Drejemester (allies) vs GeneralSvend-Sved BM round 2

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 cruiser, 2 destroyers, 2 infantry, 2 marines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Shantung to Jehol
                1 infantry moved from Timguska to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Novosibirsk to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 infantry moved from Yenisey to Timguska
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 carrier moved from 6 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                4 fighters and 1 tactical_bomber moved from Shantung to Jehol

    Combat - Japanese
                Battle in 25 Sea Zone
                    Japanese attack with 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport
                    Americans defend with 1 destroyer
                    Japanese win with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in Jehol
                    Japanese attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                    Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
                2 transports moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from Shantung to 19 Sea Zone
                1 aaGun moved from Shantung to 19 Sea Zone
                1 aaGun, 2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 aaGun and 3 infantry moved from 6 Sea Zone to Korea
                1 battleship, 2 cruisers and 4 destroyers moved from 6 Sea Zone to 35 Sea Zone
                3 carriers moved from 6 Sea Zone to 35 Sea Zone
                3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
                2 fighters moved from Jehol to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from Jehol to Japan
                1 battleship moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 cruiser, 2 destroyers and 1 transport placed in 6 Sea Zone
                2 artilleries, 2 infantry and 2 marines placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
                Japanese collect 45 PUs (2 lost to blockades); end with 46 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs

    triplea_39739_Jap9.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 infantry, 1 marine and 1 mech_infantry moved from New Guinea to 46 Sea Zone
                5 carriers, 2 cruisers, 3 destroyers, 9 fighters, 2 infantry, 1 marine, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 46 Sea Zone to 44 Sea Zone
                2 infantry, 1 marine and 1 mech_infantry moved from 44 Sea Zone to Celebes
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 3 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone
                1 armour, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 3 mech_infantrys, 2 submarines and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 3 mech_infantrys, 2 submarines and 4 transports moved from 110 Sea Zone to 112 Sea Zone
                1 armour, 3 infantry and 3 mech_infantrys moved from 112 Sea Zone to Norway

    Combat - Americans

    triplea_39739_Ame9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 infantry, 1 marine and 1 mech_infantry moved from New Guinea to 46 Sea Zone
                5 carriers, 2 cruisers, 3 destroyers, 9 fighters, 2 infantry, 1 marine, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 46 Sea Zone to 44 Sea Zone
                2 infantry, 1 marine and 1 mech_infantry moved from 44 Sea Zone to Celebes
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 3 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone
                1 armour, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 3 mech_infantrys, 2 submarines and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 3 mech_infantrys, 2 submarines and 4 transports moved from 110 Sea Zone to 112 Sea Zone
                1 armour, 3 infantry and 3 mech_infantrys moved from 112 Sea Zone to Norway

    Combat - Americans
                Battle in Norway
                Battle in Celebes

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Queensland to Kwangtung

    Place Units - Americans
                1 cruiser and 1 submarine placed in 10 Sea Zone
                1 marine placed in Western United States
                1 carrier placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 59 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    triplea_39739_Ame9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsu to Shantung
                      Chinese take Shantung from Japanese
                3 artilleries, 1 fighter and 6 infantry moved from Anhwe to Jehol

    Combat - Chinese

    Non Combat Move - Chinese
                5 artilleries moved from Kiangsi to Kwangsi

    Place Units - Chinese
                2 artilleries and 4 infantry placed in Kwangsi
                Chinese undo move 1.
                4 infantry placed in Kwangsi
                2 artilleries placed in Jehol

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 19 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs

    triplea_39739_Chi9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - British
                British buy 3 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Kwangsi: 5 artilleries and 4 infantry
                EDIT: Adding units owned by Chinese to Kwangtung: 5 artilleries and 4 infantry
                EDIT: Turning off Edit Mode
                3 infantry moved from Normandy Bordeaux to Holland Belgium
                1 armour and 1 mech_infantry moved from Normandy Bordeaux to Southern France
                1 bomber moved from United Kingdom to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                2 fighters moved from Normandy Bordeaux to Southern France
                2 armour moved from Normandy Bordeaux to France
                1 fighter moved from Normandy Bordeaux to France
                1 mech_infantry moved from Iraq to Caucasus
                1 artillery and 1 infantry moved from Alexandria to Tobruk
                      British take Tobruk from Italians
                2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
                1 mech_infantry moved from India to Eastern Persia
                1 armour and 1 mech_infantry moved from Eastern Persia to Persia
                1 mech_infantry moved from Iraq to Persia
                2 armour moved from Kwangtung to Yunnan
                1 artillery and 1 infantry moved from Burma to India
                2 fighters moved from Burma to Persia
                5 fighters moved from Kwangtung to India
                1 armour and 1 mech_infantry moved from French Indo China to Yunnan

