter owned by the Chinese, 1 infantry owned by the Chinese, 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Burma
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Chinese: 1 fighter and 1 infantry
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits
Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Buyant-Uhaa
Japanese attack with 1 armour, 11 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 11 infantry and 1 mech_infantry in Buyant-Uhaa, round 2 : 0/13 hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 11 infantry and 1 mech_infantry in Buyant-Uhaa, round 3 : 5/13 hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Russians with 1 armour, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 aaGun moved from Jehol to Buyant-Uhaa
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Hunan
1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 carrier and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 artillery moved from Kwangtung to Kwangsi
3 bombers moved from India to French Indo China
3 fighters and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
2 submarines moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from Sumatra to 42 Sea Zone
1 tactical_bomber moved from Yunnan to French Indo China
2 fighters and 2 tactical_bombers moved from Burma to French Indo China
1 infantry moved from Shantung to Anhwe
2 infantry moved from Kiangsu to Anhwe
1 aaGun moved from Amur to Buryatia
1 fighter moved from Yunnan to French Indo China
1 mech_infantry moved from Shantung to HunanPlace Units - Japanese
1 factory_minor placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 artillery and 1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 64 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
2 carriers and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 marine moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 marine and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Gibraltar to FrancePurchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 1 fighter, 5 infantry and 6 transports; Remaining resources: 0 PUs;Combat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total. -
kamikaze?
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I’ll assume that you just put in the planes and transports for combat movement. In that case, no scramble, no kami.
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I had accidentally moved all in, however, youa re correct in your assumption that that was what I had meant to do…
if youre ok with that, then I’ll continue. If not, let me know.
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forgot to attack your DD off India with my airforce:
“
Rolls: 2@3 1@4; Total Hits: 12@3: (4, 6)1@4: (3)”
DD:
“
Rolls: 1@2; Total Hits: 11@2: (1)”
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
2 carriers and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 marine moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 marine and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Gibraltar to FrancePurchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 1 fighter, 5 infantry and 6 transports; Remaining resources: 0 PUs;Combat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Battle in Normandy Bordeaux
Battle in KoreaNon Combat Move - Americans
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from France to United Kingdom
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to GibraltarPlace Units - Americans
2 transports placed in 10 Sea Zone
2 infantry placed in Western United States
2 transports placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Non Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 artillery and 3 infantry moved from Kansu to Suiyuyan
1 infantry moved from Tsinghai to ShensiPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs totalCombat Move - British
1 infantry moved from Trans-Jordan to Syria
British take Syria from ItaliansPurchase Units - British
British buy 1 armour, 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 9x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from India: 1 tactical_bomber
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Belgian Congo to Egypt
1 armour moved from Ethiopia to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
1 fighter moved from Gibraltar to Normandy Bordeaux
1 bomber moved from Cyprus to GibraltarPlace Units - British
1 destroyer and 1 transport placed in 110 Sea Zone
1 factory_minor placed in Persia
1 armour and 1 infantry placed in EgyptTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Italians
2 fighters moved from Southern Italy to Rostov
1 armour moved from Bryansk to Rostov
1 infantry moved from Algeria to Morocco
Italians take Morocco from AmericansPurchase Units - Italians
Italians buy 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat - Italians
Battle in Rostov
Italians attack with 1 armour and 2 fighters
Russians defend with 1 infantry
Italians roll dice for 1 armour and 2 fighters in Rostov, round 2 : 3/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 fighters moved from Rostov to Bryansk
2 fighters moved from Alexandria to Southern Italy
1 armour moved from Romania to Ukraine
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 artillery moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 armour, 2 artilleries and 4 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Southern Italy to YugoslaviaPlace Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - ANZAC
2 infantry moved from Egypt to Alexandria
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Manchuria
1 fighter moved from Caroline Islands to 35 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat - ANZAC
Battle in Manchuria
Battle in Alexandria
ANZAC attack with 2 infantry
Germans defend with 1 fighter and 1 tactical_bomber
Italians win, taking Manchuria from Japanese with 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 tactical_bomber
Casualties for ANZAC: 2 infantry
Battle in 35 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to Philippines
2 fighters moved from Caroline Islands to Korea
1 cruiser and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 armour and 1 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to Normandy BordeauxTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 battleship, 1 cruiser and 1 destroyer moved from 125 Sea Zone to 113 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
6 armour moved from Eastern Poland to Bryansk
Germans take Belarus from Russians
3 bombers moved from Eastern Poland to Russia
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 fighter, 1 infantry and 2 tactical_bombers moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 armour moved from Bryansk to Caucasus
Germans take Caucasus from RussiansPurchase Units - Germans
Germans buy 6 armour, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 6,4,8 and causes: 18 damage to unit: factory_major
Bombing raid in Russia causes 18 damage total.
