FYI, I’m out on vacation soon. Might be able to squeeze a turn or 2 in, but likely out for a couple weeks.
Drejemester (allies) vs GeneralSvend-Sved BM round 2
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 cruiser, 2 destroyers, 2 infantry, 2 marines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Shantung to Jehol
1 infantry moved from Timguska to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Yenisey to Timguska
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
4 fighters and 1 tactical_bomber moved from Shantung to JeholCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese win with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Jehol
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Japanese
1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
2 transports moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
1 aaGun moved from Shantung to 19 Sea Zone
1 aaGun, 2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 3 infantry moved from 6 Sea Zone to Korea
1 battleship, 2 cruisers and 4 destroyers moved from 6 Sea Zone to 35 Sea Zone
3 carriers moved from 6 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Jehol to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Jehol to Japan
1 battleship moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 cruiser, 2 destroyers and 1 transport placed in 6 Sea Zone
2 artilleries, 2 infantry and 2 marines placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
Japanese collect 45 PUs (2 lost to blockades); end with 46 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry, 1 marine and 1 mech_infantry moved from New Guinea to 46 Sea Zone
5 carriers, 2 cruisers, 3 destroyers, 9 fighters, 2 infantry, 1 marine, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 46 Sea Zone to 44 Sea Zone
2 infantry, 1 marine and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour, 3 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 armour, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 3 mech_infantrys, 2 submarines and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 3 mech_infantrys, 2 submarines and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 3 infantry and 3 mech_infantrys moved from 112 Sea Zone to NorwayCombat - Americans
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry, 1 marine and 1 mech_infantry moved from New Guinea to 46 Sea Zone
5 carriers, 2 cruisers, 3 destroyers, 9 fighters, 2 infantry, 1 marine, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 46 Sea Zone to 44 Sea Zone
2 infantry, 1 marine and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour, 3 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 armour, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 3 mech_infantrys, 2 submarines and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 3 mech_infantrys, 2 submarines and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 3 infantry and 3 mech_infantrys moved from 112 Sea Zone to NorwayCombat - Americans
Battle in Norway
Battle in CelebesNon Combat Move - Americans
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Queensland to KwangtungPlace Units - Americans
1 cruiser and 1 submarine placed in 10 Sea Zone
1 marine placed in Western United States
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
3 artilleries, 1 fighter and 6 infantry moved from Anhwe to JeholCombat - Chinese
Non Combat Move - Chinese
5 artilleries moved from Kiangsi to KwangsiPlace Units - Chinese
2 artilleries and 4 infantry placed in Kwangsi
Chinese undo move 1.
4 infantry placed in Kwangsi
2 artilleries placed in JeholTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - British
British buy 3 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 infantry; Remaining resources: 1 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kwangsi: 5 artilleries and 4 infantry
EDIT: Adding units owned by Chinese to Kwangtung: 5 artilleries and 4 infantry
EDIT: Turning off Edit Mode
3 infantry moved from Normandy Bordeaux to Holland Belgium
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from United Kingdom to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
2 fighters moved from Normandy Bordeaux to Southern France
2 armour moved from Normandy Bordeaux to France
1 fighter moved from Normandy Bordeaux to France
1 mech_infantry moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from India to Eastern Persia
1 armour and 1 mech_infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Iraq to Persia
2 armour moved from Kwangtung to Yunnan
1 artillery and 1 infantry moved from Burma to India
2 fighters moved from Burma to Persia
5 fighters moved from Kwangtung to India
1 armour and 1 mech_infantry moved from French Indo China to YunnanCombat - British
Battle in Holland Belgium
British attack with 1 bomber, 2 fighters and 3 infantry
Germans defend with 1 armour and 1 infantry
British win, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 1 infantry
Battle in Southern France
British attack with 1 armour, 2 fighters and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Southern France from Germans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in France
British attack with 2 armour and 1 fighter
Germans defend with 1 airfield, 1 factory_minor and 1 infantry
British win, taking France from Germans, taking French Indo China from UK_Pacific, taking Normandy Bordeaux from British, taking Southern France from British with 1 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3Non Combat Move - British
1 fighter moved from France to Normandy Bordeaux
1 fighter moved from Southern France to United Kingdom
1 fighter moved from Southern France to Normandy Bordeaux
2 fighters moved from Holland Belgium to United Kingdom
1 bomber moved from Holland Belgium to United Kingdom
1 armour and 1 mech_infantry moved from Malaya to YunnanPlace Units - British
1 fighter placed in United Kingdom
3 armour placed in Egypt
1 artillery and 3 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 artillery and 1 fighter
EDIT: Adding units owned by British to 109 Sea Zone: 2 transports
EDIT: Turning off Edit ModeTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
3 infantry placed in Kwangtung
2 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Units Change Ownership
Some Units in India change ownership: 2 armour
Some Units in Kwangtung change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 marine moved from Southern Italy to 95 Sea Zone
1 cruiser and 1 marine moved from 95 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 artillery moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
1 carrier moved from 95 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 99 Sea Zone
1 battleship moved from 95 Sea Zone to 99 Sea Zone