    Combat - British
                Battle in Holland Belgium
                    British attack with 1 bomber, 2 fighters and 3 infantry
                    Germans defend with 1 armour and 1 infantry
                    British win, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 armour and 1 infantry
                Battle in Southern France
                    British attack with 1 armour, 2 fighters and 1 mech_infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    British win, taking Southern France from Germans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in France
                    British attack with 2 armour and 1 fighter
                    Germans defend with 1 airfield, 1 factory_minor and 1 infantry
                    British win, taking France from Germans, taking French Indo China from UK_Pacific, taking Normandy Bordeaux from British, taking Southern France from British with 1 armour and 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 armour
                Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
                Trigger French 1 Liberation By British: French has 4 infantry placed in France
                Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
                Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
                Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
                Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
                Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
                Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
                Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
                Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
                Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
                Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3

    Non Combat Move - British
                1 fighter moved from France to Normandy Bordeaux
                1 fighter moved from Southern France to United Kingdom
                1 fighter moved from Southern France to Normandy Bordeaux
                2 fighters moved from Holland Belgium to United Kingdom
                1 bomber moved from Holland Belgium to United Kingdom
                1 armour and 1 mech_infantry moved from Malaya to Yunnan

    Place Units - British
                1 fighter placed in United Kingdom
                3 armour placed in Egypt
                1 artillery and 3 infantry placed in United Kingdom
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 1 artillery and 1 fighter
                EDIT: Adding units owned by British to 109 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs

    Place Units - UK_Pacific
                3 infantry placed in Kwangtung
                2 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 15 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
                Units Change Ownership
                    Some Units in India change ownership: 2 armour
                    Some Units in Kwangtung change ownership: 3 infantry

    triplea_39739_UK_9.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 marine moved from Southern Italy to 95 Sea Zone
                1 cruiser and 1 marine moved from 95 Sea Zone to 92 Sea Zone
                1 marine moved from 92 Sea Zone to Gibraltar
                1 artillery moved from Northern Italy to Southern France
                2 infantry moved from Northern Italy to Southern France
                1 carrier moved from 95 Sea Zone to 99 Sea Zone
                1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 99 Sea Zone
                1 battleship moved from 95 Sea Zone to 99 Sea Zone
                2 destroyers moved from 95 Sea Zone to 99 Sea Zone
                1 transport moved from 95 Sea Zone to 99 Sea Zone
                1 infantry moved from Crete to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus
                2 bombers moved from Southern Italy to Southern France
                1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Southern France

    Combat - Italians
                Battle in Cyprus
                Battle in Gibraltar
                Battle in Southern France
                    Italians attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                    French defend with 1 factory_minor and 1 harbour; British defend with 1 armour and 1 mech_infantry
                    Italians win, taking Cyprus from British, taking Gibraltar from British, taking Southern France from French with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for British: 1 armour and 1 mech_infantry

    Non Combat Move - Italians
                1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy
                2 bombers moved from Southern France to Southern Italy

    Place Units - Italians
                2 artilleries and 4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs

    triplea_39739_Ita9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs

    triplea_39739_ANZ9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                4 infantry moved from France to Normandy Bordeaux

    Turn Complete - French
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1,4,2,6,1,3
                French collect 12 PUs (1 lost to blockades); end with 12 PUs total

    triplea_39739_Fre9.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 armour, 1 bomber, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour moved from Samara to Caucasus
                12 armour moved from Volgograd to Caucasus
                3 armour and 6 mech_infantrys moved from Rostov to Caucasus
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                1 armour and 2 mech_infantrys moved from Russia to Volgograd
                2 mech_infantrys moved from Novgorod to Finland
                1 fighter moved from Russia to Finland
                3 fighters and 2 tactical_bombers moved from Western Germany to 112 Sea Zone
                4 bombers moved from Western Germany to 112 Sea Zone
                1 artillery and 2 infantry moved from Western Germany to Holland Belgium
                2 infantry moved from Western Germany to France
                1 bomber moved from Western Germany to France
                1 bomber moved from Western Germany to 112 Sea Zone
                1 armour moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to France
                1 armour moved from Western Germany to France
                2 infantry moved from Western Germany to France
                4 mech_infantrys moved from Western Germany to France