Battle in 113 Sea Zone
Germans attack with 1 battleship, 1 cruiser and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 113 Sea Zone, round 2 : 1/3 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Tambov
Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Tambov, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Tambov to Bryansk
3 bombers moved from Russia to Bryansk
2 infantry moved from Ukraine to Bryansk
6 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Archangel to Novgorod
2 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Alexandria to UkrainePlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Western Ukraine
3 mech_infantrys placed in Novgorod
1 fighter and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Russians
18 infantry moved from Central Mongolia to Buyant-Uhaa
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Archangel
Russians take Archangel from GermansPurchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 17 PUs;
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Buyant-Uhaa
Russians attack with 18 infantry
Japanese defend with 1 aaGun, 1 armour, 11 infantry and 1 mech_infantry
Russians win, taking Buyant-Uhaa from Japanese with 9 infantry remaining. Battle score for attacker is 21
Casualties for Russians: 9 infantry
Casualties for Japanese: 1 aaGun, 1 armour, 11 infantry and 1 mech_infantryNon Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Dzavhan
2 infantry moved from Samara to RussiaPlace Units - Russians
2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Japanese
1 fighter moved from Japan to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
1 mech_infantry moved from Shantung to Manchuria
2 artilleries and 2 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
1 marine moved from Sumatra to 41 Sea Zone
1 cruiser and 1 marine moved from 41 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
2 fighters moved from 42 Sea Zone to 56 Sea Zone
2 fighters moved from 42 Sea Zone to 55 Sea Zone
2 battleships and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
3 bombers moved from French Indo China to Philippines
3 carriers and 1 destroyer moved from 42 Sea Zone to 35 Sea ZonePurchase Units - Japanese
Japanese buy 6 artilleries, 1 destroyer, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat - Japanese
Battle in Celebes
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery and 1 harbour; ANZAC defend with 1 fighter
Japanese roll dice for 2 battleships in Philippines, round 2 : 2/2 hits
Americans roll dice for 1 artillery and 1 fighter in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 fighter owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Americans: 1 artillery
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 56 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 55 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Manchuria
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 2/3 hits
Chinese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artilleryNon Combat Move - Japanese
1 aaGun moved from Buryatia to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from Manchuria to Shantung
1 fighter moved from 19 Sea Zone to Japan
3 bombers moved from Philippines to French Indo China
2 fighters moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
2 fighters moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 56 Sea Zone to 35 Sea Zone
2 submarines moved from 42 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 artillery moved from Chahar to Anhwe
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Yunnan
1 artillery and 1 mech_infantry moved from Hunan to Yunnan
2 tactical_bombers moved from French Indo China to YunnanPlace Units - Japanese
3 artilleries placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 destroyer placed in 6 Sea Zone
2 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,3,1,3,5,4,3,3,3,1,6,6,3,1,4,5,4,6,6,5
Japanese collect 54 PUs (8 lost to blockades); end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 cruiser and 1 marine moved from 110 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Denmark
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
2 fighters moved from 112 Sea Zone to 113 Sea Zone
1 bomber moved from 112 Sea Zone to 113 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 fighter moved from 6 Sea Zone to Manchuria
1 infantry moved from Korea to Manchuria
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from 6 Sea Zone to Manchuria
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea ZonePurchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 5 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat - Americans
Americans creates battle in territory 6 Sea Zone -
scrambles off of West Germany?
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FYI - I’ll be moving my Sea units from SZ 6 to off of Hawaii as well.
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scrambles off of West Germany?
Yes.
Max D.
