@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 1 carrier, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
            1 infantry and 1 mech_infantry moved from Northern Italy to Southern France
            1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France
            2 bombers moved from Southern Italy to Southern France
Combat - Italians
            Battle in Southern France
                Italians attack with 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 factory_minor, 1 harbour and 3 infantry
                Italians win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Italians: 1 infantry and 1 mech_infantry
                Casualties for British: 3 infantry
Non Combat Move - Italians
            1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy
            2 bombers moved from Southern France to Southern Italy
            1 artillery and 1 infantry moved from Southern Italy to Northern Italy
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 artillery moved from Tobruk to 96 Sea Zone
            1 artillery and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 artillery moved from 95 Sea Zone to Southern Italy
            2 marines moved from Malta to 96 Sea Zone
            1 battleship, 1 cruiser and 2 marines moved from 96 Sea Zone to 95 Sea Zone
            2 marines moved from 95 Sea Zone to Southern Italy
            1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
            1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 armour moved from Algeria to 94 Sea Zone
            1 marine moved from Algeria to 94 Sea Zone
            1 armour, 1 marine and 1 transport moved from 94 Sea Zone to 95 Sea Zone
            1 armour and 1 marine moved from 95 Sea Zone to Northern Italy
            1 fighter and 1 tactical_bomber moved from Southern Italy to 95 Sea Zone
Place Units - Italians
            1 carrier placed in 95 Sea Zone
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs total
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
            2 fighters moved from New South Wales to Queensland
Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs total
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
            Germans buy 3 armour, 2 bombers, 1 fighter, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
            1 infantry moved from France to Southern France
                  Germans take Southern France from British
            1 infantry moved from Western Germany to France
            2 infantry moved from Western Germany to Holland Belgium
            1 armour moved from Denmark to Holland Belgium
            2 mech_infantrys moved from Denmark to Western Germany
            3 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 bomber moved from Western Germany to 110 Sea Zone
            3 bombers moved from Novgorod to 110 Sea Zone
            1 mech_infantry moved from Bryansk to Russia
            1 mech_infantry moved from Russia to Samara
            1 armour moved from Russia to Samara
            1 armour moved from Russia to Samara
            10 armour moved from Russia to Volgograd
                  Germans take Tambov from Russians
                  Germans take Volgograd from Russians
            2 armour moved from Bryansk to Volgograd
            3 armour and 6 mech_infantrys moved from Ukraine to Rostov
            1 fighter moved from Western Ukraine to Rostov
Combat - Germans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
            Germans buy 3 armour, 2 bombers, 1 fighter, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
            1 infantry moved from France to Southern France
                  Germans take Southern France from British
            1 infantry moved from Western Germany to France
            2 infantry moved from Western Germany to Holland Belgium
            1 armour moved from Denmark to Holland Belgium
            2 mech_infantrys moved from Denmark to Western Germany
            3 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 bomber moved from Western Germany to 110 Sea Zone
            3 bombers moved from Novgorod to 110 Sea Zone
            1 mech_infantry moved from Bryansk to Russia
            1 mech_infantry moved from Russia to Samara
            1 armour moved from Russia to Samara
            1 armour moved from Russia to Samara
            10 armour moved from Russia to Volgograd
                  Germans take Tambov from Russians
                  Germans take Volgograd from Russians
            2 armour moved from Bryansk to Volgograd
            3 armour and 6 mech_infantrys moved from Ukraine to Rostov
            1 fighter moved from Western Ukraine to Rostov
Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 4 bombers, 3 fighters and 2 tactical_bombers
                British defend with 2 destroyers and 2 transports
                Germans win with 4 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for Germans: 1 fighter
                Casualties for British: 2 destroyers and 2 transports
            Battle in Holland Belgium
                Germans attack with 1 armour and 2 infantry
                British defend with 2 infantry
                Germans win, taking Holland Belgium from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry
            Battle in Samara
                Germans attack with 2 armour and 1 mech_infantry
                Russians defend with 1 infantry
                Germans win, taking Samara from Russians with 2 armour remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 3 armour, 1 fighter and 6 mech_infantrys
                Russians defend with 1 mech_infantry
                Germans win, taking Rostov from Russians with 3 armour, 1 fighter and 6 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
            1 fighter moved from Rostov to Russia
            3 aaGuns moved from Russia to Samara
            4 bombers moved from 110 Sea Zone to Western Germany
            2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
Place Units - Germans
            2 bombers, 1 fighter and 3 infantry placed in Western Germany
            1 armour and 2 mech_infantrys placed in Ukraine
            1 armour and 2 mech_infantrys placed in Russia
            1 armour and 1 mech_infantry placed in Western Germany
            4 mech_infantrys placed in Germany
            Germans undo move 5.