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 armour, 1 artillery and 3 infantry
                    British defend with 3 infantry
                    Germans win, taking Holland Belgium from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for British: 3 infantry
                Battle in 112 Sea Zone
                    Germans attack with 5 bombers, 3 fighters and 2 tactical_bombers
                    Russians defend with 1 submarine; Americans defend with 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 4 transports
                    2 submarines owned by the Americans and 1 submarine owned by the Russians Submerged
                    Germans win with 5 bombers and 2 fighters remaining. Battle score for attacker is 48
                    Casualties for Germans: 1 fighter and 2 tactical_bombers
                    Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters and 4 transports
                Battle in France
                    Germans attack with 1 armour, 1 bomber, 5 infantry and 4 mech_infantrys
                    French defend with 1 airfield and 1 factory_minor; British defend with 1 armour
                    Germans destroys 12PUs while taking French capital
                    Germans win, taking France from French with 1 armour, 1 bomber, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Caucasus
                    Germans attack with 18 armour and 8 mech_infantrys
                    British defend with 1 mech_infantry
                    Germans win, taking Caucasus from Russians with 18 armour and 8 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans
                3 aaGuns moved from Samara to Volgograd
                1 aaGun moved from Western Germany to France
                1 bomber moved from France to Western Germany
                1 fighter moved from 112 Sea Zone to Finland
                1 fighter moved from 112 Sea Zone to Western Germany
                5 bombers moved from 112 Sea Zone to Western Germany

    Place Units - Germans
                1 bomber and 1 fighter placed in Western Germany
                2 armour and 1 mech_infantry placed in Volgograd
                1 armour and 2 mech_infantrys placed in Ukraine
                1 armour and 2 mech_infantrys placed in Russia
                2 armour and 1 mech_infantry placed in Novgorod
                1 armour placed in Western Germany

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs total
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs

    triplea_39739_Ger10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Combat Move - Russians

    Turn Complete - Russians

    triplea_39739_Rus10.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
                1 bomber moved from Japan to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 marine moved from Japan to 6 Sea Zone
                1 cruiser and 1 marine moved from 6 Sea Zone to 26 Sea Zone
                1 marine moved from 26 Sea Zone to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from Japan to 44 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
                2 destroyers moved from 6 Sea Zone to 26 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 artilleries moved from Japan to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
                1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from Kansu to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Kazakhstan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Timguska to Kansu

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
                    Americans defend with 3 destroyers and 1 transport
                    Japanese win, taking 26 Sea Zone from Americans with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Americans: 3 destroyers and 1 transport
                    Casualties for Japanese: 3 destroyers
                Battle in Hawaiian Islands
                    Japanese attack with 2 artilleries, 2 infantry and 1 marine
                    Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Japanese win, taking Hawaiian Islands from Americans with 2 artilleries, 1 infantry and 1 marine remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Wake Island
                Battle in 44 Sea Zone
                    Japanese attack with 3 battleships, 1 bomber, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 1 submarine and 3 tactical_bombers
                    Americans defend with 5 carriers, 2 cruisers, 3 destroyers, 9 fighters, 3 submarines, 1 tactical_bomber and 2 transports
                    Units damaged: 5 carriers owned by the Americans
                    Units damaged: 3 battleships owned by the Japanese
                    Americans win, taking Wake Island from Americans with 4 fighters and 2 transports remaining. Battle score for attacker is -94
                    Casualties for Americans: 5 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber
                    Casualties for Japanese: 3 battleships, 1 bomber, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 1 submarine and 3 tactical_bombers
                Battle in Midway
                    4 fighters owned by the Americans forced to land in Celebes

    Non Combat Move - Japanese

    Place Units - Japanese
                2 destroyers and 2 transports placed in 6 Sea Zone
                3 artilleries and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 41 PUs; end with 41 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 51 PUs

    triplea_39739_Jap10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 marine moved from Celebes to 44 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
                1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
                1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                2 submarines moved from 112 Sea Zone to 110 Sea Zone
                1 infantry, 1 marine and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 infantry and 1 marine moved from 35 Sea Zone to Philippines

