TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 submarine moved from 54 Sea Zone to 43 Sea Zone
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 destroyers and 3 fighters; Remaining resources: 0 PUs;
Combat - Americans
Battle in Soviet Far East
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans win, taking Soviet Far East from Japanese, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 marine moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
4 fighters moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from Wake Island to 25 Sea Zone
1 marine moved from Central United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 86 Sea Zone
1 marine moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 marines moved from Central United States to 101 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
1 marine moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 artilleries and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
2 carriers, 2 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Western United States to Central United States
Place Units - Americans
1 carrier and 3 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 bomber and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Move - Chinese
5 artilleries, 1 fighter and 12 infantry moved from Yunnan to Kweichow
4 infantry moved from Shensi to Kweichow
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 5 artilleries, 1 fighter and 16 infantry
Japanese defend with 1 aaGun, 6 artilleries, 10 infantry and 2 mech_infantrys
AA fire in Kweichow : 0/1 hits
Chinese roll dice for 5 artilleries, 1 fighter and 16 infantry in Kweichow, round 2 : 5/22 hits
Japanese roll dice for 1 aaGun, 6 artilleries, 10 infantry and 2 mech_infantrys in Kweichow, round 2 : 4/18 hits
4 infantry owned by the Japanese, 4 infantry owned by the Chinese and 1 aaGun owned by the Japanese lost in Kweichow
Chinese roll dice for 5 artilleries, 1 fighter and 12 infantry in Kweichow, round 3 : 2/18 hits
Japanese roll dice for 6 artilleries, 6 infantry and 2 mech_infantrys in Kweichow, round 3 : 6/14 hits
2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 5 artilleries, 1 fighter and 6 infantry in Kweichow, round 4 : 5/12 hits
Japanese roll dice for 6 artilleries, 4 infantry and 2 mech_infantrys in Kweichow, round 4 : 3/12 hits
4 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 5 artilleries, 1 fighter and 3 infantry in Kweichow, round 5 : 5/9 hits
Japanese roll dice for 6 artilleries and 1 mech_infantry in Kweichow, round 5 : 2/7 hits
4 artilleries owned by the Japanese, 2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 5 artilleries, 1 fighter and 1 infantry in Kweichow, round 6 : 2/7 hits
Japanese roll dice for 2 artilleries in Kweichow, round 6 : 1/2 hits
2 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 5 artilleries and 1 fighter remaining. Battle score for attacker is 19
Casualties for Chinese: 16 infantry
Casualties for Japanese: 1 aaGun, 6 artilleries, 10 infantry and 2 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
Place Units - Chinese
1 artillery and 1 infantry placed in Suiyuyan
1 artillery and 1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - British
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from French Indo China to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Hunan
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
1 tactical_bomber moved from 80 Sea Zone to 98 Sea Zone
1 artillery moved from Yunnan to Hunan
Purchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 37 PUs;
British buy 1 armour, 1 carrier, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;
Combat - British
Battle in Hunan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Egypt
British attack with 2 armour and 1 mech_infantry
Italians defend with 1 harbour and 1 mech_infantry
British roll dice for 2 armour and 1 mech_infantry in Egypt, round 2 : 2/3 hits
Italians roll dice for 1 mech_infantry in Egypt, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in 98 Sea Zone
British attack with 1 tactical_bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Kwangsi
British attack with 1 artillery, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Kwangsi to Kweichow
2 aaGuns and 4 infantry moved from Yunnan to Kweichow
3 infantry moved from Yunnan to Kweichow
1 aaGun, 1 artillery, 3 infantry and 2 mech_infantrys moved from India to Burma
3 fighters moved from India to 80 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Iraq to Trans-Jordan
2 infantry moved from Persia to Iraq
1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Morocco
Place Units - British
1 carrier placed in 80 Sea Zone
1 armour and 2 mech_infantrys placed in Iraq
British undo move 2.
1 armour, 1 infantry and 1 mech_infantry placed in Iraq
2 mech_infantrys placed in Persia
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,4,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,2,6,4,1,5,4,1,1,1,3,6,2,5
UK_Pacific collect 3 PUs (5 lost to blockades); end with 3 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
triplea_39738_UK_4.tsvg