            2 mech_infantrys placed in Western Germany
            2 mech_infantrys placed in Novgorod
Turn Complete - Germans
            Germans collect 66 PUs; end with 66 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - Russians
            4 infantry moved from Kansu to Tsinghai
Combat - Russians
            Battle in Tsinghai
                Russians attack with 4 infantry
                Japanese defend with 1 infantry
                Russians win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 1 infantry
Non Combat Move - Russians
            2 aaGuns moved from Kansu to Tsinghai
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 cruiser, 2 destroyers, 2 infantry, 2 marines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
            1 artillery and 1 infantry moved from Shantung to Jehol
            1 infantry moved from Timguska to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Novosibirsk to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 infantry moved from Yenisey to Timguska
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
            1 carrier moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            4 fighters and 1 tactical_bomber moved from Shantung to Jehol
Combat - Japanese
            Battle in 25 Sea Zone
                Japanese attack with 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport
                Americans defend with 1 destroyer
                Japanese win with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in Jehol
                Japanese attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Japanese
            1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
            2 transports moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from Shantung to 19 Sea Zone
            1 aaGun moved from Shantung to 19 Sea Zone
            1 aaGun, 2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 aaGun and 3 infantry moved from 6 Sea Zone to Korea
            1 battleship, 2 cruisers and 4 destroyers moved from 6 Sea Zone to 35 Sea Zone
            3 carriers moved from 6 Sea Zone to 35 Sea Zone
            3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            2 fighters moved from Jehol to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from Jehol to Japan
            1 battleship moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
            1 cruiser, 2 destroyers and 1 transport placed in 6 Sea Zone
            2 artilleries, 2 infantry and 2 marines placed in Japan
Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
            Japanese collect 45 PUs (2 lost to blockades); end with 46 PUs total
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
            2 infantry, 1 marine and 1 mech_infantry moved from New Guinea to 46 Sea Zone
            5 carriers, 2 cruisers, 3 destroyers, 9 fighters, 2 infantry, 1 marine, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 46 Sea Zone to 44 Sea Zone
            2 infantry, 1 marine and 1 mech_infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour, 3 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone
            1 armour, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 3 mech_infantrys, 2 submarines and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 3 mech_infantrys, 2 submarines and 4 transports moved from 110 Sea Zone to 112 Sea Zone
            1 armour, 3 infantry and 3 mech_infantrys moved from 112 Sea Zone to Norway
Combat - Americans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
            2 infantry, 1 marine and 1 mech_infantry moved from New Guinea to 46 Sea Zone
            5 carriers, 2 cruisers, 3 destroyers, 9 fighters, 2 infantry, 1 marine, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 46 Sea Zone to 44 Sea Zone
            2 infantry, 1 marine and 1 mech_infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour, 3 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone
            1 armour, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 3 mech_infantrys, 2 submarines and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 3 mech_infantrys, 2 submarines and 4 transports moved from 110 Sea Zone to 112 Sea Zone
            1 armour, 3 infantry and 3 mech_infantrys moved from 112 Sea Zone to Norway
Combat - Americans
            Battle in Norway
            Battle in Celebes
Non Combat Move - Americans
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Queensland to Kwangtung
Place Units - Americans
            1 cruiser and 1 submarine placed in 10 Sea Zone
            1 marine placed in Western United States
            1 carrier placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
            Americans collect 58 PUs; end with 59 PUs total
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            1 infantry moved from Kiangsu to Shantung
                  Chinese take Shantung from Japanese
            3 artilleries, 1 fighter and 6 infantry moved from Anhwe to Jehol
Combat - Chinese
Non Combat Move - Chinese
            5 artilleries moved from Kiangsi to Kwangsi
Place Units - Chinese
            2 artilleries and 4 infantry placed in Kwangsi
            Chinese undo move 1.