That attack is unexpected, I thought I had enough.
FYI - I’ll be moving my Sea units from SZ 6 to off of Hawaii as well.
That would be a combat movement. You’ll have to use edit mode to exclude those units from the battle. Don’t forget to do so before you click the battle.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 cruiser and 1 marine moved from 110 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Denmark
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
2 fighters moved from 112 Sea Zone to 113 Sea Zone
1 bomber moved from 112 Sea Zone to 113 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 fighter moved from 6 Sea Zone to Manchuria
1 infantry moved from Korea to Manchuria
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from 6 Sea Zone to Manchuria
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea ZonePurchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 5 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat - Americans
Americans creates battle in territory 6 Sea Zone
Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 transport; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans win with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 113 Sea Zone
Americans attack with 1 bomber and 2 fighters
Germans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Germans win with 1 battleship and 1 fighter remaining. Battle score for attacker is -12
Casualties for Germans: 1 cruiser and 1 destroyer
Casualties for Americans: 1 bomber and 2 fighters
Battle in Norway
Battle in Denmark
Battle in Morocco
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans win, taking Norway from Germans, taking Denmark from Germans, taking Morocco from Italians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Manchuria
Americans attack with 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans win, taking Manchuria from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Soviet Far East
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 battleship, 2 cruisers and 2 destroyers
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 battleship, 2 cruisers and 2 destroyers
EDIT: Removing units owned by Americans from 6 Sea Zone: 4 carriers and 1 transport
EDIT: Adding units owned by Americans to 26 Sea Zone: 4 carriers and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 fighters moved from 6 Sea Zone to Korea
3 fighters and 1 tactical_bomber moved from Manchuria to Korea
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Normandy Bordeaux
1 destroyer and 2 submarines placed in 10 Sea Zone
5 fighters placed in Western United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
Americans collect 66 PUs; end with 66 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUsCombat Move - Chinese
1 artillery and 3 infantry moved from Suiyuyan to Chahar
3 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to HopeiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Chahar
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Sikang to ShensiPlace Units - Chinese
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs totalCombat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Germany
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
3 fighters moved from United Kingdom to 113 Sea Zone
1 fighter moved from Normandy Bordeaux to 113 Sea Zone
5 armour and 2 mech_infantrys moved from Egypt to Tobruk
British take Alexandria from Italians
2 fighters moved from Egypt to Tobruk
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 bomber moved from Gibraltar to 113 Sea ZonePurchase Units - British
British buy 1 artillery, 4 infantry and 3 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat - British
Battle in Tobruk
British attack with 5 armour, 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys
Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British win, taking Tobruk from Italians with 3 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Battle in 113 Sea Zone
British attack with 1 bomber, 1 destroyer, 4 fighters and 1 transport
Germans defend with 1 battleship
British win with 1 bomber, 4 fighters and 1 transport remaining. Battle score for attacker is 12
Casualties for Germans: 1 battleship
Casualties for British: 1 destroyer
Battle in Germany
British captures 76PUs while taking Germans capital
British converts factory_major into different units
triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to GermansNon Combat Move - British
2 fighters moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from 113 Sea Zone to Norway
1 bomber moved from 113 Sea Zone to Norway
2 fighters moved from Tobruk to Egypt
1 battleship, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Syria to IraqPlace Units - British
1 transport placed in 109 Sea Zone
1 transport placed in 106 Sea Zone
1 transport placed in 81 Sea Zone
3 infantry placed in Persia
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 115 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 118 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 121 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,3,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry -
I assumed no scramble due to overwhelming odds. Let me know if not correct.
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I assumed no scramble due to overwhelming odds. Let me know if not correct.
If you attack with your sea units in SZ6 I would have had a Kamikaze.
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I assumed no scramble due to overwhelming odds. Let me know if not correct.
If you attack with your sea units in SZ6 I would have had a Kamikaze.
Yes - had accidentally left my units in the SZ when I had wanted to move them out. I wasn’t able to edit them before the battle happened, so I edited back your DD in SZ 6.
To be honest, the Combat First mode always surprises me as I’m used to pausing and evaluating the battles before I post the combat move rather than going direct into battle.