    Combat - Americans
                Battle in Borneo
                Battle in Philippines
                Battle in 26 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser, 2 fighters and 1 submarine
                    Japanese defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
                    Units damaged: 1 carrier owned by the Japanese
                    Units damaged: 1 carrier owned by the Americans
                    Japanese win, taking Borneo from Japanese, taking Philippines from Japanese with 1 fighter and 2 transports remaining. Battle score for attacker is -15
                    Casualties for Americans: 1 carrier, 1 cruiser, 2 fighters and 1 submarine
                    Casualties for Japanese: 1 carrier, 1 cruiser and 1 tactical_bomber
                    1 fighter owned by the Japanese forced to land in Hawaiian Islands

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia

    Place Units - Americans
                2 carriers, 1 cruiser, 2 destroyers and 1 transport placed in 10 Sea Zone
                1 artillery, 1 infantry and 1 marine placed in Western United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Celebes: 4 fighters
                EDIT: Adding units owned by Americans to Queensland: 4 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    triplea_39739_Ame10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                5 artilleries and 4 infantry moved from Kwangtung to Kwangsi
                5 artilleries, 1 fighter and 5 infantry moved from Jehol to Chahar
                1 infantry moved from Shantung to Jehol

    Place Units - Chinese
                4 artilleries and 2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs

    triplea_39739_Chi10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - British
                British buy 3 armour, 1 artillery and 1 carrier; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                2 transports moved from 109 Sea Zone to 110 Sea Zone
                2 armour moved from Normandy Bordeaux to 110 Sea Zone
                2 armour and 2 transports moved from 110 Sea Zone to 109 Sea Zone
                2 fighters moved from Normandy Bordeaux to 109 Sea Zone
                1 mech_infantry moved from Eastern Persia to Kazakhstan
                      British take Kazakhstan from Japanese
                1 mech_infantry moved from Persia to Northwest Persia
                6 armour and 3 mech_infantrys moved from Yunnan to Sikang
                2 armour moved from India to Eastern Persia
                2 fighters moved from Persia to Egypt
                1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
                3 armour moved from Egypt to Trans-Jordan
                1 artillery and 1 infantry moved from India to West India
                1 artillery and 1 infantry moved from Kwangtung to Kiangsi
                1 infantry moved from Kwangtung to Kiangsi
                1 artillery and 1 infantry moved from Tobruk to Libya
                      British take Libya from Italians

    Combat - British
                Battle in Sikang
                    British attack with 6 armour and 3 mech_infantrys
                    Japanese defend with 1 infantry
                    British win, taking Sikang from Japanese with 6 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 armour moved from 109 Sea Zone to United Kingdom

    Place Units - British
                1 carrier placed in 109 Sea Zone
                1 artillery placed in United Kingdom
                3 armour placed in Egypt

    Turn Complete - British
                British collect 35 PUs; end with 36 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs

    Place Units - UK_Pacific
                2 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 19 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
                Some Units in India change ownership: 2 armour and 2 mech_infantrys

    triplea_39739_UK_10.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 armour, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Northwest Persia
                1 mech_infantry moved from Algeria to Libya
                1 marine moved from Gibraltar to 92 Sea Zone
                1 cruiser and 1 marine moved from 92 Sea Zone to 96 Sea Zone
                1 marine moved from 96 Sea Zone to Libya
                1 fighter and 1 tactical_bomber moved from Southern Italy to Libya
                1 bomber moved from Southern Italy to Northwest Persia

    Combat - Italians
                Battle in Libya
                    Italians attack with 1 fighter, 1 marine, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 artillery and 1 infantry
                    Italians win, taking Libya from British with 1 fighter, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Northwest Persia
                    Italians attack with 1 bomber, 1 fighter and 1 tactical_bomber
                    British defend with 1 mech_infantry
                    Italians win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Northwest Persia to Caucasus
                1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus
                1 infantry moved from Cyprus to 99 Sea Zone
                1 infantry moved from Greece to 99 Sea Zone
                2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
                1 battleship, 1 carrier and 2 destroyers moved from 99 Sea Zone to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Southern Italy
                1 fighter and 1 tactical_bomber moved from Libya to 97 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 artillery moved from Southern France to Northern Italy
                1 infantry moved from Southern France to Northern Italy

    Place Units - Italians
                1 destroyer and 2 transports placed in 97 Sea Zone
                1 armour and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs

    triplea_39739_Ita10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 destroyer and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                2 fighters moved from Queensland to Philippines
                1 carrier moved from 62 Sea Zone to 54 Sea Zone
                      ANZAC take 54 Sea Zone from Japanese