            4 infantry placed in Kwangsi
            2 artilleries placed in Jehol
Turn Complete - Chinese
            Chinese collect 19 PUs; end with 19 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - British
            British buy 3 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Kwangsi: 5 artilleries and 4 infantry
            EDIT: Adding units owned by Chinese to Kwangtung: 5 artilleries and 4 infantry
            EDIT: Turning off Edit Mode
            3 infantry moved from Normandy Bordeaux to Holland Belgium
            1 armour and 1 mech_infantry moved from Normandy Bordeaux to Southern France
            1 bomber moved from United Kingdom to Holland Belgium
            2 fighters moved from United Kingdom to Holland Belgium
            2 fighters moved from Normandy Bordeaux to Southern France
            2 armour moved from Normandy Bordeaux to France
            1 fighter moved from Normandy Bordeaux to France
            1 mech_infantry moved from Iraq to Caucasus
            1 artillery and 1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
            1 mech_infantry moved from India to Eastern Persia
            1 armour and 1 mech_infantry moved from Eastern Persia to Persia
            1 mech_infantry moved from Iraq to Persia
            2 armour moved from Kwangtung to Yunnan
            1 artillery and 1 infantry moved from Burma to India
            2 fighters moved from Burma to Persia
            5 fighters moved from Kwangtung to India
            1 armour and 1 mech_infantry moved from French Indo China to Yunnan
Combat - British
            Battle in Holland Belgium
                British attack with 1 bomber, 2 fighters and 3 infantry
                Germans defend with 1 armour and 1 infantry
                British win, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 1 armour and 1 infantry
            Battle in Southern France
                British attack with 1 armour, 2 fighters and 1 mech_infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                British win, taking Southern France from Germans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in France
                British attack with 2 armour and 1 fighter
                Germans defend with 1 airfield, 1 factory_minor and 1 infantry
                British win, taking France from Germans, taking French Indo China from UK_Pacific, taking Normandy Bordeaux from British, taking Southern France from British with 1 armour and 1 fighter remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
                Casualties for British: 1 armour
            Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By British: French has 4 infantry placed in France
            Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
            Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
            Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
            Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
            Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
            Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
            Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
            Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
            Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
            Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3
Non Combat Move - British
            1 fighter moved from France to Normandy Bordeaux
            1 fighter moved from Southern France to United Kingdom
            1 fighter moved from Southern France to Normandy Bordeaux
            2 fighters moved from Holland Belgium to United Kingdom
            1 bomber moved from Holland Belgium to United Kingdom
            1 armour and 1 mech_infantry moved from Malaya to Yunnan
Place Units - British
            1 fighter placed in United Kingdom
            3 armour placed in Egypt
            1 artillery and 3 infantry placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 1 artillery and 1 fighter
            EDIT: Adding units owned by British to 109 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
Turn Complete - British
            British collect 36 PUs; end with 36 PUs total
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
            3 infantry placed in Kwangtung
            2 armour placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 15 PUs total
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Units Change Ownership
                Some Units in India change ownership: 2 armour
                Some Units in Kwangtung change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Italians
            Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
            1 marine moved from Southern Italy to 95 Sea Zone
            1 cruiser and 1 marine moved from 95 Sea Zone to 92 Sea Zone
            1 marine moved from 92 Sea Zone to Gibraltar
            1 artillery moved from Northern Italy to Southern France
            2 infantry moved from Northern Italy to Southern France
            1 carrier moved from 95 Sea Zone to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 99 Sea Zone
            1 battleship moved from 95 Sea Zone to 99 Sea Zone
            2 destroyers moved from 95 Sea Zone to 99 Sea Zone
            1 transport moved from 95 Sea Zone to 99 Sea Zone
