@Stucifer If my teammate @Daaras really want’s the Axis then we could do that. But if not I would want to do the Allies so lets ethier bid or dice roll for it. Hmm, the only issue is how will we know that we actually met each other in BB Dayton? What I mean is we could easily play against each other or walk past but not know it’s actually one of us. If that makes sense.
Drejemester (allies) vs GeneralSvend-Sved BM round 2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 battleship, 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 unit repaired.
2 infantry moved from Kwangtung to Kiangsi
1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 battleship and 1 cruiser moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 armour moved from Sumatra to 41 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 marine moved from Java to 42 Sea Zone
1 armour, 1 marine and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour and 1 marine moved from 37 Sea Zone to Malaya
1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Jehol to Anhwe
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 battleship, 1 carrier, 1 cruiser and 3 destroyers moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Borneo to Malaya
1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsi
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Shantung
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Yenisey to Timguska
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Manchuria to Jehol
1 artillery moved from Amur to Manchuria
1 infantry moved from Buryatia to Yakut S.S.R.
3 fighters moved from Kwangtung to Japan
1 bomber moved from Borneo to Kiangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to KiangsiCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 carrier, 2 destroyers, 1 fighter and 2 transports
Units damaged: 1 carrier owned by the ANZAC
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 44
Casualties for ANZAC: 1 carrier, 2 destroyers, 1 fighter and 2 transports
Casualties for Japanese: 1 cruiser
Battle in New Guinea
Battle in Kiangsu
Battle in Malaya
Japanese attack with 1 armour, 1 bomber and 1 marine
UK_Pacific defend with 1 harbour; ANZAC defend with 1 infantry
Japanese win, taking New Guinea from ANZAC, taking Kiangsu from Chinese, taking Malaya from UK_Pacific with 1 armour, 1 bomber and 1 marine remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kiangsi
Japanese attack with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 mech_infantrys
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shantung
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Shantung from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 bomber moved from Malaya to Borneo
1 fighter and 1 tactical_bomber moved from Shantung to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone
1 bomber moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung
2 fighters and 2 tactical_bombers moved from Anhwe to Kwangtung
1 aaGun moved from Jehol to ShantungPlace Units - Japanese
1 battleship, 1 carrier and 1 destroyer placed in 6 Sea Zone
3 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 55 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Hawaiian Islands to 46 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from 46 Sea Zone to Queensland
3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 marine, 2 submarines and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
2 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry, 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
3 infantry placed in Eastern United States
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
7 artilleries, 1 fighter and 9 infantry moved from Kwangsi to KwangtungCombat - Chinese
Battle in Kwangtung
Chinese attack with 7 artilleries, 1 fighter and 9 infantry
Japanese defend with 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 12 infantry, 1 marine and 3 tactical_bombers
5 artilleries owned by the Chinese retreated to Kwangsi
Japanese win with 3 fighters remaining. Battle score for attacker is 55
Casualties for Chinese: 2 artilleries and 9 infantry
Casualties for Japanese: 1 artillery, 1 bomber, 12 infantry, 1 marine and 3 tactical_bombersNon Combat Move - Chinese
1 fighter moved from Kwangtung to Kwangsi
1 infantry moved from Chahar to AnhwePlace Units - Chinese
1 artillery and 5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
4 armour, 1 artillery, 5 fighters and 7 infantry moved from Kwangsi to Kwangtung
1 fighter moved from India to 37 Sea Zone
1 fighter moved from India to Kwangtung
1 artillery moved from Tobruk to Alexandria
1 mech_infantry moved from Egypt to IraqCombat - British
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kwangtung
British attack with 4 armour, 1 artillery, 6 fighters and 7 infantry
Japanese defend with 1 factory_minor, 3 fighters and 1 harbour
British win, taking Kwangtung from Japanese with 4 armour, 1 artillery, 6 fighters and 4 infantry remaining. Battle score for attacker is 21