    Combat - ANZAC
                Battle in Sumatra

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 cruiser, 1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs

    triplea_39739_ANZ10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Combat Move - French
                Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
                4 infantry moved from Normandy Bordeaux to Southern France

    Combat - French
                Battle in Southern France
                    French attack with 4 infantry
                    Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    French win, taking Southern France from Italians with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - French

    Turn Complete - French

    triplea_39739_Fre10.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 bomber and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Caucasus to Persia
                      Germans take Northwest Persia from Russians
                      Germans take Persia from British
                17 armour and 8 mech_infantrys moved from Caucasus to Iraq
                      Germans take Iraq from British
                3 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                2 fighters, 3 infantry and 2 mech_infantrys moved from Finland to Norway
                2 fighters moved from Western Germany to Norway
                4 bombers moved from Western Germany to Norway
                3 infantry moved from France to Southern France
                2 bombers moved from Western Germany to Southern France
                1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 bomber moved from Western Germany to Normandy Bordeaux

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 1 bomber and 1 infantry
                    French defend with 1 factory_minor and 1 harbour; British defend with 1 armour
                    Germans win, taking Normandy Bordeaux from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 armour
                Battle in Southern France
                    Germans attack with 2 bombers and 3 infantry
                    French defend with 1 factory_minor, 1 harbour and 3 infantry
                    Germans win, taking Southern France from French with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for French: 3 infantry
                    Casualties for Germans: 1 infantry
                Battle in Norway
                    Germans attack with 4 bombers, 4 fighters, 3 infantry and 2 mech_infantrys
                    Americans defend with 1 armour, 3 infantry and 3 mech_infantrys
                    Germans win, taking Norway from Americans with 4 bombers, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 fighter, 3 infantry and 1 mech_infantry
                    Casualties for Americans: 1 armour, 3 infantry and 3 mech_infantrys

    Non Combat Move - Germans
                1 infantry moved from Holland Belgium to France
                1 armour moved from France to Western Germany
                4 mech_infantrys moved from France to Western Germany
                1 armour moved from Holland Belgium to Western Germany
                1 bomber moved from Normandy Bordeaux to Western Germany
                2 bombers moved from Southern France to Western Germany
                4 bombers moved from Norway to Western Germany
                3 fighters moved from Norway to Western Germany
                1 fighter moved from Western Germany to France
                3 aaGuns moved from Volgograd to Caucasus

    Place Units - Germans
                1 bomber placed in Western Germany
                1 armour and 2 mech_infantrys placed in Volgograd
                1 armour and 2 mech_infantrys placed in Ukraine
                2 armour and 1 mech_infantry placed in Russia
                1 armour and 2 mech_infantrys placed in Novgorod
                1 armour and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 74 PUs; end with 74 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 85 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 87 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 107 PUs

    triplea_39739_Ger11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Combat Move - Russians
                2 infantry moved from Tsinghai to Novosibirsk
                      Russians take Novosibirsk from Japanese

    Combat - Russians

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Novosibirsk: 1 infantry
                EDIT: Turning off Edit Mode
                2 aaGuns moved from Tsinghai to Shensi

    Turn Complete - Russians
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Shensi: 1 infantry
                EDIT: Turning off Edit Mode

    triplea_39739_Rus11.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 carrier, 3 destroyers and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Korea to Manchuria
                1 fighter moved from Japan to Manchuria
                1 infantry moved from Suiyuyan to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 artillery moved from Wake Island to 31 Sea Zone
                1 infantry moved from Wake Island to 31 Sea Zone
                1 artillery and 1 infantry moved from Midway to 25 Sea Zone
                1 marine moved from Hawaiian Islands to 26 Sea Zone
                1 marine and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 16 Sea Zone
                1 infantry moved from Korea to Manchuria
                3 artilleries moved from Japan to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 1 fighter and 3 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Manchuria from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Korea to Manchuria
                1 fighter moved from Manchuria to 6 Sea Zone
                4 artilleries and 4 infantry moved from 6 Sea Zone to Korea
                1 marine moved from 6 Sea Zone to Korea

    Place Units - Japanese
                1 carrier and 3 destroyers placed in 6 Sea Zone
                1 tactical_bomber placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 30 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 40 PUs

    triplea_39739_Jap11.tsvg

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