            1 infantry moved from Crete to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
            2 bombers moved from Southern Italy to Southern France
            1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Southern France
Combat - Italians
            Battle in Cyprus
            Battle in Gibraltar
            Battle in Southern France
                Italians attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                French defend with 1 factory_minor and 1 harbour; British defend with 1 armour and 1 mech_infantry
                Italians win, taking Cyprus from British, taking Gibraltar from British, taking Southern France from French with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - Italians
            1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy
            2 bombers moved from Southern France to Southern Italy
Place Units - Italians
            2 artilleries and 4 infantry placed in Northern Italy
Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs total
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 5 PUs;
Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
            Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 19 PUs total
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - French
Non Combat Move - French
            4 infantry moved from France to Normandy Bordeaux
Turn Complete - French
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1,4,2,6,1,3
            French collect 12 PUs (1 lost to blockades); end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
            Germans buy 7 armour, 1 bomber, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
            2 armour moved from Samara to Caucasus
            12 armour moved from Volgograd to Caucasus
            3 armour and 6 mech_infantrys moved from Rostov to Caucasus
            1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
            1 armour and 2 mech_infantrys moved from Russia to Volgograd
            2 mech_infantrys moved from Novgorod to Finland
            1 fighter moved from Russia to Finland
            3 fighters and 2 tactical_bombers moved from Western Germany to 112 Sea Zone
            4 bombers moved from Western Germany to 112 Sea Zone
            1 artillery and 2 infantry moved from Western Germany to Holland Belgium
            2 infantry moved from Western Germany to France
            1 bomber moved from Western Germany to France
            1 bomber moved from Western Germany to 112 Sea Zone
            1 armour moved from Western Germany to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from Western Germany to France
            1 armour moved from Western Germany to France
            2 infantry moved from Western Germany to France
            4 mech_infantrys moved from Western Germany to France
Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 armour, 1 artillery and 3 infantry
                British defend with 3 infantry
                Germans win, taking Holland Belgium from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for British: 3 infantry
            Battle in 112 Sea Zone
                Germans attack with 5 bombers, 3 fighters and 2 tactical_bombers
                Russians defend with 1 submarine; Americans defend with 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 4 transports
                2 submarines owned by the Americans and 1 submarine owned by the Russians Submerged
                Germans win with 5 bombers and 2 fighters remaining. Battle score for attacker is 48
                Casualties for Germans: 1 fighter and 2 tactical_bombers
                Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters and 4 transports
            Battle in France
                Germans attack with 1 armour, 1 bomber, 5 infantry and 4 mech_infantrys
                French defend with 1 airfield and 1 factory_minor; British defend with 1 armour
                Germans destroys 12PUs while taking French capital
                Germans win, taking France from French with 1 armour, 1 bomber, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in Caucasus
                Germans attack with 18 armour and 8 mech_infantrys
                British defend with 1 mech_infantry
                Germans win, taking Caucasus from Russians with 18 armour and 8 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
Non Combat Move - Germans
            3 aaGuns moved from Samara to Volgograd
            1 aaGun moved from Western Germany to France
            1 bomber moved from France to Western Germany
            1 fighter moved from 112 Sea Zone to Finland
            1 fighter moved from 112 Sea Zone to Western Germany
            5 bombers moved from 112 Sea Zone to Western Germany
Place Units - Germans
            1 bomber and 1 fighter placed in Western Germany
            2 armour and 1 mech_infantry placed in Volgograd
            1 armour and 2 mech_infantrys placed in Ukraine
            1 armour and 2 mech_infantrys placed in Russia
            2 armour and 1 mech_infantry placed in Novgorod
            1 armour placed in Western Germany
Turn Complete - Germans
            Germans collect 62 PUs; end with 62 PUs total
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Japanese
            Japanese buy 3 artilleries, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            1 unit repaired.