Casualties for British: 3 infantry
Casualties for Japanese: 3 fightersNon Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 37 Sea Zone to Yunnan
2 armour and 2 mech_infantrys moved from India to Yunnan
3 aaGuns moved from Kwangsi to Kwangtung
5 fighters moved from Kwangtung to Yunnan
1 fighter moved from Kwangtung to KwangsiPlace Units - British
3 armour placed in Normandy Bordeaux
1 fighter and 3 infantry placed in United KingdomTurn Complete - British
British collect 41 PUs; end with 42 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Libya to Tobruk
Italians take Tobruk from British
1 marine moved from Morocco to 92 Sea Zone
1 marine moved from Morocco to 92 Sea Zone
1 battleship and 1 marine moved from 92 Sea Zone to 96 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 96 Sea Zone
2 marines moved from 96 Sea Zone to Malta
1 bomber moved from Southern Italy to Malta
1 artillery moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 marine moved from Morocco to Algeria
1 armour moved from Morocco to Algeria
1 carrier moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from 92 Sea Zone to 98 Sea Zone
1 battleship moved from 92 Sea Zone to 98 Sea Zone
2 mech_infantrys moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to Southern France
1 cruiser moved from 95 Sea Zone to 98 Sea Zone
3 destroyers moved from 95 Sea Zone to 98 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea ZoneCombat - Italians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Libya to Tobruk
Italians take Tobruk from British
1 marine moved from Morocco to 92 Sea Zone
1 marine moved from Morocco to 92 Sea Zone
1 battleship and 1 marine moved from 92 Sea Zone to 96 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 96 Sea Zone
2 marines moved from 96 Sea Zone to Malta
1 bomber moved from Southern Italy to Malta
1 artillery moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 marine moved from Morocco to Algeria
1 armour moved from Morocco to Algeria
1 carrier moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from 92 Sea Zone to 98 Sea Zone
1 battleship moved from 92 Sea Zone to 98 Sea Zone
2 mech_infantrys moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to Southern France
1 cruiser moved from 95 Sea Zone to 98 Sea Zone
3 destroyers moved from 95 Sea Zone to 98 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in Malta
Italians attack with 1 bomber and 2 marines
British defend with 1 aaGun and 1 infantry
Italians win, taking Malta from British with 1 bomber and 2 marines remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in Alexandria
Italians attack with 1 artillery and 1 infantry
British defend with 1 artillery
Italians win, taking Alexandria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Southern France
Italians attack with 1 bomber and 2 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
1 bomber moved from Malta to Southern ItalyPlace Units - Italians
1 artillery, 1 fighter and 1 tactical_bomber placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 6 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
2 artilleries moved from Queensland to New South WalesPlace Units - ANZAC
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,6,3,6,6,4,1
ANZAC collect 8 PUs (2 lost to blockades); end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Vologda to Samara
Germans take Samara from Russians
1 armour moved from Samara to Russia
1 infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
1 mech_infantry moved from Ukraine to Russia
1 bomber moved from Novgorod to Russia
1 fighter moved from Archangel to Russia
2 bombers moved from Bryansk to Russia
18 armour, 14 artilleries, 16 infantry and 15 mech_infantrys moved from Bryansk to Russia
2 infantry moved from Western Germany to Holland Belgium
2 fighters and 1 tactical_bomber moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Russia
Germans attack with 19 armour, 14 artilleries, 3 bombers, 1 fighter, 18 infantry and 16 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 12 armour, 9 artilleries, 1 factory_major, 3 fighters, 33 infantry and 1 tactical_bomber
Germans captures 22PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 12 armour, 3 bombers and 1 fighter remaining. Battle score for attacker is 42
Casualties for Germans: 7 armour, 14 artilleries, 18 infantry and 16 mech_infantrys
Casualties for Russians: 2 aaGuns, 12 armour, 9 artilleries, 3 fighters, 33 infantry and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
3 aaGuns moved from Bryansk to Russia
3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
2 fighters moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
2 mech_infantrys moved from Germany to Denmark
1 armour moved from Germany to Denmark
3 bombers moved from Russia to Novgorod
1 fighter moved from Russia to Bryansk
1 fighter moved from Bryansk to Western UkrainePlace Units - Germans
1 infantry placed in France
1 armour, 1 bomber, 1 fighter, 5 mech_infantrys and 1 tactical_bomber placed in Western Germany
Germans undo move 2.