2 destroyers moved from 95 Sea Zone to 99 Sea Zone
1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
2 bombers moved from Southern Italy to Southern France
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Southern FranceCombat - Italians
Battle in Cyprus
Battle in Gibraltar
Battle in Southern France
Italians attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
French defend with 1 factory_minor and 1 harbour; British defend with 1 armour and 1 mech_infantry
Italians win, taking Cyprus from British, taking Gibraltar from British, taking Southern France from French with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy
2 bombers moved from Southern France to Southern ItalyPlace Units - Italians
2 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 5 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - French
Non Combat Move - French
4 infantry moved from France to Normandy BordeauxTurn Complete - French
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1,4,2,6,1,3
French collect 12 PUs (1 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 bomber, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Samara to Caucasus
12 armour moved from Volgograd to Caucasus
3 armour and 6 mech_infantrys moved from Rostov to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 armour and 2 mech_infantrys moved from Russia to Volgograd
2 mech_infantrys moved from Novgorod to Finland
1 fighter moved from Russia to Finland
3 fighters and 2 tactical_bombers moved from Western Germany to 112 Sea Zone
4 bombers moved from Western Germany to 112 Sea Zone
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to France
1 bomber moved from Western Germany to France
1 bomber moved from Western Germany to 112 Sea Zone
1 armour moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to France
1 armour moved from Western Germany to France
2 infantry moved from Western Germany to France
4 mech_infantrys moved from Western Germany to FranceCombat - Germans
Battle in Holland Belgium
Germans attack with 1 armour, 1 artillery and 3 infantry
British defend with 3 infantry
Germans win, taking Holland Belgium from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Battle in 112 Sea Zone
Germans attack with 5 bombers, 3 fighters and 2 tactical_bombers
Russians defend with 1 submarine; Americans defend with 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 4 transports
2 submarines owned by the Americans and 1 submarine owned by the Russians Submerged
Germans win with 5 bombers and 2 fighters remaining. Battle score for attacker is 48
Casualties for Germans: 1 fighter and 2 tactical_bombers
Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters and 4 transports
Battle in France
Germans attack with 1 armour, 1 bomber, 5 infantry and 4 mech_infantrys
French defend with 1 airfield and 1 factory_minor; British defend with 1 armour
Germans destroys 12PUs while taking French capital
Germans win, taking France from French with 1 armour, 1 bomber, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Caucasus
Germans attack with 18 armour and 8 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 18 armour and 8 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
3 aaGuns moved from Samara to Volgograd
1 aaGun moved from Western Germany to France
1 bomber moved from France to Western Germany
1 fighter moved from 112 Sea Zone to Finland
1 fighter moved from 112 Sea Zone to Western Germany
5 bombers moved from 112 Sea Zone to Western GermanyPlace Units - Germans
1 bomber and 1 fighter placed in Western Germany
2 armour and 1 mech_infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
2 armour and 1 mech_infantry placed in Novgorod
1 armour placed in Western GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
1 bomber moved from Japan to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Japan to 44 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
2 destroyers moved from 6 Sea Zone to 26 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Kansu to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Kazakhstan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Timguska to KansuCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Americans defend with 3 destroyers and 1 transport
Japanese win, taking 26 Sea Zone from Americans with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 3 destroyers and 1 transport
Casualties for Japanese: 3 destroyers
Battle in Hawaiian Islands
Japanese attack with 2 artilleries, 2 infantry and 1 marine
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Hawaiian Islands from Americans with 2 artilleries, 1 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Wake Island
Battle in 44 Sea Zone
Japanese attack with 3 battleships, 1 bomber, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 5 carriers, 2 cruisers, 3 destroyers, 9 fighters, 3 submarines, 1 tactical_bomber and 2 transports
Units damaged: 5 carriers owned by the Americans
Units damaged: 3 battleships owned by the Japanese
Americans win, taking Wake Island from Americans with 4 fighters and 2 transports remaining. Battle score for attacker is -94
Casualties for Americans: 5 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber
Casualties for Japanese: 3 battleships, 1 bomber, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 1 submarine and 3 tactical_bombers
Battle in Midway
4 fighters owned by the Americans forced to land in CelebesNon Combat Move - Japanese
Place Units - Japanese
2 destroyers and 2 transports placed in 6 Sea Zone
3 artilleries and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 marine moved from Celebes to 44 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 infantry, 1 marine and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry and 1 marine moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in Borneo
Battle in Philippines
Battle in 26 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Japanese defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Japanese win, taking Borneo from Japanese, taking Philippines from Japanese with 1 fighter and 2 transports remaining. Battle score for attacker is -15
Casualties for Americans: 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Casualties for Japanese: 1 carrier, 1 cruiser and 1 tactical_bomber
1 fighter owned by the Japanese forced to land in Hawaiian IslandsNon Combat Move - Americans
1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova ScotiaPlace Units - Americans
2 carriers, 1 cruiser, 2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery, 1 infantry and 1 marine placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Celebes: 4 fighters
EDIT: Adding units owned by Americans to Queensland: 4 fighters
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from JapaneseCombat - Chinese