            3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
            1 bomber moved from Japan to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 marine moved from Japan to 6 Sea Zone
            1 cruiser and 1 marine moved from 6 Sea Zone to 26 Sea Zone
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from Japan to 44 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
            2 destroyers moved from 6 Sea Zone to 26 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 artilleries moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from Kansu to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Kazakhstan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Timguska to Kansu
Combat - Japanese
            Battle in 26 Sea Zone
                Japanese attack with 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
                Americans defend with 3 destroyers and 1 transport
                Japanese win, taking 26 Sea Zone from Americans with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7
                Casualties for Americans: 3 destroyers and 1 transport
                Casualties for Japanese: 3 destroyers
            Battle in Hawaiian Islands
                Japanese attack with 2 artilleries, 2 infantry and 1 marine
                Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                Japanese win, taking Hawaiian Islands from Americans with 2 artilleries, 1 infantry and 1 marine remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Wake Island
            Battle in 44 Sea Zone
                Japanese attack with 3 battleships, 1 bomber, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 5 carriers, 2 cruisers, 3 destroyers, 9 fighters, 3 submarines, 1 tactical_bomber and 2 transports
                Units damaged: 5 carriers owned by the Americans
                Units damaged: 3 battleships owned by the Japanese
                Americans win, taking Wake Island from Americans with 4 fighters and 2 transports remaining. Battle score for attacker is -94
                Casualties for Americans: 5 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber
                Casualties for Japanese: 3 battleships, 1 bomber, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 1 submarine and 3 tactical_bombers
            Battle in Midway
                4 fighters owned by the Americans forced to land in Celebes
Non Combat Move - Japanese
Place Units - Japanese
            2 destroyers and 2 transports placed in 6 Sea Zone
            3 artilleries and 3 infantry placed in Japan
Turn Complete - Japanese
            Japanese collect 41 PUs; end with 41 PUs total
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 marine moved from Celebes to 44 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
            1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
            1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
            2 submarines moved from 112 Sea Zone to 110 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 infantry and 1 marine moved from 35 Sea Zone to Philippines
Combat - Americans
            Battle in Borneo
            Battle in Philippines
            Battle in 26 Sea Zone
                Americans attack with 1 carrier, 1 cruiser, 2 fighters and 1 submarine
                Japanese defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
                Units damaged: 1 carrier owned by the Japanese
                Units damaged: 1 carrier owned by the Americans
                Japanese win, taking Borneo from Japanese, taking Philippines from Japanese with 1 fighter and 2 transports remaining. Battle score for attacker is -15
                Casualties for Americans: 1 carrier, 1 cruiser, 2 fighters and 1 submarine
                Casualties for Japanese: 1 carrier, 1 cruiser and 1 tactical_bomber
                1 fighter owned by the Japanese forced to land in Hawaiian Islands
Non Combat Move - Americans
            1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
Place Units - Americans
            2 carriers, 1 cruiser, 2 destroyers and 1 transport placed in 10 Sea Zone
            1 artillery, 1 infantry and 1 marine placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Celebes: 4 fighters
            EDIT: Adding units owned by Americans to Queensland: 4 fighters
            EDIT: Turning off Edit Mode
Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs total
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            1 infantry moved from Jehol to Manchuria
                  Chinese take Manchuria from Japanese
Combat - Chinese
Non Combat Move - Chinese
            5 artilleries and 4 infantry moved from Kwangtung to Kwangsi
            5 artilleries, 1 fighter and 5 infantry moved from Jehol to Chahar
            1 infantry moved from Shantung to Jehol
Place Units - Chinese
            4 artilleries and 2 infantry placed in Shensi
Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - British
            British buy 3 armour, 1 artillery and 1 carrier; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
            2 transports moved from 109 Sea Zone to 110 Sea Zone
            2 armour moved from Normandy Bordeaux to 110 Sea Zone
            2 armour and 2 transports moved from 110 Sea Zone to 109 Sea Zone
            2 fighters moved from Normandy Bordeaux to 109 Sea Zone
            1 mech_infantry moved from Eastern Persia to Kazakhstan
                  British take Kazakhstan from Japanese
            1 mech_infantry moved from Persia to Northwest Persia
            6 armour and 3 mech_infantrys moved from Yunnan to Sikang
            2 armour moved from India to Eastern Persia
            2 fighters moved from Persia to Egypt
            1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
            3 armour moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from India to West India
            1 artillery and 1 infantry moved from Kwangtung to Kiangsi
            1 infantry moved from Kwangtung to Kiangsi
            1 artillery and 1 infantry moved from Tobruk to Libya
                  British take Libya from Italians
Combat - British
            Battle in Sikang
                British attack with 6 armour and 3 mech_infantrys
                Japanese defend with 1 infantry
                British win, taking Sikang from Japanese with 6 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
Non Combat Move - British
            2 armour moved from 109 Sea Zone to United Kingdom
Place Units - British
            1 carrier placed in 109 Sea Zone
            1 artillery placed in United Kingdom
            3 armour placed in Egypt
Turn Complete - British
            British collect 35 PUs; end with 36 PUs total
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
            2 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 19 PUs total
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
            Some Units in India change ownership: 2 armour and 2 mech_infantrys