2 infantry placed in Western Germany
1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany
1 armour placed in Western Germany
2 mech_infantrys placed in Western Germany
3 mech_infantrys placed in UkraineTurn Complete - Germans
Germans collect 58 PUs; end with 80 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Tambov to Samara
Russians take Samara from GermansCombat - Russians
Non Combat Move - Russians
2 aaGuns and 4 infantry moved from Olgiy to KansuTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 fighters, 4 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Malaya to French Indo China
Japanese take Shan State from UK_Pacific
Japanese take French Indo China from UK_Pacific
1 bomber moved from Borneo to Japan
1 infantry moved from Novosibirsk to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Yenisey to Timguska
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Jehol to Shantung
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Manchuria to Jehol
3 fighters moved from Japan to Shantung
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Shantung
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
1 carrier, 2 fighters and 1 transport placed in 6 Sea Zone
2 artilleries and 4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1
Japanese collect 55 PUs (1 lost to blockades); end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 3 infantry, 3 mech_infantrys, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
5 carriers, 2 cruisers, 3 destroyers, 9 fighters, 2 infantry, 1 marine, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to New Guinea
2 infantry, 1 marine and 1 mech_infantry moved from 46 Sea Zone to New Guinea
1 armour moved from United Kingdom to 109 Sea Zone
1 armour and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Gibraltar
Battle in New Guinea
Americans attack with 1 bomber, 2 infantry, 1 marine and 1 mech_infantry
Japanese defend with 2 infantry
Americans win, taking Gibraltar from Italians, taking New Guinea from Japanese with 1 bomber, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 bomber moved from New Guinea to QueenslandPlace Units - Americans
1 artillery placed in Western United States
3 destroyers and 1 transport placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
5 artilleries moved from Kwangsi to Kiangsi
2 infantry moved from Anhwe to Jehol
1 fighter moved from Kwangsi to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Jehol from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Jehol to AnhwePlace Units - Chinese
2 artilleries and 3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 3 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to Southern France
3 fighters moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 artillery and 2 infantry moved from Egypt to Alexandria
3 fighters moved from Egypt to Alexandria
3 fighters moved from Yunnan to French Indo China
1 mech_infantry moved from Yunnan to French Indo China
1 armour moved from Yunnan to French Indo China
1 armour and 1 mech_infantry moved from Yunnan to Malaya
UK_Pacific take Shan State from Japanese
2 fighters moved from Yunnan to Malaya
1 fighter moved from Yunnan to Eastern Persia
1 fighter moved from Kwangsi to French Indo ChinaCombat - British
Battle in Holland Belgium
British attack with 1 bomber, 1 fighter and 3 infantry
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Alexandria
British attack with 1 artillery, 3 fighters and 2 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Alexandria from Italians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Southern France
British attack with 3 fighters and 3 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
British win, taking Southern France from Italians with 3 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 mech_infantrys
Battle in French Indo China
British attack with 1 armour, 4 fighters and 1 mech_infantry
Japanese defend with 1 armour
British win, taking French Indo China from Japanese with 1 armour, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Malaya
British attack with 1 armour, 2 fighters and 1 mech_infantry
Japanese defend with 1 harbour and 1 marine
British win, taking Malaya from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marineNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 2 infantry and 2 transports
EDIT: Adding units owned by British to 110 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
4 fighters moved from French Indo China to Kwangtung
3 fighters moved from Alexandria to Egypt
3 fighters moved from Southern France to Normandy Bordeaux
1 bomber moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
1 armour and 1 mech_infantry moved from India to Eastern Persia
2 fighters moved from Malaya to Burma
1 artillery and 1 infantry moved from India to BurmaPlace Units - British