Non Combat Move - Chinese
5 artilleries and 4 infantry moved from Kwangtung to Kwangsi
5 artilleries, 1 fighter and 5 infantry moved from Jehol to Chahar
1 infantry moved from Shantung to JeholPlace Units - Chinese
4 artilleries and 2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - British
British buy 3 armour, 1 artillery and 1 carrier; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
2 transports moved from 109 Sea Zone to 110 Sea Zone
2 armour moved from Normandy Bordeaux to 110 Sea Zone
2 armour and 2 transports moved from 110 Sea Zone to 109 Sea Zone
2 fighters moved from Normandy Bordeaux to 109 Sea Zone
1 mech_infantry moved from Eastern Persia to Kazakhstan
British take Kazakhstan from Japanese
1 mech_infantry moved from Persia to Northwest Persia
6 armour and 3 mech_infantrys moved from Yunnan to Sikang
2 armour moved from India to Eastern Persia
2 fighters moved from Persia to Egypt
1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
3 armour moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from India to West India
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
1 artillery and 1 infantry moved from Tobruk to Libya
British take Libya from ItaliansCombat - British
Battle in Sikang
British attack with 6 armour and 3 mech_infantrys
Japanese defend with 1 infantry
British win, taking Sikang from Japanese with 6 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 armour moved from 109 Sea Zone to United KingdomPlace Units - British
1 carrier placed in 109 Sea Zone
1 artillery placed in United Kingdom
3 armour placed in EgyptTurn Complete - British
British collect 35 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Northwest Persia
1 mech_infantry moved from Algeria to Libya
1 marine moved from Gibraltar to 92 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Libya
1 fighter and 1 tactical_bomber moved from Southern Italy to Libya
1 bomber moved from Southern Italy to Northwest PersiaCombat - Italians
Battle in Libya
Italians attack with 1 fighter, 1 marine, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Italians win, taking Libya from British with 1 fighter, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Northwest Persia
Italians attack with 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 mech_infantry
Italians win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 battleship, 1 carrier and 2 destroyers moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from Libya to 97 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 destroyer and 2 transports placed in 97 Sea Zone
1 armour and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 destroyer and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
2 fighters moved from Queensland to Philippines
1 carrier moved from 62 Sea Zone to 54 Sea Zone
ANZAC take 54 Sea Zone from JapaneseCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
Place Units - ANZAC
1 cruiser, 1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Combat Move - French
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
4 infantry moved from Normandy Bordeaux to Southern FranceCombat - French
Battle in Southern France
French attack with 4 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
French win, taking Southern France from Italians with 3 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Caucasus to Persia
Germans take Northwest Persia from Russians
Germans take Persia from British
17 armour and 8 mech_infantrys moved from Caucasus to Iraq
Germans take Iraq from British
3 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
2 fighters, 3 infantry and 2 mech_infantrys moved from Finland to Norway
2 fighters moved from Western Germany to Norway
4 bombers moved from Western Germany to Norway
3 infantry moved from France to Southern France
2 bombers moved from Western Germany to Southern France
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 factory_minor and 1 harbour; British defend with 1 armour
Germans win, taking Normandy Bordeaux from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Southern France
Germans attack with 2 bombers and 3 infantry
French defend with 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Southern France from French with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for French: 3 infantry
Casualties for Germans: 1 infantry
Battle in Norway
Germans attack with 4 bombers, 4 fighters, 3 infantry and 2 mech_infantrys
Americans defend with 1 armour, 3 infantry and 3 mech_infantrys
Germans win, taking Norway from Americans with 4 bombers, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 fighter, 3 infantry and 1 mech_infantry
Casualties for Americans: 1 armour, 3 infantry and 3 mech_infantrysNon Combat Move - Germans
1 infantry moved from Holland Belgium to France
1 armour moved from France to Western Germany
4 mech_infantrys moved from France to Western Germany
1 armour moved from Holland Belgium to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
2 bombers moved from Southern France to Western Germany
4 bombers moved from Norway to Western Germany
3 fighters moved from Norway to Western Germany
1 fighter moved from Western Germany to France
3 aaGuns moved from Volgograd to CaucasusPlace Units - Germans
1 bomber placed in Western Germany
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
2 armour and 1 mech_infantry placed in Russia
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 74 PUs; end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 85 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 107 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Combat Move - Russians
2 infantry moved from Tsinghai to Novosibirsk
Russians take Novosibirsk from JapaneseCombat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novosibirsk: 1 infantry
EDIT: Turning off Edit Mode
2 aaGuns moved from Tsinghai to ShensiTurn Complete - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Shensi: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Korea to Manchuria
1 fighter moved from Japan to Manchuria
1 infantry moved from Suiyuyan to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Wake Island to 31 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 marine and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 16 Sea Zone
1 infantry moved from Korea to Manchuria
3 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in Manchuria
Japanese attack with 1 fighter and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Korea to Manchuria
1 fighter moved from Manchuria to 6 Sea Zone
4 artilleries and 4 infantry moved from 6 Sea Zone to Korea
1 marine moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea Zone
1 tactical_bomber placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 40 PUs