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to Kwangtung: 1 fighter
EDIT: Adding units owned by British to Normandy Bordeaux: 2 infantry
EDIT: Turning off Edit Mode
3 armour placed in Normandy Bordeaux
2 infantry and 2 mech_infantrys placed in United Kingdom
1 infantry placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,1,1,2,3,5,1,6
British collect 38 PUs (3 lost to blockades); end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
3 mech_infantrys placed in Kwangtung
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in Kwangtung change ownership: 1 fighter and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 carrier, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry and 1 mech_infantry moved from Northern Italy to Southern France
1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France
2 bombers moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 3 infantry
Italians win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for British: 3 infantryNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy
2 bombers moved from Southern France to Southern Italy
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Southern Italy
2 marines moved from Malta to 96 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 96 Sea Zone to 95 Sea Zone
2 marines moved from 95 Sea Zone to Southern Italy
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 armour moved from Algeria to 94 Sea Zone
1 marine moved from Algeria to 94 Sea Zone
1 armour, 1 marine and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 armour and 1 marine moved from 95 Sea Zone to Northern Italy
1 fighter and 1 tactical_bomber moved from Southern Italy to 95 Sea ZonePlace Units - Italians
1 carrier placed in 95 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 fighter, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from France to Southern France
Germans take Southern France from British
1 infantry moved from Western Germany to France
2 infantry moved from Western Germany to Holland Belgium
1 armour moved from Denmark to Holland Belgium
2 mech_infantrys moved from Denmark to Western Germany
3 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
3 bombers moved from Novgorod to 110 Sea Zone
1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Russia to Samara
1 armour moved from Russia to Samara
1 armour moved from Russia to Samara
10 armour moved from Russia to Volgograd
Germans take Tambov from Russians
Germans take Volgograd from Russians
2 armour moved from Bryansk to Volgograd
3 armour and 6 mech_infantrys moved from Ukraine to Rostov
1 fighter moved from Western Ukraine to RostovCombat - Germans
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 fighter, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from France to Southern France
Germans take Southern France from British
1 infantry moved from Western Germany to France
2 infantry moved from Western Germany to Holland Belgium
1 armour moved from Denmark to Holland Belgium
2 mech_infantrys moved from Denmark to Western Germany
3 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
3 bombers moved from Novgorod to 110 Sea Zone
1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Russia to Samara
1 armour moved from Russia to Samara
1 armour moved from Russia to Samara
10 armour moved from Russia to Volgograd
Germans take Tambov from Russians
Germans take Volgograd from Russians
2 armour moved from Bryansk to Volgograd
3 armour and 6 mech_infantrys moved from Ukraine to Rostov
1 fighter moved from Western Ukraine to RostovCombat - Germans
Battle in 110 Sea Zone
Germans attack with 4 bombers, 3 fighters and 2 tactical_bombers
British defend with 2 destroyers and 2 transports
Germans win with 4 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Germans: 1 fighter
Casualties for British: 2 destroyers and 2 transports
Battle in Holland Belgium
Germans attack with 1 armour and 2 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Samara
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 3 armour, 1 fighter and 6 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Rostov from Russians with 3 armour, 1 fighter and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Rostov to Russia
3 aaGuns moved from Russia to Samara
4 bombers moved from 110 Sea Zone to Western Germany
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western GermanyPlace Units - Germans
2 bombers, 1 fighter and 3 infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
1 armour and 1 mech_infantry placed in Western Germany
4 mech_infantrys placed in Germany
Germans undo move 5.
2 mech_infantrys placed in Western Germany
2 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - Russians
4 infantry moved from Kansu to TsinghaiCombat - Russians
Battle in Tsinghai
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Kansu to TsinghaiTurn Complete - Russians